Quickdraw Con Man is a colossal super-rare zombie card in Plants vs. Zombies Heroes, and a member of the Crazy class. He costs 1 to play, and has 1/4. He has the Bullseye trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field, and persists until all Quickdraw Con Men are removed from the field.
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
- Class: Crazy
- Tribes: Pirate Monster Zombie
- Trait: Bullseye
- Ability: When the Plant Hero draws a card, do 1 damage to them.
- Set - Rarity: Colossal - Super-Rare
How did he know the Plants were coming? Because four-armed is forewarned.
- Added to the game.
Arguably one of the strongest cards in the game, Quickdraw Con Man is a very strong card. He has one of the highest health to cost ratio in the entire game for the zombie side, with the Bullseye trait and an anti-draw ability and all these for just 1 brain.
Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every crazy deck. There is not too much strategy to say about this card because of his insanely powerful and cheap nature, which means there is definitely some decks that can use it more than just a good 1 cost card.
Not exactly the most popular strategy, but mill (A strategy that tries to fill your opponent's hand to a lethal extent, making it so that your opponent cannot superblock) is a strategy that this definitely gain some use in utilizing him. Due to his anti-draw nature, it helps other crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with the Bullseye trait. With his cheap cost, he is pretty easy to deploy and use.
There is also utilizing his Bullseye trait for more aggressive playing above the persistent effect. Both Beastly (Electric Boogaloo normally) and Hearty (Z-Mech normally) have a large assortment of stat-boosting cards, but Hearty's support probably is more benefiting to Quickdraw Con Man because of Hearty's stat-boosting cards being cheaper, allowing easier deployment for a fast and aggressive play alongside its overall board support. Also, as Quickdraw Con Man can tank a few hits with his amazing health, Hearty would definitely benefit this card greatly.
Beastly, on the other hand, is more of a singular buff, meaning they are often expensive that way. That probably would not work too well with Beastly if you are looking to use Quickdraw Con Man for his Bullseye trait. The only card that will work well with him is Area 22, as other cards might set you back in the game, especially if the opponent has hard removal cards like Squash and Shamrocket.
Brainy heroes (normally Professor Brainstorm) cannot exactly do much with him aside from using him alongside Regifting Zombie for immediate ability activation, and Wormhole Gatekeeper for a more consistent ability activation.
For Sneaky heroes (normally Impfinity), he actually does not have much synergy other than Bouncing plants blocking him from attacking the plant hero for unblockable damage (which is still not as good). However, if the Sneaky hero is running a pirate deck alongside Swashbuckler Zombie and Captain Flameface, Quickdraw Con Man is a valuable addition due to his Pirate tribe. Impfinity can also use him as bait for cards that are meant to deal with aggro decks, allowing him to rush down the opponent.
Though, as said earlier, Quickdraw Con Man is a very strong card, so he does not necessarily need support to keep himself sustainable. He is simply a cheap, expendable card with a powerful effect. In conclusion, Hearty heroes can use this the best to their advantage.
Quickdraw Con Man can be very difficult to face. You probably want to put something in front of it as soon possible with stats of at least 2/2 such as Blooming Heart, so that they trade (they each destroy each other). However, be warned as Crazy heroes often have a trick up their sleeves to aid Quickdraw Con Man, so they might have a Bungee Plumber or a trick from their other class.
If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but if that is your only immediate option, it is alright. He is a pretty strong 1 cost that is pretty hard to handle.
- He is the first zombie with the Bullseye trait outside the Brainy class.
- Disco-Naut is an exception, as while she gives zombies including herself the Bullseye trait, she does not actually have it from the start.
- During development, he was called "Four-Armed Zombie," and had no abilities.
- Later on in development, he was renamed to "Four-Armed Bandit," and Conjured a zombie fighter, a trick, an environment, and a superpower only when he Evolved.
- Afterwards, they changed the Evolution to 4 or more Evolution, where he had to be played on a zombie with 4 or more in order to activate the ability.
- This makes him the only card that had an Evolution ability during development and had it scrapped later.
- He and Cat Lady have the highest health-to-brain ratios out of all zombies, at 4 to 1.
- If the plant hero plays a trick that draws two cards at once (Holo-Flora or Flourish), he will activate his ability once, but do 2 damage instead.
- If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2/+2.
- This could be because his ability animation would be more time-consuming than it already is.
- He is the only zombie in the game that in both the monster and pirate tribes.
- He is the only zombie in the franchise that has four arms.