Quickdraw Con Man is a colossal super-rare zombie card in Plants vs. Zombies Heroes, and a member of the Crazy class. He costs 1 to play, and has 1/4. He has the Bullseye trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field, and persists until all Quickdraw Con Men are removed from the field.
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
- Class: Crazy
- Tribes: Pirate Monster Zombie
- Trait: Bullseye
- Ability: When the Plant Hero draws a card, do 1 damage to them.
- Set - Rarity: Colossal - Super-Rare
How did he know the Plants were coming? Because four-armed is forewarned.
- Added to the game.
Arguably one of the strongest cards in the game, Quickdraw Con Man is a very strong card. It has the 2nd highest health to cost ratio in the entire game (With number one being Wall-Nut), has Bull's Eye and an anti-draw ability. Now that's a lot for a simple 1 brain zombie.
Quickdraw Con Man is easily an auto-include, meaning it's a card that you can throw into nearly every crazy deck. It has above-premium stats, Bulls Eye and a persistent effect. So, there isn't too much strategy to say about this card because of its insanely powerful yet cheap nature, but there's definitely some decks that can use it more than just a good 1 cost.
Not exactly the most popular strategy, but mill (A strategy that tries to fill your opponent's hand to lethal extent, making it so that your opponent cannot superblock) is a strategy that this definitely gain some use in. Because of its anti-draw nature, it helps other crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that's still worth while with the bull's eye, and remember, Quickdraw Con Man is a 1 cost, so its pretty easy to deploy and use.
There's also utilizing this card's bull's eye for more aggressive playing above the persistent effect. Beastly and Hearty have a large assortment of buffing, but Hearty's support probably is more benefiting to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall board support. Also, it's a pretty healthy card, Hearty would definitely like this card. Bull's Eye, persistent effect and easily great with many cheap buffing cards in their class. Beastly on the other hand is more of a singular buff, they're often expensive that way. That probably wouldn't work too well with Beastly if you're looking to use Quickdraw Con Man for his Bull's Eye. Only thing that could possibly work is Area 22, but aside from that, most buffing cards in Beastly just feel out of place, and don't benefit Quickdraw Con Man enough.
Brainy can't exactly do much with it aside from using it alongside Regifting Zombie, and for Sneaky, Sneaky just doesn't really have too much synergy. Though, in the case of Impfinity, Impfinity is a hero that runs very brain cheap and aggressive decks, and Quickdraw Conmans are perfect there.
Though, as said earlier, Quickdraw Con Man is a very strong card, so it doesn't necessarily need support to keep itself sustainable. It's simply a cheap, expendable card with a powerful effect. Hearty uses this the best to its advantage.
Quickdraw Con Man can be very difficult to face. You probably want to put something in front of it, like a 1 cost 2/2, so that it trades, but Crazy often has a trick up their sleeve, so they might have a Bungee Plumber.
If you can take it out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but if it's your only option, it's alright. It's a pretty strong 1 cost that's pretty hard to handle.
Really, your best bet is to just put a (1 cost preferably) 2/2 in front of it so it trades, though take precaution, they might have a trick in the trick phase on turn 2.
- He is the first zombie with the Bullseye trait outside the Brainy class.
- Disco-Naut is an exception, as while she gives zombies including herself the Bullseye trait, she does not actually have it from the start.
- During development, he was called "Four-Armed Zombie," and had no abilities.
- Later on in development, he was renamed to "Four-Armed Bandit," and Conjured a zombie fighter, a trick, an environment, and a superpower only when he Evolved.
- Afterwards, they changed the Evolution to 4 or more Evolution, where he had to be played on a zombie with 4 or more in order to activate the ability.
- This makes him the only card that had an Evolution ability during development and had it scrapped later.
- He and Cat Lady have the highest health-to-brain ratios out of all zombies, at 4 to 1.
- If the plant hero plays a trick that draws two cards at once (Holo-Flora or Flourish), he will activate his ability once, but do 2 damage instead.
- If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2/+2.
- This could be because his ability animation would be more time-consuming than it already is.
- He is the only zombie in the game that in both the monster and pirate tribes.
- He is the only zombie in the franchise that has four arms.