|ability = When the Plant Hero draws a card, do 1 damage to them.
|ability = When the Plant Hero draws a card, do 1 damage to them.
|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}}
|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}}
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'''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'', and a member of the {{PvZH Class|Crazy}} class. He costs 1{{PvZH Icon|brain}} to play, and has 1{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. He has the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and his ability does 1 damage to the plant hero everytime they draw a card. This ability stacks with each Quickdraw Con Man on the field, and persists until all Quickdraw Con Men are removed from the field.
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'''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Crazy}} class. He costs 1{{PvZH Icon|brain}} to play and has 1{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. He has the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and his ability does 1 damage to the plant hero for each card they draw. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field.
==Origins==
==Origins==
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==Strategies==
==Strategies==
===With===
===With===
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Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has {{PvZH Icon|bullseye}}'''Bullseye''', and a persistent anti-draw ability, all in a 1-cost zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from.
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Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. He has 3 health, has {{PvZH Icon|bullseye}}'''Bullseye''', and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like [[Exploding Fruitcake]] and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with {{PvZH Icon|bullseye}}'''Bullseye''', especially against opponents that lack healing cards.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like [[Exploding Fruitcake]] and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with {{PvZH Icon|bullseye}}'''Bullseye''', especially against opponents that lack healing cards.
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There is also utilizing this card's {{PvZH Icon|bullseye}}'''Bullseye''' for more aggressive playing above the persistent ability. [[Electric Boogaloo]] and [[Z-Mech]] have a large assortment of boosting, but {{PvZH Class|Hearty}}'s support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. {{PvZH Class|Beastly}}, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his {{PvZH Icon|bullseye}}'''Bullseye''' trait. The only thing that could possibly work is [[Area 22]], but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
There is also utilizing this card's {{PvZH Icon|bullseye}}'''Bullseye''' for more aggressive playing above the persistent ability. [[Electric Boogaloo]] and [[Z-Mech]] have a large assortment of boosting, but {{PvZH Class|Hearty}}'s support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. {{PvZH Class|Beastly}}, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his {{PvZH Icon|bullseye}}'''Bullseye''' trait. The only thing that could possibly work is [[Area 22]], but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
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[[Professor Brainstorm]] can't exactly do much with him aside from using himit alongside [[Regifting Zombie]] and [[Wormhole Gatekeeper]], which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie makesQuickdrawConMan do 2 damage thisturn, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it kindofjustendsthere.
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[[Professor Brainstorm]] can't exactly do much with him aside from using him alongside [[Regifting Zombie]] and [[Wormhole Gatekeeper]], which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie gives you extra cards and makes him do 2 damage to the plant hero, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it has nothing more to offer.
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[[Impfinity]] has, without a doubt, the best synergy with this card, since he is a pirate. {{PvZHLink|Swashbuckler Zombie}} can boost Quickdraw Con Man everyturn(notethatthe damage dealtby his ability isunchanged, though),and{{PvZHLink|Captain Flameface}} can give Quickdraw Con Man a guaranteed hit on your opponent with {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' and {{PvZH Icon|bullseye}}'''Bullseye'''. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards, not to mentionsynergy with the previously mentioned Swashbuckler Zombie.
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[[Impfinity]] has, without a doubt, the best synergy with this card, since he is a pirate. [[Swashbuckler Zombie (PvZH)|Swashbuckler Zombie]] can boost Quickdraw Con Man consistently because his ability does direct damage to the plant hero, and additionally, the boost also stacks for each card the enemy draws, so if the plant hero draws 5 cards, for example, Swashbuckler Zombie will boost him 5 times. However his ability will only deal one damage in all cases (unless Binary Stars are on the field, but they are better off somewhere else). [[Captain Flameface (PvZH)|Captain Flameface]] can give Quickdraw Con Man a guaranteed hit on your opponent with {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' and {{PvZH Icon|bullseye}}'''Bullseye'''. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards to help him.
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But this card is strong on its own, so it doesn't necessarily need supporttokeepitself sustainable. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If providing support is really necessary, however, Hearty and {{PvZHClass|Sneaky}} heroes are the best at it.
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But this card is strong on its own, so you're free to use anything else, as he doesn't need a lot of support. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If required, Z-Mech and Impfinity do best.
===Against===
===Against===
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Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} or more so that it at least trades, but Crazy heroes oftenhaveatrickup their sleeve, namely[[BungeePlumber]].
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Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} or more so that it at least trades. Of course, all Crazy heroes will never hesitate to include the Bungee Plumber in their decks, so watch out, as he is a valuable asset that none wants to lose.
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It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
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If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. [[Haunted Pumpking]], {{PvZHLink|Primal Potato Mine}}, {{PvZHLink|Bonk Choy}}, and a couple superpowers are the only things that can take him out on turn 1. Thingslike {{PvZH Link|Whack-a-Zombie}} and [[Sizzle]] can take him out later, but isalsonotrecommended because itusuallyresultsinanegativebrain/suntrade.
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If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. [[Haunted Pumpking]], [[Primal Potato Mine (PvZH)|Primal Potato Mine]], [[Bonk Choy (PvZH)|Bonk Choy]], and a couple of superpowers are the only single cards that can take him down on turn 1. [[Puff-Shroom (PvZH)|Puff-Shroom]] can be played in front of a 2{{PvZH Icon|strength}} plant to do the job too, although this requires 2 cards instead of 1. Things like [[Whack-a-Zombie (PvZH)|Whack-a-Zombie]] and [[Sizzle]] can take him out later, but you'd be better off using Berry Blast or other similar cards because most things that can defeat him cost more than he is.
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The best counter to this zombie is [[Soul Patch]], as Quickdraw Con Man's regular attack and ability will be completely absorbed by him, plus Soul Patch himself will not take any damage due to his '''[[Card|Armored 1]]''' trait. However, watch out for Electric Boogaloo and Impfinity, who can easily remove him with '''Bouncing''', '''Deadly''', and instant-kills.
==Gallery==
==Gallery==
{{Gallery|Nice shootin kid.png}}
{{Gallery|Nice shootin kid.png}}
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==Trivia==
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*If the plant hero plays a trick that draws two cards at once ([[Holo-Flora]] or [[Flourish]]), he will activate his ability once, but do 2 damage instead.
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**If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}}.
{{Zombies/PvZH}}
{{Zombies/PvZH}}
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[[fr:Escroc Éclair]]
[[Category:Colossal cards]]
[[Category:Colossal cards]]
[[Category:Bullseye cards]]
[[Category:Bullseye cards]]
Revision as of 17:50, 7 June 2020
Template:HeropicQuickdraw Con Man is a colossalsuper-rarezombiecard in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 1 to play and has 1/3. He has the Bullseye trait, and his ability does 1 damage to the plant hero for each card they draw. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field.
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
Statistics
Class: Crazy
Tribes: Pirate Monster Zombie
Trait: Bullseye
Ability: When the Plant Hero draws a card, do 1 damage to them.
Set - Rarity: Colossal - Super-Rare
Card description
How did he know the Plants were coming? Because four-armed is forewarned.
Update history
Update 1.22.12
Added to the game.
Update 1.24.6
▼ Health change: 4 → 3
Strategies
With
Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. He has 3 health, has Bullseye, and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with Bullseye, especially against opponents that lack healing cards.
There is also utilizing this card's Bullseye for more aggressive playing above the persistent ability. Electric Boogaloo and Z-Mech have a large assortment of boosting, but Hearty's support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. Beastly, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his Bullseye trait. The only thing that could possibly work is Area 22, but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
Professor Brainstorm can't exactly do much with him aside from using him alongside Regifting Zombie and Wormhole Gatekeeper, which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie gives you extra cards and makes him do 2 damage to the plant hero, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it has nothing more to offer.
Impfinity has, without a doubt, the best synergy with this card, since he is a pirate. Swashbuckler Zombie can boost Quickdraw Con Man consistently because his ability does direct damage to the plant hero, and additionally, the boost also stacks for each card the enemy draws, so if the plant hero draws 5 cards, for example, Swashbuckler Zombie will boost him 5 times. However his ability will only deal one damage in all cases (unless Binary Stars are on the field, but they are better off somewhere else). Captain Flameface can give Quickdraw Con Man a guaranteed hit on your opponent with Strikethrough and Bullseye. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards to help him.
But this card is strong on its own, so you're free to use anything else, as he doesn't need a lot of support. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If required, Z-Mech and Impfinity do best.
Against
Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2/2 or more so that it at least trades. Of course, all Crazy heroes will never hesitate to include the Bungee Plumber in their decks, so watch out, as he is a valuable asset that none wants to lose.
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. Haunted Pumpking, Primal Potato Mine, Bonk Choy, and a couple of superpowers are the only single cards that can take him down on turn 1. Puff-Shroom can be played in front of a 2 plant to do the job too, although this requires 2 cards instead of 1. Things like Whack-a-Zombie and Sizzle can take him out later, but you'd be better off using Berry Blast or other similar cards because most things that can defeat him cost more than he is.
The best counter to this zombie is Soul Patch, as Quickdraw Con Man's regular attack and ability will be completely absorbed by him, plus Soul Patch himself will not take any damage due to his Armored 1 trait. However, watch out for Electric Boogaloo and Impfinity, who can easily remove him with Bouncing, Deadly, and instant-kills.
Gallery
Plants vs. Zombies Wiki has a gallery for Quickdraw Con Man.