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|ability = When the Plant Hero draws a card, do 1 damage to them. |
|ability = When the Plant Hero draws a card, do 1 damage to them. |
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|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}} |
|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}} |
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− | '''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'' |
+ | '''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Crazy}} class. He costs 1{{PvZH Icon|brain}} to play and has 1{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. He has the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field. |
==Origins== |
==Origins== |
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===Update 1.24.6=== |
===Update 1.24.6=== |
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*{{Nerf|Health|4{{PvZH Icon|health}}|3{{PvZH Icon|health}}}} |
*{{Nerf|Health|4{{PvZH Icon|health}}|3{{PvZH Icon|health}}}} |
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− | '''Update 6.66.6 |
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− | ''' |
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− | *==Deleted from the fucking game== |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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− | Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has {{PvZH Icon|bullseye}}'''Bullseye''', and a persistent anti-draw ability, all in a 1- |
+ | Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has {{PvZH Icon|bullseye}}'''Bullseye''', and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from. |
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like [[Exploding Fruitcake]] and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with {{PvZH Icon|bullseye}}'''Bullseye''', especially against opponents that lack healing cards. |
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like [[Exploding Fruitcake]] and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with {{PvZH Icon|bullseye}}'''Bullseye''', especially against opponents that lack healing cards. |
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===Against=== |
===Against=== |
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− | Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} or more so that it at least trades, |
+ | Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} or more so that it at least trades. Of course, all Crazy heroes will never hesitate to include the bungee plumber in their decks, so watch out. |
− | |||
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't. |
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't. |
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− | If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. [[Haunted Pumpking]], {{PvZHLink|Primal Potato Mine}}, {{PvZHLink|Bonk Choy}}, and a couple superpowers are the only |
+ | If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. [[Haunted Pumpking]], {{PvZHLink|Primal Potato Mine}}, {{PvZHLink|Bonk Choy}}, and a couple superpowers are the only single cards that can take him down on turn 1. {{PvZHLink|Puff-Shroom}} can be played in front of a 2{{PvZH Icon|strength}} plant to do the job too, although this requires 2 cards instead of 1. Things like {{PvZHLink|Whack-a-Zombie}} and [[Sizzle]] can take him out later, but is also not recommended because it usually results in a negative brain/sun trade. |
==Gallery== |
==Gallery== |
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+ | {{Gallery|Nice shootin kid.png}} |
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− | <gallery bordercolor="transparent"> |
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− | QuickdrawConManNewStat.jpg|Quickdraw Con Man's statistics |
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− | QuickdrawPlankWalker.jpg|Quickdraw Con Man's statistics after being made by {{PvZHLink|Zombot Plank Walker}} |
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− | SummoningConMan.jpg|Quickdraw Con Man's statistics after being made by [[Summoning]] |
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− | ZucchiniConMan.jpg|Quickdraw Con Man's statistics after being '''Transformed''' by [[The Great Zucchini]] |
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− | EurekaConMan2.jpg|Quickdraw Con Man's statistics after being '''Conjured''' by [[Eureka]] |
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− | QuickdrawConManNewCard.jpg|Quickdraw Con Man's card |
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− | Four-Armed_Bandit_cardface.png|Quickdraw Con Man's card image |
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− | Nice shootin kid.png|HD Quickdraw Con Man |
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− | Four_Armed_Zombie.png|Quickdraw Con Man's sprites (1) |
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− | Four_Armed_Zombie2.png|Quickdraw Con Man's sprites (2) |
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− | GIGA-QDCM.png|Gigantic Quickdraw Con Man due to a glitch |
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− | Screenshot_2018-02-05-18-28-07-1.png|{{PvZHLink|Lawnmower}} being used on Quickdraw Con Man |
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− | SugaryConMan.jpg|[[Sugary Treat]] being used on Quickdraw Con Man |
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− | QuickdrawTime.jpg|[[Escape through Time]] being used on Quickdraw Con Man |
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− | QuickdrawColosseum.jpg|Quickdraw Con Man '''Fused''' with [[Lost Colosseum]] |
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− | </gallery> |
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− | ===Old=== |
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− | <gallery bordercolor="transparent"> |
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− | QuickdrawConManStat.jpg|Quickdraw Con Man's statistics |
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− | EurekaConMan.jpg|Quickdraw Con Man's statistics after being '''Conjured''' by [[Eureka]] |
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− | Quickdrawed.jpg|Quickdraw Con Man's statistics after being '''Transformed''' by [[Transmogrify]] |
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− | QuickdrawConManOldCard.jpg|Quickdraw Con Man's card |
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− | Rrrrockslide.png|Quickdraw Con Man being played |
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− | Ssssmoke.png|Quickdraw Con Man activating his ability (1) |
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− | Tttthrow.png|Quickdraw Con Man attacking/activating his ability (2) |
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− | My arms.png|Quickdraw Con Man destroyed |
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− | LawnmoveronOldQuickdrawConMan.jpg|Lawnmower being used on Quickdraw Con Man |
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− | TreattheOldConMan.jpg|Sugary Treat being used on Quickdraw Con Man |
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− | UntrickableOldQuickdrawConMan.jpg|Quickdraw Con Man with the {{PvZH Icon|untrickable}}'''[[Card#Untrickable|Untrickable]]''' trait due to {{PvZHLink|Parasol Zombie}}'s ability |
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− | ThreeOldQuickdrawConMan.jpg|Three Quickdraw Con Mans on the field |
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− | DevourAOldVersion.jpg|[[Devour]] being used on Quickdraw Con Man |
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− | </gallery> |
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==Trivia== |
==Trivia== |
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− | *He is one of the two zombies with the {{PvZH Icon|bullseye}}'''Bullseye''' trait outside the {{PvZH Class|Brainy}} class, the other being [[Grave Robber]]. |
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− | **[[Disco-Naut]] and [[Headhunter]] are exceptions, as Disco-Naut gives zombies including herself the {{PvZH Icon|bullseye}}'''Bullseye''' trait, she does not actually have it from the start, and Headhunter only gains the {{PvZH Icon|bullseye}}'''Bullseye''' trait when '''[[Card#Evolution|Evolved]]'''. |
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− | *During development, he was called "Four-Armed Zombie," and had no abilities. |
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− | **Later on in development, he was renamed to "Four-Armed Bandit," and '''[[Card#Conjure|Conjured]]''' a zombie fighter, a trick, an environment, and a superpower only when he '''Evolved'''. |
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− | **Afterwards, they changed the '''Evolution''' to '''4{{PvZH Icon|strength}} or more Evolution''', where he had to be played on a zombie with 4{{PvZH Icon|strength}} or more in order to activate the ability. |
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− | **This makes him the only card that had an '''Evolution''' ability during development and had it scrapped later. |
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*If the plant hero plays a trick that draws two cards at once ([[Holo-Flora]] or [[Flourish]]), he will activate his ability once, but do 2 damage instead. |
*If the plant hero plays a trick that draws two cards at once ([[Holo-Flora]] or [[Flourish]]), he will activate his ability once, but do 2 damage instead. |
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**If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}}. |
**If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}}. |
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− | **This could be because his ability animation would be more time-consuming than it already is. |
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− | *He is the only zombie in the {{PvZH Tribe|monster}} and {{PvZH Tribe|pirate}} tribes. |
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− | *He is the only zombie in the franchise that has four arms. |
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{{Zombies/PvZH}} |
{{Zombies/PvZH}} |
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+ | |||
+ | [[fr:Escroc Éclair]] |
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[[Category:Colossal cards]] |
[[Category:Colossal cards]] |
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[[Category:Bullseye cards]] |
[[Category:Bullseye cards]] |
Revision as of 09:47, 15 February 2020
Template:Heropic Quickdraw Con Man is a colossal super-rare zombie card in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 1 to play and has 1/3. He has the Bullseye trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field.
Origins
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
Statistics
- Class: Crazy
- Tribes: Pirate Monster Zombie
- Trait: Bullseye
- Ability: When the Plant Hero draws a card, do 1 damage to them.
- Set - Rarity: Colossal - Super-Rare
Card description
How did he know the Plants were coming? Because four-armed is forewarned.
Update history
Update 1.22.12
- Added to the game.
Update 1.24.6
- ▼ Health change: 4 → 3
Strategies
With
Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has Bullseye, and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with Bullseye, especially against opponents that lack healing cards.
There is also utilizing this card's Bullseye for more aggressive playing above the persistent ability. Electric Boogaloo and Z-Mech have a large assortment of boosting, but Hearty's support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. Beastly, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his Bullseye trait. The only thing that could possibly work is Area 22, but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
Professor Brainstorm can't exactly do much with him aside from using himit alongside Regifting Zombie and Wormhole Gatekeeper, which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie makes Quickdraw Con Man do 2 damage this turn, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it kind of just ends there.
Impfinity has, without a doubt, the best synergy with this card, since he is a pirate. Template:PvZHLink can boost Quickdraw Con Man every turn (note that the damage dealt by his ability is unchanged, though), and Template:PvZHLink can give Quickdraw Con Man a guaranteed hit on your opponent with Strikethrough and Bullseye. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards, not to mention synergy with the previously mentioned Swashbuckler Zombie.
But this card is strong on its own, so it doesn't necessarily need support to keep itself sustainable. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If providing support is really necessary, however, Hearty and Sneaky heroes are the best at it.
Against
Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2/2 or more so that it at least trades. Of course, all Crazy heroes will never hesitate to include the bungee plumber in their decks, so watch out. It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. Haunted Pumpking, Template:PvZHLink, Template:PvZHLink, and a couple superpowers are the only single cards that can take him down on turn 1. Template:PvZHLink can be played in front of a 2 plant to do the job too, although this requires 2 cards instead of 1. Things like Template:PvZHLink and Sizzle can take him out later, but is also not recommended because it usually results in a negative brain/sun trade.
Gallery
Plants vs. Zombies Wiki has a gallery for Quickdraw Con Man.
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Trivia
- If the plant hero plays a trick that draws two cards at once (Holo-Flora or Flourish), he will activate his ability once, but do 2 damage instead.
- If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2/+2.
V · E | Zombies in Plants vs. Zombies Heroes |
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Brainy | |||||||||
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Heroes | Super Brainz · Rustbolt · Professor Brainstorm · Immorticia · Huge-Gigantacus | ||||||||
Common | Cardboard Robot Zombie · Paparazzi Zombie · Lurch for Lunch · Fun-Dead Raiser · Drum Major | ||||||||
Uncommon |
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Rare |
| ||||||||
Super-Rare |
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Legendary |
| ||||||||
Event Cards | Leprechaun Imp · Regifting Zombie · Trick-or-Treater · Thinking Cap · Kitchen Sink Zombie · Bad Moon Rising | ||||||||
Token Cards | Pot of Gold · Space Cadet · Zom-Bats | ||||||||
Superpowers | Carried Away · Shrink Ray · Eureka · Witch's Familiar · Terror-Former 10,000 · Cut Down to Size · Summoning · Telepathy · Iron Boarder · Teleportation Station |
Crazy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Electric Boogaloo · Impfinity · Professor Brainstorm · Z-Mech | ||||||||
Basic Cards | Backup Dancer · Bungee Plumber · Cuckoo Zombie · Disco Zombie · Flamenco Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
| ||||||||
Event Cards | Exploding Fruitcake · Unexpected Gifts · Stupid Cupid · Frankentuar · Gargantuar-Throwing Imp · Hippity Hop Gargantuar | ||||||||
Token Cards | Impfinity Clone · Captain Deadbeard | ||||||||
Superpowers | Stayin' Alive · Triple Threat · Eureka · Missile Madness · Brute Strength · Dance Off · Electrobolt |
Hearty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Rustbolt · The Smash · Neptuna · Z-Mech | ||||||||
Common | Baseball Zombie · Rolling Stone · Conehead · Team Mascot · Medic | ||||||||
Uncommon |
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Rare |
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Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Zombology Teacher · Gargologist · Turkey Rider · Going Viral · Bonus Track Buckethead · Defensive End | ||||||||
Token Cards | Octo-Pet | ||||||||
Superpowers | Shrink Ray · Slammin' Smackdown · Octo-Pult · Missile Madness · Heroic Health · Possessed · Rock Wall |
Sneaky | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Brain Freeze · Super Brainz · Impfinity · Neptuna · Huge-Gigantacus | ||||||||
Common | Imp · Mini-Ninja · Smoke Bomb · Fishy Imp · Smelly Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Imposter · Fire Rooster · Imp-Throwing Imp · Captain Flameface · Zombie High Diver · Trapper Zombie | ||||||||
Token Cards | Impfinity Clone · Octo-Pet | ||||||||
Superpowers | Frozen Tundra · Carried Away · Triple Threat · Octo-Pult · Terror-Former 10,000 · In-Crypted · Super Stench · Dolphinado · Ice Moon |
Unobtainable | |
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Tokens | Zombie · Returned Octo Zombie |
Superpowers | Flick-a-Plant · Get Well · Motivate |