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|image = Quickdraw Con ManH.png{{!}}225px |
|image = Quickdraw Con ManH.png{{!}}225px |
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|strength = 1 |
|strength = 1 |
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− | |health = |
+ | |health = 3 |
|cost = 1 |
|cost = 1 |
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|set = Colossal |
|set = Colossal |
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|ability = When the Plant Hero draws a card, do 1 damage to them. |
|ability = When the Plant Hero draws a card, do 1 damage to them. |
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|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}} |
|flavor text = How did he know the Plants were coming? Because four-armed is forewarned.}} |
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− | '''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'' |
+ | '''Quickdraw Con Man''' is a {{PvZH Zombie Category|colossal|super-rare}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Crazy}} class. He costs 1{{PvZH Icon|brain}} to play and has 1{{PvZH Icon|strength}}/3{{PvZH Icon|health}}. He has the {{PvZH Icon|bullseye}}'''[[Card#Bullseye|Bullseye]]''' trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field. |
==Origins== |
==Origins== |
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*'''Class:''' Crazy |
*'''Class:''' Crazy |
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*'''Tribes:''' Pirate Monster Zombie |
*'''Tribes:''' Pirate Monster Zombie |
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− | *'''Trait: |
+ | *'''Trait: {{PvZH Icon|bullseye}}Bullseye''' |
*'''Ability:''' When the Plant Hero draws a card, do 1 damage to them. |
*'''Ability:''' When the Plant Hero draws a card, do 1 damage to them. |
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*'''Set - Rarity:''' Colossal - Super-Rare |
*'''Set - Rarity:''' Colossal - Super-Rare |
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===Update 1.22.12=== |
===Update 1.22.12=== |
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*Added to the game. |
*Added to the game. |
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+ | ===Update 1.24.6=== |
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+ | *{{Nerf|Health|4{{PvZH Icon|health}}|3{{PvZH Icon|health}}}} |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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+ | Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has {{PvZH Icon|bullseye}}'''Bullseye''', and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from. |
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− | Quickdraw Con Man is one of the best cards to play on turn 1 due to his {{PvZH Icon|bullseye}}'''Bullseye''' trait and high health, meaning he will be able to take a few hits early game. His ability is also great, punishing opponents who rely on card draws by doing 1 unblockable damage to them for each card they draw. This makes him detrimental to heroes who rely on cards such as [[Flourish]], [[Planet of the Grapes]], and [[Sow Magic Beans]], especially [[Green Shadow]], since she is the hero with the most card draw options out of all plant heroes. This can also make the plant hero refrain from playing cards with '''Dino-Roar''' abilities as while they get boosted, the plant hero will also take unblockable damage anyway. You can pair this with [[Unexpected Gifts]] and [[Exploding Fruitcake]] to force your opponent to take more damage. |
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+ | While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like [[Exploding Fruitcake]] and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with {{PvZH Icon|bullseye}}'''Bullseye''', especially against opponents that lack healing cards. |
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− | Each hero can use him effectively in their own way: |
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− | *[[Impfinity]] can use him extremely well in his pirate deck, where he will greatly benefit from {{PvZHLink|Swashbuckler Zombie}} due to his trait and ability, which grows the more cards the plant hero draws. {{PvZHLink|Captain Flameface}} can let Quickdraw Con Man do damage to all plants here, destroying weak plants, and his {{PvZH Icon|bullseye}}'''Bullseye''' trait goes well with the {{PvZH Icon|strikethrough}}'''Strikethrough''' trait for more unblockable damage. |
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− | *[[Professor Brainstorm]] can use [[Regifting Zombie]] and [[Wormhole Gatekeeper]] to help trigger Quickdraw Con Man's ability more often, dealing more damage to the Plant Hero. However, if the plant hero is holding 10 cards, they can't draw any more cards until they use those cards. He can also use {{PvZHLink|Parasol Zombie}} to protect him from tricks, especially with [[Berry Blast]], {{PvZHLink|Whack-a-Zombie}}, and most superpowers like [[Weed Whack]]. |
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− | *[[Electric Boogaloo]] can boost his stats with cards such as [[Vitamin Z]] and [[Maniacal Laugh]] to make him last longer and inflicts more damage. However, keep in mind that his ability will still do 1 damage, even if he is boosted. |
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− | *[[Z-Mech]] can boost his health to help him last longer with cards such as [[Camel Crossing]], [[Cone Zone]], and [[Rock Wall]]. |
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− | This card may also be useful if [[Pecanolith]] is on the field, allowing him to attack for 4 unblockable damage. |
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+ | There is also utilizing this card's {{PvZH Icon|bullseye}}'''Bullseye''' for more aggressive playing above the persistent ability. [[Electric Boogaloo]] and [[Z-Mech]] have a large assortment of boosting, but {{PvZH Class|Hearty}}'s support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. {{PvZH Class|Beastly}}, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his {{PvZH Icon|bullseye}}'''Bullseye''' trait. The only thing that could possibly work is [[Area 22]], but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough. |
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⚫ | |||
− | This card is quite difficult to destroy as there are almost no 1-cost cards that can destroy him, excluding superpowers. In addition, this card can bring a risk when you draw more cards, especially when it comes to using cards like Flourish, Magic Beanstalk, and Planet of the Grapes. You will also want to be careful with cards that '''Conjure''' a card like [[Cosmic Nut]], as you will still take 1 damage. As for cards with '''Dino-Roar''', it can be risky as while your cards will turn powerful, Quickdraw Con Man will continuously do unblockable damage to you. |
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+ | [[Professor Brainstorm]] can't exactly do much with him aside from using himit alongside [[Regifting Zombie]] and [[Wormhole Gatekeeper]], which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie makes Quickdraw Con Man do 2 damage this turn, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it kind of just ends there. |
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− | Superpowers could be the best option against Quickdraw Con Man. For example, [[Spudow]] can play [[Tater Toss]] to make a [[Hothead]] in the lane with Quickdraw Con Man. As for normal cards, here are a few examples to take care of this zombie: |
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− | *2 [[Banana Bomb]]s or [[Berry Blast]]s. |
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− | *[[Wild Berry]], though it depends on luck. |
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− | *{{PvZHLink|Split Pea}}, but with the cost of you taking 1 damage. |
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− | *[[Fireweed]], but only if this zombie is on the ground. |
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− | *Whack-a-Zombie |
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− | *[[Haunted Pumpking]], but with the cost of giving your opponent a card. |
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− | The biggest danger is when you are going against Impfinity, as you want to watch out for this along with Swashbuckler Zombie, who can boost Quickdraw Con Man every time you draw. So be sure to dispose this and Swashbuckler Zombie as soon as possible. |
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+ | [[Impfinity]] has, without a doubt, the best synergy with this card, since he is a pirate. {{PvZHLink|Swashbuckler Zombie}} can boost Quickdraw Con Man every turn (note that the damage dealt by his ability is unchanged, though), and {{PvZHLink|Captain Flameface}} can give Quickdraw Con Man a guaranteed hit on your opponent with {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' and {{PvZH Icon|bullseye}}'''Bullseye'''. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards, not to mention synergy with the previously mentioned Swashbuckler Zombie. |
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− | If your hero gets a Super-Block, you also want to be careful if you keep the superpower as it counts as drawing a card, resulting in 1 damage to your hero. If you have 1 health, you must use your superpower to prevent a loss unless that superpower also draws a card, which will still guarantee a loss anyway. |
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+ | But this card is strong on its own, so it doesn't necessarily need support to keep itself sustainable. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If providing support is really necessary, however, Hearty and {{PvZH Class|Sneaky}} heroes are the best at it. |
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− | Even though it is expensive, [[Soul Patch]] is the perfect counter against this zombie, as every time Quickdraw Con Man's ability activates, Soul Patch will completely absorb the hit without getting hurt at all thanks to his {{PvZH Icon|armored}}'''[[Card#Armored|Armored 1]]''' trait. |
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+ | |||
⚫ | |||
+ | Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} or more so that it at least trades, but Crazy heroes often have a trick up their sleeve, namely [[Bungee Plumber]]. |
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+ | |||
+ | It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't. |
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+ | |||
+ | If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. [[Haunted Pumpking]], {{PvZHLink|Primal Potato Mine}}, {{PvZHLink|Bonk Choy}}, and a couple superpowers are the only single cards that can take him down on turn 1. {{PvZHLink|Puff-Shroom}} can be played in front of a 2{{PvZH Icon|strength}} plant to do the job too, although this requires 2 cards instead of 1. Things like {{PvZHLink|Whack-a-Zombie}} and [[Sizzle]] can take him out later, but is also not recommended because it usually results in a negative brain/sun trade. |
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==Gallery== |
==Gallery== |
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+ | {{Gallery|Nice shootin kid.png}} |
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− | <gallery bordercolor="transparent"> |
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− | QuickdrawConManStat.jpg|Quickdraw Con Man's statistics |
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− | EurekaConMan.jpg|Quickdraw Con Man's statistics after being '''Conjured''' by [[Eureka]] |
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− | Quickdrawed.jpg|Quickdraw Con Man's statistics after being '''Transformed''' by [[Transmogrify]] |
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− | Four-Armed_Bandit_cardface.png|Quickdraw Con Man's card image |
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− | Four_Armed_Zombie.png|Quickdraw Con Man's sprites (1) |
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− | Four_Armed_Zombie2.png|Quickdraw Con Man's sprites (2) |
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− | Rrrrockslide.png|Quickdraw Con Man being played |
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− | Ssssmoke.png|Quickdraw Con Man activating his ability (1) |
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− | Tttthrow.png|Quickdraw Con Man attacking/activating his ability (2) |
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− | My arms.png|Quickdraw Con Man destroyed |
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− | Nice shootin kid.png|HD Quickdraw Con Man |
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− | </gallery> |
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==Trivia== |
==Trivia== |
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⚫ | |||
− | *He is the first zombie with the {{PvZH Icon|bullseye}}'''Bullseye''' trait outside the {{PvZH Class|Brainy}} class. |
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− | **[[Disco-Naut]] is an exception, as while she gives zombies including herself the {{PvZH Icon|bullseye}}'''Bullseye''' trait, she does not actually have it from the start. |
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− | *During development, he was called "Four-Armed Zombie," and had no abilities. |
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− | **Later on in development, he was renamed to "Four-Armed Bandit," and '''[[Card#Conjure|Conjured]]''' a zombie fighter, a trick, an environment, and a superpower only when he '''Evolved'''. |
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− | **Afterwards, they changed the '''Evolution''' to '''4{{PvZH Icon|strength}} or more Evolution''', where he had to be played on a zombie with 4{{PvZH Icon|strength}} or more in order to activate the ability. |
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− | **This makes him the only card that had an '''Evolution''' ability during development and had it scrapped later. |
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− | *He and [[Cat Lady]] have the highest health-to-brain ratios out of all zombies, at 4{{PvZH Icon|health}} to 1{{PvZH Icon|brain}}. |
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⚫ | |||
**If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}}. |
**If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}}. |
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+ | |||
− | **This could be because his ability animation would be more time-consuming than it already is. |
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− | *He is the only zombie in the game that in both the {{PvZH Tribe|monster}} and {{PvZH Tribe|pirate}} tribes. |
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− | *He is the only zombie in the franchise that has four arms. |
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− | *He is holding a cup in each hand, upside down. |
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− | **Seeing as one of his code names was “Four-Armed Bandit”, it’s clear that he’s trying to get money to come out of the cups. |
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{{Zombies/PvZH}} |
{{Zombies/PvZH}} |
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[[Category:Colossal cards]] |
[[Category:Colossal cards]] |
Revision as of 09:47, 2 October 2019
Template:Heropic Quickdraw Con Man is a colossal super-rare zombie card in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 1 to play and has 1/3. He has the Bullseye trait, and his ability does 1 damage to the plant hero every time they draw a card. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field.
Origins
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
Statistics
- Class: Crazy
- Tribes: Pirate Monster Zombie
- Trait: Bullseye
- Ability: When the Plant Hero draws a card, do 1 damage to them.
- Set - Rarity: Colossal - Super-Rare
Card description
How did he know the Plants were coming? Because four-armed is forewarned.
Update history
Update 1.22.12
- Added to the game.
Update 1.24.6
- ▼ Health change: 4 → 3
Strategies
With
Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. It has 3 health, has Bullseye, and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, meaning he is a card that you can throw into nearly every Crazy deck and get good results from.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with Bullseye, especially against opponents that lack healing cards.
There is also utilizing this card's Bullseye for more aggressive playing above the persistent ability. Electric Boogaloo and Z-Mech have a large assortment of boosting, but Hearty's support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. Beastly, on the other hand, is more of a singular boost, so they are often expensive that way. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his Bullseye trait. The only thing that could possibly work is Area 22, but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
Professor Brainstorm can't exactly do much with him aside from using himit alongside Regifting Zombie and Wormhole Gatekeeper, which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie makes Quickdraw Con Man do 2 damage this turn, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it kind of just ends there.
Impfinity has, without a doubt, the best synergy with this card, since he is a pirate. Template:PvZHLink can boost Quickdraw Con Man every turn (note that the damage dealt by his ability is unchanged, though), and Template:PvZHLink can give Quickdraw Con Man a guaranteed hit on your opponent with Strikethrough and Bullseye. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards, not to mention synergy with the previously mentioned Swashbuckler Zombie.
But this card is strong on its own, so it doesn't necessarily need support to keep itself sustainable. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If providing support is really necessary, however, Hearty and Sneaky heroes are the best at it.
Against
Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2/2 or more so that it at least trades, but Crazy heroes often have a trick up their sleeve, namely Bungee Plumber.
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. Haunted Pumpking, Template:PvZHLink, Template:PvZHLink, and a couple superpowers are the only single cards that can take him down on turn 1. Template:PvZHLink can be played in front of a 2 plant to do the job too, although this requires 2 cards instead of 1. Things like Template:PvZHLink and Sizzle can take him out later, but is also not recommended because it usually results in a negative brain/sun trade.
Gallery
Plants vs. Zombies Wiki has a gallery for Quickdraw Con Man.
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Trivia
- If the plant hero plays a trick that draws two cards at once (Holo-Flora or Flourish), he will activate his ability once, but do 2 damage instead.
- If a Swashbuckler Zombie is on the field, his animation will only play once, but Quickdraw Con Man will receive +2/+2.
V · E | Zombies in Plants vs. Zombies Heroes |
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Brainy | |||||||||
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Heroes | Super Brainz · Rustbolt · Professor Brainstorm · Immorticia · Huge-Gigantacus | ||||||||
Common | Cardboard Robot Zombie · Paparazzi Zombie · Lurch for Lunch · Fun-Dead Raiser · Drum Major | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Leprechaun Imp · Regifting Zombie · Trick-or-Treater · Thinking Cap · Kitchen Sink Zombie · Bad Moon Rising | ||||||||
Token Cards | Pot of Gold · Space Cadet · Zom-Bats | ||||||||
Superpowers | Carried Away · Shrink Ray · Eureka · Witch's Familiar · Terror-Former 10,000 · Cut Down to Size · Summoning · Telepathy · Iron Boarder · Teleportation Station |
Crazy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Electric Boogaloo · Impfinity · Professor Brainstorm · Z-Mech | ||||||||
Basic Cards | Backup Dancer · Bungee Plumber · Cuckoo Zombie · Disco Zombie · Flamenco Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Exploding Fruitcake · Unexpected Gifts · Stupid Cupid · Frankentuar · Gargantuar-Throwing Imp · Hippity Hop Gargantuar | ||||||||
Token Cards | Impfinity Clone · Captain Deadbeard | ||||||||
Superpowers | Stayin' Alive · Triple Threat · Eureka · Missile Madness · Brute Strength · Dance Off · Electrobolt |
Hearty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Rustbolt · The Smash · Neptuna · Z-Mech | ||||||||
Common | Baseball Zombie · Rolling Stone · Conehead · Team Mascot · Medic | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Zombology Teacher · Gargologist · Turkey Rider · Going Viral · Bonus Track Buckethead · Defensive End | ||||||||
Token Cards | Octo-Pet | ||||||||
Superpowers | Shrink Ray · Slammin' Smackdown · Octo-Pult · Missile Madness · Heroic Health · Possessed · Rock Wall |
Sneaky | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Brain Freeze · Super Brainz · Impfinity · Neptuna · Huge-Gigantacus | ||||||||
Common | Imp · Mini-Ninja · Smoke Bomb · Fishy Imp · Smelly Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Imposter · Fire Rooster · Imp-Throwing Imp · Captain Flameface · Zombie High Diver · Trapper Zombie | ||||||||
Token Cards | Impfinity Clone · Octo-Pet | ||||||||
Superpowers | Frozen Tundra · Carried Away · Triple Threat · Octo-Pult · Terror-Former 10,000 · In-Crypted · Super Stench · Dolphinado · Ice Moon |
Unobtainable | |
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Tokens | Zombie · Returned Octo Zombie |
Superpowers | Flick-a-Plant · Get Well · Motivate |