He has the Bullseye trait, and his ability does 1 damage to the plant hero for each card they draw or conjure. This ability stacks with each Quickdraw Con Man on the field and persists until all Quickdraw Con Men are removed from the field.
His description is a reference to the proverb "forewarned is forearmed," meaning "prior knowledge of possible dangers or problems gives one a tactical advantage." It is also a pun, since "four" and "fore" are homophones.
The description might also be a reference to his beta incarnation, "Four-Armed Bandit", a fighter with 4/4 stat, whose evolution ability conjures a zombie, a trick and an environment.
Statistics[]
Class: Crazy
Tribes: Pirate Monster Zombie
Trait: Bullseye
Ability: When the Plant Hero draws a card, do 1 damage to them.
Set - Rarity: Colossal - Super-Rare
Card description[]
How did he know the Plants were coming? Because four-armed is forewarned.
Update history[]
Update 1.22.12[]
Added to the game.
Update 1.24.6[]
▼ Health change: 4 → 3
Strategies[]
With[]
Arguably one of the strongest cards in the game, Quickdraw Con Man is extremely dangerous. He has 3 health, the Bullseye trait, and a persistent anti-draw ability, all in a 1-brain zombie. Quickdraw Con Man is easily an auto-include, a card that you can throw into nearly every Crazy deck and get good results from.
While not exactly the most popular strategy, milling your opponent so that they cannot block is a strategy that this definitely gains some use in. Because of his ability's anti-draw nature, it helps other Crazy cards like Exploding Fruitcake and Unexpected Gifts. It might be just 1 damage, but that is still worthwhile with Bullseye, especially against opponents that lack healing cards.
There is also utilizing this card's Bullseye for more aggressive playing above the persistent ability. Electric Boogaloo and Z-Mech have a large assortment of boosting, but Hearty's support probably is more beneficial to Quickdraw Con Man because Hearty supports very fast and aggressive play, with its overall field support. Also, Quickdraw Con Man has a lot of health, so Hearty's specialty in health boosts and healing suits this zombie. Beastly, on the other hand, is more of a singular boost, and they are often expensive. That probably wouldn't work too well with Beastly if you are looking to use Quickdraw Con Man for his Bullseye trait. The only thing that could possibly work is Area 22, but aside from that, most boosting cards in the Beastly class just feel out of place, and don't benefit Quickdraw Con Man enough.
Professor Brainstorm can't exactly do much with him aside from using him alongside Regifting Zombie and Wormhole Gatekeeper, which is pretty little synergy all together, but that is still enough damage to feel like it is worth it. Since both of their stats are decent for their cost, and both draw enough cards (Regifting Zombie gives you extra cards and makes him do 2 damage to the plant hero, while Wormhole Gatekeeper can make his ability activate twice a turn) to make Quickdraw Con Man's damage mean a bit more, this combination can be deceptively insidious and effective, but it has nothing more to offer.
Impfinity has, without a doubt, the best synergy with this card, since he is a pirate. Swashbuckler Zombie can boost Quickdraw Con Man consistently because his ability does direct damage to the plant hero, and additionally, the boost also stacks for each card the enemy draws. Even one Swashbuckler Zombie can provide a considerably boost if multiple cards are drawn.
However his ability will only deal one damage in all cases (unless Binary Stars are on the field, which isn't exactly the best synergy to begin with). Captain Flameface can give Quickdraw Con Man a guaranteed hit on your opponent with Strikethrough and Bullseye. Even though Quickdraw Con Man has low base strength, the Crazy class does have many strength-boosting cards to help him.
But this card is strong on its own, so you're free to use anything else, as he doesn't need a lot of support. Quickdraw Con Man is simply a cheap, expendable card with a powerful ability. If required, Z-Mech and Impfinity do best.
Against[]
Quickdraw Con Man can be very difficult to face. You would probably want to put something in front of him to whittle him down in combat. The most ideal example would be a plant with 2/2 or more so that it at least trades. Of course, many Crazy heroes will never hesitate to include Bungee Plumber in their decks to protect him so it can be difficult in practice.
It is a good idea to refrain from drawing extra cards if this is on the field unless you think it is worth it, as you will take more damage than if you don't.
If you can take him out right away with something cheap, go ahead. Superpowers are probably the least recommended to use, but by all means, use them if they are your only option. Haunted Pumpking, Primal Potato Mine, Bonk Choy, and a couple of superpowers are the only single cards that can take him down on turn 1.
Puff-Shroom can be played in front of a 2 plant to do the job too, although this requires 2 cards instead of 1. Things like Whack-a-Zombie and Sizzle can take him out later, but you'd be better off using Berry Blast or other similar cards because most things that can defeat him cost more than he does.
The best counter to this zombie is Soul Patch, as Quickdraw Con Man's regular attack and ability will be completely absorbed by him, plus Soul Patch himself will not take any damage due to his Armored 1 trait. However, watch out for Electric Boogaloo and Impfinity, who can easily remove him with Bouncing, Deadly, and instant-kills.
Gallery[]
Plants vs. Zombies Wiki has a gallery for Quickdraw Con Man.