Proximity Sonic Mine is the alternate ability to the Engineer's Sonic Grenade in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. It is placed down like a Potato Mine and will stun all plants who come too close to it for a short amount of time. This ability also forces Chompers to come out from the Burrowing mode. This is useful for guarding teleporters in Gardens & Graveyards. Like most of the other alternate abilities, it was released in the Garden Variety DLC. It takes 30 seconds to recharge one Proximity Sonic Mine, and the Engineer can hold up to three at a time.
The Sonic Mine is the perfect Anti-Chomper System. Just throw it down, and if any Plants venture too close, it will go off and stun them for a duration.
Sonic Mine is extremely effective for defending teleporters from plants. However, avoid placing them in an open space as plants will be able to notice it. Place these around corners while running as the plants will not expect the mine's explosion. When a Chomper chasing you in Burrow, leave some mines behind you and when it runs into them try to land a few hits before using another mine at it in case it tries to swallow you with Goop.
Use the same strategies as you would with Potato Mines as zombies. Shoot at the mines to take them out. Avoid getting close to the mines, as they can stun you, preventing you from using your abilities or your primary weapon. Be cautious while walking around corners as there may be nearby mines. Camping near a teleporter is a great strategy to take them out from a safe distance. Chomper can have some trouble with these, as it will stop Chomper underground. Chompers also lack ranged moves.
- It sounds like a tornado siren when placed.
- If a plant gets stunned by it, they will still get coins for destroying it.
- This also happens to zombies when they are blown up by Potato Mines.