mNo edit summary Tags: Visual edit apiedit |
(popcap i will punch you) |
||
(12 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{StillAvailable|no}} |
||
− | |||
⚫ | |||
− | {{Clean-up}} |
||
− | {{Construction}} |
||
⚫ | |||
The '''Progress-O-Meter''' is a feature in ''[[Plants vs. Zombies: Garden Warfare 2]]'' that was added in the [[Trouble in Zombopolis: Part Two DLC]]. It is located in the [[Backyard Battleground]] outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are. |
The '''Progress-O-Meter''' is a feature in ''[[Plants vs. Zombies: Garden Warfare 2]]'' that was added in the [[Trouble in Zombopolis: Part Two DLC]]. It is located in the [[Backyard Battleground]] outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are. |
||
Line 11: | Line 9: | ||
The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can. |
The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can. |
||
− | Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. |
+ | Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. For example, the first community challenge in the game is to vanquish as many opponents as possible. If the community has reached the first goal, the Progress-O-Meter will state to players that have yet to contribute that they require 15 vanquishes to unlock the first chest. |
− | ==Challenges |
+ | ==Challenges and goals reached== |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
Line 127: | Line 125: | ||
| style="text-align:center;" |Goal 3 |
| style="text-align:center;" |Goal 3 |
||
| style="text-align:center;" |40,000,000 |
| style="text-align:center;" |40,000,000 |
||
+ | |- |
||
+ | | style="text-align:center;" |Fire and Ice |
||
+ | | style="text-align:center;" |Vanquish as many opponents as possible as either fire or ice variants |
||
+ | | style="text-align:center;" |15 - 18 Dec |
||
+ | | style="text-align:center;" |200 Ice or Fire vanquishes |
||
+ | | style="text-align:center;" | |
||
+ | Goal 1: 7,000,000 |
||
+ | |||
+ | Goal 2: 25,000,000 |
||
+ | |||
+ | Goal 3: 50,000,000 |
||
+ | | style="text-align:center;" |Goal 3 |
||
+ | | style="text-align:center;" |50,000,000 |
||
+ | |- |
||
+ | | style="text-align:center;" |Ops Away |
||
+ | | style="text-align:center;" |Complete as many rounds of Garden or Graveyard Ops as possible |
||
+ | | style="text-align:center;" |20 - 23 Jan |
||
+ | | style="text-align:center;" |1 Completed Ops Round |
||
+ | | style="text-align:center;" | |
||
+ | Goal 1: 150,000 |
||
+ | |||
+ | Goal 2: 300,000 |
||
+ | |||
+ | Goal 3: 450,000 |
||
+ | | style="text-align:center;" |Goal 3 |
||
+ | | style="text-align:center;" |450,000 |
||
+ | |- |
||
+ | | style="text-align:center;" |Boom Challenge |
||
+ | | style="text-align:center;" |Vanquish as many enemies with [[Chili Bean Bomb]]s or [[ZPG]]s as possible. |
||
+ | | style="text-align:center;" |23 - 26 Feb |
||
+ | | style="text-align:center;" |150 Vanquishes |
||
+ | | style="text-align:center;" | |
||
+ | Goal 1: 5,000,000 |
||
+ | |||
+ | Goal 2: 15,000,000 |
||
+ | |||
+ | Goal 3: 30,000,000 |
||
+ | | style="text-align:center;" |Goal 2 |
||
+ | | style="text-align:center;" |21,685,810<br />Short of Goal 3 by 8,314,190 |
||
+ | |- |
||
+ | | style="text-align:center;" |The Zapper Challenge |
||
+ | | style="text-align:center;" |Vanquish as many enemies with electric variants as possible. |
||
+ | | style="text-align:center;" |16 - 20 Mar |
||
+ | | style="text-align:center;" |200 Vanquishes |
||
+ | | style="text-align:center;" | |
||
+ | Goal 1: 10,000,000 |
||
+ | |||
+ | Goal 2: 20,000,000 |
||
+ | |||
+ | Goal 3: 50,000,000 |
||
+ | | style="text-align:center;" |Goal 3 |
||
+ | | style="text-align:center;" |50,000,000 |
||
+ | |- |
||
+ | | style="text-align:center;" |Multiplayer Madness |
||
+ | | style="text-align:center;" |Vanquish as many Players in multiplayer as possible. |
||
+ | | style="text-align:center;" |13 - 17 Apr |
||
+ | | style="text-align:center;" |200 Player Vanquishes |
||
+ | | style="text-align:center;" | |
||
+ | Goal 1: 15,000,000 |
||
+ | |||
+ | Goal 2: 30,000,000 |
||
+ | |||
+ | Goal 3: 50,000,000 |
||
+ | | style="text-align:center;" |Goal 2 |
||
+ | | style="text-align:center;" |30,820,961<br />Short of Goal 3 by 19,179,039 |
||
|} |
|} |
||
Line 132: | Line 195: | ||
*If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3. |
*If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3. |
||
*When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear. |
*When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear. |
||
+ | *The Progress-O-Meter was retired in 2020 alongside Community Challenges and Hero Showcases. |
||
[[Category:Plants vs. Zombies: Garden Warfare 2]] |
[[Category:Plants vs. Zombies: Garden Warfare 2]] |
||
[[Category:Game mechanics]] |
[[Category:Game mechanics]] |
Revision as of 07:39, 3 February 2020
The Progress-O-Meter is a feature in Plants vs. Zombies: Garden Warfare 2 that was added in the Trouble in Zombopolis: Part Two DLC. It is located in the Backyard Battleground outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are.
As the community completes the challenge, the blue gauge will fill up. There are three signs on the gauge, saying 'Goal 1', 'Goal 2' and 'Goal 3'. When the gauge fills up to a goal, the bell will ring and fireworks will go off, indicating that the community has reached a goal.
Also, when the community reaches a goal, a chest on the bottom of the Progress-O-Meter will become openable, allowing the player to obtain the rewards. The first chest (the yellow chest) will open on Goal 1, and will contain a small reward such as coins, the second chest (the blue chest) will open on Goal 2, and will contain a decent reward like a sticker pack, and the third chest (the red chest) will open on Goal 3, and will contain an amazing reward like a special item.
The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can.
Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. For example, the first community challenge in the game is to vanquish as many opponents as possible. If the community has reached the first goal, the Progress-O-Meter will state to players that have yet to contribute that they require 15 vanquishes to unlock the first chest.
Challenges and goals reached
Challenge | Description | Time | Contributions Needed to Receive Rewards | Goals | Goal Reached | Community Total |
---|---|---|---|---|---|---|
Band of Vanquishers | Vanquish as many Players as possible | 30 Jun - 4 Jul | 15 Vanquishes |
Goal 1: 5,000,000 Goal 2: 15,000,000 Goal 3: 25,000,000 |
Goal 2 | 18,025,077 Short of Goal 3 by 6,974,923 |
Trial by Fire | Get as many Vanquishes as fire variants as possible | 14 - 18 Jul | 200 Fire Vanquishes |
Goal 1: 5,000,000 Goal 2: 25,000,000 Goal 3: 50,000,000 |
Goal 3 | 50,000,000 |
Gnome Popping | Clear as many waves in Infinity Time as possible | 28 Jul - 1 Aug | 5 waves |
Goal 1: 250,000 Goal 2: 1,000,000 Goal 3: 2,000,000 |
Goal 2 | 1,838,085 Short of Goal 3 by 161,915 |
Taunt Nation | Taunt as many opponents after vanquishing them as possible | 11 - 15 Aug | 10 taunts |
Goal 1: 800,000 Goal 2: 1,500,000 Goal 3: 2,500,000 |
Goal 3 | 2,500,000 |
Chilly Challenge | Get as many Vanquishes as ice variants as possible | 25 - 29 Aug | 100 Ice Vanquishes |
Goal 1: 5,000,000 Goal 2: 15,000,000 Goal 3: 30,000,000 |
Goal 3 | 30,000,000 |
The Quest for More Quests | Complete as many quests from the Quest Board as possible | 23 - 27 Sep | 2 Quests |
Goal 1: 250,000 Goal 2: 750,000 Goal 3: 1,250,000 |
Goal 2 | 777,496 Short of Goal 3 by 472,504 |
Strive to Revive | Revive as many teammates as possible | 21 - 25 Oct | 5 Revives |
Goal 1: 700,000 Goal 2: 1,100,000 Goal 3: 1,500,000 |
Goal 3 | 1,500,000 |
No Toxic Too Noxious | Get as many Vanquishes as toxic variants as possible | 18 - 22 Nov | 200 Toxic Vanquishes |
Goal 1: 10,000,000 Goal 2: 20,000,000 Goal 3: 40,000,000 |
Goal 3 | 40,000,000 |
Fire and Ice | Vanquish as many opponents as possible as either fire or ice variants | 15 - 18 Dec | 200 Ice or Fire vanquishes |
Goal 1: 7,000,000 Goal 2: 25,000,000 Goal 3: 50,000,000 |
Goal 3 | 50,000,000 |
Ops Away | Complete as many rounds of Garden or Graveyard Ops as possible | 20 - 23 Jan | 1 Completed Ops Round |
Goal 1: 150,000 Goal 2: 300,000 Goal 3: 450,000 |
Goal 3 | 450,000 |
Boom Challenge | Vanquish as many enemies with Chili Bean Bombs or ZPGs as possible. | 23 - 26 Feb | 150 Vanquishes |
Goal 1: 5,000,000 Goal 2: 15,000,000 Goal 3: 30,000,000 |
Goal 2 | 21,685,810 Short of Goal 3 by 8,314,190 |
The Zapper Challenge | Vanquish as many enemies with electric variants as possible. | 16 - 20 Mar | 200 Vanquishes |
Goal 1: 10,000,000 Goal 2: 20,000,000 Goal 3: 50,000,000 |
Goal 3 | 50,000,000 |
Multiplayer Madness | Vanquish as many Players in multiplayer as possible. | 13 - 17 Apr | 200 Player Vanquishes |
Goal 1: 15,000,000 Goal 2: 30,000,000 Goal 3: 50,000,000 |
Goal 2 | 30,820,961 Short of Goal 3 by 19,179,039 |
Trivia
- If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3.
- When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear.
- The Progress-O-Meter was retired in 2020 alongside Community Challenges and Hero Showcases.