Plants vs. Zombies Wiki
mNo edit summary
Tags: Visual edit apiedit
(popcap i will punch you)
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
  +
{{StillAvailable|no}}
 
 
[[File:Progressometer.PNG|thumb|264px]]
{{Clean-up}}
 
{{Construction}}
 
[[File:Progressometer.PNG|thumb|264x264px]]
 
 
The '''Progress-O-Meter''' is a feature in ''[[Plants vs. Zombies: Garden Warfare 2]]'' that was added in the [[Trouble in Zombopolis: Part Two DLC]]. It is located in the [[Backyard Battleground]] outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are.
 
The '''Progress-O-Meter''' is a feature in ''[[Plants vs. Zombies: Garden Warfare 2]]'' that was added in the [[Trouble in Zombopolis: Part Two DLC]]. It is located in the [[Backyard Battleground]] outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are.
   
Line 11: Line 9:
 
The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can.
 
The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can.
   
Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. E.g. The first community challenge in the game is to vanquish as many opponents as possible. If the community has reached the first goal, the Progress-O-Meter will state to players that have yet to contribute that they require 15 vanquishes to unlock the first chest.
+
Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. For example, the first community challenge in the game is to vanquish as many opponents as possible. If the community has reached the first goal, the Progress-O-Meter will state to players that have yet to contribute that they require 15 vanquishes to unlock the first chest.
   
==​Challenges & Goals Reached==
+
==​Challenges and goals reached==
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
Line 127: Line 125:
 
| style="text-align:center;" |Goal 3
 
| style="text-align:center;" |Goal 3
 
| style="text-align:center;" |40,000,000
 
| style="text-align:center;" |40,000,000
  +
|-
  +
| style="text-align:center;" |Fire and Ice
  +
| style="text-align:center;" |Vanquish as many opponents as possible as either fire or ice variants
  +
| style="text-align:center;" |15 - 18 Dec
  +
| style="text-align:center;" |200 Ice or Fire vanquishes
  +
| style="text-align:center;" |
  +
Goal 1: 7,000,000
  +
  +
Goal 2: 25,000,000
  +
  +
Goal 3: 50,000,000
  +
| style="text-align:center;" |Goal 3
  +
| style="text-align:center;" |50,000,000
  +
|-
  +
| style="text-align:center;" |Ops Away
  +
| style="text-align:center;" |Complete as many rounds of Garden or Graveyard Ops as possible
  +
| style="text-align:center;" |20 - 23 Jan
  +
| style="text-align:center;" |1 Completed Ops Round
  +
| style="text-align:center;" |
  +
Goal 1: 150,000
  +
  +
Goal 2: 300,000
  +
  +
Goal 3: 450,000
  +
| style="text-align:center;" |Goal 3
  +
| style="text-align:center;" |450,000
  +
|-
  +
| style="text-align:center;" |Boom Challenge
  +
| style="text-align:center;" |Vanquish as many enemies with [[Chili Bean Bomb]]s or [[ZPG]]s as possible.
  +
| style="text-align:center;" |23 - 26 Feb
  +
| style="text-align:center;" |150 Vanquishes
  +
| style="text-align:center;" |
  +
Goal 1: 5,000,000
  +
  +
Goal 2: 15,000,000
  +
  +
Goal 3: 30,000,000
  +
| style="text-align:center;" |Goal 2
  +
| style="text-align:center;" |21,685,810<br />Short of Goal 3 by 8,314,190
  +
|-
  +
| style="text-align:center;" |The Zapper Challenge
  +
| style="text-align:center;" |Vanquish as many enemies with electric variants as possible.
  +
| style="text-align:center;" |16 - 20 Mar
  +
| style="text-align:center;" |200 Vanquishes
  +
| style="text-align:center;" |
  +
Goal 1: 10,000,000
  +
  +
Goal 2: 20,000,000
  +
  +
Goal 3: 50,000,000
  +
| style="text-align:center;" |Goal 3
  +
| style="text-align:center;" |50,000,000
  +
|-
  +
| style="text-align:center;" |Multiplayer Madness
  +
| style="text-align:center;" |Vanquish as many Players in multiplayer as possible.
  +
| style="text-align:center;" |13 - 17 Apr
  +
| style="text-align:center;" |200 Player Vanquishes
  +
| style="text-align:center;" |
  +
Goal 1: 15,000,000
  +
  +
Goal 2: 30,000,000
  +
  +
Goal 3: 50,000,000
  +
| style="text-align:center;" |Goal 2
  +
| style="text-align:center;" |30,820,961<br />Short of Goal 3 by 19,179,039
 
|}
 
|}
   
Line 132: Line 195:
 
*If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3.
 
*If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3.
 
*When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear.
 
*When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear.
  +
*The Progress-O-Meter was retired in 2020 alongside Community Challenges and Hero Showcases.
 
[[Category:Plants vs. Zombies: Garden Warfare 2]]
 
[[Category:Plants vs. Zombies: Garden Warfare 2]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 07:39, 3 February 2020

HDSapFling2
Bring BIG SURPRISE!
This item is only obtainable during certain events. However, it can still be used if you have already obtained it. It is currently not available.
Progressometer

The Progress-O-Meter is a feature in Plants vs. Zombies: Garden Warfare 2 that was added in the Trouble in Zombopolis: Part Two DLC. It is located in the Backyard Battleground outside the Town Hall. It is a large contraption created by the gnomes, and it is a gold machine with a large blue thermometer-like bar in the middle, a red bell on the top and three chests around it, colored yellow, blue and red. This is where the player can keep track on the progress of the Community Challenges and see how completed the challenges are.

As the community completes the challenge, the blue gauge will fill up. There are three signs on the gauge, saying 'Goal 1', 'Goal 2' and 'Goal 3'. When the gauge fills up to a goal, the bell will ring and fireworks will go off, indicating that the community has reached a goal.

Also, when the community reaches a goal, a chest on the bottom of the Progress-O-Meter will become openable, allowing the player to obtain the rewards. The first chest (the yellow chest) will open on Goal 1, and will contain a small reward such as coins, the second chest (the blue chest) will open on Goal 2, and will contain a decent reward like a sticker pack, and the third chest (the red chest) will open on Goal 3, and will contain an amazing reward like a special item.

The community also has only one week before the challenge is over and the Progress-O-Meter resets. Also, the chests that are openable will only be openable for a limited time, so the player needs to open it as soon as they can.

Players, however, should note that they are required to contribute to the community challenge if they are to redeem the rewards. If the community has achieved a goal, the chest will still remain locked until the player has contributed a reasonable as amount stated by the Progress-O-Meter. For example, the first community challenge in the game is to vanquish as many opponents as possible. If the community has reached the first goal, the Progress-O-Meter will state to players that have yet to contribute that they require 15 vanquishes to unlock the first chest.

​Challenges and goals reached

Challenge Description Time Contributions Needed to Receive Rewards Goals Goal Reached Community Total
Band of Vanquishers Vanquish as many Players as possible 30 Jun - 4 Jul 15 Vanquishes

Goal 1: 5,000,000

Goal 2: 15,000,000

Goal 3: 25,000,000

Goal 2 18,025,077
Short of Goal 3 by 6,974,923
Trial by Fire Get as many Vanquishes as fire variants as possible 14 - 18 Jul 200 Fire Vanquishes

Goal 1: 5,000,000

Goal 2: 25,000,000

Goal 3: 50,000,000

Goal 3 50,000,000
Gnome Popping Clear as many waves in Infinity Time as possible 28 Jul - 1 Aug 5 waves

Goal 1: 250,000

Goal 2: 1,000,000

Goal 3: 2,000,000

Goal 2 1,838,085
Short of Goal 3 by 161,915
Taunt Nation Taunt as many opponents after vanquishing them as possible 11 - 15 Aug 10 taunts

Goal 1: 800,000

Goal 2: 1,500,000

Goal 3: 2,500,000

Goal 3 2,500,000
Chilly Challenge Get as many Vanquishes as ice variants as possible 25 - 29 Aug 100 Ice Vanquishes

Goal 1: 5,000,000

Goal 2: 15,000,000

Goal 3: 30,000,000

Goal 3 30,000,000
The Quest for More Quests Complete as many quests from the Quest Board as possible 23 - 27 Sep 2 Quests

Goal 1: 250,000

Goal 2: 750,000

Goal 3: 1,250,000

Goal 2 777,496
Short of Goal 3 by 472,504
Strive to Revive Revive as many teammates as possible 21 - 25 Oct 5 Revives

Goal 1: 700,000

Goal 2: 1,100,000

Goal 3: 1,500,000

Goal 3 1,500,000
No Toxic Too Noxious Get as many Vanquishes as toxic variants as possible 18 - 22 Nov 200 Toxic Vanquishes

Goal 1: 10,000,000

Goal 2: 20,000,000

Goal 3: 40,000,000

Goal 3 40,000,000
Fire and Ice Vanquish as many opponents as possible as either fire or ice variants 15 - 18 Dec 200 Ice or Fire vanquishes

Goal 1: 7,000,000

Goal 2: 25,000,000

Goal 3: 50,000,000

Goal 3 50,000,000
Ops Away Complete as many rounds of Garden or Graveyard Ops as possible 20 - 23 Jan 1 Completed Ops Round

Goal 1: 150,000

Goal 2: 300,000

Goal 3: 450,000

Goal 3 450,000
Boom Challenge Vanquish as many enemies with Chili Bean Bombs or ZPGs as possible. 23 - 26 Feb 150 Vanquishes

Goal 1: 5,000,000

Goal 2: 15,000,000

Goal 3: 30,000,000

Goal 2 21,685,810
Short of Goal 3 by 8,314,190
The Zapper Challenge Vanquish as many enemies with electric variants as possible. 16 - 20 Mar 200 Vanquishes

Goal 1: 10,000,000

Goal 2: 20,000,000

Goal 3: 50,000,000

Goal 3 50,000,000
Multiplayer Madness Vanquish as many Players in multiplayer as possible. 13 - 17 Apr 200 Player Vanquishes

Goal 1: 15,000,000

Goal 2: 30,000,000

Goal 3: 50,000,000

Goal 2 30,820,961
Short of Goal 3 by 19,179,039

Trivia

  • If the community reaches Goal 3 of a Community Challenge, the Community Total will not go over the number needed to reach Goal 3.
  • When a goal for a community challenge has been reached, the lock on the chest that can be opened once said goal is reached will disappear.
  • The Progress-O-Meter was retired in 2020 alongside Community Challenges and Hero Showcases.