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For other uses, see Potato Mine (disambiguation).

Potato Mine is a Common Trap plant introduced in Plants vs. Zombies 3. He explodes when zombies get near him, dealing heavy damage to it and all other zombies on his tile.


For more information about this character, see Potato Mine.

Potato Mine is a Trap plant obtained by the player after beating Floor 15 of Devour Tower.

He costs 1 sun and he explodes when a zombie approaches him, dealing heavy damage to the zombie and other zombies on its tile. However he needs time to arm himself first, being unable to attack until he surfaces.

Unlike his previous appearances in Plants vs. Zombies and Plants vs. Zombies 2, Potato Mine cannot be eaten or attacked while arming.


Potato Mine2

Potato Mine is based on the plant with the same name from the original Plants vs. Zombies, though his appearance is more influenced by his Plants vs. Zombies 2 design.

His Plant Food ability is named after the dish potato salad, a dish made from boiled potatoes.

His Tacobility is based on the plant with the same name and appearance from Plants vs. Zombies Heroes.

Almanac entry

Note: The stats shown below only apply to level 1.

Potato Mine
Common Earthy Damage IconEarthy Farm Plant
This is important; do not remove.
Potato Mine3
Sun PvZ3 Explodes when zombies reach it. Takes
time to arm and can't be attacked while
arming. Starchy!
Area Effect
Heavy Hitter
Attack Damage
Arming Time
10 s
17 s

Effective against:
Buckethead PvZ3 portrait Gargantuar PvZ3 portrait Funeral Crashers PvZ3 portrait Robber Imp PvZ3 portrait


Plant Food effect

Potato Mine's Plant Food ability is named Potato Salad, in which Potato Mine will spawn two random Potato Mine in two random tiles on the lawn These Potato Mines still need to arm themselves before attacking however. Potato Salad can be further upgraded to allow for more Potato Mines to be spawned.


Potato Mine's Tacobility is named Hothead. Which allows Potato Mine to bounce a random lane to arm and explode again. Promoting an unarmed Potato Mine with a taco instantly arms him. Hothead can be upgraded to deal extra damage than the standard Potato Mine.

Balancing changes

March 24th, 2020 Patch

  • Taco’d Potato Mine now has a base 25% to spawn another taco’d Potato Mine after it explodes
    • Damage boost it gains per level of Tacobility has reduced by ~50%
      • Level 1: From ? -> 50%
  • New Potato Mines spawned by other Potato Mines can appear anywhere on the lawn and no longer restricted to the first 5 columns

PopCap Note: Potato Mine's Tacobility, when combined with stall tactics that let players fill up their entire board with plants, made for a strategy that let promoted Potato Mines perpetually bounce around the right-most column. This trivialized game difficulty in a way that wasn't intended. While we work on ways to discourage excessive stalling, in the meantime Potato Mine has had his Tacobility tweaked to make this strategy less reliable.

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