For other uses, see Potato Mine (disambiguation).

For more information about this character, see Potato Mine.

Potato Mine is a returning explosive plant present in Plants vs. Zombies 2. He explodes on contact with the first zombie that comes near him.

After being planted, Potato Mine will take 14 seconds (about the time it takes a regular Zombie or any other slow zombie to walk three spaces) to arm himself before surfacing, during which Potato Mine is vulnerable to attack. After that, he will explode in a 1x1 area when an enemy comes into contact with him, dealing 1800 damage per shot to all affected zombies and leaving behind a comic-esque "SPUDOW!".

He cannot be planted on planks in Pirate Seas, or on Lily Pads on the water in Big Wave Beach. The SPUDOW! achievement also makes a return.


Sound Description
Potato Mine explodes

Almanac entry

Potato Mine


DAMAGE: 1800

AREA: Tile

FAMILY: Bombard-mint

Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.

Usage: single use, delayed activation
Range: contact

Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.

Chinese version (China only)



    In English:
    Plant feature: brown plant, armed family, short

    Potato Mine works hard even under scorched earth. You think he may be little, until you see his real body anyways.


Plant Food effect

Plant Food ability (animated)

When given Plant Food, Potato Mine will instantly arm himself (if he hasn't already) and launches up to 2 armed copies of himself onto available tiles.

Bombard-mint effect

When boosted by Bombard-mint, Potato Mine's arming time is reduced to 1 second, he will launch 5 clones regardless of level, and his explosion damage is increased to 2400 DPS..

Costumed (China only)

When costumed and fed with Plant Food, Potato Mine will launch three additional Potato Mines instead of two.

Level upgrades

Level Seed packets Coins Upgrades
Sun Cost Recharge
Area Plant Food Power
Arming Time
1 0 0 25 20 seconds 15 seconds 300 dps 1800 dps Tile 2 duplicates 14 seconds
2 3 50 19 seconds 14 seconds 350 dps 1900 dps 2 duplicates 14 seconds
3 10 200 18 seconds 14 seconds 400 dps 2000 dps 2 duplicates 13 seconds
4 25 1,500 17 seconds 12 seconds 450 dps 2100 dps 2 duplicates 13 seconds
5 50 2,000 16 seconds 12 seconds 500 dps 2175 dps 2 duplicates 13 seconds
6 75 3,000 15 seconds 12 seconds 550 dps 2250 dps 3 duplicates 13 seconds
7 100 4,000 14 seconds 10 seconds 600 dps 2325 dps 3 duplicates 13 seconds
8 125 5,000 14 seconds 10 seconds 650 dps 2400 dps 3 duplicates 12 seconds
9 175 6,000 13 seconds 8 seconds 700 dps 3 duplicates 12 seconds
10 225 8,000 12 seconds 8 seconds 750 dps 3 duplicates 12 seconds
11 300 10,000 12 seconds 8 seconds 800 dps 4 duplicates 12 seconds
12 350 15,000 11 seconds 6 seconds 850 dps 4 duplicates 12 seconds
13 350 20,000 10 seconds 5 seconds 900 dps 4 duplicates 12 seconds
14 400 25,000 10 seconds 5 seconds 4 duplicates 12 seconds
15 450 30,000 9 seconds 4 seconds 4 duplicates 11 seconds
16 500 35,000 8 seconds 3 seconds 4 duplicates 11 seconds
17 550 40,000 8 seconds 3 seconds 5 duplicates 11 seconds
18 600 45,000 7 seconds 2 seconds 5 duplicates 10 seconds
19 700 50,000 6 seconds 2 seconds 5 duplicates 9 seconds
20 800 55,000 0 5 seconds 1 second 5 duplicates 9 seconds

Mastery upgrade

  • Chance to Boost
  • Damage Pierce

Level upgrades (China only)

Level Upgrades Description
LevelIcon2New.png Potato Mine Upgrade 1.png
Faster Setup
Potato Mine takes 7.5 seconds to arm himself instead of 15 seconds.
Combat Training
Potato Mine gains 50% more attack power and health (150% of initial).
LevelIcon3New.png Potato Mine Upgrade 2.png
Improved Fuse
Potato Mine now instantly arms himself.
Cell Activation
Potato Mine gains another 50% more attack power and health (200% of initial).

Note: Potato Mine cannot be upgraded to level 4.


Because of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself.

Potato Mine should be planted at least three squares or more in front of zombies with Basic speed in order to explode right when the threat approaches him. Defensive plants such as Wall-nut, Tall-nut, Infi-nut, or Primal Wall-nut can buy Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency.

Potato Mine functions the same way as in the original game but faces a slightly greater competition. His primal counterpart, Primal Potato Mine is introduced in this game with improved arm rate and much bigger explosive radius, which makes Primal Potato Mine much easier to use. However, Primal Potato Mines are the last plant unlocked in Jurassic Marsh, so some players will not have them.

Using plant food on a Potato Mine will instantly arm it, decreasing its arm time drastically. In addition, the clones will also be instantly armed, therefore defeating many zombies. This can be useful against Gargantuars and other high toughness zombies.

Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super Fan Imps. Like in the original game, two Potato Mines can kill a normal Gargantuar, and if followed with an instant kill most Gargantuars will instantly be defeated without even throwing their imps.

In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. They are also useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near or on a gold tile, as the explosion will also nuke the tent.

In Neon Mixtape Tour, Potato Mines can be used to combat Punk Zombies and MC Zom-Bs as they cannot move or instantly destroy him, and have relatively low health.

In Jurassic Marsh, Potato Mines are useful for stopping zombies armed by T. Rexes and Ankylosauruses. They can also be planted in the back to stop zombies carried by pterodactyls.

Avoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. Shield Zombies with their force fields can trigger the mine without being affected (however, it will destroy the shield and damage zombies caught in the area anyway). Troglobites and Arcade Zombies can crush Potato Mine (hiding or not). Excavator Zombies can shovel him up from a distance untouched. However, Excavator Zombies will also instantly arm him.

If an Explorer Zombie/Torchlight Zombie approaches an unarmed Potato Mine while its torch is lit, it will just ignore the Potato Mine and walk past him, while if he's armed, he will trigger the mine normally.

Potato Mines are very useful in Last Stand because you can fill the board with them without worrying about its sun cost nor recharge.

Related achievements

Blow up a Zombie using a Potato Mine


Plants vs. Zombies Wiki has a gallery for Potato Mine.
Potato Mine2.png
Visit this page to see it.
Potato Mine2.png


  • In Last Stand and Save Our Seeds levels, Potato Mine will not arm until the player triggers the onslaught. The arm timer still counts, though, so any Potato Mine that was planted more than 15 seconds before starting the level will be immediately armed afterward.
  • His mask costume looks like the one similar to Leonardo's from Teenage Mutant Ninja Turtles.
    • In Potato Mine's Almanac entry, one catchphrase was "tubular," also referencing Teenage Mutant Ninja Turtles.
  • He and Cabbage-pult are the only plants obtained in the Player's House that do not have costumes depending on the season.
  • There are four ways a Potato Mine can activate other than a zombie directly making contact with him:
    • Using Plant Food on a Spikeweed or Spikerock (PvZ2) will push all zombies to him and will make any armed Potato Mine they pass detonate.
    • Using Plant Food on an Infi-nut will make a shield, but armed Potato Mines behind it will still explode when a zombie starts eating the shield, even though they are not near enough to activate him.
    • Using Blover or Hurrikale to blow away thrown Imps and Prospector Zombies will activate any Potato Mines they pass while being blown from the lawn. Zombies in sandstorms and snowstorms will activate any Potato Mines, too. This occurs with other instants as well, like Iceberg Lettuce and Squash.
    • Using Plant Food on a Chomper will activate Potato Mines as zombies fly past them.
  • Unarmed Potato Mines can dodge projectiles fired back from Jester Zombies, but armed Potato Mines will take damage.
  • The duplicates from his Plant Food effect take a moment to arm, during which they can be eaten.
  • On earlier versions, if the player fed Plant Food to him and the spawned ones landed on Dave's mold colonies, they would not lose the level after version 1.7 or still get a star before the 1.7 update, similar with Chili Bean. This was to prevent unfair defeats due to the random number generator placing a plant onto forbidden tiles.
  • From the 3.3 update to the 3.5 update, he had the ability to blast tombstones, surfboards and frozen blocks in a 3x3 radius around him when exploding. However, this did not apply to zombies.
    • However, in the Chinese version, it still exists.
    • In the 4.2 update, Potato Mine regained this ability to blast tombstones, surfboards and frozen blocks in a 3x3 radius. This was removed again in the 4.3.1 update.
  • In the Chinese Almanac, it implies that Potato Mines can be planted above the ground. However, Potato Mines will have their "hidden" underground body.
  • Regardless of what stage he was in when defeated, Intensive Carrot will always revive the Potato Mine to his on-planting stage.
  • If an Excavator Zombie shovels up the Potato mine, he will be armed after landing. This also applies to Primal Potato Mine.
    • He will appear as a potato mid-air while his primal counterpart appears as a spiky potato mid-air.
  • In Plants vs. Zombies Online Adventure Mode, Potato Mine can only target one zombie when armed. This can be seen when a Wall-nut is used to gather zombies into a single tile and letting them all touch a Potato Mine.

See also

V · T · E
Plants (Tower defense)
Plants vs. Zombies 2
Player's House Peashooter · Sunflower · Wall-nut · Potato Mine · Cabbage-pult
Ancient Egypt Bloomerang · Iceberg Lettuce · Grave Buster · Bonk Choy · Repeater · Twin Sunflower
Pirate Seas Kernel-pult · Snapdragon · Spikeweed · Spring Bean · Coconut Cannon · Threepeater · Spikerock · Cherry Bomb
Wild West Split Pea · Chili Bean · Pea Pod · Lightning Reed · Melon-pult · Tall-nut · Winter Melon
Frostbite Caves Hot Potato · Pepper-pult · Chard Guard · Stunion · Rotobaga
Lost City Red Stinger · A.K.E.E. · Endurian · Stallia · Gold Leaf
Far Future Laser Bean · Blover · Citron · E.M.Peach · Infi-nut · Magnifying Grass · Tile Turnip
Dark Ages Sun-shroom · Puff-shroom · Fume-shroom · Sun Bean · Magnet-shroom
Neon Mixtape Tour Phat Beet · Celery Stalker · Thyme Warp · Garlic · Spore-shroom · Intensive Carrot
Jurassic Marsh Primal Peashooter · Primal Wall-nut · Perfume-shroom · Primal Sunflower · Primal Potato Mine
Big Wave Beach Lily Pad · Tangle Kelp · Bowling Bulb · Guacodile · Banana Launcher
Modern Day Moonflower · Nightshade · Shadow-shroom · Dusk Lobber · Grimrose
Money Snow Pea · Power Lily · Imitater · Chomper · Sweet Potato · Toadstool · Strawburst · Cactus · Electric Blueberry · Jack O' Lantern · Grapeshot · Cold Snapdragon · Escape Root · Gold Bloom · Wasabi Whip · Kiwibeast · Apple Mortar · Witch Hazel · Parsnip · Missile Toe · Caulipower · Electric Peashooter · Holly Barrier
Gems Squash · Jalapeno · Hypno-shroom · Pea-nut · Homing Thistle · Ghost Pepper · Sap-fling · Hurrikale · Fire Peashooter · Lava Guava · Shrinking Violet · Electric Currant
Mints Fila-mint · Pepper-mint · Winter-mint · Reinforce-mint · Bombard-mint · Ail-mint · Enchant-mint · Contain-mint · Enforce-mint · Arma-mint · Conceal-mint · Spear-mint · Appease-mint
Seed packets Torchwood · Starfruit · Dandelion · Blooming Heart · Bombegranate · Explode-O-Nut · Aloe · Hot Date · Solar Tomato · Enlighten-mint · Shadow Peashooter · Goo Peashooter · Sling Pea · Snap Pea · Zoybean Pod · Electrici-tea · Dazey Chain · Blastberry Vine · Pokra · Imp Pear · Pyre Vine · Pumpkin · Ice Bloom · Dartichoke · Ultomato · Gumnut · Shine Vine · Tumbleweed · Olive Pit · Puffball · Explode-o-Vine · Murkadamia Nut · Turkey-pult · Boingsetta · Stickybomb Rice · Hocus Crocus · Headbutter Lettuce
Others Marigold
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