- For other uses, see Potato Mine (disambiguation).
- For more information about this character, see Potato Mine.
After being planted, Potato Mine will take 14 seconds (about the time it takes a regular zombie or any other slow zombie to walk three spaces) to arm himself before surfacing, during which Potato Mine is vulnerable to attack. After that, he will explode in a 1x1 area when an enemy comes into contact with him, dealing 1800 damage per shot to all affected zombies and leaving behind a comic-esque "SPUDOW!".
|Potato Mine explodes|
SUN COST: 25
PLANT FOOD POWER: Duplication
ARMING TIME: 14
Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.
Usage: single use, delayed activation
Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best.
Potato Mine works hard even under scorched earth. You think he may be little, until you see his real body anyways.
Plant Food effect
When given Plant Food, Potato Mine will instantly arm himself (if he hasn't already) and launches up to 2 armed copies of himself onto available tiles.
When boosted by Bombard-mint, Potato Mine's arming time is reduced to 1 second, he will launch 5 clones regardless of level, and his explosion damage is increased to 2400 DPS.
When costumed and fed with Plant Food, Potato Mine will launch three additional Potato Mines instead of two.
|Area||Plant Food Power
|1||0||0||25||20 seconds||15 seconds||300 dps||1800 dps||Tile||2 duplicates||14 seconds|
|2||3||50||19 seconds||14 seconds||350 dps||1900 dps|
|3||10||200||18 seconds||400 dps||2000 dps||13 seconds|
|4||25||1,500||17 seconds||12 seconds||450 dps||2100 dps|
|5||50||2,000||16 seconds||500 dps||2175 dps|
|6||75||3,000||15 seconds||550 dps||2250 dps||3 duplicates|
|7||100||4,000||14 seconds||10 seconds||600 dps||2325 dps|
|8||125||5,000||650 dps||2400 dps||12 seconds|
|9||175||6,000||13 seconds||8 seconds||700 dps|
|10||225||8,000||12 seconds||750 dps|
|11||300||10,000||800 dps||4 duplicates|
|12||350||15,000||11 seconds||6 seconds||850 dps|
|13||20,000||10 seconds||5 seconds||900 dps|
|15||450||30,000||9 seconds||4 seconds||11 seconds|
|16||500||35,000||8 seconds||3 seconds|
|18||600||45,000||7 seconds||2 seconds||10 seconds|
|19||700||50,000||6 seconds||9 seconds|
|20||800||55,000||0||5 seconds||1 second|
- Chance to Boost
- Damage Pierce
Note: Potato Mine cannot be upgraded to level 4.
Because of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself.
Potato Mine should be planted at least three squares or more in front of zombies with Basic speed in order to explode right when the threat approaches him. Defensive plants such as Wall-nut, Tall-nut, Infi-nut, or Primal Wall-nut can buy Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency.
Potato Mine functions the same way as in the original game but faces a slightly greater competition. His primal counterpart, Primal Potato Mine is introduced in this game with improved arm rate and much bigger explosive radius, which makes Primal Potato Mine much easier to use. However, Primal Potato Mines are the last plant unlocked in Jurassic Marsh, so some players will not have them.
Using Plant Food on a Potato Mine will instantly arm it, decreasing its arm time drastically. In addition, the clones will also be instantly armed, therefore defeating many zombies. This can be useful against Gargantuars and other high toughness zombies.
Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super-Fan Imps. Like in the original game, two Potato Mines can kill a normal Gargantuar, and if followed with an instant kill most Gargantuars will instantly be defeated without even throwing their imps.
In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. They are also useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near or on a gold tile, as the explosion will also nuke the tent.
Avoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. Shield Zombies with their force fields can trigger the mine without being affected (however, it will destroy the shield and damage zombies caught in the area anyway). Troglobites and Arcade Zombies can crush Potato Mine (hiding or not). Excavator Zombies can shovel him up from a distance untouched. However, Excavator Zombies will also instantly arm him.
If an Explorer Zombie/Torchlight Zombie approaches an unarmed Potato Mine while its torch is lit, it will just ignore the Potato Mine and walk past him, while if he's armed, he will trigger the mine normally.
Potato Mines are very useful in Last Stand because you can fill the board with them without worrying about its sun cost nor recharge.
- ▲ Arming time reduced from 15 to 14 seconds.
Plants vs. Zombies Wiki has a gallery for Potato Mine.
In other languages
- In Last Stand and Save Our Seeds levels, Potato Mine will not arm until the player triggers the onslaught. The arm timer still counts, though, so any Potato Mine that was planted more than 15 seconds before starting the level will be immediately armed afterward.
- His mask costume looks like the one similar to Leonardo's from Teenage Mutant Ninja Turtles.
- In Potato Mine's Almanac entry, one catchphrase was "tubular," also referencing Teenage Mutant Ninja Turtles.
- He and Cabbage-pult are the only plants obtained in the Player's House that do not have costumes depending on the season.
- There are four ways a Potato Mine can activate other than a zombie directly making contact with him:
- Using Plant Food on a Spikeweed or Spikerock will push all zombies to him and will make any armed Potato Mine they pass detonate.
- Using Plant Food on an Infi-nut will make a shield, but armed Potato Mines behind it will still explode when a zombie starts eating the shield, even though they are not near enough to activate him.
- Using Blover or Hurrikale to blow away thrown Imps and Prospector Zombies will activate any Potato Mines they pass while being blown from the lawn. Zombies in sandstorms and snowstorms will activate any Potato Mines, too. This occurs with other instants as well, like Iceberg Lettuce and Squash.
- Using Plant Food on a Chomper will activate Potato Mines as zombies fly past them.
- Unarmed Potato Mines can dodge projectiles fired back from Jester Zombies, but armed Potato Mines will take damage.
- The duplicates from his Plant Food effect take a moment to arm, during which they can be eaten.
- On earlier versions, if the player fed Plant Food to him and the spawned ones landed on Dave's mold colonies, they would not lose the level after version 1.7 or still get a star before the 1.7 update, similar with Chili Bean. This was to prevent unfair defeats due to the random number generator placing a plant onto forbidden tiles.
- From the 3.3 update to the 3.5 update, he had the ability to blast tombstones, surfboards and frozen blocks in a 3x3 radius around him when exploding. However, this did not apply to zombies.
- However, in the Chinese version, it still exists.
- In the 4.2 update, Potato Mine regained this ability to blast tombstones, surfboards and frozen blocks in a 3x3 radius. This was removed again in the 4.3.1 update.
- In the Chinese Almanac, it implies that Potato Mines can be planted above the ground. However, Potato Mines will have their "hidden" underground body.
- Regardless of what stage he was in when defeated, Intensive Carrot will always revive the Potato Mine to his on-planting stage. The same goes with Pea Pod, Sun-Shroom, Strawburst, Primal Potato Mine, Escape Root, and Kiwibeast.
- If an Excavator Zombie shovels up the Potato Mine, he will be armed after landing. This also applies to Primal Potato Mine.
- He will appear as a potato mid-air while his primal counterpart appears as a spiky potato mid-air.
- In Plants vs. Zombies Online Adventure Mode, Potato Mine can only target one zombie when armed. This can be seen when a Wall-nut is used to gather zombies into a single tile and letting them all touch a Potato Mine.