Pops Corn is a Rare variant of Kernel Corn in Plants vs. Zombies: Garden Warfare 2. He is able to zoom in much further than the normal Kernel Corn and can fire fully automatically with his Corn Cracker. He fires in three-round bursts, like the Citrus Cactus. He was first revealed in gameplay showing solo play of Garden Ops.


His name is a portmanteau of popcorn, which are corn kernels that expand and become puffed up from heat, and the term "pops", which is what one calls a father or fatherly figure.


Stickerbook description

Although he's seen a thing or two, old Pops Corn still has a new trick or two up his sleeve. However, he would kindly appreciate it if you didn't mention that time a family of birds made a nest in his beard.

In-game description

His Corn Cracker features enhanced zoom and fires in ultra-precise bursts!

AI Health

Easy: 90

Normal: 120

Hard: 150


Primary weapon

Pops Corn's primary weapon is the Corn Cracker. It is a 3 round burst shot that deals 8-10 impact and 10-12 critical damage. It has a 36 ammo clip. He is more accurate with slightly more damage than the standard Cob Busters, in turn having a slower rate of fire.


Left abilities
Butter BarrageGW2
Butter Barrage
Kernel Corn tosses a Hot Potato. A massive amount of butter is deployed from the sky in an "x" shape wherever the Hot Potato lands. After a (very) short amount of time, the pieces of butter detonate dealing damage to all zombies caught in the explosions.
Bigger Better ButterGW2
Bigger Better Butter
Revealed in a live stream, it is the alternative ability to the Butter Barrage. Kernel Corn tosses a Hot Potato, but instead of multiple pieces of butter being fired, one giant piece of butter falls from the sky. it deals 200 damage. If it lands on an enemy zombie, it inflicts an extra 20 damage to that Zombie, as well as paralyzes it. The AOE is about the same as the Butter Barrage, but deals one heap of instant damage when it explodes (Butter Barrage has multiple explosions).
Center abilities
Husk HopGW2
Husk Hop
Kernel Corn leaps into the air in a straight line while firing his Cob Busters directly below him, damaging all targets below him.
Right abilities
Shuck ShotGW2
Shuck Shot
Similar to ZPG, Kernel Corn fires two big cobs straight in front of him (each one dealing 125 damage). It does massive damage and is capable of instantly vanquishing anything it hits (except for Z-Mechs), if the cobs manage to score a direct hit.
The Multi-Shuck fires 6 corns that deal 26, 30, 25, 20, 15, 15, 10, 22 and 20 damage for a total of up to 183 damage, but the projectiles are spread apart a lot. Like the Shuck Shot, the Multi-Shuck takes 24 seconds to recharge.


This is effectively the Sniper variant of Kernel Corn and can technically be referred to as the plants' answer to the Super Commando. The increased zoom allows you to attack enemies from longer distances than usual and the Corn Cracker's three-round bursts are fairly accurate, even when rapid-fired. This variant should be treated like a Sun Pharaoh with more offensive strategies, as self-healing options are not present. Use Husk Hop to get up to a vantage point and pick off any zombies that aren't paying attention.

The Pops Corn is not a dedicated Sniper though, as he retains enough close-range power to be an effective assault class. As such, this Sniper-Assault balance can be used in the following way: use your above average zoom and accuracy to pick off any zombies you can reach, then, follow your teammates into the fray, providing support to them by aiding them from a range. The Corn Cracker's behavior means that while you still can support your teammates, more defensive gameplay is recommended than what would be the case for the default Kernel Corn.


As mentioned above, Pops Corn is a long range version of his vanilla counterpart, and is the counterpart to the Super Commando in a lesser sense, but is more comparable to Sun Pharaoh. His shots have more travel time and deal less damage, without the drawback of having to reload after every burst shot. Because of the few times you need to reload, you're better off supporting your allies by picking off threats that your allies need help with such as zombies on the roofs, zombies who are sniping, or tougher zombies in general as you have high damage capability if you can land multiple headshots every time you fire.


Although weaker than the other Kernel Corns, you should treat him as if he were any of the other corns, watch your head and deal with him before he can notice you. Since this variant is more likely to be in the back, he will be difficult to reach in normal circumstances and he will most likely notice you at around the time you notice him, so pick him off as fast as you can before he becomes a problem to you and your allies if you're sniping. Otherwise, get out of his sight line before he can deal any major damage to you.

Balancing changes

Graveyard Variety Pack DLC

  • Health increased from 125 to 150

Trouble in Zombopolis: Part One DLC

  • Increased magazine by 3



  • His appearance vaguely resembles that of Colonel Sanders, the man who created the KFC restaurant chain.
  • It is possible that he is the replacement for the Citrus Cactus in Garden Warfare 2, as both are long ranged plants that fire in 3 round bursts.
  • Rather than having cobs as his weapon, he has bags of popcorn tipped with what appears to be rudimentary iron sights.
  • During his appearance in the Solo Ops gameplay trailer, he uses two gestures.
    • The first one is similar to the "Celebrate" gestures in the original game.
    • The second is a salute, which is fitting of his soldier-like personality.
  • His "beard" is made of popcorn.
  • In the Trouble in Zombopolis: Part One DLC, his ammo capacity was increased by 3.
Plants vs. Zombies: Garden Warfare 2 plants
Kernel Corn
    Kernel Corn
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