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: ''Not to be confused with the achievement, [[Playing With Fire]].'' |
: ''Not to be confused with the achievement, [[Playing With Fire]].'' |
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'''Playing with Fire''' is the thirty-ninth mission for the zombie side in ''[[Plants vs. Zombies Heroes]]''. The main opposing plant hero is [[Solar Flare]]. This mission also features {{PvZHLink|Rose}} and [[Wall-Knight]] as opposing plant heroes. |
'''Playing with Fire''' is the thirty-ninth mission for the zombie side in ''[[Plants vs. Zombies Heroes]]''. The main opposing plant hero is [[Solar Flare]]. This mission also features {{PvZHLink|Rose}} and [[Wall-Knight]] as opposing plant heroes. |
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− | This mission features a special "rule" named "Sweet Revenge!", which states that if |
+ | This mission features a special "rule" named "Sweet Revenge!", which states that if a plant is destroyed, the plant hero gets +1 {{PvZH Icon|sun}} permanently, and when a zombie is destroyed, the zombie hero gets +1 {{PvZH Icon|brain}} permanently. |
==Levels== |
==Levels== |
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===Encounter Battle=== |
===Encounter Battle=== |
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Line 10: | Line 8: | ||
|level name=Playing with Fire - Encounter Battle |
|level name=Playing with Fire - Encounter Battle |
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|special?=yes |
|special?=yes |
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− | |special=When a Plant |
+ | |special=When a Plant is destroyed, the Plant Hero gets +1 {{PvZH Icon|sun}} permanently. When a Zombie is destroyed, the Zombie Hero gets +1 {{PvZH Icon|brain}} permanently. |
|enemy=Solar Flare |
|enemy=Solar Flare |
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|height lanes=1 |
|height lanes=1 |
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Line 21: | Line 19: | ||
|level name=Playing with Fire - Teammate Battle (I) |
|level name=Playing with Fire - Teammate Battle (I) |
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|special?=yes |
|special?=yes |
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− | |special=When a Plant |
+ | |special=When a Plant is destroyed, the Plant Hero gets +1 {{PvZH Icon|sun}} permanently. When a Zombie is destroyed, the Zombie Hero gets +1 {{PvZH Icon|brain}} permanently. |
|enemy=Rose |
|enemy=Rose |
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|height lanes=1 |
|height lanes=1 |
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Line 32: | Line 30: | ||
|level name=Playing with Fire - Mini-Boss Battle |
|level name=Playing with Fire - Mini-Boss Battle |
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|special?=yes |
|special?=yes |
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− | |special=Solar Flare starts with 2 {{S Heroes|Venus Flytrap}} on the 1st and 3rd lanes. Your hero starts with 2 {{S Heroes|Haunting Zombie}} on the 2nd and 4th lanes. When a Plant |
+ | |special=Solar Flare starts with 2 {{S Heroes|Venus Flytrap}} on the 1st and 3rd lanes. Your hero starts with 2 {{S Heroes|Haunting Zombie}} on the 2nd and 4th lanes. When a Plant is destroyed, the Plant Hero gets +1 {{PvZH Icon|sun}} permanently. When a Zombie is destroyed, the Zombie Hero gets +1 {{PvZH Icon|brain}} permanently. |
|enemy=Solar Flare |
|enemy=Solar Flare |
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|height lanes=1 |
|height lanes=1 |
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Line 43: | Line 41: | ||
|level name=Playing with Fire - Teammate Battle (II) |
|level name=Playing with Fire - Teammate Battle (II) |
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|special?=yes |
|special?=yes |
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− | |special=When a Plant |
+ | |special=When a Plant is destroyed, the Plant Hero gets +1 {{PvZH Icon|sun}} permanently. When a Zombie is destroyed, the Zombie Hero gets +1 {{PvZH Icon|brain}} permanently. |
|enemy=Wall-Knight |
|enemy=Wall-Knight |
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|height lanes=1 |
|height lanes=1 |
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Line 54: | Line 52: | ||
|level name=Playing with Fire- Boss Battle |
|level name=Playing with Fire- Boss Battle |
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|boss battle? = yes |
|boss battle? = yes |
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− | |boss mode=Solar Flare starts with 2 {{S Heroes|Chomper}} on the 2nd and 4th lanes and a {{S Heroes|Three-Headed Chomper}} on the 3rd lane. Your hero starts with 2 {{S Heroes|Portal Technician}} on the 2nd and 4th lanes and. |
+ | |boss mode=Solar Flare starts with 2 {{S Heroes|Chomper}} on the 2nd and 4th lanes and a {{S Heroes|Three-Headed Chomper}} on the 3rd lane. Your hero starts with 2 {{S Heroes|Portal Technician}} on the 2nd and 4th lanes and +10{{PvZH Icon|health}}. |
|special?= yes |
|special?= yes |
||
− | |special=When a Plant |
+ | |special=When a Plant is destroyed, the Plant Hero gets +1 {{PvZH Icon|sun}} permanently. When a Zombie is destroyed, the Zombie Hero gets +1 {{PvZH Icon|brain}} permanently. |
|enemy=Solar Flare |
|enemy=Solar Flare |
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|height lanes=1 |
|height lanes=1 |
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|previous=Playing with Fire#Teammate Battle (II) |
|previous=Playing with Fire#Teammate Battle (II) |
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|next=Peel that Orange!#Encounter Battle}} |
|next=Peel that Orange!#Encounter Battle}} |
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+ | |||
==Strategies== |
==Strategies== |
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− | [[Solar Flare]]'s deck revolves around the usage of |
+ | [[Solar Flare]]'s deck revolves around the usage of plants and tricks that deal damage on use, instantly destroy zombies, or are just plain powerful. The player should be cautious when placing a zombie, especially during the late game, as Solar Flare will likely do damage or defeat it. The boss battle can be totally unpredictable, as your hero is given 2 [[Portal Technician]]s, which will likely die that turn due to Solar Flare's [[Three-Headed Chomper]]. However, this can be a good thing, as useful zombies can appear from Portal Technicians, such as [[Zombot 1000]]. This mission will be either easy or hard, depending on how fast you can deal damage, what zombies Portal Technician turn into in the boss mission, and some luck with Solar Flare (with cards like [[Cornucopia]]). An alternative solution is to play as {{PvZHLink|Super Brainz}} or [[Rustbolt]] to get [[Cut Down to Size]] as the first superpower (restart if needed). This will make the level much easier as you'll start turn 2 with two 4{{PvZH Icon|strength}}/4{{PvZH Icon|health}} Portal Technicians. |
+ | |||
+ | Another strategy is to use Crazy heroes, which will gain extra brains by creating disposable dancing zombies. Once the player has enough brains, they can play powerful zombies such as Gargantuars. They can also play [[Flamenco Zombie]] to hurt the hero directly, making a kill much easier. When facing the boss battle, [[Exploding Imp]] can knock the Three-Headed Chomper out of commission on the second turn. The best way is to use overshoot and strikethrough cards, so Impfinity is likely the best choice, as he can get you lots of extra brains with spam cards, and can avoid direct attack to save late-game plants until the late game. |
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+ | |||
+ | Another strategy is to play a deck with strong '''[[Card#Bounce|Bouncing]]''' cards (such as [[Backyard Bounce]] or [[Pogo Bouncer]]) to get the Three-Headed Chomper off the board. This buys enough time to get out a few strong minions before one that gets played again. |
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+ | |||
==Decks== |
==Decks== |
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===Encounter Battle=== |
===Encounter Battle=== |
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|Hero = Rose |
|Hero = Rose |
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|Name of Deck = Teammate Battle (I) AI Deck |
|Name of Deck = Teammate Battle (I) AI Deck |
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− | |Deck description = A regular freezing deck. After |
+ | |Deck description = A regular freezing deck. After freezing you with Snowdrop, she will smash you with Strikethrough. |
|Card11 = Winter Melon |
|Card11 = Winter Melon |
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|Quantity11 = 4 |
|Quantity11 = 4 |
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Line 156: | Line 160: | ||
|Hero = Wall-Knight |
|Hero = Wall-Knight |
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|Name of Deck = Teammate Battle (II) AI Deck |
|Name of Deck = Teammate Battle (II) AI Deck |
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+ | |Deck description = This deck for Wall-Knight is to stall you in early game with Defensive plants then destroy you once Cornucopia is played. |
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− | |Deck description = Insert AI deck strategy here |
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|Card = Wall-Nut Bowling |
|Card = Wall-Nut Bowling |
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|Quantity = 3 |
|Quantity = 3 |
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Line 215: | Line 219: | ||
==Gallery== |
==Gallery== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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+ | SweetRevenge.jpg|This mission's gimmick |
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GoodDayToUseBonusAttacks.PNG|Encounter Battle by {{U|BF10}} |
GoodDayToUseBonusAttacks.PNG|Encounter Battle by {{U|BF10}} |
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SayCheesetoBeEatenByAShark.PNG|Crisis Battle I by BF10 |
SayCheesetoBeEatenByAShark.PNG|Crisis Battle I by BF10 |
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Line 221: | Line 226: | ||
HowtoStart39Boss.PNG|Boss Battle by BF10 |
HowtoStart39Boss.PNG|Boss Battle by BF10 |
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WhenYouIgnoreShieldcrushers.PNG|Boss Battle by BF10 |
WhenYouIgnoreShieldcrushers.PNG|Boss Battle by BF10 |
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+ | QQ图片20170108113113.jpg|Crisis Battle II by Xiaoxing4399 |
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+ | QQ图片20170108103337.png|Boss Battle by Xiaoxing4399 |
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+ | |||
+ | ZombieM39Encounter.jpg|Encounter Battle by ResearcherFerd |
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+ | ThisisfromPlayingwithFireTeammateBattle.jpg|Teammate Battle by ResearcherFerd (sorry this is the footage I got) |
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+ | DescriptionZombieM39MiniBoss.jpg|Mini-Boss Battle Description |
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+ | ZombirM39MiniBoss.jpg|Mini-Boss Battle by ResearcherFerd |
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+ | ZombieM39Teammate2.jpg|Teammate Battle 2 by ResearcherFerd |
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+ | DescriptionZombieM39Boss.jpg|Boss Battle Description |
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+ | ZombieM39Boss.jpg|Boss Battle by ResearcherFerd |
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</gallery> |
</gallery> |
||
Revision as of 01:14, 17 June 2018
- Not to be confused with the achievement, Playing With Fire.
Playing with Fire is the thirty-ninth mission for the zombie side in Plants vs. Zombies Heroes. The main opposing plant hero is Solar Flare. This mission also features Template:PvZHLink and Wall-Knight as opposing plant heroes.
This mission features a special "rule" named "Sweet Revenge!", which states that if a plant is destroyed, the plant hero gets +1 permanently, and when a zombie is destroyed, the zombie hero gets +1 permanently.
Levels
Encounter Battle
Playing with Fire - Encounter Battle | ||||
---|---|---|---|---|
Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (I)
Playing with Fire - Teammate Battle (I) | ||||
---|---|---|---|---|
Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Rose | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Mini-Boss Battle
Playing with Fire - Mini-Boss Battle | ||||
---|---|---|---|---|
Special gimmick | ||||
Solar Flare starts with 2 on the 1st and 3rd lanes. Your hero starts with 2 on the 2nd and 4th lanes. When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Teammate Battle (II)
Playing with Fire - Teammate Battle (II) | ||||
---|---|---|---|---|
Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Wall-Knight | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Boss Battle
Playing with Fire- Boss Battle | ||||
---|---|---|---|---|
Boss Mode | ||||
Solar Flare starts with 2 on the 2nd and 4th lanes and a on the 3rd lane. Your hero starts with 2 on the 2nd and 4th lanes and +10. | ||||
Special gimmick | ||||
When a Plant is destroyed, the Plant Hero gets +1 permanently. When a Zombie is destroyed, the Zombie Hero gets +1 permanently. | ||||
Enemy | Nº of height lanes | Nº of water lanes | ||
Solar Flare | 1 | 1 | ||
Previous | Next | |||
<<< | >>> |
Strategies
Solar Flare's deck revolves around the usage of plants and tricks that deal damage on use, instantly destroy zombies, or are just plain powerful. The player should be cautious when placing a zombie, especially during the late game, as Solar Flare will likely do damage or defeat it. The boss battle can be totally unpredictable, as your hero is given 2 Portal Technicians, which will likely die that turn due to Solar Flare's Three-Headed Chomper. However, this can be a good thing, as useful zombies can appear from Portal Technicians, such as Zombot 1000. This mission will be either easy or hard, depending on how fast you can deal damage, what zombies Portal Technician turn into in the boss mission, and some luck with Solar Flare (with cards like Cornucopia). An alternative solution is to play as Template:PvZHLink or Rustbolt to get Cut Down to Size as the first superpower (restart if needed). This will make the level much easier as you'll start turn 2 with two 4/4 Portal Technicians.
Another strategy is to use Crazy heroes, which will gain extra brains by creating disposable dancing zombies. Once the player has enough brains, they can play powerful zombies such as Gargantuars. They can also play Flamenco Zombie to hurt the hero directly, making a kill much easier. When facing the boss battle, Exploding Imp can knock the Three-Headed Chomper out of commission on the second turn. The best way is to use overshoot and strikethrough cards, so Impfinity is likely the best choice, as he can get you lots of extra brains with spam cards, and can avoid direct attack to save late-game plants until the late game.
Another strategy is to play a deck with strong Bouncing cards (such as Backyard Bounce or Pogo Bouncer) to get the Three-Headed Chomper off the board. This buys enough time to get out a few strong minions before one that gets played again.
Decks
Encounter Battle
Teammate Battle (I)
Teammate Battle (I) AI Deck |
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---|---|---|---|---|---|---|---|---|---|
x4 | x4 | x4 | x4 | x4 | |||||
x3 | x4 | x3 | x3 | x3 | |||||
x4 | |||||||||
Mini-Boss Battle
Teammate Battle (II)
Teammate Battle (II) AI Deck |
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---|---|---|---|---|---|---|---|---|---|
x3 | x4 | x4 | x4 | x3 | |||||
x3 | x4 | x3 | x4 | x3 | |||||
x2 | |||||||||
Boss Battle
Gallery
Trivia
- In older versions, the player was not given additional health on the boss battle.