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你会说中文吗?
This article is about content available solely in the People's Republic of China.
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History repeats itself but it
always gets the details wrong.
The content and images in this article are not fake. They are either unused concepts or scrapped features.
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"The future's not what it used to be!
There's more of it!"
This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.
For information regarding upcoming versions, see Plants vs. Zombies 2 (Chinese version)/Upcoming content.

This page contains art and concepts of the Chinese version of Plants vs Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. As such, these sections and pictures may contain spoilers.

Scrapped Worlds

Prehistoric Ages

Prehistoric Ages was going to be a world based off of prehistoric times, but was scrapped. The world was used in Plants vs. Zombies: All Stars. The world likely would've used the same or similar zombies and map to the All Stars version.

Viking World

Viking World is a scrapped world that was based off of the Viking Age period during the Middle Ages. It was used in Plants vs. Zombies: All Stars. The world likely would've shared its zombies and map with the All Stars version. This world was likely replaced by Frostbite Caves.

Circus City

Not to be confused with the unused world in Plants vs. Zombies: All Stars based off of modern circuses.

Circus City is a scrapped world based off of Roman circuses . Zombies in this world might've been designed similarly to the Roman zombies in Penny's Pursuit events.

Electric Age

Electric Age was going to be world likely based on a period of time in the future between Modern Day and Far Future. The concepts of the zombies all use high-technology (but not in the same appearances of Far Future's zombies), and steampunk. The steampunk idea likely evolved into Steam Ages, replacing this world.

Early plant names/functions

Beta costs

A few of the plants had a different sun cost:

Narcissus

Before her official release, Narcissus was intended to have a new, unique design instead of reusing her Plants vs. Zombies Online design.

Unused Plants

Small Cherry

The cherry that is left behind by Cherry Bomb once it reaches Level 2. Its sun cost is 0.

Carrot Missile

The missile created by Carrotillery's Plant Food effect. Its sun cost is 0.

Small Chestnut

Chest-nut's projectile. It absorbs 4000 damage.

Marigold

Even though seen in the game, the plant itself was never used. It has a sun cost of 50.

Basho-pult

It is internally referred to as Basho-pult. This plant has a sun cost of 123.

Sunpod

Sunpod was imported into the Chinese version with the Lost City update, but is still unused.

Sungun

Sungun was imported into the Chinese version with the Lost City update, but is still unused.

Small Explode-O-Nut

Small Explode-O-Nut was meant to be left behind by Explode-O-Nut once it reached a certain level after being eaten, but was replaced by a Potato Mine. It costs 0 sun.

Rotten Red

See Rotten Red

Dicentra

Dicentra was going to be an event plant for a Lunar New Year event, but was scrapped. It's unknown what it would do, but it likely would've involved coins.

Decentra is based off of the plant genus of the same name. Its name is likely a pun as its ability would've involved coins, and the word cent is part of the name.

Iris

Iris was going to be in Renaissance Age, but was scrapped. It is based off of the plant genus the same name. It is unknown what part it would be in or what it would do in game.

Magnolia

Magnolia is based off of the plant genus of the same name. It was going to be a plant in Renaissance Age, but was scrapped. Its abilities are unknown, however it might've been similar to Red Stinger's due to the second sketch shown. Its eyes resemble Toadstool's.

Unused Zombies

Qigong Master

An unused boss found in the textures. Was most likely an early version of an existing boss, meant for an unreleased event or a third boss for Kongfu World.

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG]
气功教主

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION]
{FLAVOR}他因为和人比拼内力失败而死,这次他再也没有惧怕失败的理由了。

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION_HEADER]
能使用内力对远处植物造成伤害。

Translated:

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG]
Qigong Master

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION]
{FLAVOR} He died because he failed to compete with others. This time he has no reason to fear failure.

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION_HEADER]
Can use internal forces to cause damage to distant plants.

Trivia

  • The unused Kongfu World boss appears in the overview screen for this world in versions 1.8.0 through 1.9.0.
  • He appears as a King in an official Kongfu World playing cards deck.

Unused Big Wave Beach Zombie

Photographer Zombie

In Lost City, there was originally going to be a zombie holding an old camera as shown in advertisements and a version of the Lost City Trailers with Chinese-exclusive characters added in, with its ability unknown. It was scrapped and only its Almanac texture was left.

Ladder Zombie

An unused zombie for Steam Ages, first appeared in the first game. Nothing is known about him aside from his appearance.

Cylinder Zombie

An unused zombie for Steam Ages . Nothing is known about it aside from appearance.

Ballerina Imp

A zombie that was going to appear in Renaissance Age part 2 but was scrapped. She can be seen in Renaissance Age part 2 advertisement.

Unused Levels

Pyramid of Doom

The Pyramid of Doom is possibly found in the game's files. In the unmodded version of this game, players can see a pyramid on the top right of the whole Ancient Egypt map which is where the Pyramid of Doom would be.

Speedy Lanes

There is an unused minigame in the code called Speedy Lanes. Zombies have double speed in normal speed gameplay but plants and sun have normal speed. In newer versions of the game, zombies have the same speed as usual. This minigame was also unused in the international version.

Unused Christmas Event Level

Found in the v1.6.6 update, there is an unused level which was possibly meant for some sort of event. The file RTON name is "ProtectChristmas1.rton," and the level name text reads "周年盛宴" (Anniversary feast).

Unused Kongfu World Levels

Added in an unknown update, these Kongfu World levels were labeled as Day 31 and Day 32. They were copies of Day 16 and Day 30 respectively but with pre-chosen plants.

Test Levels

Worlds from Kongfu World to Lost City had unused test levels. They were copies of the first day of each world but with a few changes, such as Hammer Zombie appearing in Kongfu World's test level.

Hidden Levels

Five hidden levels that are set in the Lost City. They were exact copies of Lost City - Day 31 from the International version.

Costumes

Some plants had secondary costumes, but were left unused.

Unused Puzzle Pieces

Since some of the plants don't have Plant Food abilities or upgrades, there was no need for costumed Puzzle Pieces.

Unused/Early upgrade system features

Old Leveling icons

There exist unused color variants for the old level icons. The color scheme would end up being used for the rarity colors in the 1.8.0 update.

Early Level 5

Level 5 existed prior to the 1.8.0 update, but was unused. Attempting to plant a level 5 plant would just cause the game to crash.

Unused Plant Levels

Added in the 1.8.0 update, there exist graphics for a Level 6, 7, 8, 9 and 10. Although the actual stats will revert back to Level 1, possibly due to missing code.

Unused Upgrade icons

Unused upgrade icons which were left unused in the files.

Unused shields in Sky City

There are two unused types of shields in Sky City in the game's files, where one seemed to be made out of metal while the other was made of gold. They could have been used as upgrades to the regular barrier, or may have been just made as concept designs for the shield.

Scrapped painting gimmick

This gimmick was going to be in Renaissance Age and likely replaced by statues. Zombies covered in paint would spawn from paintings and would leave behind a trail of paint. The trail of paint might've behaved similarly to an ice trail in Plants vs. Zombies.

Unused Note

An unused note in the files meant for Kongfu World. No textures were made for it so it uses the Far Future note as a placeholder.

Unused Trophies 

Modern Day

Added in the version 2.2.0 update, the trophy was most likely meant to be awarded once you've completed Modern Day.

Kongfu World

Has an unused trophy that would have been awarded to the player after completing Kongfu World. No textures were made for it so it uses the Ancient Egypt trophy as a placeholder.

Sky City

Has an unused trophy that would have been awarded to the player after completing Sky City. No textures were made for it so it uses the Ancient Egypt trophy as a placeholder.

Steam Ages

Has an unused trophy that would have been awarded to the player after completing Steam Ages. No textures were made for it so it uses the unused Modern Day trophy as a placeholder.

Developer Text

Only found in the world icon textures in the Chinese version as of version 2.2.0.

Unused Music

World themes

Version 2.3.0 was planned to have new music variations for Kongfu World, Sky City and Steam Ages commissioned by fan and composer Xiaodou Studio, but the idea was scrapped. There were multi-waved themes, an Ultimate Battle and Brainiac Maniac mini-game remix variation, as well as end level reward jingles.

Trivia

  • All of the unused background music seems to have a reference to music from other Plants vs. Zombies titles.

Ballerina Zombie theme

Both Ballerina Zombie and Ballerina Imp were supposed to appear on the field with background music, similarly to Disco-Tron 3000 and Pianist Zombie.

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