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Chinese Dave Bust
歪比巴卜!
This article is about content available solely in the People's Republic of China.
Impscrapped
History repeats itself but it
always gets the details wrong.
The content and images in this article are not fake. They are either unused concepts or scrapped features.
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"The future's not what it used to be!
There's more of it!"
This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.
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"He just doesn't understand how the zombies get up on the roof in the first place." [1]
This page contains information from unknown sources which can make its information unreliable. Please
supplement them if you have any.
For information regarding upcoming versions, see Plants vs. Zombies 2 (Chinese version)/Upcoming content.

This page contains art and concepts of the Chinese version of Plants vs Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. As such, these sections and pictures may contain spoilers.

Concept art[]

 (Unsourced)

Scrapped Worlds[]

 (Unsourced)

Primitive Tribe[]

Primitive Tribe was going to be a world based off of prehistoric times, but was scrapped. The world was used in Plants vs. Zombies: All Stars. The world likely would've used the same or similar zombies and map to the All Stars version.

Viking World[]

Viking World is a scrapped world that was based off of the Viking Age period during the Middle Ages. It was used in Plants vs. Zombies: All Stars. The world likely would've shared its zombies and map with the All Stars version. This world was likely replaced by Frostbite Caves.

Circus City[]

Not to be confused with the unused world in Plants vs. Zombies: All Stars based off of circuses.

Circus City is a scrapped world based off of circuses. Zombies in this world might've been designed similarly to the Carnival zombies from the Backyard Big Top Thymed Event.

16th world poll[]

There was a poll for what theme the 16th world should be on Talkweb's Bilibili. Out of the five options, the Atlantis world won the poll. However, it was scrapped in favor of Heian Age.

Altantis[]

A world based off of the Lost City of Atlantis was the first option of the poll and was the winner of the poll, but was scrapped due to Fight the Sea Demons, Brave the Dragon King's Palace, and East Sea Dragon Palace in Plants vs. Zombies: Journey to the West and Plants vs. Zombies Online already existing and this world would make the underwater theme too repetitive. It won the poll with 6052 votes and 47.58-percent of the poll. A concept of the lawn that used planks similarly to Pirate Seas was shown, and it was stated that the specific lawn was not going to be used, before the entire world was announced as scrapped in favor of Heian Age.

Jiangnan Water Town[]

A world based off of ancient cities in the Jiangnan area of China famous for their canals and bridges, known as Water towns, or Canal towns. Not much about the world is known outside of its theming. It had the third most votes on the polls, being 2106 (16.56-percent).

The Warring States Period[]

The Warring States Period was the third option in the poll, the place and percentage of votes of this world are unknown. This world was based on The Warring States Period, an era in ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation.

Electric Age[]

Electric Age was the fourth option on the poll, in fourth place with 8.75 percent of the poll's vote (1113 votes). The world was going to likely based on a period of time in the future between Modern Day and Far Future. The concepts of the zombies all use high-technology (but not in the same appearances of Far Future's zombies), and steampunk.

Babylon[]

A world based off of Babylon, the capital of the Babylonian empire. It was option five on the poll, getting the least amount of votes, being 686 (5.39-percent).

Early plant names/functions[]

 (Unsourced)

Beta costs[]

A few of the plants had a different sun cost:

Narcissus Shooter[]

Before her official release, Narcissus was intended to have a new, unique design instead of reusing her Plants vs. Zombies Online design.

Unused Plants[]

 (Unsourced)

Daffodil[]

An unused plant planned for Kongfu World, its abilities are currently unknown. Placeholder text exists in the lawnstrings of the game, but are recycled from Cabbage-pult.

[LOTUS]
水仙花

[LOTUS_DESCRIPTION]
{FLAVOR}水仙花从丰收大学荣获投手博士学位,关于如何成为人生赢家,它总是滔滔不绝。他也常常吹嘘他做的汤,不过吃过的人都不愿意提及这个话题。

[LOTUS_DESCRIPTION_HEADER]
投掷水滴,水仙花能越过障碍物,击中后方的敌人。

[LOTUS_PLANTFOOD]
全屏植物加速。

[LOTUS_TOOLTIP]
朝敌人投射可以越过障碍物的水滴。

Translation:

[LOTUS]
Daffodil

[LOTUS_DESCRIPTION]
{FLAVOR}Obtaining the doctorate degree in pulting from Harvest University, Daffodil never seems to run out of topics on how to be a winner in life. He also often brags about how good the soup he makes tastes, though the ones who have tried it never wish to bring it up.

[LOTUS_DESCRIPTION_HEADER]
Lobs water which can fly over obstacles and hit enemies behind them.

[LOTUS_PLANTFOOD]
Full screen plant acceleration.

[LOTUS_TOOLTIP]
Throws droplets of water over obstacles at the enemy

Small Cherry[]

The cherry that is left behind by Cherry Bomb once it reaches Level 2. Its sun cost is 0.

Carrot Missile[]

The missile created by Carrotillery's Plant Food effect. Its sun cost is 0.

Small Chestnut[]

Chestnut Squad's projectile. It absorbs 4000 damage.

Marigold[]

Even though seen in the game, the plant itself was never used. It has a sun cost of 50 and its homeworld is Far Future.

Basho-pult[]

It is internally referred to as Basho-pult. This plant has a sun cost of 123. When loaded in, it does nothing.

Its concept art shows that it is based on the Japanese banana tree (Musa basjoo), or bashō (芭蕉) in Chinese; and features elements relating to baseball. In the .lib files, they have multiple references to attributes like “CatchBall”.

Sunpod[]

Sunpod was imported into the Chinese version with the Lost City update, but is still unused.

Sungun[]

Sungun was imported into the Chinese version with the Lost City update, but is still unused.

Small Explode-O-Nut[]

Small Explode-O-Nut was meant to be left behind by Explode-O-Nut once it reached a certain level after being eaten, but was replaced by a Potato Mine. It costs 0 sun.

Frog[]

Frogs that are made by a Witch Zombies are also its own plant. It's code most likely reuses Squash's one.

Pitaya[]

Probably an early concept of Dragonfruit. Its abilities are different with Dragonfruit though, Placeholder text exists in the lawnstrings of the game, but are recycled from Melon-pult.

[PITAYA]
火龙果

[PITAYA_DESCRIPTION]
{KEYWORD}发射速度:{STAT}1/2倍速
{KEYWORD}范围:{STAT}抛掷

{FLAVOR}“人人都说我的头长得像个火龙果”,投手家族的二把手说。“可能是真的吧。”千万别问它是不是无籽西瓜,它一听就翻脸。

[PITAYA_DESCRIPTION_HEADER]
火龙果专门克制空中其他的火箭僵尸。

[PITAYA_PLANTFOOD]
重型火龙果发射并打击空中和草坪上的所有僵尸。

[PITAYA_TOOLTIP]
投出小萝卜导弹, 重重打击空中和地面成群的僵尸。

Translation:

[PITAYA] Pitaya

[PITAYA_DESCRIPTION] {KEYWORD}Firing speed: {STAT}1/2x {KEYWORD}Range: {STAT}lobbed

{FLAVOR} "Everyone says my head looks like a dragonfruit," says the second chief in command of the Pult family. "I guess so." Don't ask it if it's a seedless melon though, it gets angry immediately whenever he hears that.

[PITAYA_DESCRIPTION_HEADER] Dragonfruit specializes in refraining from other rocket zombies in the air.

[PITAYA_PLANTFOOD] Launches heavy dragonfruits and hits all zombies in the air and on the lawn.

[PITAYA_TOOLTIP] Throw turnip missiles that hit the air and ground with swarms of zombies.

Rotten Red[]

See Rotten Red

Brazil Nut Cannon[]

A plant based on Brazil Nut, its ability seems to be able to formulate the attack mode according to its opponent.

Brazil Nut Fortress[]

Another plant based on Brazil Nut, it seems like a defensive plant and be able to catches Relic Hunter Zombie in the air.

Sumo Cashew[]

Sumo Cashew (腰果相扑; pinyin: Yāo​guǒ Xiāng​pū) was a scrapped plant planned for Lost City. It appeared to be able to reflect Turquoise Skull Zombie's laser and squash Excavator Zombies who attempted to shovel it up.

Cocoa plants[]

A cocoa themed plant was planned for the Chinese version of Lost City but was ultimately scrapped. Three designs in particular were created, each with a different ability.

Cocoa-pult (可可投手; pinyin:Kě​kě Tóu​shǒu) was able to lob pieces of chocolate at zombies. Chocolate was able to stun zombies similarly to butter lobbed by Kernel-pult, but zombies stunned by chocolate were able to be eaten by zombies.

Cocoa Shaman (可可萨满; pinyin: Kě​kě Sà​mǎn) was able to buff surrounding plants using cocoa beans, but its specific area of effect is currently unknown.

Cocoa Shooter (可可射手; pinyin:Kě​kě Shè​shǒu) was able to spit rapid-fire cocoa beans at zombies, coating them in chocolate. What this specifically entails is currently unknown.

Giant Pitcher Plant[]

Giant Pitcher Plant (朱龙草; pinyin: Zhū Lóng Cǎo) was a planned plant for the Chinese version of Lost City but was ultimately scrapped.

It appeared to be able to spit some sort of fluid at zombies as an attack, how this differs from other projectiles is currently unknown. It also appears to be able to swallow Relic Hunter Zombies as they swung onto the lawn.

It bears a strong resemblance to Dino-Roar Grass, and it is possible that certain design elements were recycled into Dinonip.

Dicentra[]

Dicentra was going to be an event plant for a Lunar New Year event, but was scrapped. It's unknown what it would do, but it likely would've involved coins, possibly acting like Marigold.

Decentra is based off of the plant genus of the same name, also known as the bleeding-heart. Its name is likely a pun as its ability would have involved coins, and the word cent is part of the name.

Taro Monk[]

Taro Monk was a scrapped monthly special plant that planned to be released along side with Pretty Plum.

He appeared to be able to continuously hit zombies with its leaves. However, after some period of time or taking enough damage from zombies he will lose them. Then he will hide underground and blow up zombies that come too close to him, similar to Potato Mine.

Iris[]

Iris was going to be in Renaissance Age, but was scrapped. It is based off of the plant genus the same name. Its ability was to remove the paint from the scrapped painting gimmick, and was later replaced by Aloe.

Magnolia[]

Magnolia is based off of the plant genus of the same name. It was going to be a plant in Renaissance Age, but was scrapped. Its abilities are unknown, however it might've been similar to Red Stinger's due to the second sketch shown. Its eyes resemble Toadstool's.

Jack O' Lantern[]

There was unused text for Jack O' Lantern in the Chinese version of Plant vs. Zombies 2 which existed in the game long before Jack O' Lantern was added.

[JACKOLANTERN]
杰克南瓜灯

[JACKOLANTERN_DESCRIPTION]
{KEYWORD}用法: {STAT}点击喷射出单股烈焰,点击并保持按住,即可喷射出更为强劲的火势
{KEYWORD}特点: {STAT}火力会渐渐补充

{FLAVOR} “嘣!木哈哈哈哈哈!”杰克南瓜灯暗自狂笑。噢,没错。只要有它在周围,一切都会变得令人毛骨悚然。放心交给它吧。

[JACKOLANTERN_BACK_FOR_LIMITED_TIME]
杰克南瓜灯限时归来!

[JACKOLANTERN_DESCRIPTION_HEADER]
杰克南瓜灯能朝一条路线喷射火焰,在近短离内造成大量火焰伤害。

[JACKOLANTERN_TOOLTIP]
在短距离内喷射火焰

Translated:

[JACKOLANTERN]
Jack O' Lantern

[JACKOLANTERN_DESCRIPTION]
{KEYWORD}Usage: {STAT}tap to shoot a single flame, if tapped and held, a more powerful flame will be sprayed
{KEYWORD}Features: {STAT}fire recharges over time

{FLAVOR}"Boo! Mwah-ha-ha-haaaaah," opines Jack O' Lantern. Oh, yes. Things and stuff are scheduled to be seriously spooky when he's around. Count on it.

[JACKOLANTERN_BACK_FOR_LIMITED_TIME]
Jack O' Lantern is back for a limited time!

[JACKOLANTERN_DESCRIPTION_HEADER]
Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance.

[JACKOLANTERN_TOOLTIP]
Shoots flames over a short distance

Unused Zombies[]

 (Unsourced)

Qigong Master[]

kongfu_zomboss_qigong

An unused boss found in the files. He was intended to be used in Kongfu World Part 2. While he was scrapped, some code for him still remains. Weirdly he also appears in some promotional material, most notably in Talkweb's upload of the Kongfu World OST on Bilibili, which includes his unused animations. One of his attacks involves summoning an ice ball, and using qigong.

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG]
气功教主

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION]
{FLAVOR}他因为和人比拼内力失败而死,这次他再也没有惧怕失败的理由了。

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION_HEADER]
能使用内力对远处植物造成伤害。

Translated:

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG]
Qigong Master

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION]
{FLAVOR} He died because he failed to compete with others. This time he has no reason to fear failure.

[ZOMBIE_KONGFU_ZOMBOSS_QIGONG_DESCRIPTION_HEADER]
Can use internal forces to cause damage to distant plants.
Phase Health Summoned zombies Actions
1 15000 damage Kongfu Zombie2 Hammer Zombie2 Gong Zombie2 Exploding Zombie2 Heals zombies (?)
2 25000 damage Kongfu Zombie2 Hammer Zombie2 Gong Zombie2 Exploding Zombie2 Heals zombies (?)
Gives 500 sun (?)

Trivia[]

  • He appears as a King in an official Kongfu World playing cards deck.

Harpoon Gun Zombie[]

An unused zombie meant for Big Wave Beach. It would freely swim around in water, randomly striking plants using the harpoon, according to an app store description.

Sky City Rocket Imp[]

An unused zombie meant for Sky City. Its ability is currently unknown, though as it resembles the Rocket Imp from Kongfu World, it could have functioned similarly.

Photographer Zombie[]

In Lost City, there was originally going to be a zombie holding an old camera as shown in advertisements and in a version of the Lost City Trailers with Chinese-exclusive characters added in, with its ability unknown. It was scrapped and only its Almanac icon remained. Its only animations are seen in the previously mentioned trailer, where it is seen snapping a picture, meaning it may have stunned plants.

Ballerina Imp[]

renai_ballet_imp

A zombie that was going to appear in Renaissance Age Part 2 but was scrapped. She still exists in the game files but is heavily unfinished, as she just acts like a normal Imp, albeit with a faster movement speed and a broken walking animation. She can be seen in a Renaissance Age Part 2 advertisement.

The Springening Zombies[]

The Springening Zombies were intended to appear in the Chinese Version for their event, but were scrapped for unknown reasons. They still exist in the game's files however, with Springening Poncho and Wizard even appearing once in a single Memory Lane level, likely by accident.

New Years Camel[]

lny_camel_onehump, lny_camel_twohump, lny_camel_manyhump, lny_camel_segment

While both the international and Chinese versions had an event for the Lunar New Year, the Chinese version omitted the New Years Camel. However, on one of Talkweb's websites, the New Years Camel is on the list of zombies that appear in game. They still exist in the game's files and function as intended, so why they go unused is unknown.

[Almanac Entry]
这里有一条龙,伟大的龙,真的...

[Almanac Header]
紧随其他新年骆驼僵尸的步伐前进

Translated:

[Almanac Entry]
Here's a dragon, a great dragon, really...

[Almanac Header]
Follows in the footsteps of other New Years Camel zombies.

Magician Zombie and Zombie Dove[]

carnie_magician, carnie_dove

Magician Zombie and his Zombie Doves from the international version exist in this game's files and go unused. While a friendly Magician is summoned by the Magic Hat Artifact, the version it creates is internally a seperate zombie, codenamed carnie_magician_artifact, with the doves it creates being codenamed carnie_dove_artifact. Why the original versions of these zombies are in the files is unknown, but it could be because the other Backyard Big Top zombies were/are planned to be ported over at some point.

Unused Almanac Icons[]

In the game's files are icons for several zombies that don't appear in the almanac. This strangely includes all of the Fright Theater variants of the Dark Ages zombies, despite them looking visually identical to their original counterparts.

Beta Brain Busters[]

 (Unsourced)

Oak Archery[]

The early Oak Archery was very different from today. The game needs players shoot at the targets and score points instead of attacking zombies. Different targets have different effect. Hitting a Peasant Zombie target will grant a small number of points. Hitting a Zomboss target will grant a large number of points. Hitting a Dave target will deduct a life. The player has three lives. When all off them are deducted, the player loses the level.

Plant Maze[]

The early Plant Maze was very different from today. When added in the 1.5.0 update, every level was a boss fight with the Zombot Tuskmaster 10,000 BC. Later, the game mechanics were changed to a special type of Save Our Seeds level, due to difficulty constraints.

The main characteristic is that players need to match at least three balls of the same color to make the plants on the left side of the lawn damage Zomboss. Dr.Zomboss will create an ice shield from time to time that can block the bullets of plants in this line for many times.

Unused Levels[]

 (Unsourced)

Pyramid of Doom[]

Before being properly added via the Endless Challenge, the Pyramid of Doom was present in the game files but went completely unused. In this state, it worked exactly the same as in the International version.

Speedy Lanes[]

There is an unused minigame in the code called Speedy Lanes. Zombies have double speed in normal speed gameplay but plants and sun have normal speed. In newer versions of the game, zombies have the same speed as usual. This minigame was also unused in the international version.

Unused Christmas Event Level[]

Found in the v1.6.6 update, there is an unused level which was possibly meant for some sort of event. The file RTON name is "ProtectChristmas1.rton," and the level name text reads "周年盛宴" (Anniversary feast).

Unused Kongfu World Levels[]

Added in an unknown update, these Kongfu World levels were labeled as Day 31 and Day 32. They were copies of Day 16 and Day 30 respectively but with pre-chosen plants.

Test Levels[]

Worlds from Kongfu World to Lost City had unused test levels. They were copies of the first day of each world but with a few changes, such as Hammer Zombie appearing in Kongfu World's test level.

Hidden Levels[]

Five hidden levels that are set in the Lost City. They were exact copies of Lost City - Day 31 from the International version.

Chaos Dimension[]

The Chaos Dimension, a test level in the international version, was also ported over, where it works the exact same.

Costumes[]

Some plants had secondary costumes, but were left unused.

Unused/Early upgrade system features[]

Old Leveling icons[]

There exist unused color variants for the old level icons. The color scheme would end up being used for the rarity colors in the 1.8.0 update.

Early Level 5[]

Level 5 existed prior to the 1.8.0 update, but was unused. Attempting to plant a level 5 plant would just cause the game to crash.

Unused Plant Levels[]

Added in the 1.8.0 update, there exist graphics for a Level 6, 7, 8, 9 and 10. Although the actual stats will revert back to Level 1, possibly due to missing code. These are now used in the Two-Player Mode, but are not used for plants.

Unused Upgrade icons[]

Unused upgrade icons which were left unused in the files.

Unused shields in Sky City[]

There are two unused types of shields in Sky City in the game's files, where one seemed to be made out of metal while the other was made of gold. They could have been used as upgrades to the regular barrier, or may have been just made as concept designs for the shield.

Scrapped painting gimmick[]

This gimmick was going to be in Renaissance Age. A "Painter Zombie" would have been placing painting boards in addition to those already on the lawn before the level starts. Zombies covered in paint would spawn from the painting boards if the boards were not hastily destroyed and the zombies would leave behind a trail of footprints. The poisonous trail would continuously damage the plants on top. It was eventually remade into the ability of the Perfume Zombie. The mechanic was scrapped due to the codes not being able to execute the artistic designs properly and the similarity to the tents from Lost City.

Unused Note[]

An unused note in the files meant for Kongfu World. No textures were made for it so it uses the Far Future note as a placeholder.

Unused Trophies[]

Modern Day[]

The Modern Day Trophy was added in the version 2.2.0 update, the trophy was most likely meant to be awarded once you've completed Modern Day.

Kongfu World[]

Kungfu World has an unused trophy that would have been awarded to the player after completing Kongfu World. No textures were made for it so it uses the Ancient Egypt trophy as a placeholder.

Sky City[]

Sky City has an unused trophy that would have been awarded to the player after completing Sky City. No textures were made for it so it uses the Ancient Egypt trophy as a placeholder.

Steam Age[]

Steam Age has an unused trophy that would have been awarded to the player after completing Steam Age. No textures were made for it so it uses the unused Modern Day trophy as a placeholder.

Developer Text[]

Only found in the world icon textures in the Chinese version as of version 2.2.0.

Unused Music[]

Ballerina Zombie theme[]

Both Ballerina Zombie and Ballerina Imp were supposed to appear on the field with background music, similarly to Disco-tron 3000 and Pianist Zombie. The music is based on "Dance of the Little Swans" by Pyotr Ilyich Tchaikovsky.

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