Plants vs. Zombies Wiki
m (Starfruity moved page 1.7 to Plants vs. Zombies 2: It's About Time/Version 1.7: Keep this organized. 1.7 is a horrible name for a page)
(Time for a 1.7 expert to write this page)
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{{DISPLAYTITLE:''Plants vs. Zombies 2''/Version 1.7}}
'''1.7''' was an update in ''[[Plants vs. Zombies 2: It's About Time|Plants vs. Zombies 2]]''. It is considered the biggest update in the game, since it introduced tons of features.
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'''Version 1.7''' of ''[[Plants vs. Zombies 2: It's About Time|Plants vs. Zombies 2]]'' is considered the biggest update in the game, since it modified and replaced tons of features, as well as adding more. It occurred before any additional worlds were released, and as a result it only affected [[Ancient Egypt]], [[Pirate Seas]], and [[Wild West]].
==New features==
 
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==Change Details==
*[[Turbo Button]]
 
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===Map Changes===
*New world map
 
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Before version 1.7, ''Plants vs. Zombies 2'''s map worked completely differently.
*Gargantuars
 
*Removed stars, keys, and gates
 
==Trivia==
 
*Users that still have keys will get their keys exchanged for coins.
 
{{Updates|1.6|1.7|1.8}}
 
   
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In each world, there were 10 or 11 levels on the main path, with four or five branching paths along the way. Each branching path contained 3 [[Brain Busters|Brain Buster]] levels of one type, and was blocked by a gate that could be unlocked by using [[Key]]s or by paying real world money. The fifth level of each world (eighth in Ancient Egypt) is the first level of that world's exclusive Brain Buster, with the other three levels behind its [[Key]] gate.
{{Stub}}
 
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After beating the last level on the main path, each regular level on the path had three [[Star (Item)| Star]] outlines added to it. When playing that level, the player could earn each Star by completing goals for success that were added to that level, called Star challenges. Once the player earned the first star by completing the Star challenge that had appeared, the next time they played the level they would play to earn the second star with a different challenge, and the next time the third. If the player failed to complete the challenges in a particular level, they could still continue and finish the level, but they wouldn't earn the star. Stars were also awarded for not losing [[Lawn Mower]]s when completing [[Brain Buster]]s or the final level in each world.
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The next world could be accessed by completing the final battle level in each world (Day 11 in Ancient Egypt, Day 10 in Pirate Seas and Wild West) to unlock the Star Gate, then by collecting a set number of [[Star]]s, or by spending real world money. The worlds had to be traveled to in order.
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In version 1.7, the levels were all rearranged into a single path with 24 levels per world. One level of each Brain Buster type were removed, and the remaining levels mixed into the path along with the regular levels. Some Star challenges were given their own levels, now requiring the goals to be met in order to complete the level at all. [[Key]]s and [[Star]]s were removed entirely, and [[Money|Coins]] and [[Costumes]] respectively were awarded for any the player had collected. The final battle levels in each world were modified and replaced by [[Gargantuar]] battles found on the 8th level in each world. Completing them awarded the player with a [[World Key]], which could be used to unlock a world of the player's choice.
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In a later update (version 1.9), the 25th level in each world were added, which were the battles with [[Dr. Zomboss]]. Only [[Ancient Egypt - Day 25]] was initially available, and the other two became available over the next month and a half.
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===Gameplay Changes===
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Version 1.7 also adjusted some features during gameplay.
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[[Sun]] was worth 25 before the update, like in the original ''[[Plants vs. Zombies]]''. In versions 1.7 and up, Sun is worth 50. As a result of this, [[Sunflower]]s began to produce 50 sun at once instead of 25, and [[Twin Sunflower]]s produce 100 instead of 50. However, their [[Plant Food]] effects were adjusted so they still produced the same amount. Small suns that were worth 25 were later added into the game and could be produced by [[Sun-shroom]]s.
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[[Zombies (PvZ2)|Zombies]]' spawn rates were adjusted in version 1.7, and now spawned faster than they did before. However, recharge times for [[Seed Packet]]s were also sped up to counteract this. This was to make levels move along faster as the developers felt levels moved too slowly.
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The [[Turbo Button]] was added, allowing the player to speed up the game even more. It causes everything to speed up when activated, so the player can move faster through more tedious parts of the game, like setting up a sun production at the beginning of a level.
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===New Features===
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The [[Gargantuar|Mummified Gargantuar, Gargantuar Pirate, and Wild West Gargantuar]] were added, and were battled in Day 8 of each world. They also appeared in [[Endless Zone]]s. The [[Imp|Imp Mummy]] was also added as there was not currently an Imp variant in Ancient Egypt for the Mummified Gargantuar to throw.
 
[[Category:Updates]]
 
[[Category:Updates]]

Revision as of 20:40, 17 April 2015

Version 1.7 of Plants vs. Zombies 2 is considered the biggest update in the game, since it modified and replaced tons of features, as well as adding more. It occurred before any additional worlds were released, and as a result it only affected Ancient Egypt, Pirate Seas, and Wild West.

Change Details

Map Changes

Before version 1.7, Plants vs. Zombies 2's map worked completely differently.

In each world, there were 10 or 11 levels on the main path, with four or five branching paths along the way. Each branching path contained 3 Brain Buster levels of one type, and was blocked by a gate that could be unlocked by using Keys or by paying real world money. The fifth level of each world (eighth in Ancient Egypt) is the first level of that world's exclusive Brain Buster, with the other three levels behind its Key gate.

After beating the last level on the main path, each regular level on the path had three Star outlines added to it. When playing that level, the player could earn each Star by completing goals for success that were added to that level, called Star challenges. Once the player earned the first star by completing the Star challenge that had appeared, the next time they played the level they would play to earn the second star with a different challenge, and the next time the third. If the player failed to complete the challenges in a particular level, they could still continue and finish the level, but they wouldn't earn the star. Stars were also awarded for not losing Lawn Mowers when completing Brain Busters or the final level in each world.

The next world could be accessed by completing the final battle level in each world (Day 11 in Ancient Egypt, Day 10 in Pirate Seas and Wild West) to unlock the Star Gate, then by collecting a set number of Stars, or by spending real world money. The worlds had to be traveled to in order.

In version 1.7, the levels were all rearranged into a single path with 24 levels per world. One level of each Brain Buster type were removed, and the remaining levels mixed into the path along with the regular levels. Some Star challenges were given their own levels, now requiring the goals to be met in order to complete the level at all. Keys and Stars were removed entirely, and Coins and Costumes respectively were awarded for any the player had collected. The final battle levels in each world were modified and replaced by Gargantuar battles found on the 8th level in each world. Completing them awarded the player with a World Key, which could be used to unlock a world of the player's choice.

In a later update (version 1.9), the 25th level in each world were added, which were the battles with Dr. Zomboss. Only Ancient Egypt - Day 25 was initially available, and the other two became available over the next month and a half.

Gameplay Changes

Version 1.7 also adjusted some features during gameplay.

Sun was worth 25 before the update, like in the original Plants vs. Zombies. In versions 1.7 and up, Sun is worth 50. As a result of this, Sunflowers began to produce 50 sun at once instead of 25, and Twin Sunflowers produce 100 instead of 50. However, their Plant Food effects were adjusted so they still produced the same amount. Small suns that were worth 25 were later added into the game and could be produced by Sun-shrooms.

Zombies' spawn rates were adjusted in version 1.7, and now spawned faster than they did before. However, recharge times for Seed Packets were also sped up to counteract this. This was to make levels move along faster as the developers felt levels moved too slowly.

The Turbo Button was added, allowing the player to speed up the game even more. It causes everything to speed up when activated, so the player can move faster through more tedious parts of the game, like setting up a sun production at the beginning of a level.

New Features

The Mummified Gargantuar, Gargantuar Pirate, and Wild West Gargantuar were added, and were battled in Day 8 of each world. They also appeared in Endless Zones. The Imp Mummy was also added as there was not currently an Imp variant in Ancient Egypt for the Mummified Gargantuar to throw.