This page lists upcoming content for Plants vs. Zombies 2. Please note that things change over time and that some things listed now might become scrapped later. For these reasons, the concepts page serves as an archive of past features.
Sea-shroom
Sea-shroom from the first game has been found in the code for Plants vs. Zombies 2. It functions identically from its first appearance, firing spores in a short range (3 tiles) every 1.35-1.5 seconds while being plantable on water. However, Sea-shroom's spores now deal AoE damage to zombies and, like with Puff-shroom, will disappear after a short time. When given Plant Food, Sea-shroom will create a clone of itself, then all Sea-shrooms on the lawn will fire a short ranged (5 tiles) barrage of spores and resetting all of their lifespan.
Like Tangle Kelp, if the tide of Big Wave Beach recedes below the tile it is placed on, it will despawn. Unlike the Tangle Kelp however, Sea-shroom has a brief delay before dying due to lack of water.
Short description
Aquatic short-range shooter, lasts for a limited time.
Almanac entry
Fire a short range explosive spore that will damage zombies in a radius, but it will wither away after a short time.
Hint: Applying Plant Food to Sea-shroom all reset all Sea-shroom wither timers, as well as trigger every Sea-shroom to fire their spore stream.[sic]
Plant Food: Creates a clone of itself, resets the wither timer on all Sea-shroom on the gameboard, then triggers all Sea-shroom to fire a stream of spores.[sic]
Sea-shroom and Puff-shroom are long distance cousins. No one knows when their family tree diverged, but the family reunions always involve a pool party.
Ail-mint effect
When boosted by Ail-mint, Sea-shroom will deal 3x damage with its normal direct attack, 2x damage with its Plant Food direct attack, an additional 10 (level 1-2) / 20 (level 3-6) / 30 (level 7-10) damage with its normal splash attack, an additional 10 (level 1-3) / 15 (level 4-8) / 25 (level 9) / 30 (level 10) damage with its Plant Food splash atatck, its normal attack range is increased by 2 tiles, and its Plant Food clone amount is increased by 1.
Level upgrades
Level | Seed Packets | Coins | Upgrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge | Starting Recharge | Toughness | Damage | PF Damage* | Splash Damage | PF Splash Damage | PF Projectile Count | PF Clone Amount | Lifespan | |||
1 | 0 | 0 | 0 | 5 seconds | 2.5 seconds | 300 damage | 30 damage | 20 damage | 15 damage | 20 damage | 30 | 1 | 60 seconds |
2 | 50 | 350 damage | 40 damage | 25 damage | 20 damage | 70 seconds | |||||||
3 | 100 | 4 seconds | 425 damage | 50 damage | 30 damage | 25 damage | 40 | 2 | 75 seconds | ||||
4 | 200 | 2 seconds | 500 damage | 60 damage | 35 damage | 30 damage | 30 damage | 80 seconds | |||||
5 | 300 | 575 damage | 70 damage | 40 damage | 35 damage | 50 | 85 seconds | ||||||
6 | 400 | 3 seconds | 650 damage | 80 damage | 45 damage | 40 damage | 3 | 90 seconds | |||||
7 | 500 | 1 second | 725 damage | 90 damage | 50 damage | 45 damage | 60 | 95 seconds | |||||
8 | 600 | 800 damage | 100 damage | 55 damage | 50 damage | 100 seconds | |||||||
9 | 800 | 2.5 seconds | 875 damage | 110 damage | 60 damage | 55 damage | 50 damage | 70 | 4 | 110 seconds | |||
10 | 1,000 | 2 seconds | 950 damage | 120 damage | 70 damage | 60 damage | 60 damage | 120 seconds |
*Per spore
Mastery upgrades
- Chance to Boost
- Damage Pierce
Gallery
Guard-shroom
Guard-shroom is an upcoming plant found in the code for Plants vs. Zombies 2. It is able to spawn miniature versions of itself to protect adjacent plants. These miniature Guard-shrooms will also give a 1.5x damage boost to other mushrooms they guard. Mini-shroom can provide an addtional boost to the following mushrooms: Scaredy-shroom (1.2x attack speed), Puff-shroom & Sea-shroom (lifespan + 30 seconds), and Nightcap (attack range + 1 tile).
Short description
Replicates itself to guard adjacent plants.
Almanac entry
An amphibious mushroom that will spawn mini versions of itself to guard adjacent plants. These Mini-shrooms can gobble up zombies, as well as significantly boost mushrooms and other plants they share a tile with.
Hint: Guard-shroom's Minis will grant a significant boost to all shroom type plants and give an extra boost to Sea-shroom, Puff-shroom, Scaredy-shroom and Nightcap.
Plant Food: Main Body - Drags several zombies and pummels them.
Mini - Retriggers the Plant Food ability of the host plant. [sic]
What does 363.154e+13 and Guard-shroom have in common? When Dave asked, it took Penny more than 4 hours to complete the Guard-shroom census and emerge from the basement. Penny vehemently states this number is accurate and has banned anyone else from going down there.
Reinforce-mint effect
When boosted by Reinforce-mint, Guard-shroom will activate its Plant Food effect, its health is increased by 1000 (level 1-5) or 2000 (level 6-10), it will deal an additional 1000 damage, its shroom spawn count is increased by 1, its Plant Food Pull Zombie Count is increased by 2. Mini-shroom will allow the plant on top of it to activate its Plant Food effect once again, it has 1.5x health and double damage to zombies it cannot eat, its damage boost is increased by 0.25.
Level upgrades
Level | Seed Packets | Coins | Upgrades | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge | Starting Recharge | Toughness | PF Damage* | Spawn Count | PF Pull Zombie Count | ||||
1 | 0 | 0 | 200 | 30 seconds | 8 seconds | 1100 damage | 750 damage | 1 | 5 | |
2 | 50 | 1300 damage | 950 damage | |||||||
3 | 100 | 25 seconds | 1500 damage | 1150 damage | 2 | |||||
4 | 200 | 175 | 1700 damage | 1350 damage | 6 | |||||
5 | 300 | 1900 damage | 1550 damage | |||||||
6 | 400 | 2100 damage | 1750 damage | 3 | ||||||
7 | 500 | 2300 damage | 1950 damage | |||||||
8 | 600 | 20 seconds | 2500 damage | 2150 damage | 8 | |||||
9 | 800 | 150 | 2700 damage | 2350 damage | ||||||
10 | 1,000 | 2900 damage | 2550 damage | 4 |
*Damage to zombies it cannot drag.
Mini-shrooms
Level | Upgrades | |||
---|---|---|---|---|
Toughness | Expiration Duration Increase* | Eating Cooldown^ | Damage& | |
1 | 900 damage | 30 seconds | 16 seconds | 300 damage |
2 | 1000 damage | 400 damage | ||
3 | 1100 damage | 40 seconds | 500 damage | |
4 | 1200 damage | 13 seconds | 600 damage | |
5 | 1350 damage | 50 seconds | 700 damage | |
6 | 1500 damage | 800 damage | ||
7 | 1650 damage | 60 seconds | 900 damage | |
8 | 1800 damage | 11 seconds | 1000 damage | |
9 | 1950 damage | 80 seconds | 1100 damage | |
10 | 2100 damage | 8 seconds | 1200 damage |
*Applies to Puff-shroom and Sea-shroom.
^The cooldown time it takes before it can eat a zombie again.
&Damage to zombies it cannot eat.
Mastery upgrades
- Chance to Boost
- Damage Pierce
Gallery
Aqua Vine
Aqua Vine is an upcoming plant found in the code for Plants vs. Zombies 2. It can be planted on both land and water, and attacks zombies with a jet of water every 1.35-1.5 seconds. It also acts as a Lily Pad on water, allowing non-aquatic plants to be planted on top of it, and makes aquatic plants plantable on ground. Its water attack (every 1-1.15 seconds) allows its projectiles to pierce through zombies and apply a wet condition to them.
Short description
Amphibious support plant, with a powerful water jet.
Almanac entry
An amphibious plant that can support both ground and water type plants. Its abilities will change based on the type plant it is host to.
Hint: Aqua Vine can support ground type plants in water and water type plants on ground. Use this versatility to optimize your plant placement.
Plant Food: Attracts zombies and then blasts them away with a jet of water.
Once during its regular morning jog, Aqua Vine tied a taco to the end of a string in the hopes of getting Dave to exercise. Who knew Dave could be so fast?
Spear-mint effect
When boosted by Spear-mint, Aqua Vine will deal an additional 80/180/280/380/480/580/680/780/880/980 damage with its normal land attack, 1.5x damage with its Plant Food land and water attacks, double damage with its normal water attack.
Level upgrades
Level | Seed Packets | Coins | Upgrades | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sun Cost | Recharge | Starting Recharge | Toughness | Damage | Plant Food Power (Damage) |
Knockback Distance | ||||||
Land | Water | Land | Water | |||||||||
1 | 0 | 0 | 125 | 10 seconds | 6 seconds | 400 damage | 100 damage | 60 damage | 200 damage | 160 damage | 1 tile | |
2 | 50 | 500 damage | 200 damage | 135 damage | 320 damage | 260 damage | ||||||
3 | 100 | 100 | 9 seconds | 5.5 seconds | 600 damage | 300 damage | 210 damage | 440 damage | 360 damage | |||
4 | 200 | 700 damage | 400 damage | 285 damage | 560 damage | 460 damage | 1.5 tiles | |||||
5 | 300 | 75 | 5 seconds | 800 damage | 500 damage | 360 damage | 680 damage | 560 damage | ||||
6 | 400 | 8 seconds | 900 damage | 600 damage | 435 damage | 800 damage | 660 damage | |||||
7 | 500 | 4.5 seconds | 1000 damage | 700 damage | 510 damage | 920 damage | 760 damage | |||||
8 | 600 | 5 seconds | 1100 damage | 800 damage | 585 damage | 1040 damage | 860 damage | 2 tiles | ||||
9 | 800 | 50 | 4 seconds | 1200 damage | 900 damage | 660 damage | 1160 damage | 960 damage | ||||
10 | 1,000 | 1300 damage | 1000 damage | 735 damage | 1280 damage | 1060 damage |
Mastery upgrades
- Chance to Boost
- Damage Pierce
Gallery
Mangofier
Mangofier is an upcoming plant found in the code for Plants vs. Zombies 2. Its abilities are currently unknown as only a Seed Packet image has been found.
Gallery
Title Screen
Thymed Events
Several upcoming Thymed Events have been found in the game's code. Many of them have coded dialogue, descriptions and assets. Others such as the Valenbrainz event only have an icon as proof of their existence.
Gallery
High Seas Clash
High Seas Clash is an upcoming event Thymed Event centered around the Pirate Seas zombies invading the player's front yard.
Description
These swashbuckling zombies ain't landlubbers but they're making an exception for your lawn! Play through the Pirates o' the Seas event and send these pirates sailing! The Limited Thyme Event is active for a limited thyme!
Puddles
An upcoming grid item is found in the code for Plants vs. Zombies 2. They are effectively the water from Big Wave Beach which are able to be put on specific tiles. They are able to connect to each other, and there are two different types of puddle tiles with different mechanics for each. Both puddles can trigger specific plant and zombie abilities that only worked on water, like SeaFlora's multi-lane attack and Guacodile submerging underwater.
Shallow Puddles act as normal water tiles, with Lily Pads required for non-aquatic plants to be planted and Tangle Kelp cannot be planted on it.
Pothole Puddles are deeper water puddles that are able to momentarily stun Gargantuars when they first step in them and instantly drown critters that enter them if there is not a Lily Pad on them. Unlike Shallow Puddles, Tangle Kelp can be planted on Pothole Puddles.
Gallery
Arena
Some upcoming Arena seasons and levels have been found in the game's code.
- Tournament of Champions! (Pea Vine, Blastberry Vine, Pyre Vine, and Explode-o-Vine)
- Electric Peel Season!
- Guard-shroom Season!
- Aqua Vine Season!
Penny's Pursuit
Some upcoming Penny's Pursuit levels have been found in the game's code.