History repeats itself but it always gets the details wrong.
The content and images in this article are not fake. They are either unused concepts or scrapped features.
"The future's not what it used to be! There's more of it!"
This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.
"He just doesn't understand how the zombies get up on the roof in the first place."[1]
This page contains information from unknown sources which can make its information unreliable. Please supplement them if you have any.
This page records the beta content of Plants vs. Zombies. There are unused graphics, texts, and mini-games that still remain in the game's coding. There are also earlier ideas for the game. These concepts began production in 2005.
As of October 7, 2021, two beta versions have now been uploaded to the Internet Archive. Version 0.1.1.1014 (named "Bloom & Doom") dated December 2, 2008 can be found here while version 0.9.9.1029 dated February 17, 2009 can be found here. Hacking is required to play these demos, as they attempt to contact a beta server that has since been shut down to access the game.
Early names[]
Before the game came out, PopCap came up with many different names for it, but ultimately Plants vs. Zombies was chosen.[1] Some of the scrapped names still were reused later.
Zom-Botany, which was a former name for the game and is a name for mini-games ZomBotany and ZomBotany 2 now.
Bloom and Doom, another former name for the game, is still seen on the seed packets in the game listed as the Bloom and Doom Seed Co.
A list for concept names which contains Plants vs. Zombies twice
Another concept title, which was chosen in a beta test in October 2007
Concept art[]
As seen in earlier concept art for the game, the player was going to fight against aliens rather than zombies. This concept is used from another PopCap game, Insaniquarium. Some sketches show plants that did not appear in the final version. It also suggests that Jalapeno was going to be bound to the ground. Some of the plants that have not left the concept stage are: a carrot plant, a small cherry (similar to Cherry Bomb), what seems to be a dandelion, a Venus flytrap plant (that seems similar to multiple Chompers), an unknown plant with a gun and an unknown plant with tentacles (possibly a predecessor to Gloom-shroom).
George Fan has also posted some concept art of the plants for the 15th anniversary of Plants vs. Zombies.
These plants were planned to appear in a Chinese-exclusive game Plants vs. Zombies: Kingdom Edition, but were scrapped along with the game. Some of them returned in Plants vs. Zombies: All Stars. From left to right, top to bottom, translated from All Stars, their names are: Morning Glory, Pineapple, Blueberries, Ball Cactus, Apple, and Pomegranate.
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Unused text[]
We need more gems and sprouts.
This section is currently under construction. You can help expand it; it's your choice.
Most of the text is stored in main.pak/properties/LawnStrings.txt.
[ADVICE_SCARY_POTTER_TUTORIAL]
TEMP - Dave put more vases on your lawn!
[ADVICE_SHOVEL_REFRESH]
The shovel needs time to refresh before digging again
In the final game, the shovel can always be used instantly, probably due to it being to difficult to deal with.
[ADVICE_3_IN_A_ROW]
More vases incoming!
{STREAK} of 3 waves cleared
These lines were probably used in Level 4-5 (Vasebreaker) before Crazy Dave's proper dialog was implemented.
[ADVICE_I_ZOMBIE_PLANTS_NOT_REAL]
Do not be alarmed
Plants are not real
This text was probably used in I, Zombie puzzles before Crazy Dave's proper introductions were implemented.
[UNLOCKED_SURVIVAL_MODE]
Survival mode unlocked!
Play it from the main menu!
This suggests that Survival mode was once a from a present item. It's not unlocked from a present item anymore, so this text goes unused.
[WIN_MESSAGE1]
You have defeated the Boss Zombie!
[WIN_MESSAGE2]
Congratulations! You have most triumphantly fended off the zombie attack! Your lawn is safe... for now!
This message was used in the pre-GOTY version, but became unused in the GOTY version; when you beat the final boss, the "achievements unlocked" screen will appear, but this message is not displayed.
Warning
Unknown Text, could have been a placeholder for Dave's speech before the Zomboss Fight.
[VASE]
Mysterious Vase
Possibly used for the unused vase item you can spawn in-game, It works like the gardening can in 5-5, but unlocks vasebreaker, and I, Zombie. Because of the vase texture used when summoned, I, Zombie was most likely thought of after vasebreaker was created, thus the reason for the exclusion of I, Zombie in puzzle mode in most of these early texts.
[FOUND_VASE]
You found a Mysterious Vase!
Probably connected to the previous message.
[VASE_DESCRIPTION]
Now you can play
Vasebreaker Mode!
In the final game, Vasebreaker and I, Zombie are introduced at the same time. It was possibly different, as I, Zombie might have been thought of after these messages were scrapped.
[MORE_SEEDS_HEADER]
More seeds?
[MORE_SEEDS_BODY]
Would you like to be able to plant more kinds of seeds?
These lines were probably used when the player was offered to increase the number of their seed slots before Crazy Dave's dialog was introduced.
[ZOMBATAR_FINISHED_WARNING_HEADER]
WARNING!
Another warning, but this time a Zombatar warning. Something to note is that the GOTY version of the game came after the OG version, so this being here is strange.
[REPLAY_LEVEL_BODY]
Do you wish to replay level 3-4?
Shown when the demo is completed, as it ends on 3-4.
[SCARY_POTTER_10]
Vasebreaker Facebreaker
An unused Vasebreaker level. This possibly could have been the last Vasebreaker level, before endless replaced it.
[SQUIRRELS]
Squirrels
A leftover from the cut Squirrel minigame.
[EXPLODE_O_NUT_TOOLTIP]
Explodes on contact
A tool-tip for the Explode-o-nut. Can be viewed in the almanac using hacks, but displays incorrectly
Trivia[]
Dog Walking Zombie, Dog Zombie, and Propeller Zombie were going to appear in the game but were taken out and there are no sprites for them but only artwork.
The shovel had to be recharged before it could be used again.
Survival Mode was going to be available from a present item but now it is unlocked after beating Adventure Mode for the first time.
There was supposed to be a Mysterious Vase that unlocks Vasebreaker mode, but in the final game, both Vasebreaker and I, Zombie are unlocked at the same time.
Unused graphics[]
Unused Quick Play screen
An unused degrade sprite of Spikeweed
An unused second stage of degradation for the pumpkin
Unused Bungee Zombie scared sprite
An unused alternative damaged RV sprite
Unused Vasebreaker Menu Button
Unused Gargantuar headwear, Most likely for the Giga-Gargantuar
An unused brain silver coin texture
Pumpkin with a rounder front (ripped from the files)
Pumpkin's rounder back (ripped from the files)
Pumpkin's rounder first degrade (ripped from the files)
The unused second degrade of Pumpkin (ripped from the files)
Pumpkin's rounder third degrade (ripped from the files)
Unused damaged flag texture (ripped from the files)
Unknown file, most likely just a development texture
Unknown gray-brown square with the name "cobblestone"
Early speech bubble for plants
Skull
Unused icon for Zombie Nimble Zombie Quick
Unused icon for Zombiquarium
Unused icon for Bungee Blitz
Unused icon for Dark Stormy Night
Unused icon for Survival: Day (Endless)
Unused icon for Survival: Night (Endless)
Unused icon for Survival: Fog (Endless)
Unused icon for Survival: Roof (Endless)
Unknown empty file
Unused vase[]
An unused with other vase sprites
An unused feature in Vasebreaker shows that a third Zombie Vase was originally intended to be part of the game, which likely would have spawned Zombies or Gargantuars. However, this feature was not implemented in the final release. It is possible to edit this feature into the game through hacking.
The unused zombie vase later makes its debut in Plants vs. Zombies 2 using a different design and color, and always spawns a Vase Gargantuar.
Gallery[]
A zombie vase in-game.
A zombie vase animation being broken open.
An empty transparent vase zombie vase in-game.
A set of three transparent zombie vases, with one empty and the other two containing a zombie and a gargantuar.
Unused plants[]
Plant
Image
Description
Sun cost
Recharge
Additional notes
Cherry Hover-bomb
Omb [sic] that can be planted atop other plants
175
Very slow
Shares design with beta illustrations of Cherry Bomb and would have functioned similarly. Was likely scraped due to redundancy.
Duplicator Cycler
Rows seed packets
150
Very slow
Repeatedly cycles through the entirety of the seed packet bar. The player can then click on the seed packet of the plant that they want to place on the lawn. After the plant is placed, the Duplicator Cycler enters cooldown for 50 seconds. Was likely scrapped in favor of Imitater, which can copy a single selected plant and also inherit its recharge time.
Iceberg Lettuce
Hurls ice-cold lettuce, which slows the enemy down
Can only target flying zombies and can also be planted on top of other plants. Has official artwork by Rich Werner and was scrapped in favor of Cactus[2]
Time Stopper
Instantly recharges your other seeds
50
Fast
Momentarily pauses all activity on the lawn when played, allowing all of the player's seed packets to get some extra recharge time. Was scrapped in favor of Imitater because George Fan deemed the mechanics of this plant to be too uninteresting. Was later added to PVZ: Hybrid Edition
Tuber
Unknown
100
Unknown
Initially, players were going to water and pluck plants known as "Tubers." This was deemed too tedious, and so the Sunflower and the concept of collecting Sun was created.
Yampoline
Unknown
Unknown
Unknown
Zombies would walk over it and they would get bounced forward, turning every zombie into a Pole Vaulting Zombie. Was scrapped due to essentially boosting zombies.
Cucumber
Unknown
Unknown
Unknown
A sketch of a plant drawn by George Fan while Plants vs. Zombies was still in development. George Fan also said in X:We never found a place in PvZ for the turnip, nor did we find a place for the cucumber, which was a pixel version of a sketch I drew while sitting on a plane. It's too bad because I rather like the way the cucumber looks.
Gallery[]
Tuber
Cherry Hover-bomb's sprites
Iceberg Lettuce's sprites
Iceberg Lettuce's idle animation
Iceberg Lettuce's seed packet
Iceberg Lettuce's projectiles
Stinger's sprites
Stinger's idle animation
Stinger animation attacking a Bungee zombie
Stinger's projectiles
More concept art of Stinger along with a honeycomb plant
Rich Werner's design for Stinger
Time Stopper's sprites with Duplicator Cycler
Time Stopper
Time Stopper, Tuber, Cucumber, & Yampoline
Almanac entries[]
Cherry Hover-bom's almanac entry
Time Stopper's almanac entry
Stinger's almanac entry
Iceberg Lettuce's almanac entry
Unused zombies[]
Zombie
Image
Description*
Health
Additional notes
Dog Walking Zombie
Dog Walking Zombie description
200
Probably was re-worked into Newspaper Zombie.
Dog Zombie
Dog Zombie description
280
Its height allows it to avoid projectiles fired by straight shooter plants
Changed To Balloon Zombie In The Final Release which isn't vulnerable to Magnet-shroom.
*All zombies listed only have placeholder text for their descriptions
Gallery[]
Dog Zombie's sprites
Rich Werner's design for Dog Zombie.
Propeller Zombie's sprites alongside the sprites for Balloon Zombie's early design
Propeller Zombie's animation
The propeller separate
Concept art of an unused mother type zombie, designed by Rich Werner[3]
Concept art of unused Zombie Kids, designed by Rich Werner in late 2007
Early Concept from Rich Werner of a Zombie in Hospital Dress
Early Concept from Rich Werner of a Buckethead Zombie in a Painting Uniform
Early Concept from Rich Werner of a Zombie with a Clown Appearance
Early Concept from Rich Werner
Early Concept of an Unknown Zombie from Rich Werner
Early Concept from Rich Werner of a Zombie with a Monkey
Early Concept from RIch Werner of a Zombie in a Hoodie
Early Concept by Rich Werner of a Zombie in Punk Clothes
Early and unused designs[]
Early beta illustrations for various plants and zombies as well as concept art by Plants vs. Zombies artist Rich Werner, courtesy of his official website.
Gallery[]
Lawn of the Dead Zombie (ripped from the files)
A Zombie with tongue (Lawn of the Dead)
Trivia[]
The concept of Garlic makes it look like a vampire, which is ironic since vampires traditionally have a weakness to garlic.
Some plants have armor on their concept art page.
The Pole Vaulting Zombie concept appears to be a zombie with a concussion, wearing a hospital gown.
Magnet-shroom was going to look like a mushroom with a magnet welded to its head.
Sea-shroom was originally going to have no cap and have leaves or seaweed.
There was a "timestopper plant" that was basically an apple as a clock face, which was removed because it made the game unfun to play while that ability was in effect. It was most likely changed to Ice-shroom.
The beehive plant, named "Stinger"[2], originally functioned just like Cactus, countering a propeller zombie. The developers replaced the zombie with Balloon Zombie, and, quoting George Fan, "the “pointiness” of the projectile was more important than the “flyingness”, which lead to it being replaced by Cactus.
Split Pea's head-like-growth was originally going to have larger eyes, a small peashooter-like leaf, and what appears to be its own body dangling off its head.
The Gargantuar's unused helmet's design is a reference to Mad Max: Beyond Thunderdome's Master-Blaster, hence the entire design references the imp being The Brains, Master, and the Gargantuar being The Brawn, Blaster.
Earlier gameplay[]
As seen in earlier screenshots of the game, Snow Pea was going to cost 200 sun, Tangle Kelp was going to be a ground plant, and plants were given via conveyor style, but the player still needed sun to plant them. Possibly, players were going to select the rating of getting plants on the conveyor belt.
Also, in October 2007, when the name was "Lawn of the Dead", the progress bar was shorter, the Sunflower costed 100 sun, the sun counter was near the right side of the screen, the lawn was zoomed in more, the lawnmowers were closer to the grass, and Potato Mine cost 50 sun instead of 25 sun and was bigger, as wide as a grass tile. Like the Snow Pea, Chomper originally costed 200 sun, and in an ice world (most likely Ice Level), the Wall-nut was seen costing 75 sun.
Gallery[]
The player was going to be able to select the rarity of plants
The rarity choosing background, likely a placeholder
Screenshot featuring a mystery seed packet that costed 300 sun
Tangle Kelp-like plant in another old screenshot
Dog Zombie and its walker that got cut from the game
An image from George Fan's twitter showing which prototype zombies from said screenshot (and a few previously not shown ones) became the zombies in the finished game.[4]
The earliest known screenshot from 2005: what seem to be early Cabbage-pults attacking alien-like enemies.
An image from George Fan's twitter showing old versions of plants.[5]
Old backyard design. There is no pool, but rather higher ground (not a fence) that blocks projectiles.
A VERY old Catapult-like plant. Ripped from Iceberg Lettuce files.
A gif of the old lawnmower system.
An early start screen, which has no Adventure, Minigames etc. Selections.
An early pause screen, containing Insaniquarium leftovers.
Plants vs. Zombies Beta Prototype Builds Footage- July 2006 v1.0 & Lawn of the Dead April 1 2008
5 Minute long footage of the very early 2006 Build of PVZ and footage of the Ice Level April Fools Build.
All but Sultan of Spin, which was an unused achievement on the PC version, were originally intended for the iOS version but were removed. They can still be found in the codes.
Please note that only official translations are used.
Language
Name
Description
English
Disrespect The Dead
Simplified Chinese
大不敬
Traditional Chinese
大不敬
Russian
Неуважение к мёртвым
Please note that only official translations are used.
Language
Name
Description
English
Heavy Weapons
Simplified Chinese
重型兵器
Traditional Chinese
重型兵器
Please note that only official translations are used.
Language
Name
Description
English
Zen Profit
Simplified Chinese
和平主义
Traditional Chinese
和平主義
Please note that only official translations are used.
Language
Name
Description
English
Even Morticulturalist
Simplified Chinese
素食主义者
Traditional Chinese
素食主義者
Please note that only official translations are used.
Language
Name
Description
English
Beat It
Simplified Chinese
秒杀
Traditional Chinese
秒殺
Please note that only official translations are used.
Language
Name
Description
English
Gold Farmer
Simplified Chinese
拜金主义
Traditional Chinese
拜金主義
Please note that only official translations are used.
Language
Name
Description
English
Face To Face
Simplified Chinese
面对面
Traditional Chinese
面對面
Trivia[]
The name "Sultan of Spin" was based on the final rank of Bejeweled Twist with the same name.
The name "Beat It" is based on the Michael Jackson song with the same name, hence the old Dancing Zombie was based on Michael Jackson.
In the codes, "Even Morticulturalist" is known as "Know Your Plants".
All the above achievements except Sultan of Spin and May Not Contain Nuts can be found in the codes of simplified and traditional Chinese versions of Plants vs. Zombies: Journey to the West.
An ice-themed area that was made as an April Fools' joke for people working on the game at the time. However, it still managed to be left in the code in the final release, albeit partially.
A version that contained the ice levels and their description.
Frozen zombies found at the beginning of the level (notice how Snow Pea and Chomper cost 200 sun and Wall-nut costs 75 sun).
An early main menu from the April Fools Build, containing only the Adventure Selection (Possibly intentional, so that you can only get in the Ice Level and nowhere else).
The early Lawn of the Dead screen from the April Fools Build.
A sixth area is present in the game's code, intended to come after Level 5-9. It appears to be a duplicate of that level, using the Day area as a placeholder in the final version and the old backyard design in the beta version. It was scrapped for unknown reasons. The nighttime roof stage was probably going to be used for world 6, as Day, Pool, And Roof all have night variants, unused or not.
There exist unused seed packets for the Zomboni and the Pogo Zombie in the final game for use in I, Zombie levels. They can only be obtained via hacking and do not crash the game when planted. They were notably reimplemented on the console and DS ports of PVZ1
Zomboni seed packet
Pogo Zombie seed packet
The Zomboni has its front end cut off when selected
The Pogo Zombie simply hops over the brain, ignoring it
Trivia[]
These zombies have unusual appearances and behavior:
The Zomboni has its front end cut off when selected.
The Pogo Zombie ignores the brains if he is still on his pogo stick.
Other beta screens[]
A picture showing some concept art for the game. Note a yellow Marigold, a Peashooter with back leaves of a Repeater, and a Sunflower with a slightly different smile.
An early loading screen, presumably a placeholder.
Another early loading screen, also probably a placeholder.
An early version of the main menu. There are differences here, such as Zen Garden having its own button, a mode called "Challenges" and a vase tipped over in the background. The grave and buttons also have a different color. Dated August 21, 2008.
Another early version of the main menu. Dated October 8, 2008.
An early screenshot of Level 1-2. Notice the different plant selects, money counter, the different "Menu" button, and the Lawn Mowers.
Gameplay of the game (Flag Zombie's flag is placed differently and Wall-nut was possibly going to be unlocked before Cherry Bomb), as well as the different designs for the level progress bar and shovel button. This level also has 3 flags.
An early screenshot of the beginning of Level 1-5.
Another early gameplay screenshot. Note the larger sized Potato Mine.
An early screenshot of the Roof. There are many differences here, such as Sunflower costing 100, Ice-shroom costing 100, Blover costing 150, Melon-pult being crudely drawn and costing 250 and Potato Mine costing 50. There are also early lawnmowers. Note that the seed packets say "Not Brains" instead of "Bloom & Doom Seed Co." Dated March 20, 2008.
An early version of the Dr. Zomboss fight. The roof appears to have had its hue changed, the conveyor belt looks different and the level progress bar has a different font. Dated June 28, 2008.
An early screenshot of Slot Machine (ripped from SlotMachine.fla, dated August 12, 2008).
An early version of a Night level. Note the Hypno-shroom's 100 sun cost and the early UI elements.
A screenshot of a newer beta. Note the level counter using Insaniquarium's design. Dated April 22 2008.
Trivia[]
In the game files, the "Mini-games", "Puzzles" and "Survival" buttons are named "Survival", "Challenges" and "Vasebreaker".
Post-release[]
Plants Vs Zombies Zombotany Beta Music. Zombies - Zombotany Beta Music (Unreleased Track)
The song, "Zombotany".
After the game was released, a Plants vs. Zombies soundtrack was released afterward. In the soundtrack, it included an unused soundtrack originally designed for the battle with Dr. Zomboss. It was not included in the final release because the "intense" parts of the track weren't long enough to sustain the entire Dr. Zomboss battle,[6] but portions of it are scattered throughout the game's released songs in the form of a leitmotif.