Plants vs. Zombies (abbreviated as PvZ) is a tower defense video game developed and originally published by PopCap Games and it is the first game in the Plants vs. Zombies series. The game involves homeowners who use a variety of different plants to prevent an army of zombies from entering their houses and "eating their brains". It was first released on May 5, 2009, and it originally (and initially) made it available on Steam for Microsoft Windows and Mac OS X. An iPhone version for iOS was released in February 15, 2010, and an HD version for the iPad that was released in March 31, 2010. Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year Edition. An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010. PopCap released a Nintendo DS version on January 18, 2011 with content unique to the platform. The PlayStation 3 version was released in February 8, 2011 also with added new co-op and versus modes found in the Xbox 360 version. An Android version of the game was released on May 31, 2011 on the Amazon Appstore, while it was also released to the Android Market (now Google Play) on December 14, 2011. On February 16, 2012, a version was released for BlackBerry PlayBook. Later, a BlackBerry smartphone version of the game was released on January 2013 following the launch of BlackBerry 10. In November 13, 2014, a free ad-supported version of the game was released for iOS and Android.

A sequel of the game was released on July 9, 2013 in Australia and New Zealand, then August 15, 2013 worldwide.

Game icons


An all-new action-strategy game from PopCap, makers of Bejeweled and Peggle!

Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks. Obstacles like a setting sun, creeping fog and a swimming pool add to the challenge, and with five game modes to dig into, the fun never dies!

  • Play five game modes: Adventure, Mini-Games, Puzzle, Survival, plus the stress-free Zen Garden
  • Conquer all 50 levels of Adventure mode — through day, night, and fog, in a swimming pool and on the rooftop
  • Battle 26 types of zombies including pole-vaulters, snorkelers and “Zomboni” drivers
  • Earn 49 powerful perennials and collect coins to buy a pet snail, power-ups and more!

Alternative Description

Get ready to soil your plants in an all-new action-strategy game from PopCap! A mob of fun-loving zombies is about to invade your home, and your only defense is an arsenal of 49 zombie-zapping plants. Use peashooters, wall-nuts, cherry bombs and more to mulchify 26 types of zombies before they can reach your front door. Each zombie has its own special skills, so you’ll need to think fast and plant faster to combat them all. But be careful how you use your limited supply of greens and seeds… as you battle the fun-dead, obstacles like a setting sun, creeping fog and a swimming pool add to the challenge. And with five game modes to dig into, the fun never dies!

  • Play five game modes: Adventure, Mini-Games, Puzzle, Survival, plus the stress-free Zen Garden
  • Conquer all 50 levels of Adventure mode — through day, night, and fog, in a swimming pool and on the rooftop
  • Battle 26 types of zombies including pole-vaulters, snorkelers and “Zomboni” drivers
  • Earn 49 powerful perennials and collect coins to buy a pet snail, power-ups and more!
  • Open the Almanac to see all the plants and zombies, plus amusing “facts” and quotes
  • Browse Crazy Dave’s shop for special plants and tools to stem any zombie assault
  • Amazing graphics and soundtrack, plus a bonus music video
  • Infinite replayability: the game is never the same experience twice!


In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house, in order to stop a horde of zombies from reaching their house. The playing field is divided into 5 to 6 horizontal lanes, and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has bitten a garlic, causing it to move to another lane). Planting costs "sun", which can be gathered for free (albeit slowly) during daytime levels and by planting certain plants or fungi. Most plants can only attack or defend against zombies in the lane they are planted in. In later levels, players can purchase upgrades with different offensive and defensive abilities.

The game uses several different level types and layouts. The game starts out in a front yard, and progresses to nighttime levels, where the gameplay is more challenging without any replenishing sun unless specific plants are used. Other levels feature the backyard, with a pool added. The final levels are nighttime pool levels (where fog fills the right half of the screen except when specific plants are used), a lightning storm level in pitch black (except when illuminated by occasional flashes of lightning), and rooftop levels (on the final level, the player must face a huge robot operated by a mad scientist zombie known as Dr. Zomboss). At set points throughout the game, the player is either warned through a letter by zombies or addressed by Crazy Dave to prepare for an ambush, where the game takes on a bowling style, using Wall-nuts to bowl down zombies, or a modified version of regular levels, where random plant types come up on a small selection, and the player can use the plants without spending sun.

The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. The number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. Several plants are nocturnal, such as mushrooms, having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are highly effective against specific types of zombies, such as the Magnet-shroom, which can remove metallic items from a zombie, such as helmets, buckets, ladders, and pogosticks.

The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. Zombies include those wearing makeshift armour, those who can jump or fly over plants, and a dancing zombie able to summon other zombies from the ground. At various points, the player will be inundated with a huge wave of zombies.

If a zombie reaches the end of a lane, a lawnmower will shoot forward and destroy all the zombies in that lane. However, if a zombie reaches the end of that same lane for a second time, it will reach the player's house. When this happens, the music changes and the other plants and zombies stop moving while that zombie enters the house. Crunching sounds will be heard, accompanied by a scream and a message saying "The zombies ate your brains!" The game will then end and display the Game Over dialog box along with an option to return to main menu at the upper-right side of the screen.



Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. The game was initially going to be called Weedlings, but as the tower defense concept took off and the personality of the game as a whole evolved, the title was later changed.

George Fan included elements from the trading card game, Magic: The Gathering, which he had played with his girlfriend Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback.

Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Zombies. Players advance in a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium. Other inspiration for the game's mechanics came from the film Swiss Family Robinson, especially where the family defends against pirates. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.


The team wanted to bring back the aliens from Insaniquarium, but in the end they were changed to zombies, which players could react to more easily because of how slowly they moved. Fan's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it.

During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the concept behind sun collection. So, the price of the income generating sunflowers was dropped from 100 to 50 to encourage players to buy them over the attacking peashooter. As a result, the balance between plants and zombies had to be restructured—a move that Fan said was definitely worth the effort. Programmers focused on Adventure mode for much of the first year of development. Upon finishing some items ahead of schedule, one of the programmers, Tod Semple, began working on ideas that would later be used for the minigame section. Some ideas for the puzzle mode section would later be tweaked and moved into adventure mode; "Vasebreaker" and "I, Zombie", for example, came from single-level minigame concepts. During testing, Fan found that minigame and puzzle modes seemed to detract from the focus on Adventure mode, so some of the additional modes and minigames were locked requiring advancement within adventure mode to become unlocked.

Fan stated that every game he worked on had only him designing the prototype, adding that he used to draw a lot before he made games, where he made pixel art. The final designs of the zombies and the first plants are similar to how they were initially. After searching for an artist, they discovered Rich Werner, who Fan thought clicked with what he intended for the design. He attributed the intrigue of the design to its animation scheme; Tod Semple suggested that they animate it in Flash and export it into the game. Fan worried that this would look like it was cut out from paper, and would resemble South Park too much, but was satisfied in the end, attributing this to Semple and Werner's talents.

Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants. He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. Laura Shigihara could not stand to see this, and protected it with a protective plant called a Pumpkin, which can protect plants inside it. He felt that the Torchwood – which gives Peashooters flaming ammunition – required players to think of how plants interacted with each other. Another favorite plant of Fan's was the Squash, due to how its name suggested its purpose; to squash things. A plant was proposed that is similar to the defensive item Umbrella Leaf, which would be planted above other plants to protect them from bungee zombies and catapult zombies. However, it was difficult to visualize their positions.

Cultural references

Plants vs. Zombies uses many cultural references in its names of stages and others. The gravestones' inscriptions ("Expired", "Ceased to Exist", "Just Resting", etc.) were taken from Monty Python's "Dead Parrot sketch". Three of the mini-games—"Zombiquarium", "Beghouled" and "Beghouled Twist"—take their names from two other PopCap games: Insaniquarium, Bejeweled and Bejeweled Twist respectively. Two levels in "vasebreaker" puzzles, "Scary Potter" and "Ace of Vase", take their names from Harry Potter and Ace of Base. Similarly, the "I, Zombie" (a reference to Isaac Asimov's "I, Robot") puzzles have levels called "Dead Zeppelin" (resembling Led Zeppelin) and "All your brainz r belong to us" (a play on the gaming meme "All your base are belong to us"). The name of the Torchwood plant is a reference to Doctor Who and its spin-off show Torchwood. Originally, the dancing zombie resembled Michael Jackson from the short film "Thriller". Though the Jackson-inspired zombie was present in the game before Jackson's death, the estate of Michael Jackson objected to its inclusion more than a year after his death; PopCap agreed to remove the Jackson-inspired zombie and replaced it with a more generic disco-dancing one for all future patches and releases of the game. A "disclaimer" in the game's almanac states "Any resemblance between Dancing Zombie and any persons living or dead is purely coincidental." Some Plants vs. Zombies advertisements parody controversial Evony ads, showing a drooling zombie instead of a voluptuous woman.

A planned name was Lawn of the Dead, a pun on the title of the George A. Romero zombie film Dawn of the Dead. For legal reasons it was changed to Plants vs. Zombies. It spent three years in development, and was released for the PC on May 5, 2009. Since it was released, it has been announced for multiple platforms, including PlayStation 3's PlayStation Network, Xbox 360's Xbox Live Arcade digital distribution service, Nintendo DS, Android, and iOS.

Plants vs. Zombies itself was referenced in "The Passing" campaign of Valve's fellow zombie game Left 4 Dead 2, in which the player can stumble upon in-game graffiti attributed to the character of Crazy Dave. A five-level quest chain culminating in a quest entitled "Lawn of the Dead" in the massively multiplayer online game World of Warcraft: Cataclysm is based on Plants vs. Zombies, using Warcraft elements to recreate the gameplay. Blizzard Entertainment had contacted PopCap about the inclusion, and Laura Shigihara was able to record some new music for the Warcraft version of the game.

Game Information


A mob of fun-loving zombies are trying to invade the player's house and eat their brains, and all the player has to do is defend themselves with plants using their skills.

List of sub-versions

Main article: Game versions of Plants vs. Zombies

Due to its big popularity, this game has been ported to various consoles and some Chinese variants had been created. The following is a list of all sub-versions created:


Game modes

Main article: Game modes (PvZ)

This game is full of different game modes that changes some rules of the game formula to keep it fresh and to rise the games length without becoming repetetive. Some game modes are exclusive to a certain version due to its exclusive type of controller or due to consoles limitations.


Main article: Plants vs. Zombies/Glitches

Check this list to find glitches that this game has and maybe how to fix them.

Beta content

Main article: Plants vs. Zombies/Concepts

Check this article to see the various concepts that were going to appear on the final version and how the game was supposed to be before the game was released.


Main article: Achievements (PvZ)

In this game there is an achievement system. Those are extra optional tasks that doesn't rewards the player with anything specific, and can be counted as extra challenges for the player complete. Those can be acessed via a button on the Main Menu screen.

See also

Order of events

HD Infi-nut2
Collect them again soon.
The content in this section contains spoilers. If you have not seen the content yet, and do not wish to spoil it for yourself, then do not read on.

The first available game mode is Adventure Mode. First, the zombies start invading the player's house from the front lawn (mainly with Zombies and Conehead Zombies). The player needs to use their plants to defend against them such as Peashooters, Sunflowers, and Wall-nuts. After each level, a new plant is obtained. After fending off four Zombie invasion attempts, Crazy Dave is introduced and challenges the player to a game of Wall-nut Bowling. After bowling over zombie heads, a new zombie is introduced, and on every second level, (excluding bonus levels) another is introduced. After another new zombie and eight plants, the zombies perform an "all-out-attack" in an attempt to overwhelm the player's plants. After the zombies lost, they retreat and plot to attack again.

The next stage, Night, is different. There are graves on the player's lawn and nocturnal mushrooms are introduced. In exchange for sleeping in the day, these plants are cheaper than most plants. After level 2-4, player is awarded with Suburban Almanac, which contains technical information and humorous notes on every plant and zombie in the game. After this level it can be reached from the main menu. Both plant and zombie databases increase as the player continues the adventure mode and encounters new ones. In the bonus level, Crazy Dave lets the player play a game of Whack a Zombie using (mainly) a mallet to kill zombies rather than plants. After another all-out attack, the zombies regroup and plot other intentions.

After the night, the zombies try to attack the player's backyard. Here, the lanes are expanded from the normal five to six, two of these being full of water where aquatic plants can be placed, but most other regular plants require assistance from Lily Pads to be used. During 3-2, a present is dropped containing mini-games. At the end of level 3-4, the last zombie drops Crazy Dave's Car Key, which opens Crazy Dave's Twiddydinkies and the purchase of upgrades is allowed. In the bonus level, Crazy Dave tells the player smaller zombies are invading the lawn.

After the Pool is Fog. The zombies are still entering through the backyard, but it's at night, so again no sun is falling from the sky. Also, fog covers most of the screen, making it unable to see where the zombies are coming. As the player progresses through the levels, the fog moves closer and closer to their house. The player is given Planterns and Blovers to make the fog go away. The player unlocks Puzzle Mode in level 4-6. The player then learns how to play Vasebreaker, breaking vases with plants or zombies inside them. On the final fog level, the whole screen is dark with only a few short intervals of light. The zombies encountered carry exploding jack-in-the-boxes, fly over the player's defenses on balloons, dig to overwhelm defenses in the back and can hop over all of the player's plants with a pogo stick.

The final part of Adventure Mode is the Roof. Here, all of the player's plants will have to be planted on Flower Pots. The roof's slanted angle means that the player will most likely only use lobbed shot plants to hit zombies. On the roof, the player encounters zombies that have bungee cords, ladders, and basketball catapults. The player even encounters the super-strong Gargantuar and his friend. In the bonus level, Crazy Dave tells the player that the "annoying" Bungee Zombies plan to send zombies to get to the house quicker. Finally, the player encounters zombie mastermind Dr. Edgar George Zomboss in Adventure Mode's finale, where he places zombies on the Night Roof in his Zombot. When the player beats him, the player obtains the Silver Sunflower Trophy, the credits roll, and Zombies on Your Lawn plays.

After beating Adventure Mode the first time, the player can play over and over again, where Crazy Dave gives the player three seed packets along with the rest that he or she chooses. When playing Level 4-10 again, the player gets to encounter the mysterious Zombie Yeti which gives diamonds when killed. Once the player beats Dr. Zomboss again, he or she are rewarded with three diamonds.

After Adventure Mode

The player can also play other modes. Once the player beats Adventure Mode, they can play all mini-games, which are just like Adventure Mode but with some very special variation. For example, the player can bowl different types of Wall-nuts at zombies in Wall-nut Bowling, fight zombie-plant hybrids in ZomBotany, beat Invisible Zombies in Invisi-ghoul, meet little Zombies again in Big Trouble Little Zombie, try to complete some hard mini-games such as Column Like You See 'Em and Bobsled Bonanza, or face Dr. Zomboss again in his new-and-improved Zombot. Once the player completes all the mini-games, he or she can play them again and again.

Another game mode is Puzzle Mode. This is an extremely strategic and logic mode. In I, Zombie, the player gets to control zombies and chew cardboard plants to eat brains. The player can also play Vasebreaker like they could in level 4-5 of Adventure Mode. On the iOS versions of Plants vs. Zombies, the player can play Last Stand, a remix of the mini-game where they get a certain amount of sun to go five straight flags without collecting any. The player can also test their real skill in the Endless modes of these.

In Survival Mode, the player gets to face extremely large hordes of zombies that last up to ten flags. Taking place in each area, the player can see how good at Plants vs. Zombies they really are and use their top strategies to go for a long time on each area. The player can also change their plants as they complete a flag or two. Once the player completes all ten Survival levels, the player can play Survival: Endless and not only break their old records, but earn a lot of money and kill a lot of zombies.

The player can also grow plants in the Zen Garden. The player can water, fertilize, and play music for their plants, make them happy, and earn a lot of money. The player can also grow a Tree of Wisdom, where they can learn some strategy hints and tips the more the tree is fed. The player can also learn about some codes that change the game.

There are many other things the player can do in the game as well. When the player enters Crazy Dave's Twiddydinkies, they can go on a shopping spree and buy extra seed slots, upgrade plants, and accessories for their Zen Garden. The player can earn money by getting trophies and killing zombies. In the multiplayer modes on the PlayStation 3, Xbox 360, and Nintendo DS versions of Plants vs. Zombies, the player can play with a friend. Versus Mode allows the player to face a friend, plants versus zombies, and see who prevails in the final end. In Co-op Mode, the player can beat waves of zombies with a friend on their side. The player can also replay their favorite Adventure Mode levels in Quick Play, or try to complete all the achievements. The player can view the Suburban Almanac, which shows descriptions of plants and zombies, along with a comedic comment about the plant or zombie in question. The player can even create their own Flag Zombie in Zombatar.


Main article: Plants (PvZ)


Main article: Zombies (PvZ)


Plants vs. Zombies received positive reviews from game-reviewing websites. The median score for all reviewing websites was 9/10, or 4 1/2 stars, and Plants vs. Zombies was nominated for assorted rewards as well, such as "Best Downloadable game," "Best in Innovation," and "Casual Game of the Year." However, it won none of these.


View Plants vs. Zombies/Gallery or Adventure Mode/Gallery for more.




Sound Description
Plants vs Zombies Main Menu Soundtrack
The game's main menu soundtrack
The game's button click

External links

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