- For other uses, see plants.
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies Adventures and the player's main defense against the undead assailants.
Differences between Plants vs. Zombies
Because of the different layout of Plants vs. Zombies Adventures compared to Plants vs. Zombies, several things were changed to the idea of plants so that they accommodate the 3D conversion.
- Plants (except for Wall-nut, Hard-nut and Popcorn) do not get eaten. Instead, they get knocked out for about five seconds. Giving the plant 25 sun will revive it, so the plant can attack zombies again.
- Plants are finite per level. The player will be given a maximum of five for a certain plant type, so placing plants in safe but practical spots is more important than in its predecessor.
- Plants have to be grown in the Player's Town. Not all plants are equal in this aspect.
- Because the game is 3D, plants attack the zombies in a square pattern rather than a line. If multiple zombies are in a plant's square, it will attack the one farthest from the starting Grave. If a zombie is eating a plant, the plant will prioritize the zombie eating it.
Ways to get plants
First, you must grow plants in Planter Boxes (unless they are given to you). Plants cost coins to grow. Once they are grown, you can either plant them in your town to protect your town from zombies, or you can take them on the road to help with your road trip.
Secondly, the player can receive a free plant occasionally from a friend at no cost to them. These plants are free to send, but the plants inside will only be Peashooters, Sunflowers, Aspearaguses, or Wall-nuts. If the player is full on those plants, the mystery gift will be 5 coins.
When you go on your trip, you can take a maximum of five to seven different plants, five of each plant. Each plant has a varying sun cost. After five of the same plant have been planted, they can be bought with gems. The gem cost also varies. VIP plants can only be bought with gems.
When you finish a world in the road trip, if you have enough coins, you can reclaim a lot, and if you succeed, you get a new plant that can be planted.
Regular plants
Plant | Image | Description | coins | sun | Range | Power | Buff effect | Harvest | Reload | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Peashooter | Shoots peas at zombies | 25 | 100 | 5 | 3 | 5x5 squares (medium) |
4 hits (low/1 damage) |
Range (+2) Damage | 1 minute | 1.5 seconds | |
Sunflower |
Makes extra Sun for placing plants |
50 | 50 | 8 | 5 | n/a | n/a | Stuns nearby zombies (in 3x3 squares) | 2 minutes | 15 seconds (sun [roducing times) | |
Aspearagus | Shoots stalks from a healthy distance | 50 | 125 | 10 | 5 | 11x11 squares (huge) |
3 hits (medium/1.5 damage) |
Range (+2) Damage | 10 minutes | 2 seconds | |
Wall-nut | File:Wall-nutz2.png | Stops zombies with its chewy shell | 100 | 50 | 30 or 45 | 10 or 15 | n/a | n/a | Defense increase | 1 hour | n/a |
Cherry Bomb | File:CherryBombPVZA.png | Blows up all nearby zombies | 250 | 150 | 90 or 130 | 25 | 7x7 squares (long) |
Instant kill (massive/50 damage) |
N/A | 6 hours | 3 seconds (before detonate) |
Popcorn | Explodes on contact; takes time to arm | 150 | 50 | 35 | 15 | 1 square (very short) | Kills multiple zombies (massive/50 damage) |
N/A | 2 hours | 15 seconds (ready to explode) | |
Beet | Headbutts zombies into submission | 300 | 100 | 70 or 110 | 20 or 30 | 3x3 squares (short) |
2 hits (high/2 damage) |
Damage | 4 hours | 1 second | |
Snow Pea | File:Snow Peaz2.png | Slows down zombies with cold precision | 200 or 350 | 125 | 40 or 65 | 20 or 35 | 5x5 squares (medium) |
3 hits 24 to rocket zombie (with rocket) |
Range (+2) Damage | 2 hours | 1.5 seconds |
Jalapeño | Destroys an entire path of zombies | 300 | 100 | 40, 90 or 125 | 30 | Whole path | Instant kill (massive/50 damage) | N/A | 6 hours | 3 seconds (before detonation) | |
Magnet Plant | File:Magnetplant2.png | Grabs metallic objects from zombies | 400 or 600 | 100 | 50, 70 or 110 | 40 or 60 | 5x5 squares (medium) | Metal only | Insta-ready for more metal | 4 hours | 15 seconds (ready for more metal) |
Flaming Pea | File:FlamepeaA.png | Shoots fiery peas which burn so good | 500 or 750 | 125 | 75 or 125 | 50 or 75 | 5x5 squares (medium) | 2 hits (high/2 damage) | Range (+2) Damage | 6 hours | 1.5 seconds |
Shamrock | Shoots far. Hides when zombies are nearby | 600 or 800 | 125 | 75 or 100 or 145 | 60 or 80 | 11x11 squares (huge) | 2 hits (high/3 damage) | Range (+2) Damage | 8 hours | 2 seconds | |
Bamboo Shoot | Lobs explosive shells at multiple zombies | 800 or 1000 | 175 | 125 or 180 | 80 or 100 | 5x5 squares (medium) | 1 hit (heavy/8 damage) | Range (+2) Damage | 12 hours | 3 seconds (excluding falling shell time) | |
Repeater | Fires two peas at a time | 1000 | 100 | 130 or 150 | 100 | 5x5 squares (medium) | 1 volley/2 pea hits (very high/4 damage) | Range (+2) Damage | 6 hours | 1.5 seconds | |
Chilly Pepper | Blasts and freezes an entire path of zombies | 1500 | 100 | 175 or 220 | 150 | Whole path | Instant kill (massive/50 damage, 0 to Ice Block Zombie) | N/A | Eight hours | 3 seconds before detonation | |
Twin Sunflower | File:Twin Sunflowerz.png | Produces two suns at a time | 3000 | 50 | 20 | 300 | n/a | n/a | Stuns nearby zombies (in 3x3 squares) | 5 minutes | 15 seconds (sun producing times) |
VIP plants
Plant | Image | Description | coins | gems | Seeds Unlock | Range | Power | Buff Effect | Harvest | Reload | XPs | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweet Pea | Shoots candy at zombies | 50 | 15 or 25 | Help from five friends or 300 gems | 5x5 squares (medium) |
3 hits (medium/1.5 damage) |
Range (+2) and damage | 1 hour | 1.5 seconds | 5 | ||
Beeshooter | BUZZZZ. Shoots bees at zombies | 100 | 20 | 1000 gems | 7x7 squares (long) |
2 hits (high/2 damage) |
Range (+2) and damage | 4 hours | 1.5 seconds | - | ||
Hard-nut | Stops zombies with its hard, crunchy shell | 400 or 600 | 90 | 1250 gems | n/a | n/a | Defense increase | 4 hours | n/a | - | ||
Acespearagus | Delivers long-range precision strikes | 200 or 300 | 50 or 60 | 1250 gems | 13x13 squares (huge) | 2 hits (high/3 damage) | Range (+2) Damage | 4 hours | Two seconds | - | ||
Power Flower | Makes three times the Sun! Groovy! | 200 | 30 | 1500 gems | n/a | n/a | Stuns nearby zombies (in 3x3 squares) | 12 hours | 15 seconds(sun Producing times) | - | ||
Beetboxer | Pummels zombies for a total beetdown | 600 or 900 | 20 or 165 | 1250 gems | 3x3 squares (short) | 1 hit (very high/4 damage) | Damage | 16 hours | 1 second | - | ||
Ice Queen Pea | Slows down zombies with icy precision | 600 or 1000 | 80 or 130 | 1000 gems | 7x7 squares (long) | 2 hits (high/3 damage) | Range (+2) and damage | 8 hours | 1.5 seconds | - | ||
Shamrockstar | Shoots very far and rarely hides | 1200 | 150 or 160 or 290 or 325 | 1500 gems |
13x13 squares (huge) |
1 hit (very high/6 damage) |
Range (+2) and damage | 12 hours | 2 seconds | - | ||
Bamboom | Packs a massive punch at medium range! | 1600 or 2000 | 180 or 360 or 500 | 1750 gems | 7x7 squares (long) | 1 hit (super heavy/estimated possibly 16 damage) | Range (+2) and Damage | 18 hours | 3 seconds | - |
Notes
- Power refers to how many hits the plant needs to take down a regular zombie.
- When a plant is harvested, it drops one XP star.
- Harvest refers to the amount of time a player must wait before a plant planted in the planter box can be collected and put into inventory.
- Reload refers to the time between attacks.
- Words in brackets refer to how the game describes how powerful an attack is or how far a plant can attack from (including boosted effects if the plant normally has no attack).
- All regular plants have a 10 second cooldown before before being able to plant another one of the same plant (except the Wall-nut, Cherry Bomb, Jalapeño, and Chilly Pepper which have a 45 second cooldown).
- All VIP plants have a 5 second cooldown before being able to plant another one of the same plant.
- If a plant gets K.O.ed, it takes 15 seconds and costs 25 sun to revive, except Wall-nut and Hard-nut.
- VIP Plants cannot be planted with coins before their seeds are unlocked by gems, and do not cost any sun to use.
- Once a Wall-nut or a Hard-nut is eaten, it can't be revived.
- When the first zombie appears the plants that are already planted at that time appear surprised for a short time.
Trivia
- There are currently no plants that cost more than 200 sun, probably because in this game, sun production is lower.
- VIP plants have no sun cost.
- Bamboom deals the highest damage any plant can do, as it is able to kill a Gargantuar in 9-10 hits.
Animated GIFs
Template:PlantsAdventures