Plants vs. Zombies Wiki
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==Playable plants==
 
==Playable plants==
There are four playable character classes (described above). All four have different abilities with different perks to using them. In a traditional shooter game, Peashooter serves as the basic assault class, Sunflower serves as the healer class, Chomper serves as the melee class, Cactus serve as the sniper class, and Crazy Dave serves as the boss class.
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There are four playable character classes (described above). All four have different abilities with different perks to using them. In a traditional shooter game, Peashooter serves as the basic assault class, Sunflower serves as the healer class, Chomper serves as the melee class, Cactus serves as the sniper class, and Crazy Dave serves as the boss class.
 
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| style="text-align:center;" |[[Heal Beam]]<br />[[Sunbeam]]<br />[[Heal Flower]]<br />[[Rainbow Heal Beam]]<br />[[Solar Flare Beam]]<br />[[Dark Flower]]
 
| style="text-align:center;" |[[Heal Beam]]<br />[[Sunbeam]]<br />[[Heal Flower]]<br />[[Rainbow Heal Beam]]<br />[[Solar Flare Beam]]<br />[[Dark Flower]]
 
| style="text-align:center;" |Healer class
 
| style="text-align:center;" |Healer class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Chomper (PvZ: GW)|Chomper]]
 
! scope="row" style="text-align:center;" |[[Chomper (PvZ: GW)|Chomper]]
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| style="text-align:center;" |[[Goop]]<br />[[Burrow]]<br />[[Spikeweed (PvZ: GW)|Spikeweed]]<br />[[Super Sticky Goop]]<br />[[Sprint Burrow]]<br />[[Spiky Spikeweed]]<br />[[Cheesy Goop]]<br />[[Chesterweed]]
 
| style="text-align:center;" |[[Goop]]<br />[[Burrow]]<br />[[Spikeweed (PvZ: GW)|Spikeweed]]<br />[[Super Sticky Goop]]<br />[[Sprint Burrow]]<br />[[Spiky Spikeweed]]<br />[[Cheesy Goop]]<br />[[Chesterweed]]
 
| style="text-align:center;" |Melee class
 
| style="text-align:center;" |Melee class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Cactus (PvZ: GW)|Cactus]]
 
! scope="row" style="text-align:center;" |[[Cactus (PvZ: GW)|Cactus]]
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| style="text-align:center;" |[[Potato Mine (PvZ: GW)|Potato Mine]]<br />[[Garlic Drone]]<br />[[Tallnut Battlement]]<br />[[Potato Nugget Mine]]<br />[[Artichoke Drone]]<br />[[Iron Maiden]]
 
| style="text-align:center;" |[[Potato Mine (PvZ: GW)|Potato Mine]]<br />[[Garlic Drone]]<br />[[Tallnut Battlement]]<br />[[Potato Nugget Mine]]<br />[[Artichoke Drone]]<br />[[Iron Maiden]]
 
| style="text-align:center;" |Sniper class
 
| style="text-align:center;" |Sniper class
 
 
|-
 
|-
 
! scope="row" style="text-align:center;" |[[Crazy Dave]]
 
! scope="row" style="text-align:center;" |[[Crazy Dave]]
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| style="text-align:center;" |[[Coconut Spotting Station]]<br />[[Twin Heal Flower]]<br />[[Cherry Strike]]<br />[[Revive Rainbow]]
 
| style="text-align:center;" |[[Coconut Spotting Station]]<br />[[Twin Heal Flower]]<br />[[Cherry Strike]]<br />[[Revive Rainbow]]
 
| style="text-align:center;" |Boss class
 
| style="text-align:center;" |Boss class
 
 
|}
 
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==See also==
 
==See also==
 
*[[Zombies (PvZ: GW)|Zombies]]
 
*[[Zombies (PvZ: GW)|Zombies]]
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{{GardenWarfare Plants}}
 
{{GardenWarfare Plants}}
 
[[pl:Rośliny (Plants vs. Zombies: Garden Warfare)]]
 
[[pl:Rośliny (Plants vs. Zombies: Garden Warfare)]]

Revision as of 23:24, 26 June 2018

For other uses, see Plants.
0 garden warfare

Plants are characters in Plants vs. Zombies: Garden Warfare. The goal of the game is to defend gardens, vanquish zombies, or set gnome bombs, depending on the game mode. There are four playable plant classes: Peashooter, Chomper, Cactus, and Sunflower.

Playable plants

There are four playable character classes (described above). All four have different abilities with different perks to using them. In a traditional shooter game, Peashooter serves as the basic assault class, Sunflower serves as the healer class, Chomper serves as the melee class, Cactus serves as the sniper class, and Crazy Dave serves as the boss class.

Plant Image Weapon upgrades Health Variants Primary weapon Primary weapon damage Abilities Classic FPS Class
Peashooter PeashooterGardenWarfare PeashooterUpgrades 125 Fire Pea
Ice Pea
Toxic Pea
Commando Pea
Agent Pea
Law Pea
Berry Shooter
Plasma Pea
Pea Cannon 25-37 (impact/critical damage
based on distance)
10 (splash damage)
Chili Bean Bomb
Pea Gatling
Hyper
Sombrero Bean Bomb
Retro Gatling
Super Pea Jump
Soldier class
Sunflower SunflowerGardenWarfare SunflowerUpgrade 100 Mystic Flower
Power Flower
Fire Flower
Shadow Flower
Metal Petal
Sun Pharaoh
Alien Flower
Sun Pulse 5-8 (impact damage)
6-10 (critical damage)
Heal Beam
Sunbeam
Heal Flower
Rainbow Heal Beam
Solar Flare Beam
Dark Flower
Healer class
Chomper ChomperGardenWarfare ChomperUpgrade 150, 175 (upgraded) Hot Rod Chomper
Toxic Chomper
Fire Chomper
Power Chomper
Count Chompula
Armor Chomper
Chester Chomper
Chomp Thing
Chomp 25 (chomp)
2000 (burrow/chomp, behind)
Goop
Burrow
Spikeweed
Super Sticky Goop
Sprint Burrow
Spiky Spikeweed
Cheesy Goop
Chesterweed
Melee class
Cactus CactusGardenWarfare CactusUpgrade 125 Camo Cactus
Fire Cactus
Ice Cactus
Power Cactus
Future Cactus
Bandit Cactus
Citrus Cactus
Jade Cactus
Spike Shot 25-27 (impact damage)
30-33 (critical damage)
Potato Mine
Garlic Drone
Tallnut Battlement
Potato Nugget Mine
Artichoke Drone
Iron Maiden
Sniper class
Crazy Dave File:Crazy.png N/A 2000 N/A N/A N/A Coconut Spotting Station
Twin Heal Flower
Cherry Strike
Revive Rainbow
Boss class

Variant plants

Each playable character class has six variants or more that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant. 

Peashooter

Plant Image Weapon upgrades Health Primary weapon Primary weapon damage
Fire Pea File:FirePeaHD.png FirePeaUpgrade 125 Fire Pea Cannon 15-19 (impact damage, based on distance) 21-26 (critical damage, based on distance)
10 (splash damage)
5 (fire damage per second)
Ice Pea IcePeaGW IcePeaUpgrade 125 Ice Pea Cannon 15-19 (impact damage, based on distance) 21-25 (critical damage, based on distance)
10 (splash damage)
Toxic Pea File:ToxicPeaHD.png ToxicPeaUpgrade 125 Toxic Pea Cannon 17-32 (impact/critical damage, based on distance, before nerf)
17-26 (impact/critical damage, based on distance, after nerf)
10 (splash damage)
2 (toxic damage per second or being close to enemy)
Commando Pea File:CommandoPeaHD.png CommandoPeaUpgrade 125 Full-Auto Pea 6-12 (impact damage, based on distance)
6-13 (critical damage, based on distance)
Agent Pea AgentPeaHD AgentPeaUpgrade 100 Pea Silencer 10-16 (impact damage, based on distance)
20-33 (critical damage, based on distance)
Law Pea File:LawPea.jpg LawPeaUpgrade 125 Six Shooter 13-22 (impact damage, based on distance, after nerf)
15-26 (critical damage, based on distance, after nerf)
17-25 (impact damage, based on distance, before nerf)
27-33 (critical damage, based on distance, before nerf)
Berry Shooter Berry-Shooter BerryShooterUpgrade 125 Berry Blast 20-35 (impact/critical damage, based on distance)
1-15 (splash damage)
Plasma Pea Plasma Pea5 PlasmaPeaUpgradeH 125 Plasmic Disruptor 20-70 (impact/critical damage, based on charge rate)
10-30 (splash damage, based on charge rate)

Sunflower

Plant Image Weapon upgrades Health Primary weapon Primary weapon damage
Mystic Flower Mystic Sunflower MysticFlowerUpgrade 100 Mysterious Energy 11-40 (formerly 6-36) (impact damage, based on charge rate)
13-80 (formerly 8-63) (critical damage, based on charge rate)
Power Flower PowerFlowerGW PowerFlowerUpgrade 100 Power Pulse 6-8 (impact damage, based on distance)
7-9 (critical damage, based on distance)
5-7 (electric splash)
Fire Flower File:FireFlowerGW.png FireFlowerUpgrade 100 Flame Pulse 4-7 (impact damage, based on distance)
5-9 (critical damage, based on distance)
5 (fire damage per second)
Shadow Flower 420x-1- ShadowFlowerUpgrade 100 Dark Energy 7-8 (impact damage, based on distance)
9-10 (critical damage, based on distance)
Metal Petal File:MetalPetalGW.png MetalPetalUpgrade 150 Metal Blast 4-7 (impact damage)
6-9 (critical damage)
Sun Pharaoh Parahon SunPharaohUpgrade 100 Cobra Laser 10-13 (impact damage, based on distance)
12-15 (critical damage, based on distance)
Alien Flower AlienFlower AlienFlowerUpgrade 100 Spore Mist 10-14 (impact damage, based on distance)
15-18 (critical damage, based on distance)
3 (spore damage)

Chomper

Plant Image Weapon upgrades Health Primary weapon Primary weapon damage
Hot Rod Chomper File:Download (5).jpg HotRodChomperUpgrade 100
125 (upgrade)
Hot Rod Chomp 25 (chomp)
2000 (burrow or chomp behind the enemy)
Toxic Chomper File:Download (6)-0.jpg ToxicChomperUpgrade 150
175 (upgrade)
Toxic Spray 6-8 (toxic spray)
2000 (burrow or chomp behind the enemy)
2-5 (toxic damage per second or being close to enemy)
Fire Chomper File:Download (7).jpg FireChomperUpgrade 150
175 (upgrade)
Flame Spray 8-10 (flame spray)
2000 (burrow or chomp behind the enemy)
5 (fire damage per second)
Power Chomper File:Power ch.png PowerChomperUpgrade 150
175 (upgrade)
Electric Spray 10 (electric spray)
2000 (burrow or chomp behind the enemy)
2 (electric splash)
Count Chompula File:Download (9).jpg CountChompulaUpgrade 125
150 (upgrade)
Vampiric Chomp 25 (chomp)
2000 (burrow or chomp behind the enemy)
Armor Chomper Armor ArmorChomperUpgrade 200
225 (upgrade)
Metal Chomp 50-60 (chomp)
2000 (burrow or chomp behind the enemy)
Chester Chomper ChestaChompa ChesterChomperUpgrade 125
150 (upgrade)
Cheesy Chomp 25 (chomp)
2000 (burrow or chomp behind the enemy)
Chomp Thing ChompThing ChompThingUpgrade 100
125 (upgrade)
Swamp Spray 5-12 (swamp spray)
2000 (burrow or chomp behind the enemy)

Cactus

Plant Image Weapon upgrades Health Primary weapon Primary weapon damage
Camo Cactus CamoCactusHD CamoCacutsUpgrade 125 Camo Shot 30-33 (impact damage)
60-66 (critical damage)
Fire Cactus File:Download (11).jpg FireCactusUpgrade 125 Fire Needle 16-22 (impact damage, based on distance)
23-30 (critical damage, based on distance)
5 (fire damage per second)
Ice Cactus File:Download (12).jpg IceCactusUpgrade 125 Ice Needle 15-22 (impact damage, based on distance)
16-26 (critical damage, based on distance)
Power Cactus File:Download (13).jpg PowerCactusUpgrade 125 Electric Needle 15-22 (impact damage, based on distance)
18-27 (critical damage, based on distance)
3-7 (electric splash)
Future Cactus FutureCactusHD FutureCactusUpgrade 125 Future Shot 10-94 (impact damage, based on charge rate) 20-107 (critical damage, based on charged rate)

30 (splash damage, fully charged projectile only)

Bandit Cactus BanditCactusHD BanditCactusUpgrade 125 Gatling Needle 9 (impact damage)
10-11 (critical damage)
Citrus Cactus
Citrus-Cactus-Front
CitrusCactusUpgrade 125 Orange Burst 13-17 (impact/critical damage, based on distance)
5-15 (splash damage)
Jade Cactus JadeCactus JadeCactusUpgrade 150 Shatter Shot 11-26 (impact damage, based on distance)
13-38 (critical damage, based on distance)
15 (splash damage)

Ability plants

These plants are the abilities of each playable character.

Plant Image Ability of
Chili Bean Bomb Chilibeanbomb Peashooter
Sombrero Bean Bomb Sombrerobeanbomb Peashooter
Heal Flower Healflower Sunflower
Dark Flower Darkflower Sunflower
Spikeweed SpikeweedGW Chomper
Spiky Spikeweed File:Spikyspikeweed.PNG Chomper
Potato Mine PotatomineGW Cactus
Garlic Drone Garlicdrone Cactus
Tallnut Battlement Tallnutbattlement Cactus
Potato Nugget Mine Nuggetmine Cactus
Artichoke Drone Artichokedrone Cactus
Iron Maiden Ironmaiden Cactus
Chesterweed Chesterweed Chomper

Spawnable Plants

Spawnable Plants (sometimes referred to as Potted Plants) are a type of NPC plants that can be planted by the player.

There are 15 Spawnable Plants that can be used as well as 4 limited edition holiday Spawnable Plants. They can only be planted in empty flower pots. The Spawnable Plants are used as assistance to fight off the zombie hordes. Each are considered consumables that once planted can not be picked back up. They are only usable in Gardens & Graveyards, Garden Ops and Taco Bandits. Spawnable Plants can only be obtained by purchasing sticker packs with in-game coins.

Plant Image Health
Pea Cannon PEACCARD 36 (approx.)
Pea Repeater PEACARD 80 (approx.)
Gatling Pea GATCARD 100 (approx.)
Bonk Choy BONKCARD 100 (approx.)
Scaredy-shroom Scadery 70 (approx.)
Heal Flower HEALCARD 61 (approx.)
Fume-shroom Fume Card 75 (approx.)
Goop-shroom Goop Card 100 (approx.)
Snap Dragon You Got Snapdragon 95 (approx.)
Ice-shroom ICECARD 50 (approx.)
Doom-shroom DOOMCARD 100 (approx.)
Ice Peashooter SNOWCARD 42 (approx.)
Fire Peashooter File:Wootdown.jpg 70 (approx.)
Bamboo Shoot BAMBOOSHOOTCARD 50 (approx.)
Laser Bean Laser Bean gw 100 (approx.)

Other plants

These plants are neither playable nor spawnable but appear in some maps either as a part of the environment or as interactive objects.

Plant Image
Twin Heal Flower Twin Heal Flower 14
Cherry Strike Cherry Strike 11
Coconut Spotting Station Coconut Spotting Station 2
Revive Rainbow Revive Rainbow 6
Tallnut Cannon File:Cnc.png
Tallnut Gwn
Corn Mortar Cl
Tactical Cuke Tactical
Flax Cannon Flax
Mega Flower Mf

See also

Template:GardenWarfare Plants