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===[[Far Future (Chinese version)|Far Future]]=== |
===[[Far Future (Chinese version)|Far Future]]=== |
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{{PvZ2C Plants Resume |
{{PvZ2C Plants Resume |
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− | |world = |
||
|plant = Laser Bean |
|plant = Laser Bean |
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|description = Laser Beans fire down a lane, hitting all zombies ahead of it. |
|description = Laser Beans fire down a lane, hitting all zombies ahead of it. |
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|unlocked = Collecting 10 Laser Bean [[Puzzle Piece|Puzzle Pieces]] |
|unlocked = Collecting 10 Laser Bean [[Puzzle Piece|Puzzle Pieces]] |
||
− | |plant food = Shoots a laser from its |
+ | |plant food = Shoots a laser from its eye that damages everything in front of it. |
|effect of costume = It shoots a red laser that deals 135 normal damage shots |
|effect of costume = It shoots a red laser that deals 135 normal damage shots |
||
⚫ | |||
⚫ | |||
|sun cost = 200 |
|sun cost = 200 |
||
|recharge = Fast |
|recharge = Fast |
||
− | |rarity = Rare |
+ | |rarity = Rare |
⚫ | |||
⚫ | |||
+ | |level5 = Working in progress. |
||
+ | }} |
||
{{PvZ2C Plants Resume |
{{PvZ2C Plants Resume |
||
|plant = Blover |
|plant = Blover |
Revision as of 09:32, 30 October 2018
This article is about content available solely in the People's Republic of China.
This article is under construction and requires more content. You can help our wiki by expanding it.
- For other uses, see plants.
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Chinese version of Plants vs. Zombies 2 and the player's main defense against the undead assailants.
The Chinese version includes a lot of plants from the international counterpart. It also features new plants in China-exclusive worlds and monthly special plants.
List of plants
Recharge time:
- Fast - 5 seconds (4 for Lotuspot)
- Mediocre - 15 seconds (10 for Grave Buster, Twin Sunflower, Tile Turnip, Hot Potato)
- Sluggish - 20 seconds (25 for E.M.Peach)
- Slow - 35 seconds (30 for Gold Leaf)
- Very Slow - 60 seconds(75 second for Thyme Warp)
Damage rates:
- Light - 5 to 20 damage per shots (1/2x speed)
- Normal - 5 or 20 damage per shots
- Moderate - 30 to 60 damage per shots
- Heavy/Huge - 80 to 100 damage per shots
- Massive - 120 or more damage per shots
Toughness rates:
- Typical - 600 damage per bites from zombies (300 for Puff-shroom, 200 for Hypno-shroom, Sun Bean)
- Elevated - 4000 damage per bites from zombies (6000 for Endurian, 3000 for Chard Guard)
- High - 8000 damage per bites from zombies
- Very High - 16000 damage per bites from zombies
Notes
- All plants can be otherwise obtained with ten Puzzle Pieces, besides Grave Buster, which only requires one puzzle piece.
- Red packets are dropped by the God of Wealth.
- As of the 1.9.0 update, all plants are now obtainable via puzzle pieces.
Ancient Egypt
Sunflower |
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Description: Sunflowers are essential for you to produce extra sun. Try planting as many as you can! | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Gives 150 sun. | |||||
Costumed effect: Upgraded plant food effect: Gives either 1 Gold coin and 175 sun or 2 gold coins and 150 sun. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Common | |||
Level 2: Gives 25 sun when removed. | Level 3: Gives 75 sun when removed. | ||||
Level 5: For 100 sun produced, Sunflower will shoot a sunbeam that will change the angle when hit a zombie, connect 5 zombie on the screen at most |
Peashooter |
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Description: Peashooters are your first line of defense. They shoot peas at attacking zombies. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Turns it into a fast-shooting Gatling Pea shooting 60 peas for three seconds. | |||||
Costumed effect: Upgraded plant food effect: Shoots three giant peas that deal 30 damage each, dealing a total of 90 damage. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: It has a 35% chance to do the Pea Combo which shoots five peas at a time. | Level 3: Doubles the chance of doing the Pea Combo (70% of initial). | ||||
Level 5: It'll now shoot plasma peas that deal extreme damage. |
Wall-nut |
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Description: Wall-nuts have hard shells which you can use to protect other plants. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Gives it a hard armor shell for an additional 160 bites of health. | |||||
Costumed effect: Upgraded plant food effect: Gives it crystal armor, which has 320 health points and resistance to one Gargantuar smash. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: A destroyed wall-nut has a 50% chance to explode in a one-by-three area, pushing back zombies but dealing no damage. | Level 3: A destroyed wall-nut now always explode in a one-by-three area, pushing back zombies but dealing no damage. | ||||
Level 5: It can shoot magical spells at zombies. |
Bloomerang |
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Description: Bloomerangs can hit up to three targets in their lane, twice! | |||||
Unlocked: Collecting 10 Bloomerang Puzzle Pieces. | |||||
Plant Food effect: Shoots ten boomerangs up, down, left and right. | |||||
Costumed effect: Upgraded plant food effect: It now hurls ten giant boomerangs in a cross-shape pattern that deals more damage | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: The cost of planting a Bloomerang decreases by 5 sun for every existing Bloomerang on the lawn. (lowest is 50 sun) | Level 3: The cost of planting a Bloomerang decreases by 10 sun for every existing Bloomerang on the lawn. | ||||
Level 5: Working in progress. |
Cabbage-pult |
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Description: Cabbage-pults hurl cabbages at the enemy. | |||||
Unlocked: Collect 10 Cabbage-pult Puzzle Pieces, or beating Ancient Egypt - Day 1 | |||||
Plant Food effect: Launches large cabbages to every zombie and/or obstacle onscreen, dealing 10 damage to each of them. | |||||
Costumed effect: Upgraded plant food effect: Now launches big electric cabbages to every zombie and/or obstacle onscreen, dealing double the damage to each of them. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: Cabbage-pult shoots 25% faster. | Level 3: Cabbage-pult shoots 50% faster. | ||||
Level 5: It will lob golden cabbages that deal more damage. |
Iceberg Lettuce |
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Description: Iceberg Lettuces freeze a zombie when stepped on. | |||||
Unlocked: Collect 10 Iceberg Lettuce Puzzle Pieces, or beating Ancient Egypt - Day 3 | |||||
Plant Food effect: Freezes every zombie on screen for 10 seconds. | |||||
Costumed effect: Upgraded plant food effect: Will also launch some Power Snow snowball at random zombies. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Can now attack zombies three tiles in front of it. This attack does not slow zombies and can be deflected by Hammer Zombie. | Level 3: Iceberg Lettuce can now attack zombies five tiles in front of it. The attack is slightly more powerful. | ||||
Level 5: Working in progress. |
Grave Buster |
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Description: Grave Busters consume graves they're planted on. | |||||
Unlocked: Collect 10 Grave Buster Puzzle Pieces, or beating Ancient Egypt - Day 8 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Twin Sunflower |
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Description: Twin Sunflowers give twice as much sun as a normal sunflower. | |||||
Unlocked: Collect 10 Twin Sunflower Puzzle Pieces. | |||||
Plant Food effect: Produces 250 sun. | |||||
Costumed effect: Upgraded plant food effect: may also produce some Gold Coins | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Immediately gives a total of 50 sun after planting | Level 3: Immediately gives a total of 150 sun after planting | ||||
Level 5: Working in progress. |
Bonk Choy |
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Description: Bonk Choys rapidly punch nearby enemies that are ahead or behind them. | |||||
Unlocked: 20 stars or Collect 10 Bonk Choy Puzzle Pieces. | |||||
Plant Food effect: Punches zombies around it in a 3x3 area around it, dealing a maximum of 75 damage. | |||||
Costumed effect: Upgraded plant food effect: Will also attract nearby zombies before doing its plant food effect. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: For every 15 hits done, Bonk Choy will perform an uppercut to throw up a zombie and to put a stop on its movement while thrown up. | Level 3: The number of hits needed to perform an uppercut is reduced to seven. | ||||
Level 5: Working in progress. |
Repeater |
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Description: Repeaters fire two peas at a time. | |||||
Unlocked: Collect 10 Repeater Puzzle Pieces. | |||||
Plant Food effect: Fires a stream of (90) peas followed by a giant pea that does huge (30) damage to one target. | |||||
Costumed effect: Upgraded plant food effect: Any peas fired by Repeater with its Plant Food ability has a chance to be a burning, napalm or frozen pea. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Repeater gains a 12.5% chance to shoot a frozen pea, and a 16.667% chance to shoot a burning pea. | Level 3: Repeater's probability to shoot a frozen pea or a fire pea increases. In addition, it is now capable of shooting napalm peas. | ||||
Level 5: Working in progress. |
Snow Pea |
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Description: Snow Peas shoot frozen peas making it hard for zombies to advance. | |||||
Unlocked: Collect 10 Snow Pea Puzzle Pieces. | |||||
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 frozen peas rapidly. | |||||
Costumed effect: Upgraded plant food effect: It now shoots 3 big snow peas that deals 30 damage each instead. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Snow Pea gains a 15% chance to shoot an ice pick that deals 3 damage. | Level 3: Snow Pea gains a 30% chance to shoot an ice pick. | ||||
Level 5: Working in progress. |
Cherry Bomb |
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Description: Cherry Bombs blow up all zombies in an area. They have a short fuse so plant them near zombies. | |||||
Unlocked: Collect 10 Cherry Bomb Puzzle Pieces. | |||||
Plant Food effect: NA | |||||
Costumed effect: Destroyed zombies now produce 50 sun. | |||||
Sun cost: 150 | Recharge: Slow | Rarity: Rare | |||
Level 2: There is a 50% chance of creating a singular cherry bomb that explodes upon contact, similar to Potato Mine. | Level 3: Cherry Bomb will always create a singular Potato Mine-like Cherry Bomb. | ||||
Level 5: Working in progress. |
Torchwood |
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Description: Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. | |||||
Unlocked: 250 stars or Collect 10 Torchwood Puzzle Pieces. | |||||
Plant Food effect: Peas that pass through it deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: Plant Food gives it purple fire that quadruples the damage of peas. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Torchwood's health will increase by 4x. | Level 3: Torchwood's health is increased by additional 10x (14 of initial). | ||||
Level 5: Working in progress. |
Pirate Seas
Kernel-pult |
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Description: Kernel-pults flings corn kernels and paralising butter at zombies. | |||||
Unlocked: Collect 10 Kernel-pult Puzzle Pieces, or beating Pirate Seas - Day 1 | |||||
Plant Food effect: Fires butter at every zombie on the lawn. | |||||
Costumed effect: Upgraded plant food effect: Shoots flaming butter which deals more damage. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: A high damage corn rocket gets lobbed for every five projectiles lobbed. | Level 3: A high damage corn rocket gets lobbed for every three projectiles lobbed. | ||||
Level 5: Working in progress. |
Snapdragon |
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Description: Snapdragons breathe fire that causes damage in 6 adjacent tiles. | |||||
Unlocked: Collect 10 Snapdragon Puzzle Pieces. | |||||
Plant Food effect: Breathes fire in a 3x3 area in front of it, dealing 90 damage. | |||||
Costumed effect: Upgraded plant food effect: The radius of the Plant Food ability is increased from a 3x3 area to a 4x3 area. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Snapdragon gains a 50% chance to spit blue flames that deal around 250% of the damage of normal, orange flames. | Level 3: Snapdragon now always spits out blue flames. | ||||
Level 5: It will summon a Fire Snapdragon Spirit which will charge at zombies while leaving a fire trail. |
Power Lily |
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Description: Power Lilies create one Plant Food out of thin air. | |||||
Unlocked: 45 stars or Collect 10 Power Lily Puzzle Pieces. | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 175 | Recharge: Very Slow | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Spikeweed |
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Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them. | |||||
Unlocked: Collect 10 Spikeweed Puzzle Pieces, or beating Pirate Seas - Day 6. | |||||
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it. | |||||
Costumed effect: Upgraded plant food effect: Plant Food ability can now stun zombies. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Common | |||
Level 2: When a Spikeweed kills 15 zombies, it will become twice as powerful until it is removed. | Level 3: When a Spikeweed kills 5 zombies, it will become twice as powerful until it is removed. | ||||
Level 5: Working in progress. |
Coconut Cannon |
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Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact. | |||||
Unlocked: Collect 10 Coconut Cannon Puzzle Pieces. | |||||
Plant Food effect: Fires one big coconut that pushes all zombies to the rightmost of the screen or an immobile object and then explodes. | |||||
Costumed effect: Upgraded plant food effect: Coconut Cannon now shoots a bullet that also stuns zombies in a 5x1 area when it explodes. | |||||
Sun cost: 400 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Reduces 25% of the reload time. | Level 3: Reduces 40% of the reload time (65% of initial). | ||||
Level 5: Working in progress. |
Spring Bean |
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Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby. | |||||
Unlocked: Collect 10 Spring Bean Puzzle Pieces, or beating Pirate Seas - Day 9. | |||||
Plant Food effect: Bounces all zombies back. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Spring Bean gets a 15% chance to bounce a zombie off screen. | Level 3: Spring Bean gets a 30% chance to bounce a zombie off screen. | ||||
Level 5: Working in progress. |
Spikerock |
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Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over it. | |||||
Unlocked: Collect 10 Spike Rock Puzzle Pieces. | |||||
Plant Food effect: Creates secondary spikes in the row and draws all zombies in the row on to it. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability can now stun zombies. | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: There is a 20% chance to stop a zombie's movement. | Level 3: There is a 40% chance to stop a zombie's movement (60% of initial). | ||||
Level 5: Working in progress. |
Tall-nut |
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Description: Tall-nuts are heavy-duty wall plants that block low flying zombies. | |||||
Unlocked: Collect 10 Tall-nut Puzzle Pieces | |||||
Plant Food effect: Gives it a hard armor for an extra 320 bites of health. | |||||
Costumed effect: Upgraded plant food effect: Tall-nut gains a crystal armor with 480 health points. | |||||
Sun cost: 125 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Tall-nut has a 50% chance to fall down when destroyed and instantly kill zombies. | Level 3: Tall-nut now has a chance of 100% to fall down when destroyed. | ||||
Level 5: Working in progress. |
Wild West
Threepeater |
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Description: Threepeaters shoot peas in three lanes. | |||||
Unlocked: Collect 10 Threepeater Puzzle Pieces | |||||
Plant Food effect: Shoots a widespread volley of peas in front of it. | |||||
Costumed effect: Upgraded plant food effect: Its Plant Food ability has double duration. | |||||
Sun cost: 300 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Threepeater gains a 25% chance to shoot 2 peas per head at a time. | Level 3: Chance to shoot 2 peas per head at a time is now doubled (50% of initial). | ||||
Level 5: Working in progress. |
Squash |
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Description: Squash will smash the first zombie that gets close. | |||||
Unlocked: Collect 10 Squash Puzzle Pieces | |||||
Plant Food effect: Squashes two random zombies then returns to where it was planted, squashing any zombies in that tile. | |||||
Costumed effect: Upgraded plant food effect: Squash now targets three random zombies on the screen instead of two. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Squash gains a 20% chance of staying in the lawn and can attack zombies in longer distances. | Level 3: Squash gains a 50% chance of staying in the lawn, making it more usable. | ||||
Level 5: Working in progress. |
Split Pea |
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Description: Split Peas shoot peas forward and backwards. | |||||
Unlocked: Collect 10 Split Pea Puzzle Pieces, or beating Wild West - Day 1 | |||||
Plant Food effect: Shoots many peas forward and backward, the back head shooting a big pea afterwards. | |||||
Costumed effect: Upgraded plant food effect:Plant Food ability can shoot 60 peas each head, then finally a giant fire pea (forward head) and big snow pea (backward head, 30 damage). | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Common | |||
Level 2: Split Pea has a 40% chance to attack with a snow pea backwards. | Level 3: Split Pea gains 40% chance to attack with a snow pea backwards and a 60% chance to shoot a fire pea forward. | ||||
Level 5: Working in progress. |
Chili Bean |
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Description: Chili Beans deliver a crippling bout of gastrointestinal distress. | |||||
Unlocked: Collect 10 Chili Bean Puzzle Pieces, or beating Wild West - Day 4 | |||||
Plant Food effect: Launches three clones on random tiles. | |||||
Costumed effect: Upgraded plant food effect: It now creates one more Chill Bean, making four Chili Beans in total. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Zombies are stunned by the gas 1.5 seconds longer. | Level 3: Zombies are stunned by the gas another 1.5 seconds longer (3 seconds of initial). | ||||
Level 5: Working in progress. |
Lightning Reed |
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Description: Ligthtning Reeds shoot lightning at nearest zombie up to one lane away. The bolt will then arc and hit other zombies. | |||||
Unlocked: Collecting 10 Lightning Reed Puzzle Pieces, or beating Wild West - Day 9. | |||||
Plant Food effect: Makes a storm cloud that strikes lightning at a random zombie in the lawn, moving to another zombie upon the previous zombie's death. | |||||
Costumed effect: Upgraded plant food effect: Lightning Reed unleashes a huge lightning cloud that can target mulitple zombies on screen. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Lightning Reed gains a 15% chance to release a red, high voltage lightning that can stop zombies for a short while. | Level 3: The chance of releasing red lightnings is increased to 30%. | ||||
Level 5: Working in progress. |
Jalapeno |
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Description: Jalapenos destroy an entire lane of zombies. | |||||
Unlocked: Collecting 10 Jalapeno Puzzle Pieces. | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 125 | Recharge: Slow | Rarity: Rare | |||
Level 2: Jalapeno now explodes in a cross-like pattern. (Lane and Column) | Level 3: Jalapeno's sun cost decreases by 25 sun. | ||||
Level 5: |
Pea Pod |
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Description: Pea Pods can be planted in the same space for up to 5 times the destruction. | |||||
Unlocked: Collecting 10 Pea Pod Puzzle Pieces. | |||||
Plant Food effect: Turns into a giant Peashooter that shoots five giant peas. | |||||
Costumed effect: Upgraded plant food effect: When fed Plant Food, it shoots five big fire peas. If the big fire peas pass over a napalm Torchwood, the peas will turn into big napalm peas. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Pea Pod grows a head every minute. | Level 3: Pea Pod grows a head every 40 seconds. | ||||
Level 5: Working in progress. |
Melon-pult |
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Description: Melon-pults do heavy damage to groups of zombies. | |||||
Unlocked: Collecting 10 Melon-pult Puzzle Pieces. | |||||
Plant Food effect: Launches giant melons at all zombies which deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: It can launch fire melons that deal quadruple the damage of normal melons. | |||||
Sun cost: 325 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Melon-pult has a 25% chance of lobbing two melons at two zombies each. | Level 3: Melon-pult has a 50% chance of lobbing two melons at two zombies each. | ||||
Level 5: Working in progress. |
Winter Melon |
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Description: Winter Melons do heavy damage and slow groups of zombies. | |||||
Unlocked: Collect 10 Winter Melon Puzzle Pieces | |||||
Plant Food effect: Launches giant frozen melons at all zombies which deal triple damage. | |||||
Costumed effect: Upgraded plant food effect: It can now launch "flaming frozen melons" that deal quadruple the damage of a frozen melon. | |||||
Sun cost: 500 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Winter Melon has a 7% chance to freeze zombies when it deals damage. | Level 3: Winter Melon's chance of freezing a zombie will increase to 14%. Any zombie that gets caught in its splash will also get frozen solid. | ||||
Level 5: Working in progress. |
Imitater |
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Description: Imitaters let you use two of the same plant during a level! | |||||
Unlocked: Collecting 10 Imitater Puzzle Pieces. | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: Same as the imitated plant. | Recharge: Same as the imitated plant. | Rarity: Super-Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Kongfu World
Radish |
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Description: Radish cannot be pulled by Qigong Zombie or sucked by a wormhole, and protects plants behind it as well. | |||||
Unlocked: Collect 10 Radish Puzzle Pieces, or beating Kongfu World - Day 6 | |||||
Plant Food effect: Creates 1 clone on a random tile. | |||||
Costumed effect: Upgraded plant food effect: It now creates two Radishes. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Common | |||
Level 2: Can attack zombies one square in front of it with a radish twice in a row. | Level 3: Its attack is twice as powerful. | ||||
Level 5: Working in progress. |
Fire Gourd |
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Description: Fire Gourd breathes fire that deals moderate damage, but its attack is short-ranged and sleeps after being tapped on. | |||||
Unlocked: Collect 10 Fire Gourd Puzzle Pieces, or beating Kongfu World - Day 3 | |||||
Plant Food effect: Breathes fire at all squares in front of it. | |||||
Costumed effect: Upgraded plant food effect: It now spits a powerful dragon-shaped flame down its path. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Common | |||
Level 2: The fire is extended by one second. | Level 3: The fire lasts for another second. (2 seconds of initial) | ||||
Level 5: Working in progress. |
Heavenly Peach |
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Description: Heavenly Peach heals other plants that surrounds it. | |||||
Unlocked: Collecting 10 Heavenly Peach Puzzle Pieces. | |||||
Plant Food effect: Makes all plants surrounding it temporarily invulnerable. | |||||
Costumed effect: Upgraded plant food effect: It fully heals plants as well, especially defensive plants such as Wall-nuts. | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Boosts 10% damage on nearby plants for three seconds. | Level 3: The boost is extended by two seconds (5 second of initial). | ||||
Level 5: Working in progress. |
Bamboo Shoot |
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Description: Bamboo Shoot attacks zombies up to four tiles in front of it. | |||||
Unlocked: Collecting 10 Bamboo Shoot Puzzle Pieces | |||||
Plant Food effect: Hits the last zombie in each lane and any zombies very close to it, flinging them off-screen if they are weak enough. | |||||
Costumed effect: It flings one extra zombie off-screen. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Common | |||
Level 2: Bamboo Shoot has 20% chance to push zombies back. | Level 3: Bamboo Shoot has 40% chance to push zombies back. | ||||
Level 5: Working in progress. |
Far Future
Laser Bean |
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Description: Laser Beans fire down a lane, hitting all zombies ahead of it. | |||||
Unlocked: Collecting 10 Laser Bean Puzzle Pieces | |||||
Plant Food effect: Shoots a laser from its eye that damages everything in front of it. | |||||
Costumed effect: It shoots a red laser that deals 135 normal damage shots | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Laser Bean can shoot two consecutive lasers. | Level 3: Laser Bean shoots laser beams consecutively without delay. | ||||
Level 5: Working in progress. |
Blover |
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Description: Blovers blow away all zombies in the air. | |||||
Unlocked: Collect 10 Blover Puzzle Pieces, or beating Far Future - Day 1 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Citron |
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Description: Citrons shoot powerful balls of plasma. | |||||
Unlocked: Collect 10 Citron Puzzle Pieces. | |||||
Plant Food effect: Shoots a giant plasma ball that kills every zombie it hits and instantly kills the first machine or Gargantuar it hits; doing so stops the plasma ball. | |||||
Costumed effect: Citron now deals higher damage and produces chains of electric current to attack zombies. | |||||
Sun cost: 350 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Citron shoots 25% faster. | Level 3: Citron shoots 40% faster. | ||||
Level 5: Citron will shoot a big giant electric plasma. |
E.M.Peach |
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Description: E.M.Peaches explode and disable all machines in an area. | |||||
Unlocked: Collect 10 E.M.Peach Puzzle Pieces, or beating Far Future - Day 10 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Infi-nut |
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Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time. | |||||
Unlocked: 290 stars or Collecting 10 Infi-nut Puzzle Pieces. | |||||
Plant Food effect: Restores health and creates a force field that covers all five lanes. | |||||
Costumed effect: Makes an additional force field two tiles in front of it. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Infi-nut regenerates 50% faster. | Level 3: Infi-nut regenerates 100% faster. | ||||
Level 5: Working in progress. |
Magnifying Grass |
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Description: Magnifying Grass turns sun into a bolt of colorful damage. | |||||
Unlocked: Collecting 10 Magnifying Grass Puzzle Pieces | |||||
Plant Food effect: Shoots a powerful rainbow beam at the zombies in any lane; lasts longer with sun-producing plants. | |||||
Costumed effect: Its sun beam deals a greater amount of damage. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Hold and fully charge the Magnifying Grass to deal triple the amount of normal damage. | Level 3: The charged attack deals quadruple the amount of normal damage. | ||||
Level 5: Working in progress. |
Tile Turnip |
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Description: Tile Turnips create a Power Tile on planting. | |||||
Unlocked: Collecting 10 Tile Turnip Puzzle Pieces | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 0, then 250, then doubles every time is planted | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Starfruit |
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Description: Starfruits shoot stars in 5 directions. | |||||
Unlocked: Collecting 10 Starfruit Puzzle Pieces | |||||
Plant Food effect: Shoots big stars rapidly in five directions. | |||||
Costumed effect: Plant Food ability has a longer duration | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: 40% of chance to shoot a piercing dart that can penetrate two zombies. | Level 3: Starfruit's dart can now penetrate three zombies. | ||||
Level 5: Working in progress. |
Dark Ages
Hypno-shroom |
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Description: When zombies eat Hypno-shrooms, they will turn around and fight for you. | |||||
Unlocked: 95 stars or Collecting 10 Hypno-shroom Puzzle Pieces. | |||||
Plant Food effect: The zombie that eats it turns into a hypnotized Buckethead Zombie. | |||||
Costumed effect: Upgraded plant food effect: The zombie that eats it turns now into a hypnotized Gargantuar. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: A zombie eating it will transform into a hypnotized level 2 zombie. | Level 3: A zombie eating it will transform into a hypnotized level 3 zombie. | ||||
Level 5: Working in progress. |
Sun-shroom |
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Description: Sun-shrooms give small sun at first, then normal suns, and finally large suns. | |||||
Unlocked: Collect 10 Sun-shroom Puzzle Pieces, or beating Dark Ages - Night 1 | |||||
Plant Food effect: Grows to maximum size and produces 225 sun. | |||||
Costumed effect: Upgraded plant food effect: May also produce some Gold Coins. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Sun-shroom grows two times faster. | Level 3: Sun-shroom grows five times faster. | ||||
Level 5: Working in progress. |
Puff-shroom |
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Description: Puff-shrooms are short-range shooters that last for a limited time. | |||||
Unlocked: Collect 10 Puff-shroom Puzzle Pieces. | |||||
Plant Food effect: All Puff-shrooms in the lawn shoot spores rapidly and will have their timers reset. | |||||
Costumed effect: Upgraded plant food effect: Puff-shroom deals twice the damage and its plant food projectile travels farther. | |||||
Sun cost: 0 | Recharge: Fast | Rarity: Common | |||
Level 2: Puff-shroom's seed packet recharges 30% faster. | Level 3: Puff-shroom's seed packet recharges an additional 50% faster (80% in total). | ||||
Level 5: Working in progress. |
Fume-shroom |
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Description: Fume-shrooms shoot fumes that damage all zombies in an area. | |||||
Unlocked: Collect 10 Fume-shroom Puzzle Pieces, or beating Dark Ages - Night 4 | |||||
Plant Food effect: Shoots fumes throughout the row that push all zombies in front of it back to the first column. | |||||
Costumed effect: Upgraded plant food effect: Sucks all zombies in 3x2 area in front of it and then does its normal Plant Food effect. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Common | |||
Level 2: Fume-shroom gains 7% chance to attack with poison fume that stop zombies for a short while. | Level 3: Fume-shroom gains 14% chance to attack with poison fume. | ||||
Level 5: |
Sun Bean |
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Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun. | |||||
Unlocked: Collect 10 Sun Bean Puzzle Pieces. | |||||
Plant Food effect: The zombie that eats it is killed and releases 15 sun for each normal damage shot it had left. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Pea-nut |
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Description: Pea-nuts can shoot peas and block zombies. | |||||
Unlocked: Collect 10 Pea-nut Puzzle Pieces. | |||||
Plant Food effect: Fires 60 peas and gives it a hard helmet that can absorb up to 80 bites. | |||||
Costumed effect: Upgraded plant food effect: Gets additional armor, increasing its health. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Pea-nut gains a 25% chance to spit two peanuts simultaneously. | Level 3: The chance to spit two peanuts simultaneously is doubled (50% of initial). | ||||
Level 5: Working in progress. |
Magnet-shroom |
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Description: Magnet-shrooms remove helmets and other metal objects from zombies. | |||||
Unlocked: Collect 10 Magnet-shroom Puzzle Pieces, or beating Dark Ages - Night 15 | |||||
Plant Food effect: Attracts all metallic objects within range and throws them back at the zombies in its lane, causing damage. | |||||
Costumed effect: Upgraded plant food effect: Can now throw metallic objects at any zombie on the lawn. | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Magnet-shroom can attract Level 2 zombies' metallic objects and recharges 15% faster. | Level 3: Magnet-shroom can attract Level 3 zombies' metallic objects and recharges 30% faster. | ||||
Level 5: Working in progress. |
Oak Archer |
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Description: Oak Archer shoots wooden arrows at zombie, recharging between shots. | |||||
Unlocked: Collect 10 Oak Archer Puzzle Pieces. | |||||
Plant Food effect: Rains arrows down on all zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: Rains down glowing arrows that deal double the damage of normal arrows. | |||||
Sun cost: 275 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: The arrow can now split and hit zombies in other lanes. | Level 3: The arrow(s) can now pierce through multiple zombies. | ||||
Level 5: Working in progress. |
Coffee Bean |
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Description: Coffee Bean wakes up sleeping plants and slightly increases their attack. | |||||
Unlocked: Collect 10 Coffee Bean Puzzle Pieces, or beating Dark Ages - Night 13 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Plantern |
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Description: Plantern lights up fog and reveals invisible Bandit Zombies. | |||||
Unlocked: Collect 10 Plantern Puzzle Pieces, or beating Dark Ages - Night 7 | |||||
Plant Food effect: Shines in a 5x5 area for a while. | |||||
Costumed effect: Stuns all zombies in the area for a while. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Big Wave Beach
Acidic Citrus |
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Description: Acidic Citrus shoots lemonade that can corrode the zombies' armor. | |||||
Unlocked: Collect 10 Acidic Citrus Puzzle Pieces. | |||||
Plant Food effect: Rains lemonade droplets on the zombies three times. | |||||
Costumed effect: Upgraded plant food effect: It will also acidify the water and turn it yellow in Big Wave Beach, slowly causing damage to zombies. The yellow water fades after a while. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Acidic Citrus now shoots two droplets instead of one, as well as corroding Conehead Zombies' cones in addition to metal. | Level 3: Acidic Citrus can now shoot three droplets in one shot, as well as slightly corroding every zombie to do 30% more damage. | ||||
Level 5: Working in progress. |
File:Lotuspot2.png Lotuspot |
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Description: Lotuspot spots lotus seeds on the land, and fires lotus missiles in the water. | |||||
Unlocked: Collect 10 Lotuspot Puzzle Pieces. | |||||
Plant Food effect: Fires a giant missiles to the frontmost target in the lane. | |||||
Costumed effect: Upgraded plant food effect: On land, it fires a missile with a radioactive symbol on it that deals 60 damage in a 3x3 area on the nearest zombie. In water, it instead fires the missile as a torpedo which deals 10 damage to every zombie in its lane before exploding in a 3x3 area at the end of the lawn. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Lotuspot gains a 15% chance to stun zombie. | Level 3: Lotuspot gains a 30% chance to stun zombie. | ||||
Level 5: Working in progress. |
Lily Pad |
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Description: Lily Pads let you plant non-aquatic plants on top of them. | |||||
Unlocked: Collect 10 Lily Pad Puzzle Pieces, or beating Big Wave Beach - Day 1 | |||||
Plant Food effect: Create more four Lily Pads around it in a plus sign pattern. | |||||
Costumed effect: It creates Lily Pads in a 3x3 area around it. | |||||
Sun cost: 25 | Recharge: Fast | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Bowling Bulb |
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Description: Bowling Bulbs roll shots that can bounce into multiple zombies. | |||||
Unlocked: Collect 10 Bowling Bulb Puzzle Pieces. | |||||
Plant Food effect: Charges and throws three charged explosive bulbs at the same time. | |||||
Costumed effect: Upgraded plant food effect: Any zombies that are in a 3x3 radius around it while is "charging" will be killed. Then, it will shoot out some projectiles: first, a fiery orange bulb which is the biggest and undoes slowing effects, then a white bulb that gives a slowing effect and has a medium size, and an electricity bulb which is the smallest compared to the other bulbs that stuns zombies. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Has a 25% chance to recover the aquamarine and the blue bulbs together. | Level 3: Has a 40% chance to recover all the bulbs together. | ||||
Level 5: Has a chance to form all 3 bulbs into one huge bulb which launches immediately then explodes on impact into 3 bulbs that continue rolling for a short range. The next bowling bulbs will always activate its Level 2 effect or Level 3 effect. |
Banana Launcher |
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Description: Banana Launchers can fire explosive bananas at any tile on the lawn. | |||||
Unlocked: Collect 10 Banana Launcher Puzzle Pieces. | |||||
Plant Food effect: Shoots five bananas at random targets. | |||||
Costumed effect: Upgraded plant food effect: It now launches five normal bananas and a flaming banana which creates an explosion that deals more damage in a 3x3 area. | |||||
Sun cost: 500 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Reloads 25% faster. | Level 3: Reloads 50% faster. | ||||
Level 5: Banana Launcher has a chance to regenerate timing missiles that will be inserted into the ground after hitting the zombie and explode after an amount of time. |
Guacodile |
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Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter. | |||||
Unlocked: Collect 10 Guacodile Puzzle Pieces, or beating Big Wave Beach - Day 13 | |||||
Plant Food effect: Pushes nearby zombies and releases two rushing Guacodiles. | |||||
Costumed effect: Upgraded plant food effect: The smaller Guacodiles now return in the opposite direction after rushing off-screen, dealing more damage to the zombies in the lane. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: Guacodile gains a 20% chance to shoot its dental mouthpiece with 50% more damage. | Level 3: Guacodile gains a 40% chance to shoot its dental mouthpiece with 100% more damage. | ||||
Level 5: Working in progress. |
Tangle Kelp |
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Description: Tangle Kelps pull zombies underwater. | |||||
Unlocked: Collect 10 Tangle Kelp Puzzle Pieces, or beating Big Wave Beach - Day 4. | |||||
Plant Food effect: Pull four random zombies underwater. | |||||
Costumed effect: Upgraded plant food effect: It pulls up to five zombies underwater. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Tangle Kelp grabs a zombie, and uses the trapped zombie to push other zombies in front of it back. | Level 3: It will now also push zombies above and below its lane back. | ||||
Level 5: |
Homing Thistle |
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Description: Homing Thistles fire seeking shots at targets that are closest to home. | |||||
Unlocked: Opening red envelopes, Collecting 110 stars, Collecting 10 Homing Thistle Puzzle Pieces | |||||
Plant Food effect: Shoots many glowing blue projectiles that target zombies on the screen. | |||||
Costumed effect: Upgraded plant food effect: It now mixes normal blue projectiles with fire projectiles, which do more damage, and ice projectiles, which slow zombies. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Homing Thistle gains a 25% chance of firing two thistles at a time. | Level 3: Homing Thistle gains a 50% chance of firing two thistles at a time. | ||||
Level 5: Working in progress. |
Frostbite Caves
Hurrikale |
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Description: Hurrikales push back all zombies in their lane with a chilling wind. | |||||
Unlocked: Collect 10 Hurrikale Puzzle Pieces. | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Fire Peashooter |
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Description: Fire Peashooter shoots flaming peas down the lane. | |||||
Unlocked: Collect 10 Fire Peashooter Puzzle Pieces, or beating Frostbite Caves - Day 11 | |||||
Plant Food effect: Breathes a trail of fire that deals 90 damage to everything in front of it. | |||||
Costumed effect: Upgraded plant food effect: It also summons pillars of fire on each tile, burning any zombie in its path. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Fire Peashooter has a 35% chance to shoot two fire peas at a time. | Level 3: Fire Peashooter has a 70% chance to shoot two (to five) fire peas at a time. | ||||
Level 5: Working in progress. |
Hot Potato |
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Description: Hot Potatoes melt the ice blocks they're planted on. | |||||
Unlocked: Collect 10 Hot Potato Puzzle Pieces, or beating Frostbite Caves - Day 1 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Pepper-pult |
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Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm. | |||||
Unlocked: 100 stars or Collecting 10 Pepper-pult Puzzle Pieces. | |||||
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact. | |||||
Costumed effect: Upgraded plant food effect: Pepper-pult launches four giant flaming peppers instead of three. | |||||
Sun cost: 200 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Pepper-pult throws peppers at zombies, which burns them, dealing slowly damage. | Level 3: Pepper-pult gains blue fire, which deals more damage when burning zombies. | ||||
Level 5: Working in progress. |
Chard Guard |
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Description: Chard Guards are defensive blockers that can hurl zombies backwards. | |||||
Unlocked: Collect 10 Chard Guard Puzzle Pieces | |||||
Plant Food effect: Regains all of its leaves and pushes back zombies 6 tiles in front of it. | |||||
Costumed effect: Upgraded plant food effect: It now hurls zombies further than its regular effect. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Its fallen leaf can be restored. | Level 3: Its fallen leaf restores faster. | ||||
Level 5: Working in progress. |
Stunion |
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Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane. | |||||
Unlocked: Ten Puzzle Pieces | |||||
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it. | |||||
Costumed effect: Upgraded plant food effect: Stunion now releases a burst of purple gas in a 5x3 area in front of him, stunning affected zombies for twice as long. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Zombies are stunned for longer. | Level 3: The stun is now doubled. | ||||
Level 5: Working in progress. |
Rafflesia |
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Description: Rafflesia produces spores that explode when they reach a zombie. | |||||
Unlocked: Ten puzzle pieces. | |||||
Plant Food effect: Releases spores that go on random tiles and explode, killing anything it hits on those tiles. | |||||
Costumed effect: Upgraded plant food effect: It now releases spores that home to nearest zombies in all lanes. | |||||
Sun cost: 350 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Its attack speed is increased by 15%. | Level 3: Its attack speed is doubled (30% of initial). | ||||
Level 5: Working in progress. |
Sky City
Rotobaga |
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Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target. | |||||
Unlocked: Collect 10 Rotobaga Puzzle Pieces, or beating Sky City - Day 1 | |||||
Plant Food effect: Fires huge rutabagas in four directions. | |||||
Costumed effect: Upgraded Plant Food Effect: Rotobaga will now shoot a large number of large pink rutabagas that deal double the damage of its regular effect. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Rotobaga has a 25% chance to shoot big projectiles that double the damage. | Level 3: Rotobaga has a 50% chance to shoot big projectiles. | ||||
Level 5: Working in progress. |
Cycloque |
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Description: Creates a vortex, that pulls zombies from 3x3 area together | |||||
Unlocked: 10 Cycloque puzzle pieces, or beating Sky City - Day 6. | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Zombies will be pulled together normally but will not be spread out. | |||||
Sun cost: 75 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Wind produced by Cycloque can pull down level 1 zombies directly. | Level 3: Make Fierce Wind effective toward level 2 zombies. | ||||
Level 5: Working in progress. |
Aspiragus |
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Description: Attacks zombies left and right in front and two rows. | |||||
Unlocked: 85 Stars or Collect 10 Aspiragus Puzzle Pieces | |||||
Plant Food effect: Shoots all spaces that in its range with high damage. | |||||
Costumed effect: Upgraded plant food effect: Zombies that survive the plant food effect are pushed back. | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: Aspiragus' bullets have chance to penetrate the target. | Level 3: Aspiragus' penetrating shots have more chance to penetrate. | ||||
Level 5: Working in progress. |
Saucer Squash |
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Description: Emits light to stop zombies. | |||||
Unlocked: Collect 10 Saucer Squash Puzzle Pieces. | |||||
Plant Food effect: It stuns all zombies on the screen. | |||||
Costumed effect: Upgraded plant food effect: The stunning effect lasts twice as long. | |||||
Sun cost: 25 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Saucer Squash's light can capture zombies on low health. | Level 3: Saucer Squash's light now can capture zombies on higher health. | ||||
Level 5: Working in progress. |
Board Beans |
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Description: Attacks zombies around. | |||||
Unlocked: Collect 10 Board Beans Puzzle Pieces | |||||
Plant Food effect: It will spawn 6 horse beans for one minute, attacking the full lawn and having a shorter cooldown time for each attack. | |||||
Costumed effect: Upgraded plant food effect: The cooldown time for each attack are even shorter. | |||||
Sun cost: 450 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Each horse bean has 20% chance to launch two peas. | Level 3: Each horse bean has 40% chance to launch two peas. | ||||
Level 5: Working in progress. |
Lantern Cherry |
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Description: Makes invisible zombies in visible state | |||||
Unlocked: Collect 10 Lantern Cherry Puzzle Pieces, or beating Sky City - Day 18. | |||||
Plant Food effect: Shows all invisible zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: It makes all sun-producing plants on screen activate their Plant Food ability. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Ampthurium |
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Description: Absorbs thunderbolts and removes charges from plants in 3x3 area and attacks in front of zombies. | |||||
Unlocked: Collect 10 Ampthurium Puzzle Pieces, or beating Sky City - Day 8 | |||||
Plant Food effect: It removes the charge from all the plants and strikes lightning bolts at zombies. | |||||
Costumed effect: Upgraded plant food effect: It summons one lightning bolt in front of it and two lightning bolts on the tiles adjacent to that lightning bolt. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Ampthurium has 8% chance to use a strong lightning attack. | Level 3: Its chance to use a strong lightning attack is now doubled (16% of initial). | ||||
Level 5: Working in progress. |
Spinnapple |
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Description: Stops zombies, and remotes bullet by rotating its rebound. | |||||
Unlocked: Ten Puzzle Pieces. | |||||
Plant Food effect: Spins and collects all the bullets from zombies in 3x1 area and reflects them back. | |||||
Costumed effect: Upgraded plant food effect: The reflecting is spread out and hits random zombies. | |||||
Sun cost: 75 | Recharge: Slow | Rarity: Uncommon | |||
Level 2: Recharge time between rotating is reduced by 20% | Level 3: Recharge time between rotating is reduced by 40% | ||||
Level 5: Working in progress. |
Lost City
Red Stinger |
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Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it. | |||||
Unlocked: Collect 10 Red Stinger Puzzle Pieces, or beating Lost City - Day 1 | |||||
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane. | |||||
Costumed effect: Upgraded plant food effect: Red Stinger will now fire two laser beams, doing more damage than usual. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: When being in offensive form, its attack speed is increased. And in defensive form, it will explode after its defeat, doing additional damage to zombies. | Level 3: Attack speed is further increased and the explosion will do more damage. | ||||
Level 5: Working in progress. |
A.K.E.E. |
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Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie. | |||||
Unlocked: Ten Puzzle Pieces | |||||
Plant Food effect: Lobs bigger ackee seeds that deal damage to all zombies on the screen. They also bounce to the nearest zombies, dealing more damage. | |||||
Costumed effect: Upgraded plant food effect: A.K.E.E. now fires a charged large ackee seed, it switch between normal, explosive (reddish color and with higher splash damage) and freezing (bluish color, less splash damage and freeze zombies if it is not killed). | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: A.K.E.E.'s seed will bounce onto one more zombie. | Level 3: A.K.E.E. has a 25% chance to shoot a bigger seed that will split into three smaller ones and two of these will bounce into two adjacent lanes. | ||||
Level 5: Working in progress. |
Lava Guava |
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Description: Lava Guavas erupt and leave lava to burn zombies. | |||||
Unlocked: 280 stars or Collect 10 Lava Guava Puzzle Pieces | |||||
Plant Food effect: Creates a lava trail that burns zombies on it. | |||||
Costumed effect: Upgraded plant food effect: Lava Guava will now create a fissure in a cross pattern. | |||||
Sun cost: 75 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Lava pool will last for two more seconds (12 of initial). | Level 3: Lava pool will splash to adjacent space and cause damage to zombies in those areas. | ||||
Level 5: When Lava Guava erupts, he will shoot out a bunch of lava balls. |
Stallia |
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Description: Stallias slow zombies in nearby lanes. | |||||
Unlocked: Collect 10 Stallia Puzzle Pieces | |||||
Plant Food effect: Slows all zombies on screen. | |||||
Costumed effect: Upgraded plant food effect: Stallia will slow and poison all zombies on the lawn. | |||||
Sun cost: 0 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Stallia will slow zombies for two more seconds (12 of initial) | Level 3: Stallia has a 25% chance to stun zombie with its perfumes. | ||||
Level 5: Working in progress. |
Toadstool |
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Description: Toadstools gulp down zombies whole, then produces sun. | |||||
Unlocked: Collect 10 Toadstool Puzzle Pieces | |||||
Plant Food effect: Eats a few zombies, then produces a bunch of sun. | |||||
Costumed effect: Upgraded Plant Food Effect: When Toadstool swallows zombies, it will release a smog cloud, which poisons zombies on contact. | |||||
Sun cost: 200 | Recharge: Fast | Rarity: Rare | |||
Level 2: Toadstool releases 75 sun after eating. | Level 3: Toadstool's grab distance is increased by one tile. | ||||
Level 5: Working in progress. |
Gold Leaf |
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Description: Gold Leaves create gold tiles upon planting. | |||||
Unlocked: Collect 10 Gold Leaf Puzzle Pieces, or Beating Lost City - Day 20 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 50 | Recharge: Slow | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Jackfruit |
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Description: Rolls forward to a row of zombies, while rolling, it is also able to cover up open passages. | |||||
Unlocked: Collect 10 Jackfruit Puzzle Pieces, or Beating Lost City - Day 16 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: When Jackfruit blocks land crossings, its health is increased by 25%. | Level 3: Health of Jackfruit's seed is increased. | ||||
Level 5: Working in progress. |
Neon Mixtape Tour
Phat Beet |
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Description: Phat Beet thumps out damage every few seconds. | |||||
Unlocked: Collect 10 Phat Beet Puzzle Pieces | |||||
Plant Food effect: Slams the ground, dealing 30 normal damage shots in a 3x3 area, and 10 normal damage shots to zombies in a 5x5 area. | |||||
Costumed effect: Upgraded Plant Food Effect: Its shock wave knocks back any zombies it doesn't kill. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Phat Beet has a better chance to critically hit. | Level 3: Critical damage increased. | ||||
Level 5: Working in progress. |
Celery Stalker |
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Description: Celery Stalker pops up and bashes zombies from behind. | |||||
Unlocked: Collect 10 Celery Stalker Puzzle Pieces, or Beating Neon Mixtape Tour - Day 1 | |||||
Plant Food effect: Spawns three additional Celery Stalkers on random unoccupied tiles. | |||||
Costumed effect: Upgraded Plant Food effect: Spawns four clones instead of three. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: When ambushing zombies, Celery Stalker has a chance to knock them back. | Level 3: Odds of knocking back zombies increased. | ||||
Level 5: Working in progress. |
Thyme Warp |
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Description: Thyme Warp rewinds time, sending zombies back to where they started. | |||||
Unlocked: Collect 10 Thyme Warp Puzzle Pieces | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 75 | Recharge: Very Slow | Rarity: Super-Rare | |||
Level 2: Thyme Warp has a chance to take zombies into time turbulence, killing them instantly. | Level 3: Thyme Warp can take more zombies to time turbulence. | ||||
Level 5: Working in progress. |
Garlic |
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Description: Garlic diverts zombies into other lanes. | |||||
Unlocked: Collect 10 Garlic Puzzle Pieces | |||||
Plant Food effect: Heal itself and release a noxious gas to all zombies in front of it, diverting zombies to another lane and be immobilized for a few seconds. | |||||
Costumed effect: Upgraded plant food effect: Stun effect duration is increased greatly. | |||||
Sun cost: 50 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Garlic has more natural health. This stacks with the usual level upgrades. | Level 3: Garlic poison zombies that eat it, causing them to lose health rapidly. | ||||
Level 5: Working in progress. |
Spore-shroom |
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Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies. | |||||
Unlocked: Collect 10 Spore-shroom Puzzle Pieces | |||||
Plant Food effect: Fires three giant projectiles at three different zombies, each doing 90 damage. If a spore defeated its target, a new Spore-shroom spawn on that tile. | |||||
Costumed effect: Upgraded plant food effect: Spore-shroom fires four giant projectiles instead of three. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Spore-shroom has a chance to spawn other types of mushrooms. | Level 3: Diversity of mushroom Spore-shroom can spawn increased. | ||||
Level 5: Working in progress. |
Intensive Carrot |
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Description: Intensive Carrot brings eaten plants back to life. | |||||
Unlocked: Collect 10 Intensive Carrot Puzzle Pieces, or Beating Neon Mixtape Tour - Day 7 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 100 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Intensive Carrot revives plants to full health. | Level 3: Intensive Carrot temporarily makes revived plants invincible. | ||||
Level 5: Working in progress. |
Cactus |
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Description: Cactus fires a penetrating thorn that can damage multiple enemies | |||||
Unlocked: Collect 10 Cactus Puzzle Pieces | |||||
Plant Food effect: Cactus' spikes become supercharged with electricity, increasing penetration. From now on Cactus will also deal doubled damage. | |||||
Costumed effect: Upgraded plant food effect: In addition to becoming supercharged, Cactus will shoot a bunch of a supercharged spikes, dealing tons of damage. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cactus has a chance to shoot an electrical spike which stuns zombies. | Level 3: Spikes can pierce through more zombies. | ||||
Level 5: Working in progress. |
MC Glory |
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Description: Attacks zombies in front of it with powerful shock waves. | |||||
Unlocked: Collect 10 MC Glory Puzzle Pieces. | |||||
Plant Food effect: Produces a large shock wave which pushes back zombies in 3 tiles in front of it, stunning and causing damage to zombies. | |||||
Costumed effect: Upgraded plant food effect: Its shock wave is now three lanes wide instead of one. | |||||
Sun cost: 375 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: MC Glory does more damage to zombie if there are more MC Glory's next to it. | Level 3: Adjacency damage increased, and another MC Glory can be planted next to it to further increase its damage. | ||||
Level 5: Working in progress. |
Jurassic Marsh
Primal Sunflower |
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Description: Primal Sunflowers pop out large suns instead of regular ones. | |||||
Unlocked: Collect 10 Primal Sunflower Puzzle Pieces | |||||
Plant Food effect: Primal Sunflower generates three big suns worth 225 sun in total. | |||||
Costumed effect: Primal Sunflower now has a chance to generate one big gold coin as well. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Rare | |||
Level 2: May produce an extra tiny sun. | Level 3: Chance to produce extra sun increase. | ||||
Level 5: Each time Primal Sunflower produce a sun, it will light all her petal by 1/3. By the time Primal Sunflower lighted all of its petals, it will produce 200 sun. |
Primal Peashooter |
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Description: Primal Peashooters shoot heavy stunning peas at zombies. | |||||
Unlocked: Collect 10 Primal Peashooter Puzzle Pieces, or beating Jurassic Marsh - Day 5 | |||||
Plant Food effect: Primal Peashooter will shoot five rock peas that deal five normal damage shots and have an area of effect of a tile, pushing all zombies located on it. | |||||
Costumed effect: It will now shoot an additional giant lava ball that leaves a fire trail similar to Dragonfruit's Plant Food ability. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: Primal Peashooter may shoot a rock that deals more splash damage. | Level 3: Chance to shoot rock is increased. | ||||
Level 5: Primal Peashooter can now shoot Lava Rocks. |
Primal Wall-nut |
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Description: Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly. | |||||
Unlocked: Collect 10 Primal Wall-nut Puzzle Pieces | |||||
Plant Food effect: Primal Wall-nut gains a rock armor with a drawing of a Wall-nut on itself, capable of absorbing 160 additional bites or one additional Gargantuar smash | |||||
Costumed effect: Primal Wall-nut now gains a golden armor that absorbs more damage. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Rare | |||
Level 2: When Primal Wall-nut is eaten, leave a small version of it on the tile which have some health. | Level 3: The small Primal Wall-nut has more health. | ||||
Level 5: When a zombie get close to it, it will have a fruit growing on his head. When the fruit is rape, Primal Wall-nut will smile and be happy for a second then eat the fruit. After eating the fruit, Primal Wall-nut will spit out a seed that damages zombies. |
Primal Potato Mine |
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Description: Primal Potato Mines cost more than regular Potato Mines, but they arm more quickly and do damage over a larger area. | |||||
Unlocked: Collect 10 Primal Potato Mine Puzzle Pieces | |||||
Plant Food effect: Primal Potato Mine will instantly arm itself (even if it is not fully armed) and will create two new and fully armed Primal Potato Mines on two random tiles | |||||
Costumed effect: Primal Potato Mine will now create three fully armed Primal Potato Mines on three random tiles instead of two when given Plant Food. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Super-Rare | |||
Level 2: Arming time speeds up by 40%. | Level 3: Arming time speeds up by 80%. | ||||
Level 5: Working in progress. |
Perfume-shroom |
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Description: Perfume-shrooms enchant dinosaurs and charm them into working against the zombies. | |||||
Unlocked: Collect 10 Thorns Puzzle Pieces, or beating Jurassic Marsh -Day 8 | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Its enchanting effect lasts 1 second longer. | Level 3: Its enchanting effect lasts an another second longer. | ||||
Level 5: Working in progress. |
Primal Rafflesia |
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Description: Primal Raflessia can launch venom balls to attack zombies and cause slow effect. | |||||
Unlocked: Collect 10 Primal Raflessia Puzzle Pieces | |||||
Plant Food effect: Primal Rafflesia lobs 5 venom balls at the random zombies. | |||||
Costumed effect: Primal Rafflesia will now lobs purple venom balls, which does more damages. | |||||
Sun cost: 450 | Recharge: Fast | Rarity: Legendary | |||
Level 2: The projectile becomes blue and have a chance to explode a second time on finishing blow. | Level 3: Multi-explode now have a higher chance. | ||||
Level 5: When Primal Rafflesia's projectile come in contact with a zombie, it will split into 4 and each one will shoot in a diffrent direction and damage zombies. |
Dinonip |
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Description: Dinonip can eat near zombies and spit out undigested eggs. | |||||
Unlocked: Collect 10 Dinonip Puzzle Pieces | |||||
Plant Food effect: Dinonip will roar to counter the dinosaur stampede in Jurassic Marsh, and will eat 4 zombies in a 3x3 area. | |||||
Costumed effect: Its roar can now push back zombies in a very short distance and stun them for a short period of time. | |||||
Sun cost: 75 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: May shoot a stronger goo that deals more damage. | Level 3: Chance to shoot stronger goo increase. | ||||
Level 5: May shoot a stream of venom that damages the whole lane, plus poisons zombies. |
Thorns |
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Description: Thorns prevents Brontosaurus stomps. | |||||
Unlocked: Collect 10 Thorns Puzzle Pieces, or Beating Jurassic Marsh - Day 12 | |||||
Plant Food effect: Working in progress, even if it's not a instant-use short-fuse plant. | |||||
Costumed effect: Working in progress. | |||||
Sun cost: 0 | Recharge: Mediocre | Rarity: Common | |||
Level 2: Working in progress. | Level 3: Working in progress. | ||||
Level 5: Working in progress. |
Mastercane |
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Description: Mastercane can use its cane nunchaku to attack zombies in front of it. | |||||
Unlocked: Collect 10 Mastercane Puzzle Pieces | |||||
Plant Food effect: Mastercane sends out many circling sticks of nunchaku in 3 lanes (3 tiles down the lanes), and finishes with a wave down the center lane (3 tiles). | |||||
Costumed effect: All nunchaku attacks have an exploding effect, which can deal more damage. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Mastercane do an elbow attack after each regular cycle which can knock back zombies. | Level 3: The attack range is increased by 1. | ||||
Level 5: Mastercane hits 7 times with very fast speed each attack and has better chance to send zombies back. The elbow strike can also sometimes knock zombies out of the screen killing them instantly. |
Modern Day
Caulipower |
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Description: Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends. | |||||
Unlocked: Collect 10 Caulipower Puzzle Pieces | |||||
Plant Food effect: Tosses five random zombies off the screen | |||||
Costumed effect: Tosses six random zombies off the screen | |||||
Sun cost: 300 | Recharge: Very slow | Rarity: Legendary | |||
Level 2: Reduce Caulipower's cooldown by 25%. | Level 3: Reduce Caulipower's cooldown by more 25% (50% initial). | ||||
Level 5: Caulipower now hypnotizes high-level zombies and immediately restore the cooldown time. |
Shadow-shroom |
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Description: Shadow-shrooms poison zombies who eat them, inflicting damage over time. | |||||
Unlocked: Collect 10 Shadow-shroom Puzzle Pieces | |||||
Plant Food effect: Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned. | |||||
Costumed effect: When Shadow-shroom poisons zombie, it also can let zombie slow down. | |||||
Sun cost: 50 | Recharge: Midiocre | Rarity: Rare | |||
Level 2: After being eaten, there is a chance to push back all zombies to 2 tiles in its range. | Level 3: The chance to push back zombies after being eaten is increased. | ||||
Level 5: Working in progress. |
Dusk Lobber |
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Description: Dusk Lobbers are shadow plants that lob explosive buds down the lane | |||||
Unlocked: Dusk Lobber Puzzle Pieces | |||||
Plant Food effect: Lobs 4 big buds on the lawn, deals 3x3 area damage. | |||||
Costumed effect: | |||||
Sun cost: 200 | Recharge: Midiocre | Rarity: Legendary | |||
Level 2: Dusk Lobber has a 10% chance to lob powerful buds, which is stun that zombie if hits directly (Do not stun zombies if damaged via splash damage) | Level 3: Dusk Lobber's stuning chance is doubled (20% initial.) | ||||
Level 5: The projectiles now may drops seeds, which grows into thorns, which temporary binds zombies. |
Grimrose |
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Description: Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt. | |||||
Unlocked: Collect 10 Grimrose Puzzle Pieces | |||||
Plant Food effect: Instantly drag the strongest zombies on the lawn into the dirt. | |||||
Costumed effect: Can drag more 2 zombies when in get plant food. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Super-Rare | |||
Level 2: There is a 10% chance that Grimrose will not vanish when it drags a zombie into the dirt. | Level 3: Grimrose's not vanishing effect is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Moonflower |
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Description: Moonflowers radiate a glow that powers up adjacent Shadow plants. | |||||
Unlocked: Collect 10 Moonflower Puzzle Pieces, or beating Modern Day - Day 1 | |||||
Plant Food effect: Produces sun, and creates a barrier for itself. | |||||
Costumed effect: Produces sun, and creates nine barriers for itself and other eight plants in 3x3. | |||||
Sun cost: 50 | Recharge: Midiocre | Rarity: Uncommon | |||
Level 2: It has a 10% chance to produce 25 sun immediately after being planted down. | Level 3: Moonflower's chance to produce 25 sun immediately after being planted down is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Nightshade |
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Description: Nightshades are shadow plants that smack zombies with slappy leaves. | |||||
Unlocked: Collect 10 Nightshade Puzzle Pieces | |||||
Plant Food effect: Regenerates all its leaves, and shoots out three powerful leaves. Leaves shot are now glowing and deal more damage. Lasts until the plant is destroyed | |||||
Costumed effect: Can resenerates super-big leaves. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: It's time to regenerate its leaf is decreased. | Level 3: It's time to regenerate its leaf is decreased by 2x. | ||||
Level 5: Working in progress. |
Blooming Heart |
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Description: Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more that hit. | |||||
Unlocked: Collect 10 Blooming Heart Puzzle Pieces, or beating Modern Day - Day 10 | |||||
Plant Food effect: Hurls hearts at all zombies on the screen. | |||||
Costumed effect: Can hurls super-big hearts. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: There is a 10% chance that when it hits the zombie, a huge love mark will be formed. Blooming Heart will give priority to attack the zombie with that love mark in its lane. | Level 3: The chance of forming a huge love mark is doubled. (20% initial.) | ||||
Level 5: Working in progress. |
Steam Ages
Gold Bloom |
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Description: Gold Blooms produce a burst of sun all at once. | |||||
Unlocked: Unlock by lottery system. | |||||
Plant Food effect: | |||||
Costumed effect: | |||||
Sun cost: 0 | Recharge: Very Slow | Rarity: | |||
Level 2: | Level 3: | ||||
Level 5: |
Flat-shroom |
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Description: Flat-shrooms can only be planted on the sewer without a manhole cover, making it stop release toxic steam for a while, and it can be destroyed by the zombies in the sewer. | |||||
Unlocked: Steam Ages - Day 1 | |||||
Plant Food effect: Flat-shroom launches 1-2 more Flat-shrooms onto any open sewers. | |||||
Costumed effect: | |||||
Sun cost: 0 | Recharge: Sluggish | Rarity: Common | |||
Level 2: | Level 3: | ||||
Level 5: |
Passionflower |
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Description: | |||||
Unlocked: Collecting 10 Passionflower Puzzle Pieces | |||||
Plant Food effect: When fed Plant Food, Passionflower will produce a gigantic gear, before throwing it at the nearest zombie. This gear lasts longer than the normal gear, and does damage to zombies in a 3x3 radius. | |||||
Costumed effect: | |||||
Sun cost: 125 | Recharge: Fast | Rarity: Rare | |||
Level 2: | Level 3: | ||||
Level 5: |
File:Lotus Root2.png Lotus Root |
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Description: Can absorb toxic steam to cause additional damage. | |||||
Unlocked: Complete Steam Ages - Day 6 | |||||
Plant Food effect: When fed Plant Food, Lotus Shooter shoots a large amount of water droplets that can push zombies. At the end he shoots a large bubble that deals 800 damage per shot to all zombies in a 1x1 area. | |||||
Costumed effect: | |||||
Sun cost: | Recharge: | Rarity: Super Rare | |||
Level 2: | Level 3: | ||||
Level 5: |
Fanilla |
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Description: Can blow away the umbrella of the Gentleman Zombie | |||||
Unlocked: Beating Steam Ages - Day 2 | |||||
Plant Food effect: It shoots a twister that blows 5 random zombies off of the screen. | |||||
Costumed effect: | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Super Rare | |||
Level 2: | Level 3: | ||||
Level 5: |
Berry Blaster |
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Description: | |||||
Unlocked: | |||||
Plant Food effect: Fires 7 mulberries at any random zombies, not necessarily the closest zombies near him or the lawn. | |||||
Costumed effect: When fed Plant Food, he will shoot 7 mulberries and then afterwards, a large mulberry. | |||||
Sun cost: 150 | Recharge: | Rarity: Legendary | |||
Level 2: | Level 3: | ||||
Level 5: |
Monthly Specials/Activity
Pyro-shroom |
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Description: Grows with the release of his increasingly powerful magic attack in front of the zombies. | |||||
Unlocked: Collect 10 Pyro-shroom Puzzle Pieces, Exchange Store in PvP Mode | |||||
Plant Food effect: Pyro-shroom instantly grows to full size, and then burns a random column for ten seconds. Any zombie that steps on the fire will be trapped in it and damaged. | |||||
Costumed effect: It explodes and deals damage in a 1x1 area when the fire ends. | |||||
Sun cost: 225 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Pyro-shroom grows 50% faster and its damage is increased by 15%. | Level 3: Its growth is doubled and damage is increased by another 15% (30% of initial). | ||||
Level 5: Working in progress. |
Carrotillery |
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Description: Shoots carrot missiles, dealing huge damage to zombies | |||||
Unlocked: Collect 10 Carrotillery Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Carrotillery shoots a big carrot to the ground. When it is destroyed it explodes. If it hits a zombie directly, it also explodes. The carrot absorbs 20 bites and deals 90 normal damage shots in a 1x3 radius. | |||||
Costumed effect: It now shoots a nuke that blocks more zombies. | |||||
Sun cost: 450 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: Shoots two carrots at once, recovering time reduces. | Level 3: Shoots all four carrots at once, recovering time reduces. | ||||
Level 5: Working in progress. |
Cryo-shroom |
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Description: Grows with the release of his increasingly powerful magic attack in front of the zombies. | |||||
Unlocked: Collecting 10 Cryo-shroom Puzzle Pieces | |||||
Plant Food effect: Cryo-shroom grows to full size and creates two ice sinkholes for four seconds. Any zombie that steps on the ice will slip into the hole and die. | |||||
Costumed effect: It creates three ice sinkholes instead of two. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Cryo-shroom grows 50% faster and has 7.5% chance to freeze zombies. | Level 3: Chance to freeze zombies is doubled (15% of initial). | ||||
Level 5: Working in progress. |
Dandelion |
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Description: Releases powerful seeds to bomb zombies | |||||
Unlocked: Collect 10 of its Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Dandelion will release two to five instant kill bombs that home in on random zombies and deal splash damage in 1x1 area. | |||||
Costumed effect: The Plant Food ability now creates a lot of powerful bombs and does a carpet bombing to zombies. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Bombs can be dropped twice before the dandelion seed disappears. | Level 3: Bombs can be dropped three times before the dandelion seed disappears. | ||||
Level 5: Working in progress. |
File:Aggro Brocco2.png Aggro Brocco |
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Description: Aggro Brocco waves zombies attacking in the front and rear. | |||||
Unlocked: Collect 10 Aggro Brocco Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Aggro Brocco pulls a nearby zombie to it, tussles it, and flings it off the screen. | |||||
Costumed effect: Aggro Brocco now picks up a zombie and hits other zombies with it. | |||||
Sun cost: 150 | Recharge: Sluggish | Rarity: Common | |||
Level 2: It deals more damage and it gains a 20% chance to to throw up a zombie outscreen. | Level 3: It deals more damage and it gains a 40% chance to to throw up a zombie outscreen | ||||
Level 5: Working in progress. |
Pomegunate |
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Description: Fires the front range of zombies. | |||||
Unlocked: Unlocked Collecting 10 Pomegunate Puzzle Pieces, Daily log-in rewards, Exchange Store in PvP Mode | |||||
Plant Food effect: Pomegunate pulls out a machine gun's barrel on top of its head and starts firing powerful seeds every second, dealing massive damage to whatever is in front of it in a 3x5 area. | |||||
Costumed effect: It causes splash damage along with direct damage. | |||||
Sun cost: 325 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Pomegunate now spits in a 3x2 pattern, similar to how Snapdragon attacks, spits more seeds, but the damage it deals decreases. | Level 3: Pomegunate spits another row further (3x3), spits more seeds, but the damage it deals decreases. | ||||
Level 5: Working in progress. |
Chomper |
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Description: Chompers can devour a zombie whole, but they are vulnerable while chewing. | |||||
Unlocked: Collect 10 Chomper Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Chomper will unleash a high intensity wind that will drag the two nearest zombies to it and then push the surviving zombies away by releasing a burp | |||||
Costumed effect: Chomper now does a longer burp. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Chomper burps after eating a zombie, pushing any nearby zombies back 1 space. | Level 3: Chomper burps after eating a zombie, pushing any nearby zombies back 3 spaces. | ||||
Level 5: Chomper can now eat zombies on the same range as Toadstool. |
Sweet Potato |
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Description: Sweet Potatoes attract zombies from other lanes when they are close by. | |||||
Unlocked: Collect 10 Sweet Potato Puzzle Pieces, daily rewards | |||||
Plant Food effect: Sweet Potato attracts all zombies in a 4x3 area. | |||||
Costumed effect: Sweet Potato fully heals itself as well as attracts all zombies in a 4x3 area. | |||||
Sun cost: 300 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Sweet Potato gains 20% more health (170% of initial). | Level 3: Sweet Potato gains another extra 40% health (240% of initial). | ||||
Level 5: Working in progress. |
Lord Bamboo |
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Description: Explodes, causing damage to the approaching zombies. | |||||
Unlocked: Opening red envelopes dropped by God of Wealth Answering correctly nine questions in the game, Collect 10 Lord Bamboo Puzzle Pieces | |||||
Plant Food effect: Lord Bamboo will release a "carpet" of firecrackers on his lane, which will detonate shortly, killing or damaging the zombies stepping on it. | |||||
Costumed effect: the zombies that are damaged by the carpet will be bounced, and they cannot move for a short time. | |||||
Sun cost: 50 | Recharge: Fast | Rarity: Rare | |||
Level 2: Makes Lord Bamboo able to fall to a single tile after exploding, causing massive damage and charring zombies. | Level 3: Makes Lord Bamboo split into two pieces while falling, damaging an extra tile. | ||||
Level 5: Working in progress. |
Sap-fling |
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Description: Sap-flings create zombie-slowing puddles of sap. | |||||
Unlocked: Collect 10 Sap-fling Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Sap-fling throws 20 pinecones randomly on the lawn, turning into sap puddles which will stay for 15 seconds. | |||||
Costumed effect: Sap-fling releases a large amount of sap in an area, which has a 100% chance to immobilize zombies in amber. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Uncommon | |||
Level 2: Sap-fling's sap gains 15% chance to immobilize a zombie in amber. | Level 3: The chance to immobilize a zombie in amber is doubled (30% of initial). | ||||
Level 5: Working in progress. |
Ghost Pepper |
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Description: Ghost Peppers haunt zombies that pass by and explode after a limited time. | |||||
Unlocked: Collect 10 Ghost Pepper Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Ghost Pepper haunts all zombies in a 4x3 area, dealing a total of 56 normal damage shots over 3.5 seconds. | |||||
Costumed effect: Ghost Pepper now deals more damage and stuns the zombies in range. | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: Ghost Pepper attacks in a cross (+) shape. | Level 3: Ghost Pepper attacks one tile further. | ||||
Level 5: Working in progress. |
Chest-nut |
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Description: Summons chestnuts that attack zombies in a certain area. | |||||
Unlocked: Collecting 10 Chest-nut Puzzle Pieces, Exchange Store in PvP Mode, Daily log-in rewards | |||||
Plant Food effect: Chest-nut creates a group of chestnuts to attack zombies ahead of them. | |||||
Costumed effect: It summons a big chestnut after the small ones, which instantly kills the zombies on the path. | |||||
Sun cost: 175 | Recharge: Fast (Sluggish in-game) | Rarity: Rare | |||
Level 2: The maximum amount of the chestnuts it creates increases by one. | Level 3: The maximum amount of the chestnuts it creates increases by another one (two as of initial). | ||||
Level 5: Working in progress. |
Bambrook |
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Description: Defends and holds zombies back. | |||||
Unlocked: Collecting 10 Bambrook Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Bambrook jumps into the air and spins around, knocking back the closest zombies to it. | |||||
Costumed effect: When it spins in the air, it takes the closest zombie with itself, damaging them. | |||||
Sun cost: 75 | Recharge: Sluggish | Rarity: Uncommon | |||
Level 2: Bambrook gains a 15% health boost. | Level 3: Bambrook gains a 30% health boost. | ||||
Level 5: Working in progress. |
Zorrose |
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Description: Attacks approaching zombies and launches a strong attack on their low life. | |||||
Unlocked: Collect 10 Zorrose Puzzle Pieces, Daily reward, Exchange Store in PvP Mode | |||||
Plant Food effect: When fed with Plant Food, Zorrose stabs zombies in a 3x3 range. | |||||
Costumed effect: After its normal Plant Food effect, it makes a "Z" symbol, which later explodes in a 3x3 range. | |||||
Sun cost: 225 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: It gains 15% chance to deal double damage. | Level 3: Chance to deal double damage is doubled (30% of initial). | ||||
Level 5: It has a chance to charge down the lane and deal massive damage to zombies, then comes back. |
Magic-shroom |
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Description: Throws playing cards back and forth at zombies. | |||||
Unlocked: Collect 10 Magic-shroom Puzzle Pieces, Daily reward, Exchange Store in PvP Mode | |||||
Plant Food effect: Magic-shroom summons five large top hats on random tiles on the lawn, creating illusions of zombies that consists of Basic Zombies, Conehead Zombies, and Buckethead Zombies, and sometimes Gargantuars. These Zombie illusions are respective to the world the level is in and fight for the player. | |||||
Costumed effect: It will only spawn Conehead Zombies, Buckethead Zombies and Gargantuars. | |||||
Sun cost: 175 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: It can sometimes throw two cards at a time. | Level 3: It can sometimes throw three cards at a time. | ||||
Level 5: Working in progress. |
Electric Blueberry |
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Description: Electric Blueberry randomly electrocutes zombies every so often. | |||||
Unlocked: Collecting 10 Electric Blueberry Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Creates a cloud that zaps three random zombies on the lawn. If there aren't any zombies the cloud also fades away. | |||||
Costumed effect: The thundercloud now shrinks zombies and lowers their attack capability for a while. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Super-Rare | |||
Level 2: Electric Blueberry can attack any zombie in the lane. | Level 3: Electric Blueberry can attack any zombie on the lawn. | ||||
Level 5: Working in progress. |
R.A.D Missiles |
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Description: Fires three different type of missiles and each does different damage | |||||
Unlocked: Collect 10 R.A.D Missiles Puzzle Pieces, Chinese National Day event | |||||
Plant Food effect: R.A.D Missiles launches a giant radish nuke that lands on the ground and rockets through the lane, damaging all zombies in its path. | |||||
Costumed effect: The radish nuke will now explode in a 3x3 area upon reaching the end of the lawn. | |||||
Sun cost: 425 | Recharge: Slow | Rarity: Rare | |||
Level 2: Its missile now bounces on three zombies. | Level 3: Its missile now bounces on four zombies. | ||||
Level 5: Working in progress. |
Endurian |
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Description: Endurians are defensive plants that deal damage to zombies attacking it. | |||||
Unlocked: Collect 10 Endurian Puzzle Pieces, Daily log-in rewards | |||||
Plant Food effect: Endurian gains metallic armor with bigger spikes, which gives it more health and allows it to do more damage. | |||||
Costumed effect: Endurian gains a crystal armor that further increases its health damage and output | |||||
Sun cost: 100 | Recharge: Mediocre | Rarity: Uncommon | |||
Level 2: Endurian emits stench, which ignores armor and hurts zombies in a 3x3 area. | Level 3: Its stench does more damage to zombies. | ||||
Level 5: Working in progress. |
Pumpkin Witch |
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Description: Throws pumpkins, that controls a normal zombie, when the pumpkin exists to fight for you. | |||||
Unlocked: Collect 10 Pumpkin Witch Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: It throws five blue-eyed pumpkins to the zombies. Any zombie hit by these pumpkins will turn into a zombie with a blue eyed pumpkin on its head that has increased toughness. After launching, it needs to recharge for six seconds before being able to attack again. | |||||
Costumed effect: The pumpkins now have more health and have green eyes. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Rare | |||
Level 2: The Pumpkin gives 15% more damage to the controlled zombie, making him bigger. | Level 3: The Pumpkin gives 30% more damage to the controlled zombie, making him bigger. | ||||
Level 5: Working in progress. |
Sunflower Singer |
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Description: Sings sun and encourages plants increasing their attack power and shortens the cooldown period. | |||||
Unlocked: Get Puzzle Pieces via lottery, Win 7 Birthdayz events, 99 Gems (for a limited time) | |||||
Plant Food effect: It begins to sing and makes every plant dance and forms sun into a heart shape and later a "2" shape. After the sun falls onto the ground, it gives the player 280 sun. The effect also stuns zombies. Some plants have special abilities that activate only after dancing. | |||||
Costumed effect: While singing, it makes other Sunflower Singers produce 50 sun. This has no extra effect on plants with Special Abilities. | |||||
Sun cost: 125 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: The singing increases damage 50% more. | Level 3: The singing increases damage 100% more. | ||||
Level 5: Working in progress. |
Snowy Cotton |
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Description: Treads on the attacking zombies ahead. | |||||
Unlocked: Collect 10 Snowy Cotton Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Snowy Cotton throws its carrot. When the carrot hits the ground it will summon a giant snowman that lands on random zombies doing heavy damage and freezing all of them in a 3x3 area. | |||||
Costumed effect: The giant snowman summoned by its Plant Food ability can now land on zombies twice. | |||||
Sun cost: 175 | Recharge: Fast | Rarity: Rare | |||
Level 2: Snowman's attack has a chance to slow down the zombies. | Level 3: Snowman's attack has a chance to freeze the zombies. | ||||
Level 5: Working in progress. |
Guerrequila |
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Description: Attacks zombies within two tiles in front of it, and causes additional damage to armored zombies. | |||||
Unlocked: Collect 10 Guerrequila Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Guerrequila throws its sword up, grabs it, and slams it onto the ground that sends a shockwave that spews dirt along its path dealing huge damage to every zombie within its lane. | |||||
Costumed effect: The attack now goes in three directions. | |||||
Sun cost: 325 | Recharge: Sluggish | Rarity: Rare | |||
Level 2: Guerrequila will charge when are there no zombies around, after charging, it attacks zombies with two swords. | Level 3: The charge time is reduced by 50%. | ||||
Level 5: Working in progress. |
Monkeyfruit |
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Description: Pulls out the Monkey King Bar and attacks the nearest zombie, causing damage to all zombies within the range. | |||||
Unlocked: Collect 10 Monkeyfruit Puzzle Pieces, Daily log-in reward | |||||
Plant Food effect: Monkeyfruit gets a giant Monkey King Bar and smashes zombies in a range of five tiles in front of it. | |||||
Costumed effect: Monkeyfruit will now smash zombies twice and stalls them in the ground for a while. | |||||
Sun cost: 200 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: The Monkey King Bar attack is extended to four seconds | Level 3: The spin attack will now slow zombies. | ||||
Level 5: It can now use its hair to summon a clone of itself and its clone will whack zombies and lasts for a limited time. |
File:Plumping Plummy2.png Plumping Plummy |
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Description: Attacks zombies by launching scattered plum | |||||
Unlocked: Collect 10 Plumping Plummy Puzzle Pieces, Lucky Treasure | |||||
Plant Food effect: Plumping Plummy launches a large number of plums within a certain angle forwards. | |||||
Costumed effect: Plumping Plummy now launches larger plums that deal more damage. | |||||
Sun cost: 225 | Recharge: Fast | Rarity: Rare | |||
Level 2: Plumping Plummy has 20% chance to launch white plum, that deals more damage. | Level 3: Plumping Plummy has 40% chance to launch white plum. | ||||
Level 5: Working in progress. |
Dragonfruit |
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Description: Spits burning pulp, dealing a small amount damage to the enemy. | |||||
Unlocked: Collect 10 Dragonfruit Puzzle Pieces | |||||
Plant Food effect: Dragonfruit spits a large napalm fireball that rolls through the lane. | |||||
Costumed effect: The fireball now turns red and leaves a fire trail that lasts for few seconds. | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Rare | |||
Level 2: Dragonfruit has a 50% chance to shoot a napalm ball that deals twice as much damage to zombies. | Level 3: Dragonfruit shoots faster. | ||||
Level 5: Working in progress. |
Angel Starfruit |
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Description: Launches stars in ten directions. | |||||
Unlocked: Collect 10 Angel Starfruit Puzzle Pieces, Children's Day event (iOS) | |||||
Plant Food effect: Angel Starfruit will shoot a large amount of stars while rotating. | |||||
Costumed effect: it shoots a mix of red and blue stars. Red stars dealt more damage, and blue stars functioned like ice projectiles, and slows zombies as well as extinguishes flames. | |||||
Sun cost: 225 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: It can sometimes launch powerful red stars. | Level 3: It can sometimes launch blue stars, that slow zombies and extinguish fire. | ||||
Level 5: Working in progress. |
Gatling Pea |
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Description: Gatling Peas shoot four peas at a time. | |||||
Price: ¥168 or $26.72 | |||||
Plant Food effect: Gatling Pea shoots 60 peas in three seconds in three lanes. | |||||
Costumed effect: It now shoots fire and napalm peas alongside with normal peas. | |||||
Sun cost: 375 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Gatling Pea has a small chance to shoot two peas at 45, 75, 135 and 165 degrees. | Level 3: Gatling Pea has a greater chance to shoot two peas at 45, 75, 135 and 165 degrees. | ||||
Level 5: It can now shoot plasma peas which deals more damage. |
File:Match Flower Boxer2.png Match Flower Boxer |
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Description: Attacks enemies in front of it, the more it attacks the more fiery it is, can light peas after set alight. | |||||
Unlocked: Summer event, Collect 10 Match Flower Boxer Puzzle Pieces | |||||
Plant Food effect: Match Flower Boxer will spit out fireballs in a 3x3 area around it and its petals will be set on fire. | |||||
Costumed effect: Its Plant Food effect is now one second longer. | |||||
Sun cost: 225 | Recharge: Mediocre | Rarity: Super-Rare | |||
Level 2: The ignition starting time is decreased by 2 punches. | Level 3: It attacks now with blue fire, doing more damage. | ||||
Level 5: Working in progress. |
Flame Flower Queen |
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Description: Flame Flower Queen attacks far enemies, and releases fire to close enemies | |||||
Unlocked: Summer event, Collect 10 Flame Flower Queen Puzzle Pieces | |||||
Plant Food effect: Firebloom Queen blows fire trails on its lane and the adjacent lanes for six seconds, similarly to Fire Peashooter. | |||||
Costumed effect: Firebloom Queen will now shoot many fireballs (3~4 at a time) along with its normal Plant Food effect. | |||||
Sun cost: 450 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Its attack, when the enemy is near, is 5 tiles long, the triggering range is unchanged. | Level 3: It now attacks with blue fire, doing more damage. | ||||
Level 5: It can now attack with purple fire that deals massive damage. When it's plant food effect is active, it will act like if it has a costume. |
Cattail |
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Description: Launches homing spikes at zombies, that can stun them for a moment. | |||||
Unlocked: Collect 10 Cattail Puzzle Pieces, buy it in the 1.9 update event. | |||||
Plant Food effect: Cattail emits a laser that gets larger and larger, that tracks down a random target. If the target is defeated, the laser will quickly move to another random zombie, similar to Magnifying Grass' Plant Food effect. | |||||
Costumed effect: It now emits a purple and larger laser at zombies, that does more damage. | |||||
Sun cost: 325 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Cattail has a chance to launch an electric spike, that does more damage. | Level 3: The chance of launching an electric spike is increased. | ||||
Level 5: Working in progress. |
Grapeshot |
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Description: Grapeshots explode and scatter bouncing projectiles in eight directions. | |||||
Unlocked: NA | |||||
Plant Food effect: Working in progress. | |||||
Costumed effect: After Grapeshot explodes, it can leave a puddle, which slows down zombies. | |||||
Sun cost: 150 | Recharge: Slow | Rarity: Legendary | |||
Level 2: The number of bounced grapes is increased by one. | Level 3: The number of bounced grapes is increased by two. | ||||
Level 5: Working in progress. |
Cold Snapdragon |
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Description: Cold Snapdragons breathe icy mist into 6 adjacent tiles. | |||||
Unlocked: Collect 10 Cold Snapdragon Puzzle Pieces or buy it in the 1.9.1 update event | |||||
Plant Food effect: Cold Snapdragon will release a powerful blast of ice in a 3x3 square in front of itself, freezing surviving targets and disabling them for 10 seconds. | |||||
Costumed effect: In addition to releasing a powerful blast of ice, Cold Snapdragon will also freeze all zombies on-screen, similar to Iceberg Lettuce's Plant Food effect. | |||||
Sun cost: 250 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Cold Snapdragon's normal attack has the chance to freeze zombies. | Level 3: Cold Snapdragon's normal attack has a higher chance to freeze zombies. | ||||
Level 5: It will summon a Cold Snapdragon Spirit which will charge down the lane dealing huge damage to any zombies standing in its way. |
Shrinking Violet |
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Description: Shrinking Violet shrinks zombies in an area, forcing them to take double damage and reducing the bite damage they inflict.. | |||||
Unlocked: Collect 10 Shrinking Violet Puzzle Pieces | |||||
Plant Food effect: Shrinking Violet shrinks all zombies on-screen, including those off-screen. | |||||
Costumed effect: Zombies will get shrunk smaller than the normal Plant Food effect | |||||
Sun cost: 50 | Recharge: Slow | Rarity: Super-Rare | |||
Level 2: Gargantuars can now be shrunk. | Level 3: The amount of damage shrunken zombies deal is reduced. | ||||
Level 5: Working in progress. |
Cob Cannon |
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Description: Cob Cannon can fire a corn cob onto anywhere on lawn. | |||||
Unlocked: Collect 10 Cob Cannon Puzzle Pieces, 2017 New Year event | |||||
Plant Food effect: Cob Cannon launches a corn cob that shot scattered multiple corn kernels in 6 seconds. | |||||
Costumed effect: In addition launches a corn cob, its corn intestine will turn into a missile that homing to the zombies. | |||||
Sun cost: 500 (+200) | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Cob Cannon recharge 15% faster | Level 3: Cob Cannon gains 15% more faster recharge (30% initial) | ||||
Level 5: It now has corn missile guns that can shoot corn missile at zombies. |
Electric Currant |
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Description: Electric Currants create electrical fences between ones planted on the same row or column. | |||||
Unlocked: Collect 10 Electric Currant Puzzle Pieces, 2017 Tree Planting event | |||||
Plant Food effect: Creates stronger electric fields. | |||||
Costumed effect: Electric Currant can now stun zombies on its current. | |||||
Sun cost: 150 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: 20% increase in damage per current attack. | Level 3: The zombies affected by the current will eject the current to the surrounding zombies within 3x3, but the additional damage is decreased. | ||||
Level 5: Electric Currant itself will emit arcs that attack nearby zombies in the 3x3 range. |
Apple Mortar |
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Description: Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes. | |||||
Unlocked: Collect 10 Apple Mortar Puzzle Pieces, 2017 Tree Planting event | |||||
Plant Food effect: Launches stunning apple cores at every zombie on screen. | |||||
Costumed effect: When it has its costume on its Plant Food effect, Apple Mortar lobs big purple apples that stun and poisons zombies on screen. | |||||
Sun cost: 250 | Recharge: Mediocre | Rarity: Legendary | |||
Level 2: Apple Mortar has a chance to lob 2 apple cores at the same time. | Level 3: The chance to lob 2 apple cores is increased. | ||||
Level 5: Apple Mortar lobs golden apples which do more damage and also do splash damage in a 2x1 area. |
Witch Hazel |
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Description: Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms. | |||||
Unlocked: Collect 10 Witch Hazel Puzzle Pieces, 2017 Tree Planting event | |||||
Plant Food effect: Transforms a zombie into a Fume-shroom | |||||
Costumed effect: When fed by Plant Food with its costume, Witch Hazel will still transform zombies into Fume-shrooms, but they will also activate their Plant Food effect. | |||||
Sun cost: 200 | Recharge: Slow | Rarity: Legendary | |||
Level 2: A Puff-shroom after transforming will be immortal in 3 seconds. | Level 3: The immortal time will be extend by more 2 seconds (5 initial). | ||||
Level 5: Witch Hazel can sometimes transform two zombies at a time. |
Escape Root |
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Description: Escape Roots explode on contact, and can be swapped with other plants that are in danger. | |||||
Unlocked: Collect 10 Escape Root Puzzle Pieces, 2017 Tree Planting event | |||||
Plant Food effect: Summons two Escape Roots next to a zombie one at a time that will turn into a random explosive. | |||||
Costumed effect: When costumed and fed by Plant Food, Escape Root will summon three copies of itself instead of two that will turn into a random explosive plant. | |||||
Sun cost: 50 | Recharge: Sluggish | Rarity: Legendary | |||
Level 2: Arming time speeds up by 40% | Level 3: Arming time speeds up by 80% | ||||
Level 5: When using Escape Root to swap a plant, that said plant may activate its Plant Food effect. |
File:Sumo Melon2.png Sumo Melon |
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Description: Sumo Melon stands still, vigorously repels zombies. | |||||
Unlocked: Summer event; 10 Sumo White Melon Puzzle Pieces | |||||
Plant Food effect: When fed with Plant Food, Sumo Melon stuns and attracts all zombies in a 2x3 area in front of him, then pushes them all back, as well as dealing heavy damage to all of them. | |||||
Costumed effect: Sumo Melon's Plant Food effect now pushes all attracted zombies out of the lawn instead. | |||||
Sun cost: 100 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Sumo Melon has a 10% chance to push back 2 zombies at once. | Level 3: Zombies that it push are pushed back farther. | ||||
Level 5: |
Wasabi Whip |
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Description: Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind. | |||||
Unlocked: 10 Wasabi Whip Puzzle Pieces | |||||
Plant Food effect: Spins its flaming whip around in a 3x3 area for 5 seconds. | |||||
Costumed effect: | |||||
Sun cost: 150 | Recharge: Fast | Rarity: Legendary | |||
Level 2: Its whipping can now burn zombies. | Level 3: The burning time is doubled. | ||||
Level 5: It can now shoot big fireballs. |
Others
Potato Mine |
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Description: Potato Mines explode on contact, but they take time to arm itself. Plant them ahead of zombies. | |||||
Unlocked: At the beginning | |||||
Plant Food effect: Instantly arms itself and sets two armed clones on random tiles. | |||||
Costumed effect: Upgraded plant food effect: Potato Mine will launch three additional Potato Mines instead of two. | |||||
Sun cost: 25 | Recharge: Sluggish | Rarity: Common | |||
Level 2: Potato Mine takes 7.5 seconds to arm itself instead of 15 seconds. | Level 3: Potato Mine now instantly arms itself. | ||||
Level 5: Working in progress. |
Trivia
- Plants (excluding invincible and defensive plants) now take four bites before being eaten rather than six bites. Despite that, zombies eat plants based on time.
- Twin Sunflower, Winter Melon, Spikerock, Gatling Pea, and Cattail are no longer upgrade plants. Instead, they can now be planted like normal plants.
- Mushrooms no longer sleep in the day.
- Blover is the only plant from Far Future to return from the first game.
- Tile Turnip can become the most expensive plant in the game, exceeding the sun limit if planted seven times.
- All Day and Pool plants in Plants vs. Zombies have returned to the second game.
- Prior to the 1.8.0 update, Lightning Reed was considered a Pirate Seas plant.
See Also
View · Edit | L · G |
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Plants vs. Zombies | |
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Day | Peashooter · Sunflower · Cherry Bomb · Wall-nut · Potato Mine · Snow Pea · Chomper · Repeater |
Night | Puff-shroom · Sun-shroom · Fume-shroom · Grave Buster · Hypno-shroom · Scaredy-shroom · Ice-shroom · Doom-shroom |
Pool | Lily Pad · Squash · Threepeater · Tangle Kelp · Jalapeno · Spikeweed · Torchwood · Tall-nut |
Fog | Sea-shroom · Plantern · Cactus · Blover · Split Pea · Starfruit · Pumpkin · Magnet-shroom |
Roof | Cabbage-pult · Flower Pot · Kernel-pult · Coffee Bean · Garlic · Umbrella Leaf · Marigold · Melon-pult |
Upgrades | Gatling Pea · Twin Sunflower · Gloom-shroom · Cattail · Winter Melon · Gold Magnet · Spikerock · Cob Cannon |
Others | Imitater · Explode-o-nut · Giant Wall-nut · Reverse Repeater · Giant Sunflower · Giant Marigold · Sprout · Tree of Wisdom |
Plants vs. Zombies: Social Edition | |
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Normal | Peashooter · Sunflower · Cherry Bomb · Wall-nut · Potato Mine · Chomper · Repeater · Puff-shroom · Scaredy-shroom · Snow Pea · Sun-shroom · Fume-shroom · Grave Buster · Lily Pad · Squash · Spikeweed · Tangle Kelp · Torchwood · Sea-shroom · Jalapeno · Coffee Bean · Tall-nut · Pumpkin · Magnet-shroom · Blover · Melon-pult · Cactus |
Premium | Pickled Pepper · Icy Fume-shroom · Fire-shroom · Flamewood · Vine-nut · Gatling Pea · Twin Sunflower · Gloom-shroom · Winter Melon · Super Chomper · Future Star · Calm Chuck |
Plants vs. Zombies Adventures | |
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>Normal | Peashooter · Sunflower · Aspearagus · Wall-nut · Cherry Bomb · Popcorn · Beet · Snow Pea · Jalapeño · Magnet Plant · Flaming Pea · Shamrock · Bamboo Shoot · Repeater · Chilly Pepper · Twin Sunflower |
VIPs | Sweet Pea · Beeshooter · Hard-nut · Acespearagus · Power Flower · Beetboxer · Ice Queen Pea · Shamrockstar · Bamboom |
Others | Trees |
Plants vs. Zombies 2 (Chinese version) | |
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Ancient Egypt | Peashooter · Sunflower · Wall-nut · Cabbage-pult · Bloomerang · Iceberg Lettuce · Grave Buster · Bonk Choy · Repeater · Twin Sunflower · Snow Pea · Cherry Bomb · Torchwood |
Pirate Seas | Kernel-pult · Snapdragon · Power Lily · Spikeweed · Spring Bean · Coconut Cannon · Spikerock · Lightning Reed · Tall-nut |
Wild West | Threepeater · Squash · Split Pea · Chili Bean · Jalapeno · Pea Pod · Melon-pult · Winter Melon · Imitater |
Kongfu World | Resistant Radish · Fire Gourd · Heavenly Peach · Bamboo Shoot |
Far Future | Laser Bean · Blover · Citron · E.M.Peach · Infi-nut · Magnifying Grass · Tile Turnip · Starfruit |
Dark Ages | Hypno-shroom · Sun-shroom · Puff-shroom · Fume-shroom · Sun Bean · Pea-nut · Magnet-shroom · Oak Archer · Coffee Bean · Plantern |
Big Wave Beach | Acid Lemon · Lotus Pod · Lily Pad · Bowling Bulb · Banana Launcher · Guacodile · Tangle Kelp · Homing Thistle |
Frostbite Caves | Hurrikale · Fire Peashooter · Hot Potato · Pepper-pult · Chard Guard · Stunion · Rafflesia · Whirlwind Acorn |
Sky City | Rotobaga · Loquat · Asparagus · Saucer · Horsebean · Groundcherry · Anthurium · Pineapple |
Lost City | Lava Guava · Red Stinger · A.K.E.E. · Stallia · Gold Leaf · Toadstool · Jackfruit |
Neon Mixtape Tour | Morning Glory · Phat Beet · Thyme Warp · Celery Stalker · Spore-shroom · Garlic · Intensive Carrot · Cactus |
Jurassic Marsh | Primal Peashooter · Primal Wall-nut · Perfume-shroom · Primal Sunflower · Primal Potato Mine · Primal Rafflesia · Dino-Roar Grass · Timid Thorns · Sugarcane Master |
Modern Day | Shadow-shroom · Caulipower · Moonflower · Grimrose · Nightshade · Dusk Lobber · Blooming Heart |
Steam Age | Gold Bloom · Flat-shroom · Maypop Mechanic · Lotus Shooter · Wind-Blowing Vanilla · Lily of Pharmacy · Mulberry Blaster |
Renaissance Age |
Aloe · Bearberry Mortar · Wax Gourd Guard · Oily Olive · Jeweler Pomegranate · Dartichoke |
Heian Age | Dripping Diphylleia · Stephania · Tupistra Stalker · Dendrobium Windbreak · Chef Cypripedium · Boophone Geigi |
Fairytale Forest | Ents · Heath Seeker · Hat Mushroom · Hocus Crocus · Princess Spring Grass · Bamboo Trooper |
Monthly special | Pyro-shroom · Carrotillery · Cryo-shroom · Dandelion · Strong Broccoli · Machine Gun Pomegranate · Chomper · Sweet Potato · Landlord Bamboo · Sap-fling · Ghost Pepper · Chestnut Squad · Bamboo Bro · Rose Swordfighter · Magic-shroom · Electric Blueberry · Mischief Radish · Endurian · Pumpkin Witch · Sunflower Singer · Snow Cotton · Agave · Kiwifruit · Pretty Plum · Dragonfruit · Angel Starfruit · Gatling Pea · Banksia Boxer · Flame Flower Queen · Cattail · Grapeshot · Cold Snapdragon · Shrinking Violet · Cob Cannon · Apple Mortar · Witch Hazel · Escape Root · Electric Currant · White Melon Sumo Wrestler · Wasabi Whip · Explode-O-Nut · Parsnip · Missile Toe · Kiwibeast · Electric Peashooter · Hot Date · Icy Currant · Tulip Trumpeter · Eggplant Ninja · Banana Dancer · Dual Pistol Pinecone · Narcissus Shooter · Alarm Explosive Arrowhead · Holly Barrier · Shadow Peashooter · Snap Pea · Crystal Orchid · Sling Pea · Thunder Snapdragon · Electrici-tea · Imp Pear · Strawburst · Egret Flower Plane · Goo Peashooter · Elaeocarpus-pult · Water Chestnut Brothers · Pokra · Dollarweed Drummer · Ultomato · Shadow Vanilla · Splendens Blade · Stickybomb Rice · Gumnut · Olive Pit · Earthstar Nuclear Silo · Headbutter Lettuce · Dazey Chain · Boom Balloon Flower · Celebration Soda Palm · Claw Gloriosa · Impatiens Shooter · Turkey-pult · Hammer Flower · Fishhook Grass · Mangosteen · Inferno · Tigerstool · Gardener Grass · Draftodil · Buttercup · Byttneria Meteor Hammer · Laser Crown Flower · Zoybean Pod · Orchid Mage · Jack O' Lantern · Twin Year of the Rabbits · Pea Pharmacist · Pike Hoya · Vamporcini · Burdock Batter · Pumpkin · Capaci-cone · Cranesbill Fencer · Meteor Flower · Gorgon Pitcher · Power Vine · Parkour Mandrake · Abyss Anemone · Abyss Devil's Claw · Hoya Heart · Pea Vine · MayBee · Oilseed-pult · Leaf-Blade Dracaena · Bamboo Spartan · Shine Vine · Sunshine Leek · Nightcap · Pyre Vine · Gluttonous Snapdragon · Bun Chi · Heliconia Gunner |
Others | Potato Mine · Flower Pot · 8-Bit Peashooter · Tactical Cuke |
Hero Plants | P-Mech Assembler - Flamestar |
Removed | Rotten Red |
Plants vs. Zombies Online | |
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Player's House | Sunflower · Peashooter · Wall-nut · Potato Mine |
Qin Shi Huang Mausoleum | Bruce Bamboo · Carrot Rocket · Pomegranate · Dandelion · Venus Flytrap · Wax Gourd · Sod |
Ancient Egypt | Bloomerang · Bonk Choy · Grave Buster · Iceberg Lettuce · Cabbage-pult |
Pirate Seas | Snapdragon · Spikeweed · Spring Bean · Kernel-pult · Coconut Cannon · Narcissus · Endurian · Spikerock · Pineapple-pult · Threepeater |
Far Future | Laser Bean · Blover · Citron · E.M.Peach · Tile Turnip · Ganoderma · Banana Tree · Nitro-shroom · Infi-nut · Magnifying Grass |
East Sea Dragon Palace | Oxygen Algae · Garlic · Bubble Flower · Electric Sea Pine |
Upgrades | Twin Sunflower · Repeater |
VIPs | Winter Melon |
Power Ups | Cherry Bomb · Jalapeno |
Premium | Squash · Snow Pea · Tall-nut |
Adventure Mode only | Magic Vine · Split Pea · Chili Bean · Lightning Reed · Pea Pod · Melon-pult · Starfruit · Chomper · Fire Peashooter · Cattail · Rose Swordfighter · Clivia · Sap-fling · Acid Lemon · Magic-shroom · Ghost Pepper · Guacodile · Hurrikale · Plantern · Oak Archer · Homing Thistle · Pepper-pult · Resistant Radish · Toadstool · Blooming Heart · Red Stinger · Electric Blueberry · A.K.E.E. · Moonflower · Agave · Asparagus · Pumpkin Witch · Mine Fruit · Sea Anemone · Lychee Drill · Sea Starfruit |
Plants vs. Zombies 3 | |
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Neighborville | Sunflower · Wall-Nut · Bamboo Shoots · Peashooter · Bonk Choy |
Lost Keys Lake | Lily Pad · Tangle Kelp · Squash |
Mt. Quesogrande | Chili Bean · Silversword · Cabbage-Pult |
Power-Ups | Grapes of Wrath · Chilly Pepper · Jalapeño · Cherry Bomb · Blover |
Pre-2021 | Puff-Shroom · Buttercup · Garlic · Potato Mine · Pushywillow · Chard Guard · Spikeweed · Kernel-Pult · Caramel Popcorn · Lightning Reed · Melon-Pult · Shuffle Truffle · Blockbuster · Butternut Squash · Ragweed · Sawgrass · Fire Peashooter · Pine Needler · Snow Pea · Night Cap · Aloe Vera · Sweet Potato · Hydrangea · Dogwood · Chomper · Flak Seed · Gravitree · Gloom-Shroom · Lemon-Aid · Starfruit · Snapdragon · Fairy Ring Mushroom · Kalestorm · Star Tree · Magic Beans |