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*Before the 3.1 update, (when Hurrikale was added), the only three ice-themed plants' (Snow Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
*Before the 3.1 update, (when Hurrikale was added), the only three ice-themed plants' (Snow Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
*Ghost Pepper and Puff-shroom are the only plants to fade and eventually vanish after attacking zombies.
*Ghost Pepper and Puff-shroom are the only plants to fade and eventually vanish after attacking zombies.
+
*Tumbleweed is the only plant that changes it's appearance through leveling.
==See Also==
==See Also==
Revision as of 03:47, 4 July 2020
For other uses, see plants .
Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis . However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies 2 and the player's main defense against the undead assailants.
There are a grand total of 142 plants, 45 of which are premium plants and among the premium plants, 31 of them cost real money, 14 of them cost gems , and 12 are available for a limited time. Out of the remaining plants, 11 can be unlocked with seed packets, 13 can be unlocked with mints , and one of them is only available via Zen Garden .
List of plants
Note: The stats shown below only applies to Level 1.
Description: Peashooters are your first line of defense. They shoot peas at attacking zombies.
Unlocked by starting Player's House - Day 1
Plant Food effect: Turns into a Gatling Pea and shoots a barrage of 60 Peas.
Peashooter
Sun cost: 100
Recharge (in seconds): 5
Description: Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Unlocked by beating Player's House - Day 1
Plant Food effect: Produces 150 sun.
Sunflower
Sun cost: 50
Recharge (in seconds): 5
Description: Wall-nuts have hard shells which you can use to protect other plants.
Unlocked by beating Player's House - Day 2
Plant Food effect: Gives him a hard armor shell that shields him for 8000 DPS .
Wall-nut
Sun cost: 50
Recharge (in seconds): 20
Description: Potato Mines explode on contact, but they take time to arm themselves. Plant them ahead of zombies.
Unlocked by beating Player's House - Day 3
Plant Food effect: Instantly arms himself and sets two armed clones on random tiles.
Potato Mine
Sun cost: 25
Recharge (in seconds): 20
Description: Cabbage-pults hurl cabbages at the enemy.
Unlocked by beating Player's House - Day 4
Plant Food effect: Launches large cabbages at every zombie onscreen.
Cabbage-pult
Sun cost: 100
Recharge (in seconds): 5
Description: Bloomerangs can hit up to three targets in their lane, twice!
Unlocked by beating Ancient Egypt - Day 2
Plant Food effect: Shoots ten boomerangs up, down, left and right.
Bloomerang
Sun cost: 175
Recharge (in seconds): 5
Description: Grave Busters consume graves they're planted on.
Unlocked by beating Ancient Egypt - Day 9
Plant Food effect: N/A
Grave Buster
Sun cost: 0
Recharge (in seconds): 10
Description: Bonk Choys rapidly punch nearby enemies that are ahead or behind them.
Unlocked by beating Ancient Egypt - Day 13
Plant Food effect: Rapidly punches zombies on a 3x3 area around him.
Bonk Choy
Sun cost: 150
Recharge (in seconds): 5
Description: Repeaters fire two peas at a time.
Unlocked by beating Ancient Egypt - Day 19
Plant Food effect: Shoots a barrage of 90 peas then spits a large pea worth 600 damage, for a total of 2400 damage.
Repeater
Sun cost: 200
Recharge (in seconds): 5
Description: Twin Sunflowers give twice as much sun as a normal sunflower.
Unlocked by beating Ancient Egypt - Day 24
Plant Food effect: Produces 250 sun.
Twin Sunflower
Sun cost: 125
Recharge (in seconds): 10
Description: Kernel-pults fling corn kernels and paralyzing butter at zombies.
Unlocked by beating Pirate Seas - Day 1
Plant Food effect: Launches butter at every zombie onscreen.
Kernel-pult
Sun cost: 100
Recharge (in seconds): 5
Description: Snapdragons breathe fire that damages zombies in 6 adjacent tiles.
Unlocked by beating Pirate Seas - Day 3
Plant Food effect: Breathes fire on a 3x3 area in front of him, dealing 1800 damage.
Snapdragon
Sun cost: 150
Recharge (in seconds): 5
Description: Spikeweeds destroy rolling objects and hurt any zombies that step on them.
Unlocked by beating Pirate Seas - Day 6
Plant Food effect: Creates a barrage of spikes across the lane that drags zombies near him while damaging them.
Spikeweed
Sun cost: 100
Recharge (in seconds): 5
Description: Spring Beans bounce back zombies that get too close. Will bounce them into water if nearby.
Unlocked by beating Pirate Seas - Day 9
Plant Food effect: Bounces all zombies back 1 tile.
Spring Bean
Sun cost: 50
Recharge (in seconds): 20
Description: Coconut Cannons fire down a single lane, causing a medium explosion on impact.
Unlocked by beating Pirate Seas - Day 11
Plant Food effect: Launches a big coconut that pushes the zombies to the far right exploding them.
Coconut Cannon
Sun cost: 400
Recharge (in seconds): 5
Description: Threepeaters shoot peas in three lanes.
Unlocked by beating Pirate Seas - Day 14
Plant Food effect: Shoots a wide spread volley of peas in front of them.
Threepeater
Sun cost: 300
Recharge (in seconds): 5
Description: Spikerocks destroy multiple rolling zombies and damage zombies that walk over them.
Unlocked by beating Pirate Seas - Day 18
Plant Food effect: The same as Spikeweed, but deals more damage.
Spikerock
Sun cost: 250
Recharge (in seconds): 5
Description: Cherry Bombs explode when planted, blowing up zombies in a 3x3 area.
Unlocked by beating Pirate Seas - Day 24
Plant Food effect: N/A
Cherry Bomb
Sun cost: 150
Recharge (in seconds): 35
Description: Split Peas shoot peas forwards and backwards.
Unlocked by beating Wild West - Day 1
Plant Food effect: Shoots a barrage of 60 peas forwards and a barrage of 90 peas backwards plus 1 big pea at the same time.
Split Pea
Sun cost: 125
Recharge (in seconds): 5
Description: Chili Beans deliver a crippling bout of gastrointestinal distress.
Unlocked by beating Wild West - Day 4
Plant Food effect: Creates three clones on random tiles.
Chili Bean
Sun cost: 50
Recharge (in seconds): 20
Description: Pea Pods can be planted in the same space for up to 5 times the destruction.
Unlocked by beating Wild West - Day 6
Plant Food effect: Shoots 5 large peas, deals 400 damage per pea
Pea Pod
Sun cost: 125 (x5)
Recharge (in seconds): 5
Description: Lightning Reeds shoot lightning bolts at the nearest zombie up to one lane away. The bolt will then arc and hit other zombies.
Unlocked by beating Wild West - Day 9
Plant Food effect: Creates a cloud that targets random zombies until it fades away.
Lightning Reed
Sun cost: 125
Recharge (in seconds): 5
Description: Melon-pults do heavy damage to a group of zombies.
Unlocked by beating Wild West - Day 11
Plant Food effect: Launches giant melons at all zombies that deal 2.5 times the damage of a normal melon.
Melon-pult
Sun cost: 325
Recharge (in seconds): 5
Description: Tall-nuts are heavy duty plants that block low flying zombies.
Unlocked by beating Wild West - Day 18
Plant Food effect: Gives it armor that withstands 12000 DPS.
Tall-nut
Sun cost: 125
Recharge (in seconds): 20
Description: Winter Melons do heavy damage and slow groups of zombies.
Unlocked by beating Wild West - Day 24
Plant Food effect: Launches giant frozen melons at all zombies which deal 2.5 times damage of a normal frozen melon.
Winter Melon
Sun cost: 500
Recharge (in seconds): 5
Description: Hot Potatoes melt the ice blocks they're planted on.
Unlocked by beating Frostbite Caves - Day 1
Plant Food effect: N/A
Hot Potato
Sun cost: 0
Recharge (in seconds): 10
Description: Pepper-pults lob flaming peppers at zombies and keep nearby plants warm.
Unlocked by beating Frostbite Caves - Day 6
Plant Food effect: Throws four giant flaming peppers on zombies which turn into smaller peppers on impact.
Pepper-pult
Sun cost: 200
Recharge (in seconds): 20
Description: Chard Guards are defensive blockers that can hurl zombies backwards.
Unlocked by beating Frostbite Caves - Day 11
Plant Food effect: Regains all of his leaves and pushes back nearby zombies 6 tiles.
Chard Guard
Sun cost: 75
Recharge (in seconds): 15
Description: Stunions breathe a stunning cloud of gas on nearby zombies in the lane.
Unlocked by beating Frostbite Caves - Day 19
Plant Food effect: Releases a burst of gas in a 3x4 area in front of it.
Stunion
Sun cost: 25
Recharge (in seconds): 20
Description: Rotobagas shoot projectiles along the four diagonals, in each direction that has a target.
Unlocked by beating Frostbite Caves - Day 26
Plant Food effect: Fires huge rutabagas in four directions.
Rotobaga
Sun cost: 150
Recharge (in seconds): 5
Description: Red Stingers fire shots at full force when close to home, and become more defensive further from it.
Unlocked by beating Lost City - Day 1
Plant Food effect: Fires a focused laser that pierces through all zombies in its lane.
Red Stinger
Sun cost: 150
Recharge (in seconds): 5
Description: A.K.E.E.s lob projectiles that bounce from zombie to zombie.
Unlocked by beating Lost City - Day 6
Plant Food effect: Lobs bigger akee seeds that deal damage to all zombies on the screen. They also bounce to closeby zombies, dealing more damage.
A.K.E.E.
Sun cost: 175
Recharge (in seconds): 5
Description: Endurians defend while dealing damage to zombies attacking them.
Unlocked by beating Lost City - Day 10
Plant Food effect: Gains armor with spikes on both sides. The armor deals extra damage, but attacks slower.
Endurian
Sun cost: 100
Recharge (in seconds): 15
Description: Stallias slow zombies in nearby lanes.
Unlocked by beating Lost City - Day 19
Plant Food effect: Slows all zombies on screen.
Stallia
Sun cost: 0
Recharge (in seconds): 20
Description: Gold Leaves create Gold Tiles on planting.
Unlocked by beating Lost City - Day 26
Plant Food effect: N/A
Gold Leaf
Sun cost: 50
Recharge (in seconds): 30
Description: Laser Beans fire down the lane, hitting all of the zombies ahead of it.
Unlocked by beating Far Future - Day 1
Plant Food effect: Fires a laser from his mouth that damages everything in front of it.
Laser Bean
Sun cost: 200
Recharge (in seconds): 5
Description: Blovers blow away all zombies in the air.
Unlocked by beating Far Future - Day 3
Plant Food effect: N/A
Blover
Sun cost: 50
Recharge (in seconds): 5
Description: Citron shoots powerful balls of plasma.
Unlocked by beating Far Future - Day 6
Plant Food effect: Shoots a powerful plasma ball that kills everything on its way until it reaches the end of the lawn or a machine.
Citron
Sun cost: 350
Recharge (in seconds): 5
Description: E.M.Peaches explode and disable all machines in an area.
Unlocked by beating Far Future - Day 9
Plant Food effect: N/A
E.M.Peach
Sun cost: 25
Recharge (in seconds): 25
Description: Infi-nuts are weaker than Wall-nuts, but they can regain health over time.
Unlocked by beating Far Future - Day 13
Plant Food effect: Creates a force field that blocks all 5 lanes.
Infi-nut
Sun cost: 75
Recharge (in seconds): 15
Description: Magnifying Grass turns sun into a bolt of colorful damage.
Unlocked by beating Far Future - Day 17
Plant Food effect: Shoots a rainbow beam at the closest zombies. The more sun producing plants on the lawn the longer the beam lasts. If no sun-producing plants available, it will last for 3 seconds.
Magnifying Grass
Sun cost: 50
Recharge (in seconds): 5
Description: Sun-shrooms give small suns at first, then normal suns, and finally large suns.
Unlocked by beating Dark Ages - Night 1
Plant Food effect: Grows to last stage and gives 225 sun.
Sun-shroom
Sun cost: 25
Recharge (in seconds): 5
Description: Puff-shrooms are short-range shooters that last for a limited time.
Unlocked by beating Dark Ages - Night 2
Plant Food effect: All Puff-shrooms shoot 30 spores and reset their timers.
Puff-shroom
Sun cost: 0
Recharge (in seconds): 5
Description: Fume-shrooms release fumes that damage all zombies in an area.
Unlocked by beating Dark Ages - Night 4
Plant Food effect: Releases a fume that pushes every zombie ahead of it to the far right and damages them.
Fume-shroom
Sun cost: 125
Recharge (in seconds): 5
Description: Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.
Unlocked by beating Dark Ages - Night 6
Plant Food effect: Kills the zombie who eats it and generates 0.2 sun for each DPS the zombie had left.
Sun Bean
Sun cost: 50
Recharge (in seconds): 20
Description: Magnet-shrooms remove helmets and other metal objects from zombies.
Unlocked by beating Dark Ages - Night 15
Plant Food effect: Attracts up to 20 metal objects and throws them down the lane.
Magnet-shroom
Sun cost: 100
Recharge (in seconds): 15
Description: Phat Beet thumps out damage every few seconds. May fire a powerful attack for bigger damage.
Unlocked by beating Neon Mixtape Tour - Day 1
Plant Food effect: Fires out a big shockwave dealing massive damage to nearby zombies.
Phat Beet
Sun cost: 150
Recharge (in seconds): 5
Description: Celery Stalker pops up and bashes zombies from behind.
Unlocked by beating Neon Mixtape Tour - Day 5
Plant Food effect: Creates 3 clones of themselves on random locations on the lawn.
Celery Stalker
Sun cost: 50
Recharge (in seconds): 20
Description: Thyme Warp rewinds time, sending zombies back to where they started.
Unlocked by beating Neon Mixtape Tour - Day 9
Plant Food effect: N/A
Thyme Warp
Sun cost: 75
Recharge (in seconds): 60
Description: Garlic diverts zombies into other lanes.
Unlocked by beating Neon Mixtape Tour - Day 17
Plant Food effect: Burps out a giant gas cloud down its lane, which stuns all zombies there and then diverts them into another lane.
Garlic
Sun cost: 50
Recharge (in seconds): 20
Description: Spore-shroom fires spores that create new Spore-shrooms out of defeated zombies.
Unlocked by beating Neon Mixtape Tour - Day 21
Plant Food effect: Fires 3 spores that deal 1800 DPS, and spawns Spore-shrooms from defeated zombies.
Spore-shroom
Sun cost: 150
Recharge (in seconds): 5
Description: Primal Peashooters shoot heavy stunning peas at zombies.
Unlocked by beating Jurassic Marsh - Day 1
Plant Food effect: Shoots 5 heavy peas that deal 100 DPS, have splash damage, and have guaranteed knockback.
Primal Peashooter
Sun cost: 175
Recharge (in seconds): 5
Description: Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly.
Unlocked by beating Jurassic Marsh - Day 4
Plant Food effect: Gives it a hard rock shell the shields it for 8000 DPS or one Gargantuar smash/All-Star Zombie tackle.
Primal Wall-nut
Sun cost: 75
Recharge (in seconds): 5
Description: Perfume-shrooms enchant dinosaurs and charm them into working against the zombies.
Unlocked by beating Jurassic Marsh - Day 8
Plant Food effect: N/A
Perfume-shroom
Sun cost: 150
Recharge (in seconds): 30
Description: Primal Sunflowers pop out large suns instead of regular ones.
Unlocked by beating Jurassic Marsh - Day 17
Plant Food effect: Pops out 3 big suns for a total of 225 sun.
Primal Sunflower
Sun cost: 75
Recharge (in seconds): 5
Description: Primal Potato Mines cost more than regular Potato Mines, but they arm more quickly and do damage over a larger area
Unlocked by beating Jurassic Marsh - Day 23
Plant Food effect: Instantly arms himself and sets two armed clones on random tiles.
Primal Potato Mine
Sun cost: 50
Recharge (in seconds): 25
Description: Lily Pads let you plant non-aquatic plants on the top of them.
Unlocked by beating Big Wave Beach - Day 1
Plant Food effect: Creates more Lily Pads around it in a plus shaped pattern.
Lily Pad
Sun cost: 25
Recharge (in seconds): 5
Description: Tangle Kelp pulls a zombie underwater.
Unlocked by beating Big Wave Beach - Day 6
Plant Food effect: Pulls 4-5 random zombies underwater.
Tangle Kelp
Sun cost: 25
Recharge (in seconds): 20
Description: Bowling Bulbs roll shots that can bounce into multiple zombies.
Unlocked by beating Big Wave Beach - Day 11
Plant Food effect: Charges and throws three explosive bulbs.
Bowling Bulb
Sun cost: 200
Recharge (in seconds): 5
Description: Guacodiles fire seeds from a distance. When attacked they will rush off the lawn biting any zombies they encounter.
Unlocked by beating Big Wave Beach - Day 19
Plant Food effect: Pushes back zombies nearby and creates two rushing Guacodiles.
Guacodile
Sun cost: 125
Recharge (in seconds): 5
Description: Banana Launchers can fire explosive bananas at any tile on the lawn.
Unlocked by beating Big Wave Beach - Day 27
Plant Food effect: Launches four bananas at random zombies.
Banana Launcher
Sun cost: 500
Recharge (in seconds): 5
Description: Moonflowers radiate a glow that powers up adjacent Shadow plants.
Unlocked by beating Modern Day - Day 1
Plant Food effect: Produces sun, and creates a barrier for herself.
Moonflower
Sun cost: 50
Recharge (in seconds): 10
Description: Nightshades are shadow plants that smack zombies with slappy leaves.
Unlocked by beating Modern Day - Day 4
Plant Food effect: Regenerates all of his leaves, and shoots out three powerful leaves. Leaves shot are now glowing and deal more damage. Lasts until the plant is destroyed.
Nightshade
Sun cost: 75
Recharge (in seconds): 5
Description: Shadow-shrooms poison zombies who eat them, inflicting damage over time.
Unlocked by beating Modern Day - Day 10
Plant Food effect: Poisons all zombies on the lawn. Deals heavy damage to those who are already poisoned.
Shadow-shroom
Sun cost: 50
Recharge (in seconds): 10
Description: Dusk Lobbers are shadow plants that lob explosive buds down the lane.
Unlocked by beating Modern Day - Day 17
Plant Food effect: Lobs 4 big buds on the lawn, deals 3x3 area damage.
Dusk Lobber
Sun cost: 150
Recharge (in seconds): 10
Description: Grimroses are shadow plants that behave like landbound Tangle Kelps, dragging zombies into the dirt.
Unlocked by beating Modern Day - Day 23
Plant Food effect: Instantly drag the strongest zombies on the lawn into the dirt.
Grimrose
Sun cost: 75
Recharge (in seconds): 20
Premium
Description: Snow Peas fire frozen peas making it hard for zombies to advance.
Price: USD: $4.99
Plant Food effect: Slows down all the zombies in its lane, then shoots 60 ice-cold frozen peas rapidly.
Snow Pea
Sun cost: 150
Recharge (in seconds): 5
Description: Power Lilies create one Plant Food out of thin air.
Price: USD: $4.99
Plant Food effect: N/A
Power Lily
Sun cost: 175
Recharge (in seconds): 60
Description: Squashes will smash the first zombie that gets close.
Price: 100 gems
Plant Food effect: Squashes two random zombies, then returns to where it was planted, squashing any zombies in that tile.
Squash
Sun cost: 50
Recharge (in seconds): 20
Description: Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. They also deal close damage as well as lanewide flame damage on defeat.
Price: USD: $4.99
Plant Food effect: Peas that pass through it deal triple damage.
Torchwood
Sun cost: 175
Recharge (in seconds): 5
Description: Jalapenos destroy an entire lane of zombies.
Price: 100 gems
Plant Food effect: N/A
Jalapeno
Sun cost: 125
Recharge (in seconds): 35
Description: Imitaters let you use two of the same plant during a level!
Price: USD: $4.99
Plant Food effect: Same as the imitated plant.
Imitater
Sun cost: Same as the imitated plant.
Recharge (in seconds): Same as the imitated plant.
Description: Witch Hazel uses magical sorcery to transform zombies into Puff-shrooms.
Price: USD: $4.99
Plant Food effect: Transforms a zombie into a Toadstool.
Witch Hazel
Sun cost: 200
Recharge (in seconds): 30
Description: Parsnip snips at zombies, and then charges down the lane at the last moment.
Price: USD: $4.99
Plant Food effect: Knocks back zombies, then creates two smaller Parsnips that rush down the lane.
Parsnip
Sun cost: 150
Recharge (in seconds): 5
Description: Missile Toe launches cold blast that damage, chill and slow zombies.
Price: $4.99
Plant Food effect: Launches four cold blasts at random targets on the lawn, then it must recharge.
Missile Toe
Sun cost: 500
Recharge (in seconds): 5
Description: When zombies eat Hypno-shrooms, they will turn around and fight for you.
Price: 100 gems
Plant Food effect: The zombie that eats it turns into a hypnotized Gargantuar.
Hypno-shroom
Sun cost: 125
Recharge (in seconds): 20
Description: Holly Barrier deals damage to zombies attacking him, and can launch 3 prickly barrier leaves to knock back and damage zombies.
Price: USD: $4.99
Plant Food effect: Regains all lost berries, and launches four berries on random tiles. If they land on a tile without an obstacle, the spiky leaf will have metallic spikes attached to it, making it do more damage to zombies.
Holly Barrier
Sun cost: 150
Recharge (in seconds): 15
Description: Pea-nuts can shoot peas and block zombies.
Price: 100 gems
Plant Food effect: Fires 60 peas and gives it a hard helmet for an extra 8000 DPS.
Pea-nut
Sun cost: 150
Recharge (in seconds): 15
Description: Electric Currants create electrical fences between ones planted on the same row or column.
Price: 100 gems
Plant Food effect: Creates stronger electric fields.
Electric Currant
Sun cost: 150
Recharge (in seconds): 10
Description: Chompers can swallow a zombie whole, but they are vulnerable while chewing.
Price: USD: $4.99
Plant Food effect: Sucks in the three closest zombies in front of it, swallowing them, then burps, pushing any additional zombies or surviving zombie it has sucked in the lane to the right.
Chomper
Sun cost: 150
Recharge (in seconds): 5
Description: Strawbursts grow a berry for small, medium, or huge damage.
Price: USD: $4.99
Plant Food effect: Grows immediately to max size, then summons a huge strawberry that comes down and then explodes, dealing damage to all zombies on the lawn.
Strawburst
Sun cost: 400
Recharge (in seconds): 5
Description: Homing Thistles fire seeking shots at targets that are closest to home.
Price: 100 gems
Plant Food effect: Shoots many glowing projectiles that target zombies on the screen.
Homing Thistle
Sun cost: 250
Recharge (in seconds): 15
Description: Ghost Peppers haunt zombies that pass by and explode after a limited time.
Price: 80-109 gems
Plant Food effect: Haunts all the zombies in an 4x3 area, dealing huge damage, and resetting its timer.
Ghost Pepper
Sun cost: 75
Recharge (in seconds): 15
Description: Sweet Potatoes attract zombies from other lanes when they are close by.
Price: 100 or 109 gems
Plant Food effect: Fully heals herself and attracts zombies in a 4x3 area.
Sweet Potato
Sun cost: 150
Recharge (in seconds): 20
Description: Sap-flings create zombie-slowing puddles of sap.
Price: 100 gems
Plant Food effect: Throws 20 pine cones randomly on lawn.
Sap-fling
Sun cost: 75
Recharge (in seconds): 5
Description: Hurrikales push back all zombies in their lane with a chilling wind.
Price: 100 gems
Plant Food effect: N/A
Hurrikale
Sun cost: 100
Recharge (in seconds): 15
Description: Fire Peashooters shoot flaming peas down the lane.
Price: 100 gems
Plant Food effect: Breathes a trail of fire that deals 1800 DPS to everything in front of it.
Fire Peashooter
Sun cost: 175
Recharge (in seconds): 5
Description: Lava Guavas erupt and leave lava to burn zombies.
Price: 100 gems
Plant Food effect: Creates a lava trail that damages zombies on it.
Lava Guava
Sun cost: 75
Recharge (in seconds): 15
Description: Toadstools gulp down zombies whole, then produce sun.
Price: USD: $4.99
Plant Food effect: Eats a few zombies and then produces a bunch of sun.
Toadstool
Sun cost: 200
Recharge (in seconds): 5
Description: Cactus fires a penetrating thorn that can damage multiple enemies!
Price: USD: $4.99
Plant Food effect: Her spikes become lasers, increasing her projectiles' pierce by one and making its attacks twice as strong for the rest of the level.
Cactus
Sun cost: 175
Recharge (in seconds): 5
Description: Electric Blueberry randomly electrocutes zombies every so often.
Price: USD: $4.99
Plant Food effect: Creates a cloud that zaps three zombies.
Electric Blueberry
Sun cost: 150
Recharge (in seconds): 45
Description: Jack O' Lanterns fire jets of flame over a short distance.
Price: USD $4.99
Plant Food effect: Summons will-o'-the-wisps that do continuous damage on five to nine random tiles.
Jack O' Lantern
Sun cost: 225
Recharge (in seconds): 20
Description: Grapeshots explode and scatter bouncing projectiles in eight directions.
Price: USD: $4.99
Plant Food effect: N/A
Grapeshot
Sun cost: 150
Recharge (in seconds): 35
Description: Cold Snapdragons breathe icy mist into 6 adjacent tiles.
Price: USD: $4.99
Plant Food effect: Unleashes ice in a 3x3 area in front of him, dealing 1200 damage per shot and freezing zombies that do not get killed from the effect.
Cold Snapdragon
Sun cost: 150
Recharge (in seconds): 5
Description: Shrinks all shrinkable zombies in a 3x3 area.
Price: 100 gems
Plant Food effect: Shrinks all shrinkable zombies onscreen.
Shrinking Violet
Sun cost: 50
Recharge (in seconds): 15
Description: Escape Roots explode on contact, and can be swapped with other plants that are in danger.
Price: USD: $4.99
Plant Food effect: Summons two Escape Roots next to a zombie one at a time that will turn into a random explosive.
Escape Root
Sun cost: 50
Recharge (in seconds): 20
Description: Gold Blooms produce a burst of sun all at once.
Price: USD: $4.99
Plant Food effect: N/A
Gold Bloom
Sun cost: 0
Recharge (in seconds): 75
Description: Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind.
Price: USD: $4.99
Plant Food effect: Spins its flaming whip around in a 3x3 area for 5 seconds.
Wasabi Whip
Sun cost: 150
Recharge (in seconds): 5
Description: Kiwibeasts emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies.
Price: USD: $4.99
Plant Food effect: Grows to full size, and bounces 3 times in its square.
Kiwibeast
Sun cost: 175
Recharge (in seconds): 15
Description: Apple Mortar lobs apple cores that damage and briefly stun zombies over three lanes.
Price: USD: $4.99
Plant Food effect: Launches stunning apples at every zombie on screen.
Apple Mortar
Sun cost: 250
Recharge (in seconds): 8
Description: Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends.
Price: USD: $4.99
Plant Food effect: Tosses five random zombies off the screen.
Caulipower
Sun cost: 250
Recharge (in seconds): 45
Description: Electric Peashooters fire pea-like orbs that pass through zombies and crackle with electrical power, doing damage all the while.
Price: USD: $4.99
Plant Food effect: Fires 3 large electric peas to the 3 closest zombies, dealing heavy damage. The peas then explode into smaller electric peas, which spread in a circular pattern while passing through zombies dealing electrical splash damage.
Electric Peashooter
Sun cost: 200
Recharge (in seconds): 5
Seed Packets
Description: Starfruits shoot stars in 5 directions.
Price: 200 seed packets
Plant Food effect: Shoots big stars rapidly in five directions.
Starfruit
Sun cost: 150
Recharge (in seconds): 5
Description: Dandelions send explosive seeds down three different lanes, one lane at a time.
Price: 150 seed packets
Plant Food effect: Shoots 8 bombs up in the air that slowly lands on zombies.
Dandelion
Sun cost: 275
Recharge (in seconds): 15
Description: Blooming Hearts lob projectiles that infatuate zombies, causing increasing damage the more that hit.
Price: 150 seed packets
Plant Food effect: Hurls hearts at all zombies on the screen.
Blooming Heart
Sun cost: 150
Recharge (in seconds): 5
Description: Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.
Price: 250 seed packets
Plant Food effect: Gains an armor that also explodes when eaten.
Explode-O-Nut
Sun cost: 50
Recharge (in seconds): 10
Description: Aloe heals injured plants to their immediate right.
Price: 150 seed packets
Plant Food effect: Heals all plants around it in a 3x3 area.
Aloe
Sun cost: 75
Recharge (in seconds): 20
Description: Bombegranates explode and leave 3x3 grids of exploding seeds that damage zombies.
Price: 200 seed packets
Plant Food effect: N/A
Bombegranate
Sun cost: 150
Recharge (in seconds): 35
Description: Hot Dates attract zombies from lanes above and below them, and then unleash a lane of flame when they're eaten.
Price: 200 seed packets
Plant Food effect: Regain all of its lost health and attract zombies to it in a 4x3 area.
Hot Date
Sun cost: 175
Recharge (in seconds): 25
Description: Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 50 sun.
Price: 150 seed packets
Plant Food effect: N/A
Solar Tomato
Sun cost: 100
Recharge (in seconds): 25
Description: Shadow Peashooters are shadow plants that fire shadowy peas at zombies.
Price: 250 seed packets
Plant Food effect: Creates a shadowy pea that deals damage to zombies. When powered, it'll create a spirit bomb that'll do massive damage to most of the zombies.
Shadow Peashooter
Sun cost: 125
Recharge (in seconds): 5
Description: Goo Peashooters shoot poison peas at zombies, poisoning them as well as slowing them down.
Price: 250 seed packets
Plant Food effect: Will launch a giant ball of poison that poisons all zombies in its lane as well heavily reducing their speed.
Goo Peashooter
Sun cost: 125
Recharge (in seconds): 5
Description: Sling Peas fire 5 peas in a burst, targeting the zombies closest to your house each time.
Price: 250 seed packets
Plant Food effect: Fires 5 massive peas at the closet Zombies to the house three times, launching 15 peas in total.
Sling Pea
Sun cost: 125
Recharge (in seconds): 5
Description: Snap Peas dive underground, burrow towards zombies, then pop up underneath to swallow them in one gulp. Snap Peas then return to their starting spot, chew on the entire matter for a while, and finally spit the zombies' heads out at attackers.
Price: 250 seed packets
Plant Food effect: Eats five different zombies and spits all five heads in its row.
Snap Pea
Sun cost: 200
Recharge (in seconds): 5
Description: Zoybean Pods grow from sprouts to full pods, then split open to release helpful plant "zomboids" which attack zombies.
Price: 100 seed packets
Plant Food effect: Instantly grows a Gargantuar Zomboid.
Zoybean Pod
Sun cost: 200
Recharge (in seconds): 20
Description: Dazey Chains grow through stages, becoming more powerful and releasing a stunning puff of gas at each stage.
Price: 100 seed packets
Plant Food effect: Grows to final stage and releases a large puff of stunning gas in its lane.
Dazey Chain
Sun cost: 150
Recharge (in seconds): 5
Description: Electrici-teas wait and emit zaps of electrical energy until they are eaten, at which point the eating zombie explodes into a flurry of electrical discharges.
Price: 100 seed packets
Plant Food effect: Creates a cloud that targets random zombies until it fades away.
Electrici-tea
Sun cost: 125
Recharge (in seconds): 15
Description: Blastberry Vines can be planted on top of other plants to provide increased defense and an additional attack in the form of lobbed projectiles that break into explosive bomblets.
Price: 100 seed packets
Plant Food effect: Launches a barrage of explosive berries in his lane, and triggers the Plant Food effect of the plant on top of it.
Blastberry Vine
Sun cost: 175
Recharge (in seconds): 10
Description: Pokras deliver piercing, zombie-slowing jabs that add up to a powerful spike launch, then they rest momentarily before starting again
Price: 100 seed packets
Plant Food effect: Launches three powerful, zombie-slowing, piercing spikes in her lane.
Pokra
Sun cost: 175
Recharge (in seconds): 7
Description: When zombies eat Imp Pears, they become Imps. When Imps eat Imp Pears, they are destroyed, releasing stunning gas.
Price: 250 seed packets
Plant Food effect: Randomly transforms five zombies on the screen into Imps.
Imp Pear
Sun cost: 0
Recharge (in seconds): 5
Description: Pumpkins can be planted on top of other plants to provide a tough additional layer of armor.
Price: 100 seed packets
Plant Food effect: Gives him a hard armor shell that shields him for 8000 DPS , and triggers the Plant Food effect of the plant on top of it.
Pumpkin
Sun cost: 150
Recharge (in seconds): 12
Description: Pyre Vines can be planted on top of other plants to provide protection from cold plus an additional close range flame attack.
Price: 100 seed packets
Plant Food effect: Sets the entire lane that it's in on fire, dealing 1800 DPS to every zombie in the lane, and triggers the Plant Food effect of the plant on top of it.
Pyre Vine
Sun cost: 125
Recharge (in seconds): 10
Description: Ice Blooms freeze, chill, and damage all zombies on the board, and more so in a 3x3 area around where they're planted.
Price: 100 seed packets
Plant Food effect: N/A
Ice Bloom
Sun cost: 200
Recharge (in seconds): 25
Description: Ultomatoes charge up slowly, then fires a devastating beam down the lane that damage zombies as long as the charge lasts. Ultomatoes can be made more powerful by planting multiple Ultomatoes on the same tile.
Price: 100 seed packets
Plant Food effect: Explodes, dealing 1800 DPS to all zombies on the lawn.
Ultomato
Sun cost: 250
Recharge (in seconds): 6.5
Description: Dartichokes fire high-damage darts down the lane, prioritizing especially dangerous zombies such as Wizards, Octo Zombies, and Healers
Price: 250 seed packets
Plant Food effect: Spins and shoots blue darts that deal with critical damage to a multitude of zombies on the lawn.
Dartichoke
Sun cost: 225
Recharge (in seconds): 8.5
Description: Shine Vines are vine plants that amplify the sun production of sun producer plants, create some sun on their own, and use a sun-stun burst as a last-second defense when attacked.
Price: 250 seed packets
Plant Food effect: Creates sun and attacks any zombies near it.
Shine Vine
Sun cost: 75
Recharge (in seconds): 5
Description: Gumnuts pop sticky gum onto zombies, pinning them in place and causing them to block other zombies behind them.
Price: 100 seed packets
Plant Food effect: Gumnut will blow a large bubble gum that immobilizes a large number of zombies.
Gumnut
Sun cost: 125
Recharge (in seconds): 12
Description: Tumbleweeds roar off down the lane, bouncing off zombies and knocking them back with a chance to stun or even flip them off the lawn.
Price: 250 seed packets
Plant Food effect: N/A
Tumbleweed
Sun cost: 50
Recharge (in seconds): 5.5
Power Mints
Description: Fila-mints do electric damage and provide a temporary boost to all Fila-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Fila-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Pepper-mints set off lane-wide bursts of flame when planted and provide a temporary boost to all Pepper-mint plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Pepper-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Winter-mints chill all zombies present on the board when planted and provide a temporary boost to all Winter-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Winter-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Enlighten-mints give a burst of sun when planted, and provide and additional temporary boost to Enlighten-mint Family plants.
Price: 100 seed packets
Plant Food effect: N/A
Enlighten-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Reinforce-mints push all zombies back and provide a temporary boost to all Reinforce-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Reinforce-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Bombard-mints set off a number of explosions on the board and provide a temporary boost to all Bombard-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Bombard-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Ail-mints poison all zombies when planted and provide a temporary boost to all Ail-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Ail-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Enchant-mints randomly hypnotize a number of zombies and provide a temporary boost to all Enchant-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Enchant-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Contain-mints stun all zombies on the board and provide a temporary boost to all Contain-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Contain-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Enforce-mints shrink a number of zombies when planted and provide a temporary boost to all Enforce-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Enforce-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Arma-mints launch a volley of heavy stunning projectiles and provide a temporary boost to all Arma-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Arma-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Conceal-mints power up all shadow plants on the lawn, drag some number of zombies to their doom, and provide an additional temporary boost to Conceal-mint Family plants.
Price: 100 mints
Plant Food effect: N/A
Conceal-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Spear-mints generate a number of higher level Spikerocks and provide a temporary boost all Spear-mint family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Spear-mint
Sun cost: 0
Recharge (in seconds): 85
Description: Appease-mints fire a volley of huge peas that break into smaller peas and provide a temporary boost to all Appease-mint Family plants on the lawn.
Price: 100 mints
Plant Food effect: N/A
Appease-mint
Sun cost: 0
Recharge (in seconds): 85
Zen Garden
Description: Marigolds give you rewards in Zen Garden.
Price: Getting the first sprout
Plant Food effect: N/A
Marigold
Sun cost: 0
Recharge (in seconds): N/A
Cameo appearances
Trivia
Compared to the prequel:
All Plants (excluding invincible and defensive plants) can takes different amount of bites based on plant level instead of usual six bites. Despite this, zombies eat plants based on time.
Twin Sunflower , Winter Melon , and Spikerock are no longer upgrade plants . Instead, they can be planted directly like normal plants.
They are the only upgrade plants from the first game to return and, along with Imitater , are the only returning plants that previously have to be bought in Crazy Dave's Twiddydinkies .
Mushrooms no longer sleep in the day.
Blover is the only plant from Far Future to return from the first game.
Sun Bean is the only new Dark Ages plant to be added into the second game.
Garlic is the only plant from Neon Mixtape Tour to return from the first game.
As of the 2.9 update, all Day and Pool plants in Plants vs. Zombies have returned to the second game.
All catapult and sun-producing plants have returned to the second game.
In Piñata Parties , "Try Before You Buy" quests, Arena featurings, Penny's Pursuit and certain levels starting in Wild West , Frostbite Caves and Dark Ages , the player can use premium plants for free.
Starting with the 2.9 update, plants can be in the store for a limited amount of time.
Tile Turnip can become the most expensive plant in the game, exceeding the sun limit if planted several (seven in the level 1 case) times. Not counting him, Banana Launcher , Winter Melon , and Missile Toe are the most expensive plants in the game at 500 sun tied. A full Pea Pod at between levels 1-6 on the other hand costs 125 × 5 = 625 sun.
Before multiple profiles were removed, gem-bought premium plants are not shared with other profiles.
Dandelion is the only plant-based off the Chinese version to be released in the international version with different designs.
As of the 5.7.1 update, the player can now level plants up to level 20 by buying or obtaining piñatas , that contain seed packets electrodes which you can level up. After collecting all the electrodes in the electrode bar, the player can level up the plant for coins.
From the start of August 2015 until the end of September 2015, each week allowed the player to buy one of the money-purchased premium plants for gems; however, they will be available only for the current profile.
Before the 3.1 update, (when Hurrikale was added), the only three ice-themed plants' (Snow Pea, Iceberg Lettuce, and Winter Melon) costumes were all based on winter attire, including the unused ones.
Ghost Pepper and Puff-shroom are the only plants to fade and eventually vanish after attacking zombies.
Tumbleweed is the only plant that changes it's appearance through leveling.
See Also