It does not have any traits, and its ability gives it +1/+1 and the Bullseye trait when it is in an environment. Its closest zombie counterpart is Iron Boarder.
Its description references its original ability in Plants vs. Zombies.
Statistics[]
Class: Guardian
Tribes: Tree Root Plant
Traits: None
Ability: While in an Environment: This gets +1/+1 and Bullseye.
Set - Rarity: Galactic - Uncommon
Card description[]
Past job experience includes: Shooing away creepy fog.
Strategies[]
With[]
This can potentially be one of the most potent Bullseye plants in the entire game. It has good stats, especially when combined with its ability, and stacks with the abilities of plant environments it is played on. For example, Spikeweed Sector can add 2 damage on top of the damage it normally does, or clear a path to attack your opponent, which makes good use of its Bullseye trait.
Pair Pearadise can make another Plantern on that same lane, allowing for more damage overall. When you consider all of the environments in the game, there are many options for boosting Plantern, making it more potent.
Since it is a root plant, it does synergize with Starch-Lord to get more strength and health, making it more of a force to be reckoned with.
If your opponent plays a strong zombie against it, you can play a Team-Up plant, Freeze the zombie, or make it do a bonus attack to prevent Plantern from being destroyed. If they play a weak zombie to sponge Plantern's attack, you can remove the zombie with tricks like Whack-a-Zombie or Berry Blast, or give it the Strikethrough trait via Sun Strike so that it can hit your opponent no matter what. However, these tactics are usually bound to specific heroes, so you will have to play accordingly.
Against[]
This plant can be very dangerous if it is in an environment, with it being able to put a big dent on you as early as turn 3. On top of that, it has the Bullseye trait there, meaning your Super-Block Meter will not fill at all when it attacks you. Overriding your opponent's environments will not do any good either, as it gets buffed in any.
Do not put it in Hunting Grounds, becuse the plant hero can just play another plant to move the zombie in it away (unless it can't be moved due to the lanes being clogged), thus causing you to take at least 4 unblockable damage.
Therefore, the best way is to either destroy Plantern so that it can't cause any further trouble, Bounce it with Pogo Bouncer or Excavator Zombie (who can clear the environment also), or move it out of the environment so that it becomes less threatening. You can use powerful zombies to destroy it, but tricks are still the best way to deal with it. The best example of such a trick is Rocket Science.
Another option is to use cards like Terrify, Sumo Wrestler, and Rodeo Gargantuar to move it away from environments, getting rid of its stat boosts, although you will have to watch out for Grave Buster and Blockbuster. If you decide to move Plantern, move it onto a heights lane, as environments can't be played there, shutting down any boosting opportunities, but beware that the Guardian Class has Gardening Gloves to move it back again.
Gallery[]
Plants vs. Zombies Wiki has a gallery for Plantern.
Please note that only official translations are used.
Language
Name
Description
English
Plantern
Simplified Chinese
树灯
lit. "tree lantern"
Traditional Chinese
植物燈
lit. "plant lantern"
French
Planterne
German
Pflanzterne
Italian
Planterna
Japanese
プランタン
English name transliterated into Japanese
Korean
플랜턴
English name transliterated into Korean
Brazilian Portuguese
Plampião
Russian
Фонарь
Spanish
Planterna
Trivia[]
It has an unused ability animation where fireflies go into Plantern, it jumps up & a beam of light shoots out of it. This was likely meant for it’s original ability, which destroyed all zombie environments when played. it is only able to be seen by hacking.