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The rest are not needed.
 
The rest are not needed.
   
Plant three Bloomerangs in the middle lanes of the first column. Plant five Snapdragons in the second column. Plant three Snapdragons in the middle lanes of the third column. Protect the Snapdragons that do not have Bloomerangs behind them with a Wall-nut. Leave the rest unguarded and reserve the extra [[sun]].
+
Plant three Bloomerangs in the middle lanes of the first column. Plant five Snapdragons in the second column. Plant three Snapdragons in the middle lanes of the third column. Protect the Snapdragons that do not have Bloomerangs behind them with a Wall-nut. Leave the rest unguarded and reserve the extra [[sun]].
   
This strategy shows off the raw power of Snapdragons. They will kill most everything themselves, with the center group not even needing any Wall-nuts. This includes the [[Zombie Parrot]]s, which will almost always try to take them and be burned down quickly. It is possible for them get lucky and steal a Wall-nut while the Snapdragons are in between attack and idle modes, but those can easily be replaced with the leftover sun. [[Seagull Zombie]]s and stray Imp Pirate Zombies may get a few bites on the Wall-nuts, but not nearly enough and your original Wall-nuts, if they are not stolen, will end the battle barely degraded. The Bloomerangs will damage the [[Barrel Roller Zombie]]s enough for the Snapdragons to kill them before they can roll barrels into them and the Snapdragons will kill the center lane Imp Pirate Zombies almost always before they can do any damage at all. If you use the Plant Food on the Snapdragons, the zombie force will have zero chance of survival.
+
This strategy shows off the raw power of Snapdragons. They will kill most everything themselves, with the center group not even needing any Wall-nuts. This includes the [[Zombie Parrot]]s, which will almost always try to take them and be burned down quickly. It is possible for them get lucky and steal a Wall-nut while the Snapdragons are in between attack and idle modes, but those can easily be replaced with the leftover sun. [[Seagull Zombie]]s and stray Imp Pirate Zombies may get a few bites on the Wall-nuts, but not nearly enough and your original Wall-nuts, if they are not stolen, will end the battle barely degraded. The Bloomerangs will damage the [[Barrel Roller Zombie]]s enough for the Snapdragons to kill them before they can roll barrels into them and the Snapdragons will kill the center lane Imp Pirate Zombies almost always before they can do any damage at all. If you use the Plant Food on the Snapdragons, the zombie force will have zero chance of survival.
 
:''For more strategies, see [[Last Stand (PvZ2)/Strategies]]''.
 
:''For more strategies, see [[Last Stand (PvZ2)/Strategies]]''.
   
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|before = Pirate Seas - Day 15 (Chinese version)
 
|before = Pirate Seas - Day 15 (Chinese version)
 
|after = Pirate Seas - Day 17 (Chinese version)}}
 
|after = Pirate Seas - Day 17 (Chinese version)}}
In the Hard Mode of this level, the player have to beat the zombies above in Level 2.
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In the Hard Mode of this level, the player has to beat the zombies above in Level 2.
   
 
==Difficulty==
 
==Difficulty==

Revision as of 07:38, 26 November 2016

Chinese Dave Bust
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the international version of this level, see Pirate Seas - Day 16.

Pirate Seas - Day 16 (Chinese version) is the sixteenth level of Pirate Seas in Plants vs. Zombies 2. It is a Last Stand level. To complete this level, the player has 2,000 sun to spend on a strategy to defeat the zombies. When this level is finished for the first time, the player gets coins.

In the Normal Mode of this level, the player has to beat 9 kinds of zombies in Level 1.

Dialogue

(Penny appears)
Penny: It's low tide and the waves are coming in.
(Crazy Dave appears)
Crazy Dave: Grab your water wings! We're going to get wet.
(Crazy Dave and Penny leave)

Difficulty

With only 2,000 sun to spend, the player doesn't have many options. Many Seagull Zombies appear, as well as some Barrel Roller Zombies. This makes the player choose different types of offensive plants, which could take a big toll on their remaining sun cost they can use. The biggest threat are the Swashbuckler Zombies, which act like shields for the tougher zombies. Kernel-pult is highly suggested, as it can stun all zombies with its Plant Food and easily deal with the Seagull Zombies.

Strategies

Strategy 1

Created by RaidingParty

This simple strategy can beat the level without Plant Food, premium content or losing any mowers. It does not require any plants that needs the player to progress past this level.

The rest are not needed.

Plant three Bloomerangs in the middle lanes of the first column. Plant five Snapdragons in the second column. Plant three Snapdragons in the middle lanes of the third column. Protect the Snapdragons that do not have Bloomerangs behind them with a Wall-nut. Leave the rest unguarded and reserve the extra sun.

This strategy shows off the raw power of Snapdragons. They will kill most everything themselves, with the center group not even needing any Wall-nuts. This includes the Zombie Parrots, which will almost always try to take them and be burned down quickly. It is possible for them get lucky and steal a Wall-nut while the Snapdragons are in between attack and idle modes, but those can easily be replaced with the leftover sun. Seagull Zombies and stray Imp Pirate Zombies may get a few bites on the Wall-nuts, but not nearly enough and your original Wall-nuts, if they are not stolen, will end the battle barely degraded. The Bloomerangs will damage the Barrel Roller Zombies enough for the Snapdragons to kill them before they can roll barrels into them and the Snapdragons will kill the center lane Imp Pirate Zombies almost always before they can do any damage at all. If you use the Plant Food on the Snapdragons, the zombie force will have zero chance of survival.

For more strategies, see Last Stand (PvZ2)/Strategies.

Gallery

In the Hard Mode of this level, the player has to beat the zombies above in Level 2.

Difficulty

With only 2,000 sun to spend, the player is forced to use strong plants to beat the Level 2 zombies.

Strategies

  • Suggested plants:
  • Plant a row of Kiwifruits in the second column. In the first column, plant 4 Snow Peas and 1 Coconut Cannon in the center to kill many zombies at once. Tap "Let's Rock!"
  • Use Plant Food when needed. Remember to tap the Coconut Cannon, especially when the zombies are close or if there are many zombies focused in a 3x3 area.

Gallery