The Party Mech's primary weapon is the Party Robo Laser. The Party Robo Laser deals 7-11 impact damage and 8-13 critical damage based on the distance to the target, and overheats if fired for too long. When it is overheated, the weapon cannot be fired for a few seconds. Once it has cooled down, it can be fired again.
The exact same as the default Explosive Escape, Party Imp ejects from the Mech, after which Party Mech explodes, damaging nearby plants. It is a one-time-use ability as he destroys the Party Mech.
Party Mech stomps the ground, releasing a shockwave, which does large AOE damage to all nearby plants.
Strategies[]
With[]
In Party Mech, strategies for the normal Z-Mech is applied here as well, since the Party Mech is basically exactly the same as the original Z-Mech (with the exception of design, that his Explosive Escape is replaced by the Explosive Party and its primary weapon, the Party Robo Laser, deals more damage than the default Robo Laser, however, it will overheat more quickly).
Against[]
The Party Mech is similar to the regular Z-Mech, but recolored to match its theme; handle the mech like you would the default Z-Mech, but note that his primary weapon will deal more damage than its vanilla counterpart, so it should be fought with some extra caution.