Octo Zombie is a premiumlegendaryzombiecard in Plants vs. Zombies Heroes and a member of the Beastly class. He costs 8 to play and has 8/8. He has the Amphibious and Frenzy traits, and his ability makes a 3/2Octo-Pet with Amphibious and Frenzy when played. Octo Zombie will give the Zombie Hero another Octo Zombie when destroyed unless their hand is full with 10 cards.
His description is a reference to the grammatical issue of the plural for "octopus."
The fact that he has 8/8 and costs 8 to play is a reference to the prefix "Octo-" standing for "8".
His new "When destroyed" animation is a reference to the octopus' ability to squirt ink.
His ability to be regained after being destroyed may be a reference to how the number 8 turned sideways is infinity (∞) meaning to be endless.
Statistics[]
Class: Beastly
Tribe: Pet Zombie
Traits: Amphibious, Frenzy
Ability: When destroyed: Gain an Octo Zombie.
Set - Rarity: Premium - Legendary
Card description[]
Is the correct term 'octopuses' or 'octopi'? You'd think he'd have an opinion, but he doesn't.
Update history[]
Update 1.16.10[]
▼ Trait removed: Afterlife
▲ Ability added: When destroyed: Bounce this Octo Zombie.
Update 1.22.10[]
▲ Ability change: When destroyed: Bounce this Octo Zombie. → When destroyed: Gain an Octo Zombie.
Update 1.60.79[]
▲ Ability change: When destroyed: Gain an Octo Zombie. → When played: Make a 3/2 Octo-Pet with Amphibious, Frenzy. When destroyed: Gain an Octo Zombie.
Audio[]
Sound
Description
When played (1)
When played (2)
Strategies[]
With[]
Having the Amphibious and Frenzy traits, a whopping 8/8, and the ability to return to your hand indefinitely, Octo Zombie is one of the strongest Beastly zombies in terms of power. He can be a force to be reckoned with against opponents without instant-kills, since he will pretty much rip through almost every plant, including most Amphibious plants used to block the aquatic lane.
Octo Zombie should mainly be used as a finisher in your deck, primarily because it costs too much to serve as any other role. But he is a decent finisher with his very high stats and the Frenzy trait, and if he goes unopposed, he can win the game for you. An ideal deck type would be control decks since you will have to hold out for many rounds to play Octo Zombie. As for his ideal placement, the aquatic lane wouldn't be the best choice despite his Amphibious trait, as while Octo Zombie will be safer on the aquatic lane where most cards will not be able to touch him, and the ones that are will be swept by his attacks, doing so basically hinders his role as a finisher. Instead, he is better off played in front of a powerful threat (not powerful enough to destroy him, though) to stop it and strike your opponent at the same time.
But Octo Zombie does have some big flaws. His main weakness is the lack of meaningful synergies for a variety of reasons. Despite being a pet card, he does not work well with Cat Lady and Zookeeper due to his high cost, as pet synergy mainly consists of rushing in the early game. He can also activate Dino-Roar abilities, be made cheaper by Dr. Spacetime, and boost himself with the help of Ancient Vimpire, but those too are limited and don't really assist Octo Zombie's role as a finisher aside from Ancient Vimpire (if it survives long enough for Octo Zombie to enter play and take advantage of its ability). But an even bigger flaw would be his inability to counter enemy rush decks. Even in control decks, there are more flexible, cheaper, and more interactive legendaries in the game, let alone those in the Beastly class. Not only that, you'll also have to face hard and soft removals, since he has to attack for him to make any impact. Transforming cards like The Great Zucchini or Goatify are even worse; while they aren't as common as instant-kills, they prevent Octo Zombie from even returning. In essence, the only way for him to work properly is to play him during the Tricks phase with Teleport or Teleportation Zombie (Immorticia only), get him on the field cheap using cards like Evolutionary Leap/Transformation Station/Bad Moon Rising, or using Graveyard to sneak him in with a Gravestone that your opponent can't possibly counter unless they have cards that remove graves like Grave Buster or Grave Mistake (Brain Freeze only).
Against[]
As with most expensive zombies, the best counter to him would be to win the game before he can be played. However, this does not apply to all cases, as you or your opponent may be running control decks, or somehow get Octo Zombie on the field before he usually does, in which case it is a guaranteed loss. But even if you encounter Octo Zombie, dealing it with shouldn't be that hard since, by the time he is played, you will have enough sun to play your cards freely.
Any card that hinders his ability to attack (Bouncing, Freezing, etc.) is very good at stopping Octo Zombie, as he is only powerful when he does get to attack. While transforming him via Goatify, Transmogrify, or The Great Zucchini would be the best choice since you will not have to deal with the particular Octo Zombie for the rest of the game, this option is very limited, and you can't expect to draw the counters when you need them. Therefore, removal cards like Shamrocket and Guacodile should be your main way of combating him, but be warned; since your opponent can play him the next turn after you destroy him, you must prepare many of them - many enough to stop Octo Zombie from attacking until you win. There are also ways to get around Octo Zombie's "resurrecting" ability: either destroying him if your opponent is holding 10 cards in their hand as your opponent will be unable to obtain the "returned" Octo Zombie, or destroying him while he is in a gravestone via Mixed-Up Gravedigger or Graveyard since "When destroyed" abilities don't activate while the zombie is in a gravestone. But unfortunately, these situations are fairly limited too; the former is only available if you have milled your opponent, while the latter is only possible when facing Brain Freeze.
As for winning the game with Octo Zombie being a factor (whether he is on the field or in your opponent's hand), you should build (or rebuild) a good setup so that your plants can defeat your opponent before Octo Zombie can be played (or attack), and keep him at bay with the previously mentioned tactics, if applicable. The best placement for Octo Zombie would be the aquatic lane for you, so you should ignore him if he is played on the aquatic lane (unless you have Guacodile), and try to move him there if he is played anywhere else because he could block a shot from one of your finishers on the ground or heights.
Please note that only official translations are used.
Language
Name
Description
English
Octo Zombie
Simplified Chinese
章鱼僵尸
Traditional Chinese
章魚殭屍
French
Poulpo-zombie
German
Okto-Zombie
Italian
Zombi poliparo
Japanese
オクトゾンビ
Korean
문어 좀비
Brazilian Portuguese
Octozumbi
Russian
Зомби-осьминог
Spanish
Pulpozombi
Trivia[]
On the advertisements for the Zombie Premium Pack and the Legendary Pack, he is seen to have only one tooth.
Just like in Plants vs. Zombies 2, he only throws orange octopi to attack even though he also has pink and purple octopi on both of his hands.
When combined with Ancient Vimpire and destroying a plant, his old ability animation will be played.
It also plays when he does an Overshoot animation.
His ability to gain another Octo Zombie in hand may be a reference to its stats as 8, which, when flipped around, is the infinity sign.
It is rarely possible for Octo Zombie to play his death animation if he gets put in a Gravestone and the opponent proceeds to destroy him. It is the same as Returned Octo Zombie’s death animation.