Oak is a playable plant class in Plants vs. Zombies: Battle for Neighborville as an alternate form for the Acorn. He is a Defend class who specializes in explosive damage and attacks, via through his "Wood Grief" weapon, or through his manually detonatable Super Sap Trap.
He is also capable of carrying up to three Acorn Passengers which act as mounted turrets. Acorn Passengers take reduced damage from all sources while riding an Oak. Said Acorn Passengers can also heal the Oak, but not more than once at a time per Acorn.
Oaks intimidate and provide a lot of explosive firepower to defend an area. They just need to be careful because they are a large target.
Oak's primary weapon is named Wood Grief, it is an explosive projectile that deals 38 impact damage (16 splash) at a slow rate of fire. It can only be fired ten times before needing to reload.
Super Sap Trap
|Launch a massive sticky knockback explosive. Press [left button] to detonate.|
|Transform back into an Acorn.|
Roll for Damage
|Roll a giant damaging log towards opponents.|
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 30% when a teammate is revived.
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of over-health for the currently used class after respawning or being revived.
Cover larger area with Roll for Damage.
Increases Roll for Damage's area coverage by 75%.
Slow enemies who are near Super Sap Trap.
Knock enemy away when hit by Roll for Damage ability.
Briefly reduce incoming damage by earning a critical vanquish. Can stack 3 times.
Reduces incoming damage by 15% for 5 seconds upon vanquishing an enemy. Stacks up to 2 times for a total of 30% damage resistance.
Hold more Shell Shot and Wood Grief ammo. Treetop Turret overheats more slowly.
Increases Shell Shot ammo to 50 rounds and Wood Grief ammo to 14 rounds.
Faster health regeneration.
Doubles health regeneration rate.
Health Regeneration Delay
Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half.
Knock enemies farther away with Acorn's Sap Trap.
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 3 seconds upon critically vanquishing an enemy.
Gain ammo for Shell Shot weapon by using Acorn Dash ability.
Adds 16 rounds to Shell Shot upon using the Acorn Dash ability.
Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below.
Increased max health.
Move faster, except when sprinting.
Increases walking speed by 12.9032%
Sap Trap refreshes faster if it doesn't deal any damage.
Reduces the cooldown duration of Sap Trap to 11.75 seconds if it does not hit an enemy.
Earn XP faster.
Earn 10% more XP.
Heal yourself and the Oak at faster rate with Lumber Support.
Heals yourself at a rate of 16.667 HP per 0.1 seconds for 0.8 seconds and the Oak at a rate of 40 HP per 0.1 seconds for 0.5 seconds.
Gain ammo for Shell Shot by dealing damage.
Move faster for a short time by earning a vanquish.
Increases movement speed by 55% for 3 seconds upon vanquishing an enemy.
When attacking Oak is like a siege character, he can take quite a quite a beating and deals damage to camping and clustered zombies 40 damage per shot with his Wood Grief. However, his power and large size makes him a top priority target to the zombies, so if you want to play as Oak it would be recommended to stick near your team's Sunflowers or have several Acorn Passengers to ensure a Lumber Support when situations get sticky.
Speaking of sticky, Oak's Super Sap Trap is good way to defeat hordes of zombies, so the player should put down a Sap Trap where they know where hordes of zombies are going to be. This is very effective in Garden Ops.
Tips & Tricks
November 27 2019 Update (Pre-TTK)
- ▲ Increase Wood Grief direct damage 16.8->24
- ▲ Increase Wood Grief splash damage 12->16
- His primary weapon, Wood Grief, is a pun on the popular idiom "Good Grief."