For the Chinese version of this level, see Neon Mixtape Tour - Day 9 (Chinese version).

Neon Mixtape Tour - Day 9 is the ninth level of Neon Mixtape Tour in Plants vs. Zombies 2. It is a Locked and Loaded level. This level provides five plants for use. The punk and pop jams alternate during the level. The player is required to produce 2000 sun in order to complete the level. When this level is finished for the first time, the player unlocks Thyme Warp.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Punk Zombie2.png5 None Punk plays.
2 Punk Zombie2.png3 Punk Zombie2.png4 None
3 Neon Zombie2.png5 Neon Zombie2.png5 Neon Zombie2.png5 Punk Zombie2.png1 Punk Zombie2.png2 None Carries 1x Plant Food.
4 Neon Zombie2.png1 Neon Zombie2.png1 Neon Zombie2.png3 Neon Zombie2.png3 Neon Zombie2.png3 Neon Flag Zombie2.png Punk Zombie2.png5 Glitter Zombie2.png1 Glitter Zombie2.png5 None First flag.
5 Neon Zombie2.png3 Neon Zombie2.png5 Neon Conehead2.png3 Neon Conehead2.png5 Glitter Zombie2.png3 Glitter Zombie2.png5 None Pop plays.
6 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png4 Punk Zombie2.png4 Punk Zombie2.png4 Glitter Zombie2.png2 Glitter Zombie2.png4 None Carries 1x Plant Food.
7 Neon Conehead2.png2 Neon Conehead2.png4 Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png5 Punk Zombie2.png5 None Punk plays.
8 Neon Conehead2.png1 Neon Conehead2.png3 Neon Conehead2.png3 Neon Conehead2.png5 Neon Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png2 Punk Zombie2.png3 Punk Zombie2.png4 Punk Zombie2.png5 Punk Zombie2.png5 None Second flag.
9 Neon Zombie2.png2 Neon Zombie2.png4 Neon Conehead2.png2 Neon Conehead2.png4 Punk Zombie2.png2 Punk Zombie2.png3 Punk Zombie2.png4 Glitter Zombie2.png2 Glitter Zombie2.png4 None
10 Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png3 Punk Zombie2.png5 Punk Zombie2.png5 Glitter Zombie2.png1 Glitter Zombie2.png3 Glitter Zombie2.png3 Glitter Zombie2.png5 None Pop plays.
11 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png4 Punk Zombie2.png4 None Punk plays.
12 Neon Conehead2.png1 Neon Conehead2.png2 Neon Conehead2.png3 Neon Conehead2.png4 Neon Conehead2.png5 Neon Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png3 Punk Zombie2.png3 Punk Zombie2.png4 Punk Zombie2.png4 Punk Zombie2.png5 Punk Zombie2.png5 None Final wave.


Strategies

  • This level's strategy is rather unique. First, you must let the Punk Zombies push your Sunflowers to the last two columns, in order to get the sun-earning objective. But, while Punk Zombie pushes your Sunflowers, you must do decent damage, or they will directly kick your Sunflowers out. To prevent that, you can plant a Peashooter in the third column. Wait until the Punk Zombies kick your pre-planted Sunflowers up to the sixth column and the Peashooters should take care of the Punk Zombies. You can also plant Celery Stalkers to easily deal with them if they get too close to kicking the Sunflowers out.
  • If all of the Sunflowers are destroyed and the player does not meet the objective, the player will lose the level no matter what because the sun from the sky does not count in the objective, as the sun has to be produced by Sunflowers.

Gallery

Walkthroughs


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