- For the Chinese version of this level, see Neon Mixtape Tour - Ultimate Challenge.
- Not to be confused with Modern Day - Day 34, another level that features the Zombot Multi-stage Masher.
—Dr. Edgar Zomboss
Neon Mixtape Tour - Day 32 is the thirty-second and last level of Neon Mixtape Tour in Plants vs. Zombies 2. The player must defeat the Zombot Multi-stage Masher, the boss of the aforementioned world, in order to finish the level. When this level is finished for the first time, the player earns the Neon Mixtape Tour Trophy.
(Dr. Zomboss appears)
Dr. Zomboss: Hmmmm... you're in danger above. You're a fool; and so knew I.
Dr. Zomboss: Hear me now: Ever shall you give up; ever shall you be down; always you'll run aground, I'll revert you.
Dr. Zomboss: I intend to make you cry: I mean for you to say goodbye: I'm not really that nice a guy - I'll alert you!
(Dr Zomboss leaves, Crazy Dave appears)
Crazy Dave: Ouch!
(Crazy Dave leaves)
(Crazy Dave and Penny appear)
Penny: Yarbs! That was close, with so many exciting timing rhythm changes.
Penny: I fear we have only hit pause on Dr Zomboss's heinous deal.
(Crazy Dave and Penny leave, Dr Zomboss appears)
Dr. Zomboss: Indeed, next verse, same but worse! I go now to where you can not imagine!
(Dr Zomboss leaves)
- Zombot Multi-stage Masher has five phases, unlike other Zombots.
- The speakers at the end release shockwaves that toss plants and zombies away very often.
- At each phase of the fight, a different jam will play. Many zombies that react to the current jam that is playing will be summoned.
- Beware that the Zombot Multi-stage Masher, unlike Zombots from other worlds, can destroy plants, even when they're initiating their Plant Food abilities.
- Use Phat Beet's Plant Food ability to quickly destroy speakers, zombies and arcade machines.
- Remember to stockpile Plant Food for the final phase; the second phase is the best place to do so.
- Hair Metal Gargantuars will overwhelm the stage very quickly on the final phase, and in tandem with the speakers can destroy plants with little trouble. It is advised to spam Plant Food on Phat Beet and target the Zombot in order to take it out quickly before all lawn mowers are depleted.
- On the final phase, Dr. Zomboss releases a lot of shockwave attacks to take out a massive amount of plants. It will be helpful to take out these speakers to prevent the loss of plants using Phat Beet's Plant Food. However, it is also a good idea to keep several left over for when the Hair Metal Gargantuars overwhelm the plants on a lane. Despite the shockwave attack defeating your plants, the Gargantuars would also be defeated which would save either a lawnmower or the entire level. Or the player could try to plant in only one row. If he/she was lucky enough, speakers will not spawn on that lane, while Gargantuars will be tortured in the other lanes. If speakers or Gargantuars do spawn, quickly destroy it, or you will have to do it all over again!
- Phat Beet, while not very useful in the third phase, is important in this level for defeating large numbers of zombies so it would be a good idea to keep one to three Phat Beets at the front for destroying the speakers and damaging Dr. Zomboss while the rest fight the zombies off in the middle.
- Cactus, while not very useful in fourth or last phase, is super important in first and third phases to stop Punk Zombies and MC Zom-Bs as they can be very threatening if not dealt with quickly. Use multiple to prevent these zombies from using their special abilities.
- Spore-shroom, while not very useful in the second or fourth phase, is important in the first and third phases to distract Punk Zombies and MC Zom-Bs with their newly created ones from other zombies, causing these zombies to target them first.
- Celery Stalker, while not very useful in the third or fourth phase, is extremely important in the final phase to stop the shockwave created by Hair Metal Gargantuar. Remember to place it on to the third column so it can be effective. Stunion is also needed if there are two Hair Metal Gargantuars appear on the same column to stop them.
- Garlic, though not useful to most of the zombies, should be fully utilized in the third and fourth phase. In the third phase, use the Garlic on the Breakdancer Zombies thus preventing it from kicking other zombies. In the fourth phase, use them directly on the Arcade Zombies causing them to abandon their machines. Do not plant them in front of the machines or the Arcade Zombie will crush it.
- Keep in mind that the fifth phase does not have any Plant Food. Be sure to use the Plant Food wisely against the Hair Metal Gargantuars.
- Phat Beets are very important in the beginning of this level, as lots of Punk Zombies will come. Since Punk Zombies will only push the Phat Beets, they have the advantage to continue attacking these zombies. They are also essential to defeat the hordes of Coneheads and Basic Zombies.
- Phat Beets are somewhat useful in the second phase, although they can be easily killed by Glitter Zombies, as its Plant Food ability is important for destroying all Glitter Zombies that are close to it. It is also a good choice to place Phat Beets in nearby lanes and use Stunion in the lanes with the Phat Beets as it is enough to destroy them without being affected.
- The MC Zom-B can easily kill the Phat Beets because of the lack of attack range. Breakdancer Zombies can also easily push zombies forward to eat the Phat Beets. Phat Beet should not be used as the main attacking plant in the third phase, but it should be used as a supporting plant.
- Phat Beet's Plant Food ability is very important and crucial to beat the level in this phase. Because they can easily destroy the arcade machines via Plant Food, few or no 8-Bit Zombies will be spawned. This is very useful to stop the arcade machines from spawning 8-Bit Zombies. Also, it can kill the Arcade Zombies, too, so it will stop him from pushing his arcade machine too far on the lawn.
- The Phat Beet is not useful against the Hair Metal Gargantuars, as they will easily get destroyed by guitar shockwaves or be tossed off the lawn by the speaker shockwaves. It should be used as a stalling/sacrificing plant in the fifth phase, which means the player should let the Gargantuars slam them so they would be stalled.
- Celery Stalker is important in the first phase to kill the Punk Zombies if they are overwhelming the player. They are also vital in killing the tougher zombies spawned, like Conehead Zombies.
- Like the first phase, Celery Stalker is useful to combat the Glitter Zombies, since the Glitter Zombies cannot destroy them while they are underground. However, it should be noted that Glitter Zombies can destroy the Celery Stalkers when they are up and attacking, so the player has to be a little careful.
- Celery Stalkers are not very useful in this phase as MC Zom-Bs can easily kill them, like the Phat Beets. Spore-shroom, Cactus and Stunion should be used in the third phase to support Celery Stalker. However, Celery Stalker can help against Breakdancer Zombies if they are spawned away from the MC Zom-B as they will make short work of these zombies to prevent them from using their abilities a lot.
- Celery Stalkers are not very useful in this phase, since they can only destroy the Arcade Zombies before they go too far. They can easily be crushed by the arcade machines that the Arcade Zombies pushes. Furthermore, lots of 8-Bit Zombies will be spawned, and they might attack the Celery Stalker while the Celery Stalker will be attacking. This is why Phat Beet's Plant Food ability is more important here.
- Celery Stalkers are only useful to kill the Hair Metal Gargantuars when paired with Stunion, as when Stunion stuns a Gargantuar, Celery Stalkers can be put behind to deal up to 120 damage to them. However, lots of Gargantuars spawned means that they can be easily overwhelmed by the Gargantuars' guitar smashes, as shockwaves can even affect the hiding Celery Stalkers. The player should have at least one or two Stunions handy.
- Spore-shrooms can be quite handy in the first phase as they can allow the player to build up defenses quicker as they spawn new ones when zombies are defeated by them. They are one of the important plants for dealing with Punk Zombies as these zombies will be distracted because they can only move one plant at a time. However, this ability can be rendered useless by the speaker obstacles on the lawn, and if a zombie dies while passing the speaker, new Spore-shrooms will not be spawned. Also, it is vulnerable to speaker smashes and speaker shockwaves in the beginning of the level.
- Spore-shrooms are not very useful in this phase, as there are usually at least two or three Glitter Zombies spawned in each row, and they can only hit one at a time. Furthermore, the new creations will instantly be destroyed without the Glitter Zombie having to stop moving, unlike other instant-kill zombies. Cactus, Stunion or Celery Stalker should be used here for support.
- Spore-shrooms are very important in this phase as they benefit from their long ranged attack, while close ranged plants (such as Phat Beets) tend to get overwhelmed very easily. They are essential in dealing with MC Zom-Bs as their newly created Spore-shrooms will cause the MC Zom-Bs to pause and prioritize them, making them easier to deal with. This will also help if you have Spore-shrooms in the lanes next to the MC Zom-B but not planted in his damage area. If Breakdancer Zombies appear behind the zombies spawned, Spore-shrooms should be supported with Stunion so the Breakdancers won't kick the zombies further.
- Spore-shrooms are not very useful in this phase, as they will only try to prevent Arcade Zombies from pushing the arcade machines further and cannot destroy the machines quickly enough, and they will be easily overcome by the 8-Bit Zombies spawned.
- Like Phat Beet, Spore-shroom should be used as a sacrificing plant to stall and delay the Hair Metal Gargantuars, which are spawned a lot. However, it can be partially useful to the launched imps if the player damages the Gargantuars enough. If you have new created Spore-shrooms that were unaffected in the fourth phase, then they can protect the long-range plants from Hair Metal Gargantuar's for the first few shockwaves that he will create.
- Stunions are useful to stun additional Punk Zombies and Conehead Zombies that might have gone too far oin the lawn. Also, it can be used if the player does not have some sort of defense in all lanes, giving the player more time to build up defenses.
- Like the first phase, Stunions are important to stun Glitter Zombies. While the Glitter Zombies are stunned, the player should work on killing them quickly. Celery Stalker and Stunions make a good pair in this phase.
- Stunions are useful in stunning the MC Zom-B's and the Breakdancer Zombies to prevent them from using their special abilities too much. Just be sure to kill them quickly while they are still in their stunning state. Celery Stalker should be paired, but just beware that other un-stunned MC Zom-B's can destroy them while they are attacking.
- Stunions are useful to stun the Arcade Zombies to prevent him from pushing him arcade machines too far in the lawn. Since there are no shockwave attacks in the fourth phase, the player must legitimately kill the Arcade Zombies and the spawned 8-Bit Zombies. Celery Stalker should be paired with Stunion in this phase.
- Stunions are very important in this phase, and it should almost always be paired with Celery Stalker to deal critical damage to the Gargantuars. However, the player should note that just one stun-stalker cannot get rid of a single Gargantuar, as it only deals up to 120 damage. The player should take advantage of the speaker shockwave attacks in this phase, as the blow the plants and zombies away.
- Like Phat Beet and Celery Stalker, Cactus is important in the first phase to have defenses set up. However, it is sort of ineffective due to Punk Zombie's fast speed and Cactus' rather slow fire rate, making Phat Beets, Celery Stalkers and Spore-shrooms more optimal choices.
- Although Cactus cannot be destroyed by Glitter Zombie since it always hides, it is sort of useful since the needle can pierce through three zombies at a time, and Glitter Zombies are usually summoned in groups. However, its damage is only the same as a Peashooter's, so it is risky to just leave Cactus alone as an offensive plant.
- Cactus will give the player some advantage against MC Zom-B since it is a straight range plant, but its low damage means that the player has to support it with other offensive plants such as Spore-shroom. Plus, Cactus will be hiding more often in this phase, since Breakdancer Zombie will kick other zombies further into your defenses and Cacti.
- Cactus is ineffective in the fourth phase, as the arcade machines take quite a long time to be destroyed. In addition, the arcade machines can easily crush them, even if they are hiding. If you do not have Plant Food, you should not use Cactus as the main offensive plant in this phase.
- Like some of the other plants mentioned above, Cactus should be used as a sacrifice plant to stall and delay Gargantuars to give your other good offensive plants more time to try to kill them. You should also be aware that the shockwaves can also instantly destroy Cacti, even when hiding.
- Garlic is mostly useless in this level, but can be used in the first phase to stall zombies in lanes which you do not have your defenses set up yet or don't have a lawnmover in that lane. You should use it as a sacrificing plant in the fifth phase to delay the Gargantuars. If you really want to maximize Garlic, use it against Breakdancer Zombies in the third phase so they cannot push deadly zombies like MC-Zombs. Also, use it in the fourth phase for Arcade Zombies to abandon their arcade machines. Your best bet is using a boosted Garlic, being able to get deadly zombies out of important lanes. Hair Metal Gargantuars in the fifth phase can be stalled with Garlic’s Plant Food effect (most preferrably boosted instead of using the Plant Food itself).
- The intro dialogue is a reference to Rick Astley's "Never Gonna Give You Up."
- It is the first boss battle since Dark Ages - Night 20 to have a money premium plant.
- It is also the first boss battle to have a Part 1 premium of that world.
- When Dr. Zomboss flees, he moonwalks similar to Dancing Zombie before jumping off the stage and escaping by teleporting.
- This is the first Zomboss battle without Dr. Zomboss actually operating a machine or a vehicle.
- The player is only given three Cacti during the battle.
- This is the only Zombot that can crush plants even if they are fed with Plant Food at the moment, which is strange since plants are temporarily invincible during the effect.
- It is the fifth Zomboss battle with a plant that is not obtained in that world (Stunion), with the first being Ancient Egypt - Day 25 (Wall-nut), the second being Dark Ages - Night 20 (Kernel-pult), the third being Frostbite Caves - Day 30 (Threepeater), the fourth being Lost City - Day 32 (Bonk Choy) and the sixth being Jurassic Marsh - Day 32 (Bonk Choy and Chard Guard).
- It and Frostbite Caves - Day 30 are the only Zomboss battles without a proper defensive plant, that is a plant that can absorb more than 40 bites of damage. This is because Chard Guard only absorbs 30 bites and Celery Stalker 24 bites.
- This is the only level where the camera does not scroll to the right, most likely because the Zombot does not have an entrance (as seen in the Neon Mixtape Tour Side B trailer), or because the stage is already there.
- However, in some smaller devices like iPhone 4, it does scroll to the right, but not fully.
- *: Removed ~: Epic Quest