Neon Mixtape Tour - Day 28 is the twenty-eighth level of Neon Mixtape Tour in Plants vs. Zombies 2. Intensive Carrot is pre-selected for this level. After completing this level, the player receives a money bag.


Boombox Zombies are highly annoying here as they tend to appear in large numbers, especially very early on, so they can reach the sixth column easily. To prevent this, it is recommended that the player use Magnifying Grass, groups of Electric Blueberry, Endurian, area-of-effect plants like Phat Beet or ground plants like Spikerock to quickly defeat them. The player should also be aware of Punk Zombies, MC Zom-Bs and Breakdancer Zombies as the former can push back or quickly destroy plants, giving them an easier advantage for reaching the column and the latter can kick them right onto the column, allowing them to use their abilities right at that instant. Arcade Zombies are very dangerous as they appear early and quickly crush underground plants with their arcade machines, along with an early spawning of 8-Bit Zombies. The player should try using instants as soon as possible to destroy the arcade machines before they can cause problems.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Boombox Zombie2.png None
2 Boombox Zombie2.png1 Boombox Zombie2.png Boombox Zombie2.png None
3 Arcade Zombie2.png2 Arcade Zombie2.png3 Arcade Zombie2.png4 None 8-bit plays.
Carries 1x Plant Food.
4 Boombox Zombie2.png1 Boombox Zombie2.png5 Boombox Zombie2.png None
5 Neon Zombie2.png1 Neon Zombie2.png1 Neon Zombie2.png5 Neon Zombie2.png5 Neon Flag Zombie2.png Glitter Zombie2.png1 Glitter Zombie2.png5 Boombox Zombie2.png4 None First flag.
Pop plays.
6 Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png5 Boombox Zombie2.png Boombox Zombie2.png Boombox Zombie2.png Boombox Zombie2.png None Punk plays.
7 Neon Buckethead2.png4 Neon Buckethead2.png Neon Buckethead2.png Neon Buckethead2.png Boombox Zombie2.png Boombox Zombie2.png None
8 Arcade Zombie2.png1 Arcade Zombie2.png3 Arcade Zombie2.png5 None 8-bit plays.
9 MC Zom-B2.png1 MC Zom-B2.png5 Breakdancer Zombie2.png1 Breakdancer Zombie2.png5 Boombox Zombie2.png1 None
10 Neon Buckethead2.png1 Neon Buckethead2.png2 Neon Buckethead2.png3 Neon Buckethead2.png5 Neon Flag Zombie2.png MC Zom-B2.png1 MC Zom-B2.png2 MC Zom-B2.png3 Breakdancer Zombie2.png1 Breakdancer Zombie2.png2 Breakdancer Zombie2.png3 Boombox Zombie2.png3 None Final wave.
Rap plays.


Created by RaidingParty

This strategy can complete the level without Plant Food, premium content or losing any lawn mowers.

The Boombox Zombies cannot affect Magnifying Grass, so ignore them at the beginning and fill up the first column with Magnifying Grass and the second and third columns with Twin Sunflowers, prioritizing the sunflowers first. Shoot the Boombox Zombies with Magnifying Grass only when they are getting too close, or if too many of them are somehow blocking the Twin Sunflowers from producing sun. When the three Arcade Zombies appear, use a Cherry Bomb to destroy ONLY their arcade machines, without harming them. Leaving them alive will continue to drag out the beginning out the level, letting you stockpile even more sun. You will eventually have enough sun to destroy everything else in the level, but plant Magnet-shrooms in the fourth column and Celery Stalkers in the sixth column to greatly reduce the amount of sun you need to remain safe. Shoot down or Cherry Bomb any arcade machines as soon as they appear, blasting through zombies in the way if need be, as well as MC Zom-Bs if they are getting near the frontlines and especially if they have Breakdancer Zombies there to push them. You can use Thyme Warp to round up heavy crowds of enemies together for a big Cherry Bomb attack, saving a great deal of sun, especially during the final wave.



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