Neon Mixtape Tour - Day 28 is the twenty-eighth level of Neon Mixtape Tour in Plants vs. Zombies 2. Intensive Carrot is pre-selected for this level. After completing this level, the player receives a money bag.


Boombox Zombies are highly annoying here as they tend to appear in large numbers, especially very early on, so they can reach the sixth column easily. To prevent this, it is recommended that the player use Magnifying Grass, groups of Electric Blueberry, Endurian, area-of-effect plants like Phat Beet or ground plants like Spikerock to quickly defeat them. The player should also be aware of Punk Zombies, MC Zom-Bs and Breakdancer Zombies as the former can push back or quickly destroy plants, giving them an easier advantage for reaching the column and the latter can kick them right onto the column, allowing them to use their abilities right at that instant. Arcade Zombies are very dangerous as they appear early and quickly crush underground plants with their arcade machines, along with an early spawning of 8-Bit Zombies. The player should try using instants as soon as possible to destroy the arcade machines before they can cause problems.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Boombox Zombie2 None
2 Boombox Zombie21 Boombox Zombie2 Boombox Zombie2 None
3 Arcade Zombie22 Arcade Zombie23 Arcade Zombie24 None Carries 1x Plant Food.
8-Bit plays.
4 Boombox Zombie21 Boombox Zombie25 Boombox Zombie2 None
5 Neon Zombie21 Neon Zombie21 Neon Zombie25 Neon Zombie25 Neon Flag Zombie2 Glitter Zombie21 Glitter Zombie25 Boombox Zombie24 None First flag.
Pop plays.
6 Punk Zombie21 Punk Zombie23 Punk Zombie25 Boombox Zombie2 Boombox Zombie2 Boombox Zombie2 Boombox Zombie2 None Punk plays.
7 Neon Buckethead24 Neon Buckethead2 Neon Buckethead2 Neon Buckethead2 Boombox Zombie2 Boombox Zombie2 None
8 Arcade Zombie21 Arcade Zombie23 Arcade Zombie25 None 8-Bit plays.
9 MC Zom-B21 MC Zom-B25 Breakdancer Zombie21 Breakdancer Zombie25 Boombox Zombie21 None
10 Neon Buckethead21 Neon Buckethead22 Neon Buckethead23 Neon Buckethead25 Neon Flag Zombie2 MC Zom-B21 MC Zom-B22 MC Zom-B23 Breakdancer Zombie21 Breakdancer Zombie22 Breakdancer Zombie23 Boombox Zombie23 None Final wave.
Rap plays.


Created by RaidingParty

This strategy can complete the level without Plant Food, premium content or losing any lawn mowers.

The Boombox Zombies cannot affect Magnifying Grass, so ignore them at the beginning and fill up the first column with Magnifying Grass and the second and third columns with Twin Sunflowers, prioritizing the sunflowers first. Shoot the Boombox Zombies with Magnifying Grass only when they are getting too close, or if too many of them are somehow blocking the Twin Sunflowers from producing sun. When the three Arcade Zombies appear, use a Cherry Bomb to destroy ONLY their arcade machines, without harming them. Leaving them alive will continue to drag out the beginning out the level, letting you stockpile even more sun. You will eventually have enough sun to destroy everything else in the level, but plant Magnet-shrooms in the fourth column and Celery Stalkers in the sixth column to greatly reduce the amount of sun you need to remain safe. Shoot down or Cherry Bomb any arcade machines as soon as they appear, blasting through zombies in the way if need be, as well as MC Zom-Bs if they are getting near the frontlines and especially if they have Breakdancer Zombies there to push them. You can use Thyme Warp to round up heavy crowds of enemies together for a big Cherry Bomb attack, saving a great deal of sun, especially during the final wave.



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