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For the Chinese version of this level, see Neon Mixtape Tour - Day 21 (Chinese version).

Neon Mixtape Tour - Day 21 is the twenty-first level of Neon Mixtape Tour in Plants vs. Zombies 2. The objective of this level is that the player must prevent the zombies from trampling flowers located between the third and fourth column. The order of the jams is the following: punk, rap, punk, rap, punk, and rap. Therefore, even though Hair Metal Gargantuar will appear in this level, its jam will never play. When this level is finished for the first time, the player unlocks Spore-shroom.

Difficulty

This level is difficult because of the zombies in this level. Breakdancer Zombie plays a huge role in the difficulty, as it can kick zombies closer to the flowers during the rap jam. If there are large groups of Breakdancer Zombies paired with groups of Bucketheads and Punk Zombies, mass mayhem can happen. The player can easily lose the level because of the Breakdancer Zombies. On the other hand, Punk Zombies should be dealt with carefully, as they can push the player's defenses back, making zombies walk to the flowers more easily. Finally, a Hair Metal Gargantuar comes in the final waves, so try to defeat it immediately, using plants like Cherry Bomb and Grapeshot.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Neon Zombie2 Neon Zombie2 None
2 Punk Zombie2 None Punk plays.
3 Punk Zombie2 Punk Zombie2 None Carries 1x Plant Food.
4 Neon Conehead21 Neon Conehead22 Breakdancer Zombie22 Breakdancer Zombie22 None Rap plays.
5 Neon Zombie2 Neon Conehead24 Neon Conehead25 Neon Flag Zombie2 Breakdancer Zombie24 Breakdancer Zombie24 Breakdancer Zombie25 None First flag.
Carries 1x Plant Food.
6 Neon Zombie21 Neon Conehead22 Neon Conehead24 Punk Zombie22 None Punk plays.
7 Hair Metal Gargantuar23 None
8 Neon Conehead21 Neon Conehead24 Breakdancer Zombie23 Breakdancer Zombie24 None Carries 1x Plant Food.
Rap plays.
9 Neon Zombie21 Neon Zombie25 Neon Conehead22 Neon Conehead24 Breakdancer Zombie21 Breakdancer Zombie23 Breakdancer Zombie25 None
10 Neon Conehead21 Neon Conehead25 Neon Flag Zombie2 Hair Metal Gargantuar24 Breakdancer Zombie21 Breakdancer Zombie22 None Final wave.


Strategies

Strategy 1 (Contains premium content)

Created by Toxivility

Plant your Sun-shrooms in the column closest to home. Use Stallia to slow the group of oncoming zombies and keep collecting sun. After planting a full column of Sun-shrooms, place Chard Guards in the rows with the zombies in them. Upon entrance of the first Punk Zombie, place down a Magnet-shroom in the center row. Plant a full column of Chard Guards and keep them packed with leaves, while giving your Sun-shrooms Plant Food to speed up production. Place Melon-pults behind the Magnet-shrooms to destroy the crowd. Breakdancer Zombies are useless against the Chard Guards, since Chard Guards throw the tossed zombies behind the Breakdancer Zombie. Eventually, Hair Metal Gargantuars will appear. Slow them down while using Chard Guard to disable his smash while slowed. Keep this up until final wave, when Impunks may be thrown into your defense. Luckily, they land past the flowers, so toss the Impunks back (or defeat them in your defense) and keep attacking until Hair Metal Gargantuars are dead. You may want to use lawn mower to speed up the final stage.

Strategy 2

Created by SaveTheLawnMower
  • Required plants:
  • Try to plant 10 to 14 Sun-shrooms throughout the level.
  • Use Magnifying Grass to kill the first two Neon Zombies. Wait for the next wave to start, or until they are eating the Magnifying Grass.
  • When the Punk Zombie appears, use Stunion, plant Chard Guard at the seventh column, and plant a Magnet-shroom at the third column in the middle lane. Note: It is possible for Punk Zombie to kick the Chard Guard and trigger the next wave of zombies too early when he is pulled by Magnet-shroom.
  • Plant Chard Guards and Stunion again for the next wave of Punk Zombies. Try to also plant ten Phat Beets throughout the level.
  • Stall lanes of Breakdancer Zombies with Stunions and Chard Guards. Prioritize the lanes with a Neon Conehead and Breakdancer Zombie first. Magnifying Grass can be used if any zombie eats through the Phat Beets. Thyme Warp is also useful if too many zombies are close to the flowers.
  • Plant more Magnet-shrooms for the Punk Zombies and Neon Bucketheads. Two or three Magnet-shrooms should be enough.
  • When the Hair Metal Gargantuar appears, use Stunion to get more sun, and plant Magnifying Grass at the second column to kill him before a Breakdancer Zombie spawns at the same lane.
  • At the final wave, kill the second Hair Metal Gargantuar with Magnifying Grass at the fourth lane. Plant more Phat Beets, or Magnifying Grass for the rest of the zombies.

Strategy 3

Created by Redhonker
This does not require premium plants and you can win without losing lawn mowers.

Start planting your Sun-shrooms in the first column. Use Stallia and Chard Guard to slow/push back the first wave of zombies. Depending on how much you have to spend on fending off the first few zombies, you can switch somewhere in the second column to Twin Sunflower. Later on, when you have time, you can replace Sun-shroom with Twin Sunflower. The goal is to get enough sun to plant Winter Melons. When the first Punk Zombie enters, plant a Magnet-shroom in the center row. Use a few Fume-shroom to build up defenses. Try to delay the killings so that you can have more time to collect sun. When Breakdancer Zombies appear, use more Chard Guard to bounce back zombies kicked forward. At this point, you should have enough sun to plant Winter Melons. Use them wisely to slow down the Zombies. Finally, Hair Metal Gargantuars will appear. Use Chard Guard to push them back. When Imps are thrown in, use Chard Guard or Stallia, or even Plant Foods on Winter Melons to take care of them.

Gallery

Walkthrough

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