For the Chinese version of this level, see Neon Mixtape Tour - Day 14 (Chinese version).

Neon Mixtape Tour - Day 14 is the fourteenth level of Neon Mixtape Tour in Plants vs. Zombies 2. It is a Locked and Loaded level. The jams that play in this level are pop, rap, and punk. When this level is finished for the first time, the player receives a Neon Mixtape Tour piñata.

Difficulty

  • This level is not very hard. Although Celery Stalker does a huge amount of damage, he can easily be overwhelmed by hordes of zombies or zombies with special abilities such as the MC Zom-B, so he should be treated as an early offensive plant. Cactus, however, can attack at a better distance, so she should be the main offensive plant. The player also may think about feeding the Cacti Plant Food to make the level easier.
  • Due to Thyme Warp's very slow recharge, the player should only use it when things get too tough.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Neon Conehead2.png4 None
2 Neon Zombie2.png2 Neon Zombie2.png2 Neon Conehead2.png2 None Carries 1x Plant Food.
3 Neon Zombie2.png3 Neon Zombie2.png3 Neon Zombie2.png3 Neon Conehead2.png3 None Carries 1x Plant Food.
4 Neon Zombie2.png1 Neon Zombie2.png4 Neon Zombie2.png4 Neon Zombie2.png4 Neon Conehead2.png1 Glitter Zombie2.png4 None Pop plays.
5 Neon Zombie2.png2 Neon Zombie2.png5 Neon Zombie2.png5 Neon Conehead2.png2 Neon Flag Zombie2.png Glitter Zombie2.png2 Glitter Zombie2.png5 MC Zom-B2.png5 None First flag.
Carries 1x Plant Food.
6 Neon Zombie2.png3 Neon Zombie2.png3 Neon Conehead2.png1 MC Zom-B2.png3 MC Zom-B2.png5 None
7 Neon Zombie2.png1 Neon Zombie2.png4 MC Zom-B2.png1 MC Zom-B2.png3 MC Zom-B2.png4 None Rap plays.
8 Neon Zombie2.png5 Neon Zombie2.png5 MC Zom-B2.png2 MC Zom-B2.png2 MC Zom-B2.png3 MC Zom-B2.png3 None Carries 1x Plant Food.
9 Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png4 Punk Zombie2.png4 None
10 Neon Zombie2.png2 Neon Zombie2.png4 Neon Zombie2.png5 Neon Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png3 Punk Zombie2.png5 Glitter Zombie2.png3 Glitter Zombie2.png5 MC Zom-B2.png1 MC Zom-B2.png2 MC Zom-B2.png4 None Final wave.
Punk plays.


Strategies

Strategy 1

Created by Ballistic Planet
  • Start by planting Sun-shrooms in the back two columns.
  • When zombies start to come out, plant Celery Stalkers on the sixth column from the left. This gives you a bit of time to build up sun production, but it lets you keep the zombies at a safe distance from your Sun-shrooms, and it allows you to plant Cacti fairly freely behind them.
  • Once a group of zombies comes out that a Celery Stalker normally cannot handle, plant a Cactus. Continue planting Cacti in the third, fourth, and fifth columns.
  • If the going gets though, use a Thyme Warp to send every zombie back. Once your strategy is complete, it should look like the following:

Sun-shroom2.pngSun-shroom2.pngCactus2.pngCactus2.pngCactus2.pngCelery Stalker2.png

Sun-shroom2.pngSun-shroom2.pngCactus2.pngCactus2.pngCactus2.pngCelery Stalker2.png

Sun-shroom2.pngSun-shroom2.pngCactus2.pngCactus2.pngCactus2.pngCelery Stalker2.png

Sun-shroom2.pngSun-shroom2.pngCactus2.pngCactus2.pngCactus2.pngCelery Stalker2.png

Sun-shroom2.pngSun-shroom2.pngCactus2.pngCactus2.pngCactus2.pngCelery Stalker2.png

Gallery

Walkthroughs


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