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Mystic Flower is a Super Rare (Rare in Garden Warfare 2) variant of the Sunflower from Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. This character is unlocked by buying cards in the Sticker Shop. She is very rare and can only be found via the Supremium pack or the Spectacular Character pack.

In Plants vs. Zombies: Garden Warfare 2, along with being a playable character, the Sunflower Queen is able to summon three AI Mystic Sunflowers to heal the Sunflower Queen and to attack zombies.

Descriptions

Stickerbook description

The Mystic Flower is terribly mysterious. Some think she came from the past. Others believe she came from the future. Crazy Dave thinks she came from the leftovers in his fridge.

In-game description

Hold fire to charge up her attacks. Each charge level is more powerful than the last!

Variant perk

Like the normal Sunflower, the Mystic Flower can heal and use abilities the same way. But unlike her normal counterpart, she can charge her normal projectile. This charge attack deals massive damage with a little bit of splash and is sufficient in any game mode and is very similar to the Future Cactus, Plasma Pea, Fire Rose, Frost Rose and Electro Citron's charge attack; however, this charge attack requires less time to fully charge compared with the Future Cactus.

Primary weapon

Mysterious Energy is the primary weapon of Mystic Flower; all facts below apply to a fully upgraded weapon.

  • The base close range damage per uncharged hit is 13 and the critical is 15.
  • The max DPS at close range with only uncharged shots is 77.8.
  • The base middle range damage per uncharged hit is 12 and the critical is 14.
  • The max DPS at middle range with only uncharged shots is 72.6.
  • The base long range damage per uncharged hit is 11 and the critical is 13.
  • The max DPS at long range with only uncharged shots is 67.5.
  • The uncharged shots deal no splash damage.
  • The base close range damage per fully charged shot is 64 and the critical is 72.
  • The base middle range damage per fully charged shot is 42 and the critical is 52.
  • The long range damage per fully charged shot base and critical is 42.
  • The splash damage of a fully charged shot at all ranges is 20.
  • The ammo in a clip is 20.
  • The reload time is 2.3 seconds.
  • The projectile speed is medium.
  • It is a semi-auto and a charge weapon.
  • The bloom for uncharged and fully charged shots are low.

Abilities

Template:Sunabilities

Weapon upgrades

MysticFlowerUpgrade

Mysterious Reloading Technique

An ancient reloading technique allows for a far faster, and more mysterious, reload.

More Mystery Power

Ammo capacity is increased in a most mysterious way.

Kinetic Damage Boost

Mysteriously enhances her mysterious energy damage output.

Strategies

This Sunflower works well as long-range artillery, providing support to frontline plants by sniping singular zombies from afar with normal shots, damaging groups of zombies with charged shots and by remaining close to the garden to give healing support. The Mystic Flower is very dangerous against zombies if she gains the opportunity to attack them from an elevated position, since her ability to fire charged shots can ruin group attacks due to the splash damage weakening the whole group - and making them susceptible to a Peashooter or Chomper ambush.

Mystic Flower is also a good anti-sniper plant since the charged shots can severely damage most zombies and even vanquish the weaker ones. If Mystic Flower is put in the right hands, she can become an effective counter to Camo Ranger, Painter, and other long-range zombies.

Gallery

Video

Trivia

  • She has different ammo, slower, but slightly more powerful. When reloaded, instead of 50 ammo like the normal Sunflower's Sun Pulse, it only has 18 (20 if the player gets an upgrade).
  • When fully charged, Mystic Flower and Alien Flower are the only Sunflowers that deal splash damage.
  • Her damage was increased in the Legends of the Lawn DLC.
  • Her bottom leaves now glow but her eyes no longer glow in Plants vs. Zombies: Garden Warfare 2.
    • In the Trouble in Zombopolis Part One DLC, her weapon's ammo depletion was increased, to prevent her from being overpowered. A full charge shot now takes up 6 ammo instead of the original 1, similar to Fire Rose.

Template:GardenWarfare Plants Template:GardenWarfare2 Plants

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