She is based on a mountain climber, a person who participates in Mountaineering.
Her description mentions Mount Everest, the world's tallest mountain in Nepal fully above water, and K2, the world's second tallest mountain in Pakistan.
She also mentions "the player's house," referencing to the fact that in the first game, zombies climbed up the roof to invade the player's house.
Statistics[]
Class: Brainy
Tribe: Sports Zombie
Trait: Bullseye
Ability: When played on Heights: This gets +2/+2.
Set - Rarity: Premium - Uncommon
Card description[]
She's climbed 'em all: Everest. K2. Your house.
Strategies[]
With[]
Mountain Climber is a zombie which behaves similarly like Drum Major that exchanges placement flexibility for the Bullseye trait. While the sacrifice is certainly considerable, Mountain Climber's lack of the dancing tribe makes her a strictly worse choice in Professor Brainstorm's dancing decks, as she doesn't benefit from the abilities of Aerobics Instructor and Flamenco Zombie unlike Drum Major does.
However, unlike Drum Major, if you do play her on the heights lane, having 4 strength with Bullseye is usually better as she knocks off a fifth of your opponent's health each attack and prevents them from blocking. Additionally, it moves Mountain Climber out of range from Whack-a-Zombie and Lawnmower, making her very hard to remove. Combined with other dangerous zombies, you can stress your opponent easily.
Still, because she is a sports zombie, she retains her usefulness in Rustbolt decks, and is able to be boosted by zombies such as Team Mascot and Zombie Coach like Drum Major can. Due to her trait, you may give her Lurch for Lunch to make her do extra damage to your opponent without filling their Super-Block Meter.
However, outside of Rustbolt sports decks, she faces competition from Moonwalker due to the latter's cheaper cost and more flexible placement. Unless you are using a Rustbolt sports deck, it is recommended to replace this with Moonwalker if you have obtained it.
Mountain Climber will most likely be played on the heights lane, so prepare a plant to destroy this. Using tricks helps with destroying this zombie. Beware of this zombie's Bullseye trait, as she won't fill your Super-Block Meter. A quick counter to a turn 4 Mountain Climber is Skyshooter; regardless of placement, he will be able to make an exchange (or even live the attack with other pea synergy plants around).
Also, beware of Team Mascot, as he can boost Mountain Climber and Zombie Coach, as Mountain Climber will then be immune to damage. If those don't work, using instant-kill cards such as Squash, Shamrocket and Doom-Shroom also works, but beware that the latter can also destroy your stronger defenses.