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Modern Day - Day 6 is the sixth level of Modern Day in Plants vs. Zombies 2. There are seven Gold Tiles on the lawn. Portals from Dark Ages appear and the player is given an objective to produce 4000 sun in the level. When this level is finished for the first time, the player receives a Modern Day Piñata.

Difficulty[]

The player must produce 4000 sun in a rather quick level, with nothing but Gold Tiles to aid this goal. The amount seems lofty, but can easily be achieved by using big sun producers like Twin Sunflower. However, the player should take advantage of the Gold Tiles on the lawn. For one, if the player does not, Imp Porters can set up camp and cause some trouble for the player. Next, Wizard Zombies and Newspaper Zombie can easily slip through defenses if left unattended to.

Primal Wall-nut can easily be placed onto the sun tiles, which blocks Imp Porters from setting up camp. The player should not forget about the objective though, as it is easy to lose this level by failing the objective. Do not bring plants that use projectiles, as when the Dark Ages portal appears, Jester Zombies will send them back. If the player's offensive plants all shoot projectiles, the only way to win is to stall him to kill him with the lawn mower or to use Power Ups. If the player couldn't achieve the goal after the final wave, one could try not destroying the camps produced by Imp Porters to prolong the level, allowing the player to obtain sun from sun producers.

Spear-mint is also useful as it can summon 5 spikerocks at the 5 gold tiles. However, do not bring any other spearmint plant(except for spike weed or spike rocks) as the projectiles can get reflected by the jester zombie. This strategy is useful against the wizard zombie.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None
2 None
3 5 None Carries 1x Plant Food.
4 4 3 None
5 1 3 4 5 2 None First flag.
spawns at C7R1.
6 2 4 3 5 None
7 5 2 1 None
8 1 5 3 2 4 None Second flag.
9 1 5 3 None
10 2 3 4 1 5 2 3 4 None Final wave.


Strategies[]

Sike's Favorite Strategy[]

Created by DJViridian

Plant a lot of Moonflowers and Nightshades. Primal Wall-nut and Chard Guard for defense. Put Spikeweeds and Spikerock to counter Wizard Zombies and kill very slowly or you can get overwhelmed. Cherry Bomb is for emergencies. No Plant Food needed.

General Tips[]

From Han0303
  • If there is one zombie remaining, dig up all offensive plants that could kill that zombie. Plant a Wall-nut or other defensive plant to keep it eating and occupied. Whilst it eats, wait for your sun plants to accumulate enough sun. Then use an instant-kill like Cherry Bomb to kill it.
  • Try to use your plant food on good sun producers. That means Twin Sunflowers, not Moonflowers. You'll get much more sun that way.
  • Try using the Sun Bean-Chard Guard-Blover strategy. Plant a Sun Bean, wait for the zombie to step on the Chard Guard and plant Blover. It will get blown away and you'll get hordes of sun.

Gallery[]

Walkthrough[]

Trivia[]

  • The objective of this level was originally to produce at least 5000 sun, but it was reduced to 4000 at an update.
  • This is the second Modern Day level to feature basic zombies from another world, specifically Lost City, the first being Modern Day - Day 2.


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