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{{StrategyNeeded}}
 
 
{{Infobox level
 
{{Infobox level
 
|Game = Plants vs. Zombies 2
 
|Game = Plants vs. Zombies 2
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|Flag = Two
 
|Flag = Two
 
|Plant = Player's choice with {{S|Nightshade|2}}
 
|Plant = Player's choice with {{S|Nightshade|2}}
|Zombie = {{S|Conehead Zombie|2}} {{S|Flag Zombie|2}} {{S|Newspaper Zombie|2}} {{S|Pharaoh Zombie|2}} {{S|Parasol Zombie|2}} {{S|Lost City Imp Zombie|2}} {{S|Porter Gargantuar|2}} {{S|Breakdancer Zombie|2}} {{S|Jurassic Imp|2}}
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|Zombie = {{S|Conehead Zombie|2}} {{S|Flag Zombie|2}} {{S|Pharaoh Zombie|2}} {{S|Parasol Zombie|2}} {{S|Porter Gargantuar|2}} {{S|Lost City Imp Zombie|2}} {{S|Breakdancer Zombie|2}} {{S|Jurassic Imp|2}} {{S|Newspaper Zombie|2}}<br> <center>Summoned:</center>{{S|Lost City Imp Zombie|2}}
 
|FR = A [[money bag]]
 
|FR = A [[money bag]]
 
|NR = same
 
|NR = same
 
|before = Modern Day - Day 4
 
|before = Modern Day - Day 4
|after = Modern Day - Day 6
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|after = Modern Day - Day 6}}
|Diff = Somewhat hard}}
 
 
{{Levelintro2|no=fifth|area=Modern Day|[[Nightshade]] is pre-selected in a [[seed slot]], thus showcasing it. This level does not feature [[Portal (PvZ2)|portal]]s.}}
 
{{Levelintro2|no=fifth|area=Modern Day|[[Nightshade]] is pre-selected in a [[seed slot]], thus showcasing it. This level does not feature [[Portal (PvZ2)|portal]]s.}}
   
 
==Difficulty==
 
==Difficulty==
[[Nightshade]] is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. [[Imp]]s spawn first, so they player should bring in early defenses like [[Puff-shroom]]. [[Jurassic Imp]] is also present, so the player should take into account the increased speed and biting speed of it. The biggest threat here are the [[Breakdancer Zombie]]s that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid it kicking dangerous zombies, like the Jurassic Imp, deep into defenses. '''Do not bring lobbed-shot plants''', as the [[Parasol Zombie]] will deflect them.
+
[[Nightshade]] is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. [[Imp]]s spawn first, so the player should bring in early defenses like [[Puff-shroom]]. [[Jurassic Imp]] is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the [[Breakdancer Zombie]]s that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. '''Do not bring lobbed-shot plants unless they have splash damage''', as the [[Parasol Zombie]] will deflect them.
   
 
==Waves==
 
==Waves==
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|zombie10 = {{S|Flag Zombie|2}} {{S|Porter Gargantuar|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>1</sup> {{S|Lost City Imp Zombie|2}}<sup>2</sup> {{S|Lost City Imp Zombie|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>4</sup> {{S|Lost City Imp Zombie|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>1</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Newspaper Zombie|2}}<sup>1</sup> {{S|Newspaper Zombie|2}}<sup>5</sup>
 
|zombie10 = {{S|Flag Zombie|2}} {{S|Porter Gargantuar|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>1</sup> {{S|Lost City Imp Zombie|2}}<sup>2</sup> {{S|Lost City Imp Zombie|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>4</sup> {{S|Lost City Imp Zombie|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>1</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Newspaper Zombie|2}}<sup>1</sup> {{S|Newspaper Zombie|2}}<sup>5</sup>
 
|note10 = Final flag}}
 
|note10 = Final flag}}
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  +
==Strategies==
  +
===Strategy 1 {{PremiumMaybe}}===
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:''Created by {{U|DJViridian}}''
  +
  +
*'''Required plants:'''
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**[[Nightshade]] (pre-selected)
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**[[Imitater]] (optional)
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**[[Moonflower]]
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**[[Primal Wall-nut]]
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**[[Chard Guard]]
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**[[Cherry Bomb]]
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**[[Primal Potato Mine]]
  +
  +
Plant Moonflower scattered. Primal Potato Mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wall-nut for defense and Cherry Bomb for emergencies. No need for Plant Food.
   
 
==Gallery==
 
==Gallery==
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IMG 0258.PNG|By {{U|EpicGamer23468}}
 
IMG 0258.PNG|By {{U|EpicGamer23468}}
 
MD5.PNG|By {{U|MyNameIsMyName}}
 
MD5.PNG|By {{U|MyNameIsMyName}}
Screenshot_2016-10-10-16-37-05.png|By {{U|Nick Archer}}
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Screenshot_2016-10-10-16-37-05.png|By {{U|LegendofNickson}}
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SOMD5.PNG|By {{U|Someone456}}
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File:Screenshot_20200704-054836.png|By {{U|SerenityStars364}}
 
</gallery>
 
</gallery>
   
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[[File:Modern Day Day 5|left|300px]]
 
[[File:Modern Day Day 5|left|300px]]
 
{{PvZ2levels}}
 
{{PvZ2levels}}
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<poll>
  +
How would you rate Modern Day - Day 5's difficulty?
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Very hard
  +
Hard
 
Somewhat hard
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Medium
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Somewhat easy
  +
Easy
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Very easy
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</poll>
 
{{DEFAULTSORT:Modern Day - Day 05}}
 
{{DEFAULTSORT:Modern Day - Day 05}}
 
[[Category:Levels with two flags]]
 
[[Category:Levels with two flags]]

Revision as of 05:59, 4 July 2020

Modern Day - Day 5 is the fifth level of Modern Day in Plants vs. Zombies 2. Nightshade is pre-selected in a seed slot, thus showcasing it. This level does not feature portals. After completing this level, the player receives a money bag.

Difficulty

Nightshade is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. Imps spawn first, so the player should bring in early defenses like Puff-shroom. Jurassic Imp is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the Breakdancer Zombies that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. Do not bring lobbed-shot plants unless they have splash damage, as the Parasol Zombie will deflect them.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Lost City Imp Zombie2 Jurassic Imp2 None Rap plays; immediately skips to wave 2
2 Conehead Zombie2 Conehead Zombie2 None
3 Lost City Imp Zombie24 Lost City Imp Zombie24 Breakdancer Zombie24 None 100% Plant Food
4 Parasol Zombie22 Parasol Zombie23 Jurassic Imp21 None
5 Flag Zombie2 Pharaoh Zombie22 Pharaoh Zombie24 Breakdancer Zombie22 Breakdancer Zombie24 Newspaper Zombie23 Newspaper Zombie25 None First flag
6 Conehead Zombie21 Conehead Zombie21 Lost City Imp Zombie25 Breakdancer Zombie21 Jurassic Imp25 None
7 Conehead Zombie23 Parasol Zombie22 Parasol Zombie23 Parasol Zombie24 None 100% Plant Food
8 Jurassic Imp21 None
9 Parasol Zombie21 Parasol Zombie24 Lost City Imp Zombie22 Lost City Imp Zombie23 Breakdancer Zombie21 Breakdancer Zombie24 None 100% Plant Food
10 Flag Zombie2 Porter Gargantuar23 Lost City Imp Zombie21 Lost City Imp Zombie22 Lost City Imp Zombie23 Lost City Imp Zombie24 Lost City Imp Zombie25 Breakdancer Zombie21 Breakdancer Zombie25 Newspaper Zombie21 Newspaper Zombie25 None Final flag


Strategies

Strategy 1  (May contain premium content)

Created by DJViridian

Plant Moonflower scattered. Primal Potato Mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wall-nut for defense and Cherry Bomb for emergencies. No need for Plant Food.

Gallery

Walkthrough