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− | {{StrategyNeeded}} |
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{{Infobox level |
{{Infobox level |
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|Game = Plants vs. Zombies 2 |
|Game = Plants vs. Zombies 2 |
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|Flag = Two |
|Flag = Two |
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|Plant = Player's choice with {{S|Nightshade|2}} |
|Plant = Player's choice with {{S|Nightshade|2}} |
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− | |Zombie = {{S|Conehead Zombie|2}} {{S|Flag Zombie|2}} {{S| |
+ | |Zombie = {{S|Conehead Zombie|2}} {{S|Flag Zombie|2}} {{S|Pharaoh Zombie|2}} {{S|Parasol Zombie|2}} {{S|Porter Gargantuar|2}} {{S|Lost City Imp Zombie|2}} {{S|Breakdancer Zombie|2}} {{S|Jurassic Imp|2}} {{S|Newspaper Zombie|2}}<br> <center>Summoned:</center>{{S|Lost City Imp Zombie|2}} |
|FR = A [[money bag]] |
|FR = A [[money bag]] |
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|NR = same |
|NR = same |
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|before = Modern Day - Day 4 |
|before = Modern Day - Day 4 |
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− | |after = Modern Day - Day 6 |
+ | |after = Modern Day - Day 6}} |
⚫ | |||
{{Levelintro2|no=fifth|area=Modern Day|[[Nightshade]] is pre-selected in a [[seed slot]], thus showcasing it. This level does not feature [[Portal (PvZ2)|portal]]s.}} |
{{Levelintro2|no=fifth|area=Modern Day|[[Nightshade]] is pre-selected in a [[seed slot]], thus showcasing it. This level does not feature [[Portal (PvZ2)|portal]]s.}} |
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==Difficulty== |
==Difficulty== |
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− | [[Nightshade]] is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. [[Imp]]s spawn first, so |
+ | [[Nightshade]] is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. [[Imp]]s spawn first, so the player should bring in early defenses like [[Puff-shroom]]. [[Jurassic Imp]] is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the [[Breakdancer Zombie]]s that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. '''Do not bring lobbed-shot plants unless they have splash damage''', as the [[Parasol Zombie]] will deflect them. |
==Waves== |
==Waves== |
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|zombie10 = {{S|Flag Zombie|2}} {{S|Porter Gargantuar|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>1</sup> {{S|Lost City Imp Zombie|2}}<sup>2</sup> {{S|Lost City Imp Zombie|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>4</sup> {{S|Lost City Imp Zombie|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>1</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Newspaper Zombie|2}}<sup>1</sup> {{S|Newspaper Zombie|2}}<sup>5</sup> |
|zombie10 = {{S|Flag Zombie|2}} {{S|Porter Gargantuar|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>1</sup> {{S|Lost City Imp Zombie|2}}<sup>2</sup> {{S|Lost City Imp Zombie|2}}<sup>3</sup> {{S|Lost City Imp Zombie|2}}<sup>4</sup> {{S|Lost City Imp Zombie|2}}<sup>5</sup> {{S|Breakdancer Zombie|2}}<sup>1</sup> {{S|Breakdancer Zombie|2}}<sup>5</sup> {{S|Newspaper Zombie|2}}<sup>1</sup> {{S|Newspaper Zombie|2}}<sup>5</sup> |
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|note10 = Final flag}} |
|note10 = Final flag}} |
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+ | |||
+ | ==Strategies== |
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+ | ===Strategy 1 {{PremiumMaybe}}=== |
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+ | :''Created by {{U|DJViridian}}'' |
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+ | |||
+ | *'''Required plants:''' |
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+ | **[[Nightshade]] (pre-selected) |
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+ | **[[Imitater]] (optional) |
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+ | **[[Moonflower]] |
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+ | **[[Primal Wall-nut]] |
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+ | **[[Chard Guard]] |
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+ | **[[Cherry Bomb]] |
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+ | **[[Primal Potato Mine]] |
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+ | |||
+ | Plant Moonflower scattered. Primal Potato Mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wall-nut for defense and Cherry Bomb for emergencies. No need for Plant Food. |
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==Gallery== |
==Gallery== |
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IMG 0258.PNG|By {{U|EpicGamer23468}} |
IMG 0258.PNG|By {{U|EpicGamer23468}} |
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MD5.PNG|By {{U|MyNameIsMyName}} |
MD5.PNG|By {{U|MyNameIsMyName}} |
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− | Screenshot_2016-10-10-16-37-05.png|By {{U| |
+ | Screenshot_2016-10-10-16-37-05.png|By {{U|LegendofNickson}} |
+ | SOMD5.PNG|By {{U|Someone456}} |
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+ | File:Screenshot_20200704-054836.png|By {{U|SerenityStars364}} |
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</gallery> |
</gallery> |
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[[File:Modern Day Day 5|left|300px]] |
[[File:Modern Day Day 5|left|300px]] |
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{{PvZ2levels}} |
{{PvZ2levels}} |
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+ | <poll> |
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+ | How would you rate Modern Day - Day 5's difficulty? |
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+ | Very hard |
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+ | Hard |
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⚫ | |||
+ | Medium |
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+ | Somewhat easy |
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+ | Easy |
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+ | Very easy |
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+ | </poll> |
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{{DEFAULTSORT:Modern Day - Day 05}} |
{{DEFAULTSORT:Modern Day - Day 05}} |
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[[Category:Levels with two flags]] |
[[Category:Levels with two flags]] |
Revision as of 05:59, 4 July 2020
Modern Day - Day 5 is the fifth level of Modern Day in Plants vs. Zombies 2. Nightshade is pre-selected in a seed slot, thus showcasing it. This level does not feature portals. After completing this level, the player receives a money bag.
Difficulty
Nightshade is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. Imps spawn first, so the player should bring in early defenses like Puff-shroom. Jurassic Imp is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the Breakdancer Zombies that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. Do not bring lobbed-shot plants unless they have splash damage, as the Parasol Zombie will deflect them.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | Rap plays; immediately skips to wave 2 | |
2 | None | ||
3 | 4 4 4 | None | 100% Plant Food |
4 | 2 3 1 | None | |
5 | 2 4 2 4 3 5 | None | First flag |
6 | 1 1 5 1 5 | None | |
7 | 3 2 3 4 | None | 100% Plant Food |
8 | 1 | None | |
9 | 1 4 2 3 1 4 | None | 100% Plant Food |
10 | 3 1 2 3 4 5 1 5 1 5 | None | Final flag |
Strategies
- Created by DJViridian
- Required plants:
- Nightshade (pre-selected)
- Imitater (optional)
- Moonflower
- Primal Wall-nut
- Chard Guard
- Cherry Bomb
- Primal Potato Mine
Plant Moonflower scattered. Primal Potato Mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wall-nut for defense and Cherry Bomb for emergencies. No need for Plant Food.
Gallery
Walkthrough
- *: Removed ~: Epic Quest