Plants vs. Zombies Wiki
Tag: rte-source
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{{StrategyNeeded}}
 
 
{{Construction}}
 
{{Construction}}
 
{{Infobox level
 
{{Infobox level
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|EM = Three {{S|Pterodactyl|2}}
 
|EM = Three {{S|Pterodactyl|2}}
 
|Flag = Four
 
|Flag = Four
 
|Zombie = {{S|Brickhead Zombie|2}} {{S|Rally Zombie|2}} {{S|Prospector Zombie|2}} {{S|Jurassic Zombie|2}} {{S|Jurassic Conehead|2}} {{S|Jurassic Buckethead|2}} {{S|Jurassic Fossilhead|2}} {{S|Balloon Zombie|2}} {{S|All-Star Zombie|2}} {{S|Super-Fan Imp|2}}
|Diff =Very hard
 
|Zombie = {{S|Brickhead Zombie|2}} {{S|Prospector Zombie|2}} {{S|Jurassic Zombie|2}} {{S|Jurassic Conehead|2}} {{S|Jurassic Buckethead|2}} {{S|Jurassic Fossilhead|2}} {{S|Balloon Zombie|2}} {{S|All-Star Zombie|2}} {{S|Super-Fan Imp|2}} {{S|Rally Zombie|2}}
 
 
|FR = A [[money bag]]
 
|FR = A [[money bag]]
 
|NR = same
 
|NR = same
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|before = Modern Day - Day 37
 
|before = Modern Day - Day 37
 
|after = Modern Day - Day 39}}
 
|after = Modern Day - Day 39}}
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Prior to the 7.4 update, '''Modern Day - Day 38''' was the 38th day of [[Modern Day]]. The player must prevent the zombies from trampling the [[flowers]]. Upon completing the level, the player receives a [[money bag]].
{{Levelintro2|no=thirty-eighth|area=Modern Day}}
 
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As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.
   
 
==Difficulty==
 
==Difficulty==
The flowers are on the last column, which may seem harmless, but is constantly in danger of being stepped on. Many Prospector Zombies come in early to fly backwards to cross the flowers. In addition, there are Pterodactyls ready to get some tough zombies like Jurassic Fossilhead to the back. Finally, there are All-Star Zombies and a supply of Super-Fan Imps to ruin deep defenses and potentially cross the flowers. Ice plants are highly recommended to use. In addition, Blover can counter Prospectors, flying Super-Fan Imps, and Balloon Zombies.
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The flowers are on the first column, which may seem harmless, but is constantly in danger of being stepped on. Many Prospector Zombies come in during the flags to fly backwards to cross the flowers. In addition, there are Pterodactyls ready to get some tough zombies like Jurassic Fossilhead to the back. Finally, there are All-Star Zombies and a supply of Super-Fan Imps to ruin deep defenses and potentially cross the flowers. Ice plants are highly recommended to use. In addition, Blover can counter Prospectors, flying Super-Fan Imps, and Balloon Zombies.
   
 
==Waves==
 
==Waves==
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|zombie12 = {{S|Flag Zombie|2}} {{S|Prospector Zombie|2}}<sup>1</sup> {{S|Prospector Zombie|2}}<sup>2</sup> {{S|Prospector Zombie|2}}<sup>3</sup> {{S|Prospector Zombie|2}}<sup>3</sup> {{S|Prospector Zombie|2}}<sup>4</sup> {{S|Prospector Zombie|2}}<sup>5</sup> {{S|Prospector Zombie|2}}<sup>5</sup> {{S|Super-Fan Imp|2}}<sup>2</sup> {{S|All-Star Zombie|2}}<sup>2</sup> {{S|Super-Fan Imp|2}}<sup>4</sup> {{S|All-Star Zombie|2}}<sup>4</sup>
 
|zombie12 = {{S|Flag Zombie|2}} {{S|Prospector Zombie|2}}<sup>1</sup> {{S|Prospector Zombie|2}}<sup>2</sup> {{S|Prospector Zombie|2}}<sup>3</sup> {{S|Prospector Zombie|2}}<sup>3</sup> {{S|Prospector Zombie|2}}<sup>4</sup> {{S|Prospector Zombie|2}}<sup>5</sup> {{S|Prospector Zombie|2}}<sup>5</sup> {{S|Super-Fan Imp|2}}<sup>2</sup> {{S|All-Star Zombie|2}}<sup>2</sup> {{S|Super-Fan Imp|2}}<sup>4</sup> {{S|All-Star Zombie|2}}<sup>4</sup>
 
|note12 = Final flag}}
 
|note12 = Final flag}}
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==Strategies==
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===Strategy 1 - Jurassic Nanotechnology{{GemiumIncluded}}===
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:''Created by {{U|SCAF 2.0}}''
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*'''Required plants:'''
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**[[Primal Sunflower]]
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**[[Gold Bloom]]
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**[[Blover]]
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**[[Primal Wall-nut]]
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**[[Puff-shroom]]
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**[[Winter Melon]]
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**[[Shrinking Violet]]
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*When the level starts, use Gold Bloom and plant Primal Sunflowers as many as you can to earn enough sun.
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*Plant Puff-shrooms and Primal Wall-nut to deal with the first few zombies. It is recommended to plant Primal Wall-nuts at the ninth column (closest to the zombie camp).
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*When three [[Dinosaur|pterodactyls]] appear, block zombies in the first, third, fifth lanes with Primal Wall-nuts. Those reptiles cannot carry any zombies in the ninth column.
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*Plant a Winter Melon at the proper lane to vanish [[Prospector Zombie]]'s ability. If some of them are out of your Winter Melon's range, use Blover to blow them away when they are airborne.
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*Use Shrinking Violet frequently. Shrunken zombies cannot be carried by pterodactyls.
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*If the pterodactyls leave your lawn, they will never return. So you don't have to maintain your defense line at the forefront anymore.
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*Plant sufficient Winter Melons to counter Prospector Zombies. Beware the next attack.
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*After the third flag triggers, An [[All-Star Zombie]] will assault your lawn, kicking [[Super-Fan Imp]]s in front of him over your defense line. Block him with Primal Wall-nuts or Puff-shrooms, and blow the Imps with Blover.
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*If they made their landing, Super-Fan Imps will instantly activate their suicide attacks instead of trampling the flowers. So even though you failed to blow them away, don't be discouraged.
  +
*Use Shrinking Violet where a horde zombies are. Plant Puff-shrooms steadily to stop All-Star Zombies and support your Winter Melons.
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*When the final flag triggers, two All-Star Zombies will appear. Block them properly before they damage your Winter Melons.
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===Strategy 2===
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:''Created by {{U|Battlealvin2009}}''
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*'''Required plants:'''
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**[[Moonflower]]
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**[[Grimrose]]
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**[[Dusk Lobber]]
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**[[Primal Wall-nut]]
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**[[Cherry Bomb]]
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**[[Endurian]]
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**(Optional) [[Garlic]]
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*Plant your Moonflowers in a zigzag fashion, with the Moonflower planted in the third column, first row; then another one in fourth column, second row; third column, third row; fourth column, four row; third column, fifth row.
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*Grimroses are recommended to be planted at the fifth column, which should be at the rightmost side of Moonflower's aura-field. These would be your main attacking plant for zombies carried by [[Pterodactyl]]s or Prospector Zombies jumping to the first column.
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*Endurian the first column whenever a zombie reaches there. The logic would be: as Grimrose's recharge time is slow, plant Endurians to stop zombies from trampling the flowers, and if the zombie could be killed by the Endurian, then there's no need for the Grimrose to be planted, hence saving the Grimrose for harder-to-kill zombies (such as the [[Jurassic Fossilhead]]). However, it is still recommended to fill the first column with Endurians.
  +
*The Primal Wall-nut is mainly used to stop All-Star Zombies.
  +
*Cherry bomb is recommended on the first flag, so the Pterodactyls would have no target to pick up. However, this would leave one Pterodactyl lane still vulnerable. So that is probably where the Endurian-Grimrose combo comes in play. Also, bomb the two All-Star Zombies at the same time on the last flag.
  +
*Fill the rest of Moonflower's aura-field with Dusk Lobbers. They can take care of everything else.
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  +
  +
===Strategy 3===
  +
:''Created by {{U|Shadow2811}}''
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*'''Required plants:'''
  +
**[[Sun-shroom]]
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**[[Cherry Bomb]]
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**[[Primal Potato Mine]]
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**[[Chard Guard]]
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**[[Blover]]
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**[[Shadow-shroom]]
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**[[Chili Bean]]
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*Plant Sun-shrooms in the second and third column, Chard Guards in the first column fastest as you can, you can plant in the fourth column if they come close
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*When the zombies coming, plant a Primal Potato Mine in the seccond row and a Shadow-shroomin the fifth row
  +
*Use combo Chard Guard + Blover to kill any zombies that arrived in the first column
  +
*Shadow-shroom and Chili Bean used to kill strong zombies
  +
*If there are too many zombies, use Cherry Bomb to destroy them, especially All-star zombies
   
 
==Gallery==
 
==Gallery==
 
<gallery bordercolor="transparent">
 
<gallery bordercolor="transparent">
Nick Archer MD - Day 38.png|By {{U|Nick Archer}}
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Nick Archer MD - Day 38.png|By {{U|LegendofNickson}}
 
Screenshot (192).png|By {{U|Brainzzwhatevzz}}
 
Screenshot (192).png|By {{U|Brainzzwhatevzz}}
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MD 38.png|Done by {{U|GalacticFNAFRunner}}. Celery Stalker is vital in this strategy.
  +
MD38.png|By {{U|ShroomstagramUser}}
 
</gallery>
 
</gallery>
   
 
==Walkthrough==
 
==Walkthrough==
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[[File:Modern Day Day 38|left|300px]]
 
[[File:Modern Day Day 38|left|300px]]
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==Trivia==
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*This is the fifth Modern Day level to feature basic zombies from another world, specifically [[Jurassic Marsh]], the fourth being [[Modern Day - Day 35]], the third being [[Modern Day - Day 17]] the second being [[Modern Day - Day 6]], the first being [[Modern Day - Day 2]] .
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*This level contains mostly zombies that can attack behind the lawn.
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{{Clear}}
 
{{Clear}}
 
{{PvZ2levels}}
 
{{PvZ2levels}}
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<poll>
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How would you rate Modern Day - Day 38's difficulty?
 
Very hard
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Hard
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Somewhat hard
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Medium
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Somewhat easy
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Easy
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Very easy
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</poll>
 
[[Category:Levels with four flags]]
 
[[Category:Levels with four flags]]
 
[[Category:Levels with extra objective(s)]]
 
[[Category:Levels with extra objective(s)]]

Revision as of 13:42, 25 March 2020

HD Imp Worker Wrench
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.

Prior to the 7.4 update, Modern Day - Day 38 was the 38th day of Modern Day. The player must prevent the zombies from trampling the flowers. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty

The flowers are on the first column, which may seem harmless, but is constantly in danger of being stepped on. Many Prospector Zombies come in during the flags to fly backwards to cross the flowers. In addition, there are Pterodactyls ready to get some tough zombies like Jurassic Fossilhead to the back. Finally, there are All-Star Zombies and a supply of Super-Fan Imps to ruin deep defenses and potentially cross the flowers. Ice plants are highly recommended to use. In addition, Blover can counter Prospectors, flying Super-Fan Imps, and Balloon Zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie25 Jurassic Conehead22 None None
2 Jurassic Buckethead2 None None
3 Flag Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Jurassic Conehead2 Jurassic Conehead2 None Pterodactyl21 Pterodactyl23 Pterodactyl25 First flag; 100% Plant Food
4 Jurassic Conehead2 Jurassic Buckethead2 Balloon Zombie2 None None
5 Jurassic Conehead2 Jurassic Fossilhead2 Balloon Zombie2 None None
6 Flag Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Balloon Zombie2 Balloon Zombie2 None None Second flag
7 Brickhead Zombie2, Jurassic Conehead2 Balloon Zombie2 None None
8 Brickhead Zombie2, Jurassic Zombie2 Jurassic Zombie2 Balloon Zombie2 None None
9 Flag Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Balloon Zombie2 Balloon Zombie2 Super-Fan Imp21 Super-Fan Imp22 Super-Fan Imp23 Super-Fan Imp24 Super-Fan Imp25 None None Third flag; 100% Plant Food
10 Super-Fan Imp23 All-Star Zombie23 None None
11 Super-Fan Imp21 Super-Fan Imp22 Super-Fan Imp23 Super-Fan Imp24 Super-Fan Imp25 All-Star Zombie2 None None
12 Flag Zombie2 Prospector Zombie21 Prospector Zombie22 Prospector Zombie23 Prospector Zombie23 Prospector Zombie24 Prospector Zombie25 Prospector Zombie25 Super-Fan Imp22 All-Star Zombie22 Super-Fan Imp24 All-Star Zombie24 None None Final flag


Strategies

Strategy 1 - Jurassic Nanotechnology (Contains gemium content)

Created by SCAF 2.0
  • Required plants:
  • When the level starts, use Gold Bloom and plant Primal Sunflowers as many as you can to earn enough sun.
  • Plant Puff-shrooms and Primal Wall-nut to deal with the first few zombies. It is recommended to plant Primal Wall-nuts at the ninth column (closest to the zombie camp).
  • When three pterodactyls appear, block zombies in the first, third, fifth lanes with Primal Wall-nuts. Those reptiles cannot carry any zombies in the ninth column.
  • Plant a Winter Melon at the proper lane to vanish Prospector Zombie's ability. If some of them are out of your Winter Melon's range, use Blover to blow them away when they are airborne.
  • Use Shrinking Violet frequently. Shrunken zombies cannot be carried by pterodactyls.
  • If the pterodactyls leave your lawn, they will never return. So you don't have to maintain your defense line at the forefront anymore.
  • Plant sufficient Winter Melons to counter Prospector Zombies. Beware the next attack.
  • After the third flag triggers, An All-Star Zombie will assault your lawn, kicking Super-Fan Imps in front of him over your defense line. Block him with Primal Wall-nuts or Puff-shrooms, and blow the Imps with Blover.
  • If they made their landing, Super-Fan Imps will instantly activate their suicide attacks instead of trampling the flowers. So even though you failed to blow them away, don't be discouraged.
  • Use Shrinking Violet where a horde zombies are. Plant Puff-shrooms steadily to stop All-Star Zombies and support your Winter Melons.
  • When the final flag triggers, two All-Star Zombies will appear. Block them properly before they damage your Winter Melons.

Strategy 2

Created by Battlealvin2009
  • Required plants:
  • Plant your Moonflowers in a zigzag fashion, with the Moonflower planted in the third column, first row; then another one in fourth column, second row; third column, third row; fourth column, four row; third column, fifth row.
  • Grimroses are recommended to be planted at the fifth column, which should be at the rightmost side of Moonflower's aura-field. These would be your main attacking plant for zombies carried by Pterodactyls or Prospector Zombies jumping to the first column.
  • Endurian the first column whenever a zombie reaches there. The logic would be: as Grimrose's recharge time is slow, plant Endurians to stop zombies from trampling the flowers, and if the zombie could be killed by the Endurian, then there's no need for the Grimrose to be planted, hence saving the Grimrose for harder-to-kill zombies (such as the Jurassic Fossilhead). However, it is still recommended to fill the first column with Endurians.
  • The Primal Wall-nut is mainly used to stop All-Star Zombies.
  • Cherry bomb is recommended on the first flag, so the Pterodactyls would have no target to pick up. However, this would leave one Pterodactyl lane still vulnerable. So that is probably where the Endurian-Grimrose combo comes in play. Also, bomb the two All-Star Zombies at the same time on the last flag.
  • Fill the rest of Moonflower's aura-field with Dusk Lobbers. They can take care of everything else.


Strategy 3

Created by Shadow2811
  • Required plants:
  • Plant Sun-shrooms in the second and third column, Chard Guards in the first column fastest as you can, you can plant in the fourth column if they come close
  • When the zombies coming, plant a Primal Potato Mine in the seccond row and a Shadow-shroomin the fifth row
  • Use combo Chard Guard + Blover to kill any zombies that arrived in the first column
  • Shadow-shroom and Chili Bean used to kill strong zombies
  • If there are too many zombies, use Cherry Bomb to destroy them, especially All-star zombies

Gallery

Walkthrough







Trivia