Plants vs. Zombies Wiki
Register
Advertisement

Prior to the 7.4 update, Modern Day - Day 37 was the 37th day of Modern Day. It is a Last Stand level, where the player starts with 1700 sun and two Plant Food. Additionally, the Brickhead Zombie makes its first appearance in this level. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty[]

While 1700 sun may seem like a very small number to defeat the tough Brickhead Zombies that are the only threat in this level, it is actually all that is needed. Because there are no other zombies except Brickhead Zombie (and potentially Knight Zombie who is slightly weaker and has a weakness, which is Magnet-shroom), who acts like a Basic Zombie but is much tougher, there are many gimmicky strategies that can be done.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 None
2 Brickhead Zombie21 Brickhead Zombie23 Brickhead Zombie25 Brickhead Zombie2 Rally Zombie2 None First flag.
3 Brickhead Zombie2 Brickhead Zombie22 Brickhead Zombie24 Brickhead Zombie2 None
4 Brickhead Zombie21 Brickhead Zombie22 Brickhead Zombie22 Brickhead Zombie24 Brickhead Zombie24 Brickhead Zombie25 Rally Zombie2 None Second flag.
5 Brickhead Zombie23 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 None
6 Brickhead Zombie21 Brickhead Zombie21 Brickhead Zombie22 Brickhead Zombie23 Brickhead Zombie24 Brickhead Zombie25 Brickhead Zombie25 Brickhead Zombie2 Rally Zombie2 None Third flag.
7 Brickhead Zombie21 Brickhead Zombie23 Brickhead Zombie25 Brickhead Zombie2 Brickhead Zombie2 None
8 Brickhead Zombie21 Brickhead Zombie22 Brickhead Zombie23 Brickhead Zombie24 Brickhead Zombie25 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 Rally Zombie2 None Fourth flag.
9 Brickhead Zombie22 Brickhead Zombie24 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 None
10 Brickhead Zombie21 Brickhead Zombie22 Brickhead Zombie22 Brickhead Zombie23 Brickhead Zombie23 Brickhead Zombie24 Brickhead Zombie24 Brickhead Zombie25 Brickhead Zombie2 Brickhead Zombie2 Brickhead Zombie2 Rally Zombie2 None Final wave.


Strategies[]

Strategy 1 (Contains premium content)[]

Created by Rororoxor
  • Required plants:
    • Garlic2
    • Imitater2
    • Electric Currant2
    • Sap-fling2
    • Wall-nut2

This level is very simple because it contains no special zombies. Simply take Garlic and Imitater, then Electric Currant, Sap-fling, and regular Wall-nut. Place 3 Sap-flings in the middle 3 rows, and place 3 Wall-nuts in front of them. Then place 3 columns of Electric Currants in front of the Wall-nuts, and use both Plant Foods on 2 rows of Electric Currants. Place Garlic in the top and bottom rows, and shovel them up when they are in low health to regain sun. No Power Ups or extra Plant Food are needed. Good luck!

Strategy 2[]

Created by LegendofNickson

This strategy abuses Primal Potato Mine's armor penetration, large AOE, low cost and extreme damage to destroy large groups of Brickheads at once. It can be done without using any Power-Ups and without losing any lawn mowers.

  • Required plants: Primal Potato Mine2
  • Spam Primal Potato Mines. They should be able to occupy the lawn until 7th row.
  • Use Plant Food in emergency if there are only a few Primal Potato Mines remaining on the lawn.
  • Follow the steps correctly and you will win with ease. Enjoy!

Strategy 3A (Contains premium content)[]

Created by Lehongducsnapdragon

This strategy can generate a victory without Power-Ups nor lawn mowers.

  • Required plants:
    • Electric Blueberry2
    • Primal Potato Mine2 (optional)

Plant two columns of Electric Blueberries on 1st and 2nd column from the left, then plant as much Primal Potato Mines as you can (optional). At final wave, feed Plant Food to Electric Blueberries.

Strategy 3B (Contains premium content)[]

Created by MartinUWH

(Independently developed, but not claiming it as a separate strategy, as it is so similar to Strategy 3)

  • Required plants:
    • Electric Blueberry2
    • Wall-nut2

Plant nine Electric Blueberries in Columns 1 and 2, then protect them with Wall-nuts in Column 3. Watch with glee as the Electric Blueberries zap the Brickhead Zombies.

Strategy 4 (Contains gemium content)  (May contain premium content)[]

Created by yuanyc06
  • Required plants:
    • Sweet Potato2
    • Celery Stalker2
    • Garlic2
    • Primal Potato Mine2
    • Cherry Bomb2
    • Squash2 (if available)
    • Imitater2 (Imitated Primal Potato Mine2 or Squash2 (if available))
  • Set the formation as below

EEEEEEEEE

QSECGEPEE

EEBEEEEEE

QSECGEPEE

EEEEEEEEE

(E = empty tile; Q=Squash; S = Sweet Potato; C = Celery Stalker; G = Garlic; P = Primal Potato Mine; B = Cherry Bomb)

  • Plant Cherry Bomb only when at least 5 Brickhead Zombies are gathered in front the two Sweet Potatoes.
  • Or, plant Squash only when at least 3 Brickhead Zombies are gathered in front the corresponding Sweet Potato.
  • Continuously plant additional Garlic at the two "G" tiles, as well as Primal Potato Mines at the two "P" tiles.
  • When any Sweet Potato is in the last degrade, do not use the Wall-nut First Aid; instead, shovel it up and plant a new one. This way you can have some sun refund.
  • The Plant Food provided are suggested to be used on nearly-eaten Sweet Potatoes, or for the instant recharge of Cherry Bombs.

Strategy 5 (Contains seedmuim plants)

Created by Z-nogyroP

This strategy can be done without using any Power-Ups, premiums, gemiums, and without losing any lawn mowers.

  • Required plants:
  • Place one column of Chard Guards in column 3, one column of Aloes in column 2, and one Shadow-shroom in column 1. You can spend the rest of your sun on Primal Potato Mines or Spikeweed, but they aren't necessary and you may want to conserve it on the off-chance that a Chard Guard gets eaten.
  • The Chard Guards will stall the Brickheads as well as kill the Rally Zombies, and the Aloes will ensure that the Chard Guards don't die.
  • On the final wave, once all the zombies have fully entered the screen, drop a Plant Food on Shadow-shroom to kill all of them.

Strategy 6[]

Created by Thrawnca
  • Required plants:
  • Place two Garlics in each of the first, third, and fifth lanes, in columns 8 and 9.
  • Fill the third lane with Phat Beet. (Cold Snapdragon will also work if you have it, but regular Snapdragon won't be powerful enough unless significantly upgraded.)
  • Replace the Garlic as needed. Remember that you can get a partial sun refund by shovelling up the garlic before it's completely eaten.
  • Depending on the level of your Phat Beet, you might lose lawn mowers, but remember that Phat Beet can keep hitting zombies for a short time after they leave the lawn, so you should still be OK.

Strategy 7 (Contains premium content)[]

Created by Diabulus Pyrus

Strategy 8 (Contains premium content)[]

Created by Jesus Valdes Aran

  • Required plants:
  • Place one column of Chompers in the fourth column and another column of Tall-nuts in the fifth column.
  • Plant a Spear-mint to subsequently remove with the shovel the Spikerocks and thus get more sun for three Power Lilies and thus give plant food to the five Tall-nuts. You can repeat this for a certain period of time during the level.
  • If you have too much sun or a plant food, use the sun for another Power Lily or use the surplus plant food to give plant food to a Chomper.

Strategy 9[]

Created by CrSb0001

  • Required Plants:
    • Primal Potato Mine Primal Potato Mine2 (The only required plant) (Probably would recommend having it at Lv 2 though)

Believe it or not, this is the only required plant! Fill the first 6 columns with Primal Potato Mine, then put 3 in rows 2, 3, and 4 in column 7 and one in row 3 in column 8. It should look something like this:

Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2

Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2

Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2

Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2

Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2Primal Potato Mine2

Plant food it sparingly, and you win easily without plant food, powerups, or losing any lawn mowers!'

Strategy 10

Created by MesterKNGT

Required Plants:

This method is a more advanced version of the Primal Potato Mine method. Place Celery Stalkers in alternate columns(preferably in the 2nd, 4th, 6th, and 8th columns, but using the 3rd, 5th, 7th and 9th column is fine, but keep in mind the amount of Zombies spawning in each row).You should about 950 sun left after doing this. Since Celery Stalkers are cheap, if you lose one, you can replace it. Keep in mind that you will only need three lanes of celery stalkers if your Celery Stalkers are Level 3 or more. If a Brickhead Zombie gets too close to the lawn mowers, use a primal potato mine to explode them. Time it correctly, and you should be able to win the level without Powerups or Plant food. This method is also really fun because you get to see the Celery Stalkers in action.

Gallery[]

Walkthrough[]

Trivia[]

  • This is the only Last Stand level in Modern Day.
  • Before the 7.1.3 update, there was a glitch with Pea Pod in this level. If a Pea Pod was placed in the first column on the bottom row, before tapping "Let's Rock" it would fire peas.
    • This would only happen if there was a zombie aligned with that lane on the sidewalk.
    • This glitch is similar to another patched glitch that occurred with Pea Pods on Last Stand levels, where a quickly placed Pea Pod would fire.
  • This level is reused for Legions of the Undead - Level 3. The only difference is that not only Brickhead Zombies appear. This also explains why there is a Rally Zombie in the level.


Advertisement