Modern Day - Day 28 is the twenty-eighth level of Modern Day in Plants vs. Zombies 2. There are three Gold Tiles present. The objective for this level is that the player is required to produce 3000 sun. When this level is finished for the first time, the player receives a money bag.
Difficulty[]
- This is the second time in Modern Day you have to produce an amount of sun. But the goal is only 3000 sun compared to 4000 sun in Day 6, so the goal is considerably easier. Remember to plant on Gold Tiles.
- Wizard Zombie once again makes an appearance here, along with the All-Star Zombie-Super-Fan Imp combo and the Pirate Captain Zombie can cause some troubles. However, a good defense should be able to take care of them easily.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() |
None | |
4 | ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
5 | ![]() ![]() ![]() ![]() ![]() |
None | First flag. |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final wave. |
Strategies[]
Plant defensive plants on Gold Tiles in the front. This will make the level a whole lot easier, thanks to the sun. Bringing stalling plants for the beginning, or starting ones, like Primal Potato Mine. Using Primal Sunflower or other sun producers in the first two columns will also make it easier.
Strategy 1[]
Required Plants: Cherry Bomb, Moon Flower, Snapdragon, Dusk Lobber, Primal Wall-nut, Primal Potato Mine, Blover (no power-ups, boosted plants, or lawn movers, but you will use all the plant food there is.)
Set up 2 rows of Moon Flower in the second and third column, but don't plant anything in the fourth row except a primal potato mine in the back. This will deal with the first zombie. When the next two zombies come, plant a primal potato mine to deal with the one in the top row, but stall the second one in the fourth row with a primal wall-nut in the fifth column, and use Blover when the balloon zombie reaches your Moonflowers When the Super-Fan Imp comes, plant a primal potato mine on the square on top of the primal wall-nut to deal with it and the zombie below. Start planting dusk lobbers in the first column and snapdragons in the fourth, as well as primal wall-nuts in the fifth. Use cherry bomb on clusters of wizards, and Blover on Balloon zombies. In the final wave, plant cherry bomb and refresh to plant again to deal with most, if not all, of the zombies. If there is still a newspaper in the first row, plant primal potato mine in the first column of the first row as backup, or let lawnmowers deal with it. By this time your objectives should be complete.
Gallery[]
Walkthrough[]
Trivia[]
- This is similar to Modern Day - Day 6 in terms of the following:
- Both have objectives that require the player to produce a certain amount of sun.
- Both have Wizard Zombies and Newspaper Zombies.
- Both have Gold Tiles. In addition, two Gold Tiles on the third column from the right remain their position from Day 6.
- *: Removed ~: Epic Quest