For the Chinese version of this level, see Modern Day - Day 2 (Chinese version).

Modern Day - Day 2 is the second level of Modern Day in Plants vs. Zombies 2. This level contains portals and the appearance of some Ancient Egypt zombies. After completing this level, the player receives a money bag. This is the first level to feature zombies from another world without portals, as another gimmick in Modern Day.

Difficulty

This level introduces the second gimmick of Modern Day, zombies from different worlds appearing in levels not via portal. The zombies in this level, however, are only some Ancient Egypt zombies, and in small quantities too. This includes the Gargantuar. However, where this level becomes a bit difficult is the portals, which are all Big Wave Beach portals. The zombies that spawn from them can cause huge havoc on the lawn. Surfer Zombies can instantly kill a plant once spawned, assuming a plant is in front of a portal, and Octo Zombie can bind up plants easily, with its good amount of health and position of where he spawns.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Basic Zombie2.png None
2 Basic Zombie2.png Camel Zombies2.png None
3 Basic Zombie2.png1 Basic Zombie2.png3 Camel Zombies2.png+3 None Carries 1x Plant Food.
4 Basic Zombie2.png2 Basic Zombie2.png5 Conehead Zombie2.png3 Explorer Zombie2.png4 None
5 Conehead Zombie2.png2 Conehead Zombie2.png3 Conehead Zombie2.png4 Buckethead Zombie2.png1 Buckethead Zombie2.png5 Flag Zombie2.png Explorer Zombie2.png2 Explorer Zombie2.png4 None First flag.
PortalBWB.png spawns at C6R1.
6 Conehead Zombie2.png2 Conehead Zombie2.png3 Conehead Zombie2.png4 Camel Zombies2.png1 Camel Zombies2.png5 None Carries 1x Plant Food.
7 Basic Zombie2.png2 Buckethead Zombie2.png4 Explorer Zombie2.png1 Explorer Zombie2.png5 None
8 Buckethead Zombie2.png2 Buckethead Zombie2.png3 Camel Zombies2.png+4 None
9 Basic Zombie2.png3 Conehead Zombie2.png4 Buckethead Zombie2.png5 None Carries 1x Plant Food.
PortalBWB.png spawns at C7R4.
10 Basic Zombie2.png1 Basic Zombie2.png1 Basic Zombie2.png1 Basic Zombie2.png2 Basic Zombie2.png4 Basic Zombie2.png5 Basic Zombie2.png5 Conehead Zombie2.png3 Buckethead Zombie2.png2 Flag Zombie2.png Explorer Zombie2.png1 Explorer Zombie2.png5 Mummified Gargantuar2.png3 None Final wave.
PortalBWB.png spawns at C6R3.

Camel Zombies2.png+ carry four camel segments

Strategies

Strategy 1  (May contain premium content)

Created by DJViridian

Plant Moonflower on the second and third column. Primal Potato Mine for the first few zombies while planting Fume-shroom in the first, fourth and fifth column. Primal Wall-nut and Chard Guard for defence. Cherry Bomb for emergencies. No need for Plant Food.

Strategy 2

  • Required plants:
  • Torchwood2.png
  • Repeater2.png
  • Moonflower2.png or Sunflower2.png
  • Potato Mine2.png
  • Fume-shroom2.png
  • (after, choice)

Your defense should look like this:

M M R T

M M R T

M M R T

M M R T

M M R T

M=Moonflower

R=Repeater

T=Torchwood

Use Potato Mine on the first zombie

Use Fume-shroom only if needed.

If you have extra sun at the end, use Plants like torchwood and repeater for burning out the Gargantuar, use plant food on it if possible.

Gallery

Walkthrough







Trivia

  • This is the first Modern Day level to feature the three basic zombies from another world, specifically Ancient Egypt.
    • However, only one variant appeared in this level.





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