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Modern Day - Day 12 is the twelfth level of Modern Day in Plants vs. Zombies 2. This level includes dinosaurs. The objective of this level is to not lose more than ten plants. Therefore, instant use plants would not be recommended. When this level is finished for the first time, the player receives a Modern Day Piñata.

Difficulty[]

The objective is not to lose ten plants, which seems like a lot of plants to lose. However, the player should not take the objective for granted. The combination of Excavator Zombie and Parasol Zombie force the player to use a lobbed shot plant and a projectile-based plant, or an area of effect plant to defeat both. In addition, both zombies come in relatively fast and their speeds themselves are also fast. The player should worry about the dinosaurs that appear too. These can easily bring the aforementioned zombie up close, making the plant lost limit decrease very fast and cause the player to lose very quickly. Not to mention there are Chicken Wrangler Zombies in the first flag which can easily tear their way through defenses. Bringing Lightning Reed can easily counter this. Do not bring fire attacking plants, as the Imp Dragon Zombie will negate its damage, making plants like Snapdragon useless. Guacodile is a good choice here as even though it counts as losing a plant if it rushes off screen, it can kill an Excavator in one hit if it is directly planted on them. However, they should be carefully used with the Chicken Wrangler Zombies and two Guacodiles are needed to kill a full health Parasol Zombie. Because of the zombies appearing in the level, the player's best bet for offensive plants is the Fume-shroom, as other area of effect plants are either too expensive or get countered by the zombies. However, Fume-shroom will need stalling and defensive plants to aid it. Cold Snapdragon can also be used to have the same power as Snapdragon without worrying about Imp Dragon Zombie, but this is only if the player has it. Note that dinosaurs will spawn on the lanes with Excavator Zombie and Parasol Zombie, which are a deadly combo. AOE plants are highly recommended, for several reasons, being the combination above, and Chicken Wrangler Zombies.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Imp Dragon Zombie2 None None
2 Basic Zombie23 Excavator Zombie24 None None
3 Basic Zombie21 Basic Zombie22 Parasol Zombie22 None None Carries 1x Plant Food.
4 Basic Zombie23 Excavator Zombie23 Parasol Zombie23 None Raptor23
5 Conehead Zombie23 Conehead Zombie24 Flag Zombie2 Chicken Wrangler Zombie21 Chicken Wrangler Zombie22 Excavator Zombie25 Excavator Zombie25 Parasol Zombie25 None Stegosaurus25 First flag.
6 Imp Dragon Zombie22 Imp Dragon Zombie23 Imp Dragon Zombie24 None None Carries 1x Plant Food.
7 Basic Zombie24 Conehead Zombie24 Conehead Zombie25 Parasol Zombie24 Parasol Zombie25 None None
8 Basic Zombie22 Conehead Zombie22 Buckethead Zombie22 Excavator Zombie22 Parasol Zombie22 None T. Rex22 Carries 1x Plant Food.
9 Conehead Zombie23 Conehead Zombie24 Conehead Zombie25 Excavator Zombie23 Excavator Zombie24 Excavator Zombie25 None None Carries 1x Plant Food.
10 Conehead Zombie23 Conehead Zombie23 Conehead Zombie24 Conehead Zombie24 Conehead Zombie25 Conehead Zombie25 Buckethead Zombie22 Flag Zombie2 Dark Ages Gargantuar21 Excavator Zombie22 Parasol Zombie21 None None Final wave.


Strategies[]

Strategy 1[]

Created by Redhonker

Strategy 2[]

By DJViridian

Plant Sun-shrooms on the first column, Fume-shrooms on the second column, Snapdragons on the third column except third row, and plant Primal Wall-nut on that place. Plant Primal Wall-nuts in fourth column except for the third row. Use Guacodile for Excavator Zombies and Celery Stalker for Gargantuar.


Strategy 3[]

By Matt Zion64

start off by planting Boosted Sun-shrooms or Primal sunflowers. When the first few zombies arrive, use squashes and Potato mines to take them out, when you have enough sun, plant 1 whole column of Magnifying grass on the 1st column, you don't need potato mines or squashes if using boosted Sun-shroom as you will have enough sun already. Then, block with Infi-nut's Force field on column 5 and spam sun producers in all spaces behind, leave out 1 column for Wintermelons(to deal with excavators, plant Wintermelons 1 column behind so you are able to afford a whole column instead of just 4. Keep attacking with Magnifying grass, killing all zombies, and incase of raptors, plant tallnuts to minimize his ability and prevent him from dealing too much damage. in case of Stegosaurus, block with Primalnut on 9th column. Do this only if you think they are managing to use their abilities, because you could also kill the zombies with Magnifying Grass, preventing the dinosaurs from doing anything. T.Rex is not a big threat here in this strategy. in case of emergency, you can still use Squash, and if you follow this strategy correctly, you will win the level with ease and not lose more than 10 plants. Although Primal sunflowers should work quite well, it is recommended to gem boost or Zen garden boost your Sun-shrooms if possible. This same Magnifying grass strategy(except for Primalnuts, Wintermelons[wait for the snorkels to get out of water to attack with Magnifying Grass] and Tallnuts) should work in BWB 28 too, Primal sunflowers should work well, but it is recommended to have Boosted Sun-shrooms.


Strategy 4[]

By UltimateN

Start off by planting Sun-shrooms and Primal sunflowers to get as much early game sun as possible and have a good line-up of sun producers in lane 1 and 2. Use Chard Guard to stall the first imp as much as possible while you make as much sun. When the first Grave Digger appears, quickly start spamming your Lightning Reeds in the lanes adjacent to him in lane 3. This will not be enough to kill him, so be prepared to stall him with Chard Guard and Celery Stalker (If placed directly on the zombie, the Grave Digger will not dig up the plant, but eat it instead. Use this to enable Chard Guard to toss him back into Celery Stalker's range). You can also use Iceberg Lettuce if the above is too difficult, giving you easy tiles to place your Celery Stalker. In the meantime, you should be filling Lane 3 and 4 with as many Lightning Reeds as possible. Once the first Raptor appears, do NOT use Perfume Shroom, instead stall them out with Chard Guard, and freeze the Grave Digger if needed. The other zombies in this lane will die due to Lightning Reed's splash damage, and cannot get bast your Chard Guard. Keep enough sun to place Perfume Shroom when the Stegosaur appears, as it is by far the most dangerous part of the level. It is worth losing a plant here through placing Perfume Shroom, as it means that the lane will remain cleared for most of the remaining level, and by the end of it, it should be no issue to beat it. The zombies will still approach though (including 2 Grave Diggers), so you must have enough firepower to take them out already. If not, Cherry Bomb them or use Iceberg Lettuce and Chard Guard to freeze one and knock the other back into the Stegosaur for an instant kill. Also make use of Celery Stalker to deal enough damage to kill one, but bear in mind that this could mean losing an additional plant when later waves appear. At this point, chickens have already appeared, but should be no issue due to the 2-3 lanes worth of Lightning Reeds you have. If all plays out well, you should have another Perfume Shroom ready to befriend the T-rex that appears. If not, use the combination of plants used before to clear out the dangerous zombies while the T-rex does most of the work. When the Garg appears, simply use Chard Guard to push him back while your Lightning Reeds attack him. Use Plant Food to quickly kill the thrown Imp. That should be the whole level complete.

When the first few zombies arrive, use squashes and Potato mines to take them out, when you have enough sun, plant 1 whole column of Magnifying grass on the 1st column, you don't need potato mines or squashes if using boosted Sun-shroom as you will have enough sun already. Then, block with Infi-nut's Force field on column 5 and spam sun producers in all spaces behind, leave out 1 column for Wintermelons(to deal with excavators, plant Wintermelons 1 column behind so you are able to afford a whole column instead of just 4. Keep attacking with Magnifying grass, killing all zombies, and incase of raptors, plant tallnuts to minimize his ability and prevent him from dealing too much damage. in case of Stegosaurus, block with Primalnut on 9th column. Do this only if you think they are managing to use their abilities, because you could also kill the zombies with Magnifying Grass, preventing the dinosaurs from doing anything. T.Rex is not a big threat here in this strategy. in case of emergency, you can still use Squash, and if you follow this strategy correctly, you will win the level with ease and not lose more than 10 plants. Although Primal sunflowers should work quite well, it is recommended to gem boost or Zen garden boost your Sun-shrooms if possible. This same Magnifying grass strategy(except for Primalnuts, Wintermelons[wait for the snorkels to get out of water to attack with Magnifying Grass] and Tallnuts) should work in BWB 28 too, Primal sunflowers should work well, but it is recommended to have Boosted Sun-shrooms.

Gallery[]

Walkthroughs[]


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