Missile Madness is the second ability for the Z-Mech in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. When used, the Z-Mech will fire up to 20 missiles at the plants, each dealing up to 20 damage along with splash damage.
Let loose a barrage of missiles that automatically seek targets out and blast them sky high.
Battle for Neighborville
Missile Madness duration extended by earning a vanquish.
Decreases Missile Madness refresh time by 9 seconds upon earning a vanquish.
It is highly recommended to use this ability in situations where you're surrounded by plants, or have a large target. You could also activate this ability before exiting your Z-Mech via Explosive Escape, which also destroys some targets (or a boss target), as well as finishing them off with the Z-Mech self-destruction.
- When activated, the crosshair turns red until the ability ends, whether the player aims at plants or not.
- In Plants vs. Zombies: Battle for Neighborville, instead of the crosshairs turning red, a blaster that holds the missiles comes from the Z-Mech.