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− | {{Pic|Mech Gargantuar |
+ | {{Pic|Mech Gargantuar GW2 Boss Icon}}[[File:Screen Shot 2019-06-18 at 10.57.28 PM.png|thumb|The Mech Gargantuar]] |
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− | [[File:Garg_prime.PNG|thumb|250px|The Mech Gargantuar.]] |
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⚫ | '''Mech Gargantuar''' is a boss [[Zombies (PvZ: GW2)|zombie]] in ''[[Plants vs. Zombies: Garden Warfare 2]]'' and ''[[Plants vs. Zombies: Battle for Neighborville]]''. It is a robotic version of the [[Gargantuar (Boss)|Gargantuar]] and has very similar characteristics to both it and the [[Giga Gargantuar]]. Piloted by an Imp, the Mech Gargantuar is heavily armored, and takes highly reduced damage from most attacks, making it harder to vanquish. |
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⚫ | '''Mech Gargantuar''' is a |
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− | == |
+ | ==Origins== |
+ | [[File:Gargantuar Prime2.png|96px|thumb|left]] |
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==Appearances== |
==Appearances== |
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− | [[Garden Ops]]: As a boss. |
+ | *[[Garden Ops]]: As a boss. |
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==Abilities== |
==Abilities== |
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− | * |
+ | *Robo-Smash: Slams his dual telephone poles on the ground, doing electrical damage. |
− | * |
+ | *Robo Charge Smash: Similar to Gargantuar's Charge Slam, the Mech Gargantuar zooms towards the player with its rocket feet, and does an extremely damaging smash. |
− | * |
+ | *Pulse Shots: fires a burst of 3 electric shots at the player. |
− | * |
+ | *Time Bomb: Fires a bomb at the player that takes 4 seconds to explode, and deals around 30 damage. |
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− | Normal: 2000 HP |
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− | |||
− | + | *Normal: 2000 HP |
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+ | *Hard: 2600 HP |
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− | CRAAAAZY: 3200 HP |
+ | *CRAAAAZY: 3200 HP |
− | [[File:Screen Shot 2019-06-18 at 11.00.57 PM.png|thumb|270x270px|Garden Ops//CRAZY// 3 Mech-Gargantuar Icons on the Slot Machine]] |
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==Super Robot Wave== |
==Super Robot Wave== |
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− | When the boss slots land on 3 Mech Gargantuar icons in [[Garden Ops]], a Super Robot Wave will occur. [[Robo-Zombie]]s replace all zombies in the wave, with some Zombie Heroes being replaced by customized Tank Commanders and default or customized Computer Scientists. |
+ | When the boss slots land on 3 Mech Gargantuar icons in [[Garden Ops]], a Super Robot Wave will occur. [[Robo-Zombie]]s replace all zombies in the wave, with some Zombie Heroes being replaced by customized [[Tank Commander|Tank Commanders]] and default or customized [[Computer Scientist|Computer Scientists]]. |
==Strategies== |
==Strategies== |
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− | The Mech Gargantuar has similarities to both the Gargantuar and Giga |
+ | The Mech Gargantuar has similarities to both the Gargantuar and Giga Gargantuar. Similar to the Gargantuar, he can quickly rush towards you and slam the ground, and like the Giga Gargantuar, his ranged attacks and slam have electrical properties. Try to attack when it is about to launch a bomb; Although it does more damage, it takes a long time to explode, and the Mech Gargantuar remains idle while doing this. Use similar tactics as you would the Gargantuar, however, keep in mind that it is almost entirely armored, and takes very little damage when shot at. Always aim for the head: it's not only unarmored, but attacks also do critical damage. |
+ | On a Super Robot Wave, this can either be challenging or insanely hard. The hardest threats to look out for here, are the [[Robo-Zombie|Robo Zombies]]. They all have a lot of HP and can take a while to vanquish just one of them. In fact, (depending if it's on harder difficulties) they can survive a direct blow-up from a [[Sombrero Bean Bomb]] or a [[Bigger Better Butter]] and '''they will still '''be running. However, good timed [[Corn Strike]] from a [[Garlic Drone]] can kill a few of them as the wave starts if you're a [[Cactus (PvZ: GW)|Cactus]]. [[Computer Scientist|Computer Scientists]] aren't much of a threat but they will heal up the Robo-Zombies and the bosses if not taken cared of soon. |
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− | On a Super Robot Wave, this can either be a real challenging wave or an extremely hard wave, depending on the difficulty. This is also mainly due to the bunches of Robo-Zombies and Computer Scientists that will back Mech-Gargantuars up. If you can get on something, like a rooftop, or some elevated ground where they cannot reach you, then you should be ok and try to rain your firepower on all of them, like a Gargantuar Wave. Peashooters and Corns are the best for this. But if you do get on something, beware that they will ALL be shooting at you. |
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− | The |
+ | The first thing you should do is to get on a rooftop or some other elevated ground, where the enemies can't reach you. They'll all be shooting at you though regardless but some elevated ground can help you out though. Prioritize the Robo-Zombies and Computer Scientists first as they'll all be hardest to take down first, then focus on the bosses. [[Sunflower (PvZ: GW)|Sunflowers]] and [[Rose|Roses]] will have harder times surviving (unless you're [[Vampire Flower]]) due to their health. [[Citron (PvZ: GW2)|Citrons]] are slow movers but can use their ball-form to escape, however remember that the bosses and robots will be tracking their way to you quickly. [[Torchwood]] is quite tanky and can take lots of damage but they move slow, so try to stick close to a Sunflower. |
+ | ==Balancing changes== |
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− | On Easy/Normal and even Hard difficulties, this Super Boss Wave can be challenging. On CRAZY difficulty, this would be the SECOND hardest Super Boss Wave, seconded to the Super Yeti Wave, and this is due to the increased health the Robo-Zombies will have and that can severely overwhelm your team really quickly. Stick close to the Sunflowers and but also try to not stick together with your teammates as Mech-Gargantuars have increased melee attack power when they slam on the ground. |
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==Gallery== |
==Gallery== |
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+ | ===''[[Plants vs. Zombies: Garden Warfare 2]]''=== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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− | Crazymecha.jpg|Mech Gargantuar shooting Pulse Shots from his |
+ | Crazymecha.jpg|Mech Gargantuar shooting Pulse Shots from his pylons |
Mecha.jpg|[[Frozen Citron]] attacking a Mech Gargantuar |
Mecha.jpg|[[Frozen Citron]] attacking a Mech Gargantuar |
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Prime.png |Close-up of Mech Gargantuar |
Prime.png |Close-up of Mech Gargantuar |
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+ | Garg_prime.PNG |
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− | Mech Gargantuar GW2 Boss Icon.png| |
+ | Mech Gargantuar GW2 Boss Icon.png|Its icon |
</gallery> |
</gallery> |
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+ | ===''[[Plants vs. Zombies: Battle for Neighborville]]''=== |
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+ | <gallery bordercolor="transparent"> |
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+ | Cf.jpeg|A Mech Gargantuar battling a Night Cap |
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+ | mechi.jpg|A Mech Gargantuar in Plants vs. Zombies: Battle for Neighborville |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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− | **However, unlike in ''Plants vs. Zombies 2'', it does not shoot lasers from its eyes, nor can it be completely stunned by the [[EMPeach]] like in said game. |
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*When the Mech Gargantuar takes damage, a voice can be heard from the Imp piloting it. |
*When the Mech Gargantuar takes damage, a voice can be heard from the Imp piloting it. |
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− | **The sounds the playable Imp class makes when hurt |
+ | **The sounds the playable Imp class makes when hurt are audible alongside the new audio cues |
− | *This is the third |
+ | *This is the third zombie boss to not turn into a ragdoll when vanquished, the others being the [[Yeti Zombie]] and the [[Treasure Yeti (Boss)|Treasure Yeti]]. |
**Coincidentally, all three of these bosses are actually robots (not including the [[Imp]] inside the Mech Gargantuar). |
**Coincidentally, all three of these bosses are actually robots (not including the [[Imp]] inside the Mech Gargantuar). |
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*Sometimes when he is vanquished, he won't explode and pieces of him will not appear. This is a glitch that sometimes occurs with the Yeti Zombie boss as well. |
*Sometimes when he is vanquished, he won't explode and pieces of him will not appear. This is a glitch that sometimes occurs with the Yeti Zombie boss as well. |
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*The Imp inside of the Mech Gargantuar appears to be smaller than the [[Imp (PvZ: GW2)|Imp]] class, for unknown reasons. |
*The Imp inside of the Mech Gargantuar appears to be smaller than the [[Imp (PvZ: GW2)|Imp]] class, for unknown reasons. |
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− | **It shares this trait with |
+ | **It shares this trait with [[Future Imp]] and [[Exploding Imp]]. |
− | **It also shares this trait with the regular [[Exploding Imp]], as the Imp on top of the bomb is much smaller than the Imp class or the similar [[Exploding Imp Fan]]. |
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*Despite being robotic, this zombie is not stunned for longer than usual by the [[Citron (PvZ: GW2)|Citron's]] [[EMPeach]]. |
*Despite being robotic, this zombie is not stunned for longer than usual by the [[Citron (PvZ: GW2)|Citron's]] [[EMPeach]]. |
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**It shares this trait with the [[Future Imp]], [[Robo-Zombie]], all [[Build-a-Bot]]s, and the [[Defender Bot]]. |
**It shares this trait with the [[Future Imp]], [[Robo-Zombie]], all [[Build-a-Bot]]s, and the [[Defender Bot]]. |
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− | *Although this cannot be Goatified with [[Rose|Rose's]] [[Goatify]], other robot or part-robot zombies, such as the [[Future Imp]] and [[Robo-Zombie]], can. |
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− | **However, this may be because this zombie is a boss, and zombie bosses cannot be Goatified. |
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*Although the [[Gargantuar Prime]] in ''Plants vs. Zombies 2'', the zombie that this is based on, launches [[Bug Bot Imp]]s (which is what the [[Future Imp]] is based on) from his back, the Mech Gargantuar instead fires a bomb from his back in ''Garden Warfare 2''. |
*Although the [[Gargantuar Prime]] in ''Plants vs. Zombies 2'', the zombie that this is based on, launches [[Bug Bot Imp]]s (which is what the [[Future Imp]] is based on) from his back, the Mech Gargantuar instead fires a bomb from his back in ''Garden Warfare 2''. |
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− | **It is unknown why this is, as the regular [[Gargantuar ( |
+ | **It is unknown why this is, as the regular [[Gargantuar (Boss)|Gargantuar]] in the ''Garden Warfare'' franchise fires an Exploding Imp from him back, and the Future Imp even has a self-destruct attack normally. |
+ | {{Zombies/Shooters}} |
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− | {{GardenWarfare2 Zombies}} |
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[[Category:Plants vs. Zombies: Garden Warfare 2]] |
[[Category:Plants vs. Zombies: Garden Warfare 2]] |
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[[Category:Zombies]] |
[[Category:Zombies]] |
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− | [[Category: |
+ | [[Category:Mechanical zombies]] |
[[Category:Bosses]] |
[[Category:Bosses]] |
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[[Category:Plants vs. Zombies: Garden Warfare 2 bosses]] |
[[Category:Plants vs. Zombies: Garden Warfare 2 bosses]] |
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[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]] |
[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]] |
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+ | [[Category:Plants vs. Zombies: Battle for Neighborville zombies]] |
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+ | [[Category:Plants vs. Zombies: Battle for Neighborville bosses]] |
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+ | [[Category:Imps]] |
Revision as of 20:15, 12 June 2020
- For the version in Plants vs. Zombies 2, see Gargantuar Prime.
Mech Gargantuar is a boss zombie in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. It is a robotic version of the Gargantuar and has very similar characteristics to both it and the Giga Gargantuar. Piloted by an Imp, the Mech Gargantuar is heavily armored, and takes highly reduced damage from most attacks, making it harder to vanquish.
Origins
It is based on the Gargantuar Prime from Plants vs. Zombies 2.
Appearances
- Garden Ops: As a boss.
- Backyard Battleground: As a boss. Also appears in Agent Citron's 2nd mission as the quest boss wave.
- Infinity Time: During Nemesis Waves and Boss Waves.
Abilities
- Robo-Smash: Slams his dual telephone poles on the ground, doing electrical damage.
- Robo Charge Smash: Similar to Gargantuar's Charge Slam, the Mech Gargantuar zooms towards the player with its rocket feet, and does an extremely damaging smash.
- Pulse Shots: fires a burst of 3 electric shots at the player.
- Time Bomb: Fires a bomb at the player that takes 4 seconds to explode, and deals around 30 damage.
Health
- Easy: 1400 HP
- Normal: 2000 HP
- Hard: 2600 HP
- CRAAAAZY: 3200 HP
Super Robot Wave
When the boss slots land on 3 Mech Gargantuar icons in Garden Ops, a Super Robot Wave will occur. Robo-Zombies replace all zombies in the wave, with some Zombie Heroes being replaced by customized Tank Commanders and default or customized Computer Scientists.
Strategies
The Mech Gargantuar has similarities to both the Gargantuar and Giga Gargantuar. Similar to the Gargantuar, he can quickly rush towards you and slam the ground, and like the Giga Gargantuar, his ranged attacks and slam have electrical properties. Try to attack when it is about to launch a bomb; Although it does more damage, it takes a long time to explode, and the Mech Gargantuar remains idle while doing this. Use similar tactics as you would the Gargantuar, however, keep in mind that it is almost entirely armored, and takes very little damage when shot at. Always aim for the head: it's not only unarmored, but attacks also do critical damage.
On a Super Robot Wave, this can either be challenging or insanely hard. The hardest threats to look out for here, are the Robo Zombies. They all have a lot of HP and can take a while to vanquish just one of them. In fact, (depending if it's on harder difficulties) they can survive a direct blow-up from a Sombrero Bean Bomb or a Bigger Better Butter and they will still be running. However, good timed Corn Strike from a Garlic Drone can kill a few of them as the wave starts if you're a Cactus. Computer Scientists aren't much of a threat but they will heal up the Robo-Zombies and the bosses if not taken cared of soon.
The first thing you should do is to get on a rooftop or some other elevated ground, where the enemies can't reach you. They'll all be shooting at you though regardless but some elevated ground can help you out though. Prioritize the Robo-Zombies and Computer Scientists first as they'll all be hardest to take down first, then focus on the bosses. Sunflowers and Roses will have harder times surviving (unless you're Vampire Flower) due to their health. Citrons are slow movers but can use their ball-form to escape, however remember that the bosses and robots will be tracking their way to you quickly. Torchwood is quite tanky and can take lots of damage but they move slow, so try to stick close to a Sunflower.
Balancing changes
Trials of Gnomus DLC
- ▲ All Gargantuar melee attacks have increased in effectiveness.
Gallery
Plants vs. Zombies: Garden Warfare 2
Plants vs. Zombies: Battle for Neighborville
Trivia
- When the Mech Gargantuar takes damage, a voice can be heard from the Imp piloting it.
- The sounds the playable Imp class makes when hurt are audible alongside the new audio cues
- This is the third zombie boss to not turn into a ragdoll when vanquished, the others being the Yeti Zombie and the Treasure Yeti.
- Coincidentally, all three of these bosses are actually robots (not including the Imp inside the Mech Gargantuar).
- Sometimes when he is vanquished, he won't explode and pieces of him will not appear. This is a glitch that sometimes occurs with the Yeti Zombie boss as well.
- The Imp inside of the Mech Gargantuar appears to be smaller than the Imp class, for unknown reasons.
- It shares this trait with Future Imp and Exploding Imp.
- Despite being robotic, this zombie is not stunned for longer than usual by the Citron's EMPeach.
- It shares this trait with the Future Imp, Robo-Zombie, all Build-a-Bots, and the Defender Bot.
- Although the Gargantuar Prime in Plants vs. Zombies 2, the zombie that this is based on, launches Bug Bot Imps (which is what the Future Imp is based on) from his back, the Mech Gargantuar instead fires a bomb from his back in Garden Warfare 2.
- It is unknown why this is, as the regular Gargantuar in the Garden Warfare franchise fires an Exploding Imp from him back, and the Future Imp even has a self-destruct attack normally.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |