He is based on the [[Venus Flytrap (PvZO)|plant]] from ''[[Plants vs. Zombies Online]]'' with a similar appearance.
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He is based on the [[Venus Flytrap (PvZO)|plant]] in ''[[Plants vs. Zombies Online]]'' with a similar appearance.
His name, color, and gender may also refer to the planet [[wikipedia:Mars|Mars]], a red planet in the solar system whose symbol (♂) also represents males.
His name, color, and gender may also refer to the planet [[wikipedia:Mars|Mars]], a red planet in the solar system whose symbol (♂) also represents males.
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Mars Flytrap is really useful turn 1 play, not only having decent stats, but also filling up your block meter, which increases your likelihood of a Super-Block against early threats like [[Mini-Ninja]], while making it harder for your opponent to block your plants' attacks.
Mars Flytrap is really useful turn 1 play, not only having decent stats, but also filling up your block meter, which increases your likelihood of a Super-Block against early threats like [[Mini-Ninja]], while making it harder for your opponent to block your plants' attacks.
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But since Mars Flytrap needs to hurt your opponent to steal their Block Meter sections, you will need a way to get around zombies blocking Mars Flytrap. Fortunately, all Smarty heroes have their own ways to make Mars Flytrap hit their opponent directly: [[Green Shadow]] has bonus attack cards and zombie-moving cards (the latter possibly giving more opportunities for Mars Flytrap to steal sections), [[Nightcap]] has damaging cards, {{PvZHLink|Rose}} has instant-kills and [[Sun Strike]] (note that the latter is better with more plants around), while {{PvZHLink|Citron}} and [[Beta-Carrotina]] have plant-moving cards.
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But since Mars Flytrap needs to hurt your opponent to steal their Block Meter sections, you will need a way to get around zombies blocking Mars Flytrap. Fortunately, all Smarty heroes have their own ways to make Mars Flytrap hit their opponent directly: [[Green Shadow]] has bonus attack cards and zombie-moving cards (the latter possibly giving more opportunities for Mars Flytrap to steal sections), [[Nightcap]] has damaging cards to remove zombies blocking him, {{PvZHLink|Rose}} has instant-kills and [[Sun Strike]], while {{PvZHLink|Citron}} and [[Beta-Carrotina]] have plant-moving cards.
Take note that this ability does not activate if your opponent gets a Super-Block right away.
Take note that this ability does not activate if your opponent gets a Super-Block right away.
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Also, Mars Flytrap can make you block unnecessary attacks, possibly leading you to use up all 3 Super-Blocks too quickly and being unable to block future attacks when needed. Fortunately, even if that happens, Mars Flytrap still drains your opponent's Super-Block Meter. But if your opponent has no blocks remaining, do not play this card unless absolutely needed, as it is largely useless, as it is only a 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} with no good tribes and its ability no longer functionable.
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Also, Mars Flytrap can make you block unnecessary attacks, possibly leading you to use up all 3 Super-Blocks too quickly and being unable to block future attacks when needed. Fortunately, even if that happens, Mars Flytrap still drains your opponent's Super-Block Meter. But if your opponent has no blocks remaining, do not play this card unless absolutely needed, as it is largely useless, being only a 2{{PvZH Icon|strength}}/2{{PvZH Icon|health}} plant with no good tribes and its ability no longer functionable.
===Against===
===Against===
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This plant can be very pesky if not prepared, as he can hurt you, make it harder for you to block, and make it easier for your opponent to block at the same time. If that is the case, try to play swarms of weak zombies to waste your opponent's Super-Block so that they will not be able to block stronger attacks.
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This plant can be very pesky if not prepared, as he can hurt you, make it harder for you to block, and make it easier for your opponent to block at the same time. If that is the case, try to play swarms of weak zombies to waste your opponent's Super-Blocks early so that they will not be able to block stronger attacks later on.
If you want to destroy this plant, [[Bungee Plumber]], [[Rolling Stone]], or [[Weed Spray]] can destroy him easily.
If you want to destroy this plant, [[Bungee Plumber]], [[Rolling Stone]], or [[Weed Spray]] can destroy him easily.
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MarsFlytrapGrayedOutUncommonCard.png|Mars Flytrap's grayed out card
MarsFlytrapGrayedOutUncommonCard.png|Mars Flytrap's grayed out card
Double Strike Mars Flytrap.jpg|Mars Flytrap with the {{PvZH Icon|double strike}}'''[[Card#Double Strike|Double Strike]]''' trait due to [[Coffee Grounds]]' ability
FrozenMarsFlytrap.png|Mars Flytrap frozen
FrozenMarsFlytrap.png|Mars Flytrap frozen
Grey mars flytrap.png|Mars Flytrap tinted gray due to a glitch
Grey mars flytrap.png|Mars Flytrap tinted gray due to a glitch
Shrunken Mars Flytrap.jpg|Mars Flytrap shrunken by [[Shrink Ray]]
Shrunken Mars Flytrap.jpg|Mars Flytrap shrunken by [[Shrink Ray]]
Mars Flytrap on MP Lawn.png|Mars Flytrap on the background of the Galactic Gardens battlefield
</gallery>
</gallery>
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==Trivia==
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*He is the only {{PvZH Tribe|flytrap}} card outside of the {{PvZH Class|Solar}} class.
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*Along with Monkey Smuggler, he is one of the two cards in the game with the ability to steal sections of the opponent's Super-Block Meter.
==See also==
==See also==
Revision as of 10:52, 28 November 2018
Bug Zombie and Bug make a great team.
The content in this page is either bugged, glitched, or broken. A further update may fix these issues at a later date.
Template:Heropic
Mars Flytrap is a galacticuncommonplantcard in Plants vs. Zombies Heroes and a member of the Smarty class. He costs 1 to play and has 2/2. He does not have any traits, and his ability steals a section from the zombie hero's Super-Block Meter and adds it to the plant hero's Super-Block Meter every time he does damage to the zombie hero. This ability does not activate if the zombie hero blocks Mars Flytrap's attack. His closest zombie counterpart is Monkey Smuggler.
His name, color, and gender may also refer to the planet Mars, a red planet in the solar system whose symbol (♂) also represents males.
His description may be a reference to a popular book Men are from Mars, Women are from Venus, a book about relationship which uses the metaphor of the planets Mars and Venus as symbols of the stark difference between men and women.
Statistics
Class: Smarty
Tribe: Flytrap Plant
Traits: None
Ability: When this hurts the Zombie Hero, steal a section from their Super-Block Meter.
Set - Rarity: Galactic - Uncommon
Card description
He loves Venus Flytrap, but sometimes they see things SO differently!
Update history
Update 1.16.10
Added to the game.
Strategies
With
Mars Flytrap is really useful turn 1 play, not only having decent stats, but also filling up your block meter, which increases your likelihood of a Super-Block against early threats like Mini-Ninja, while making it harder for your opponent to block your plants' attacks.
But since Mars Flytrap needs to hurt your opponent to steal their Block Meter sections, you will need a way to get around zombies blocking Mars Flytrap. Fortunately, all Smarty heroes have their own ways to make Mars Flytrap hit their opponent directly: Green Shadow has bonus attack cards and zombie-moving cards (the latter possibly giving more opportunities for Mars Flytrap to steal sections), Nightcap has damaging cards to remove zombies blocking him, Template:PvZHLink has instant-kills and Sun Strike, while Template:PvZHLink and Beta-Carrotina have plant-moving cards.
Take note that this ability does not activate if your opponent gets a Super-Block right away.
Also, Mars Flytrap can make you block unnecessary attacks, possibly leading you to use up all 3 Super-Blocks too quickly and being unable to block future attacks when needed. Fortunately, even if that happens, Mars Flytrap still drains your opponent's Super-Block Meter. But if your opponent has no blocks remaining, do not play this card unless absolutely needed, as it is largely useless, being only a 2/2 plant with no good tribes and its ability no longer functionable.
Against
This plant can be very pesky if not prepared, as he can hurt you, make it harder for you to block, and make it easier for your opponent to block at the same time. If that is the case, try to play swarms of weak zombies to waste your opponent's Super-Blocks early so that they will not be able to block stronger attacks later on.