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|variant of/GW = [[Scientist]] |
|variant of/GW = [[Scientist]] |
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|weapon/GW = Dolphin Blaster |
|weapon/GW = Dolphin Blaster |
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− | |abilities/GW = |
+ | |abilities/GW = {{M|Sticky Explody Ball|GW1}}{{M|Warp|GW1}}{{M|Zombie Heal Station|GW1}}<br>{{M|Mega Heal Bomb|GW1}}{{M|Energy Warp|GW1}}{{M|Armored Heal Station|GW1}}<br>{{M|Sticky Cheetah Ball|GW1}}{{M|Cheesy Warp|GW1}}{{M|Cheetah Heal Station|GW1}} |
|rarity/GW = Super Rare |
|rarity/GW = Super Rare |
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|image/GW2 = Marine Biologist GW2.png |
|image/GW2 = Marine Biologist GW2.png |
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|health/GW2 = 100 |
|health/GW2 = 100 |
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− | |variant of/GW2 = |
+ | |variant of/GW2 = {{M|Scientist|GW2}} |
|weapon/GW2 = Dolphin Blaster |
|weapon/GW2 = Dolphin Blaster |
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− | |abilities/GW2 = |
+ | |abilities/GW2 = {{M|Sticky Explody Ball|GW2}}{{M|Warp|GW2}}{{M|Heal Beam of Science|GW2}}<br>{{M|Mega Heal Bomb|GW2}}{{M|Energy Warp|GW2}}{{M|Zombie Heal Station|GW2}}<br>{{M|Armored Heal Station|GW2}}{{M|Armored Bling Station|GW2}} |
+ | |rarity/GW2 = Super Rare}} |
||
− | + | '''Marine Biologist''' is a Super Rare variant of [[Scientist]] in ''[[Plants vs. Zombies: Garden Warfare]]'' and ''[[Plants vs. Zombies: Garden Warfare 2]]''. He is extremely powerful and devastating at a close range, with an ability to deal around 45 damage (when not upgraded) or 50 damage (when upgraded), downgrading to 8 damage at far distances, or 11 damage when upgraded from far range. |
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==Descriptions== |
==Descriptions== |
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''The Dolphin Blaster deals huge, fishy damage at close range!'' |
''The Dolphin Blaster deals huge, fishy damage at close range!'' |
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==AI Health== |
==AI Health== |
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− | Easy: 60 |
+ | *Easy: 60 |
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
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− | |||
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==Primary weapon== |
==Primary weapon== |
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− | The primary weapon of the Marine Biologist is the Dolphin Blaster |
+ | The primary weapon of the Marine Biologist is the Dolphin Blaster. It fires more rapidly than other Scientist variants and deals 15-30 impact damage and 20-52 critical damage based on distance, but has a heavily decreased range. |
==Abilities== |
==Abilities== |
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+ | <tabber> |
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− | {{Sciabilities}} |
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+ | |-| GW1= {{ScientistAbilities1}} |
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+ | |-| GW2= {{ScientistAbilities2}} |
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+ | </tabber> |
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==Weapon upgrades== |
==Weapon upgrades== |
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[[File:MarineBiologistUpgrade.png|thumb|right|400px|Description about the Marine Biologist's weapon upgrades]] |
[[File:MarineBiologistUpgrade.png|thumb|right|400px|Description about the Marine Biologist's weapon upgrades]] |
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==Strategies== |
==Strategies== |
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===For=== |
===For=== |
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− | Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your [[warp]]s to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the enemies, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) to 2 shot most Sunflower |
+ | Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your [[warp]]s to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the enemies, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) to 2 shot most Sunflower (except [[Metal Petal]], which takes 3 shots to take her out), Rose variants and even [[Agent Pea]], as well as taking out most Citron variants with 4 shots. The Dolphin Blaster's fast rate of fire and high damage output are sure to get you some quick vanquishes without losing much health or being vanquished by a surviving plant or the rest of their allies if you are agile enough, using your warp ability to its full potential in situations like these also tend to help a lot in escaping alive and well or vanquishing more enemy plants. Remember to be constantly moving so you are a harder target to hit. Using the [[Energy Warp]] is less effective on the Marine Biologist due to the nature of this variant. The Energy Warp is slower and more noticeable than the regular warp, and will give the plants more time to retaliate. However, it does provide good coverage for escaping. If you are good at sneaking in on enemies, then use the Energy Warp for quick exits. If not, the Warp will help immensely. Good strategies are to sneak up on rooted plants and quickly defeat them. Peashooter using the Gatling Pea however can be a dangerous move, so make sure it's damaged first to make sure you don't die if the Peashooter turns around. |
===Against=== |
===Against=== |
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− | Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. However, most of the time, you will likely die without quick reactions, especially for Sunflowers and Roses. For the [[Peashooter ( |
+ | Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. However, most of the time, you will likely die without quick reactions, especially for Sunflowers and Roses. For the [[Peashooter (Class)|Peashooter]], use either of the [[hyper]] abilities to run away or run around him so you are a harder target to hit and to get critical hits. For the [[Chomper (Class)|Chomper]], just chomp or spray the Marine Biologist, however getting away with your [[burrow]] ability is a much better idea. Place down some Spikeweeds so you can get away easier. For the [[Sunflower (Class)|Sunflower]], make sure you plant either your healing or [[Dark Flower]] to heal or also attack the Marine Biologist, while aiming for critical hits on him. For the [[Cactus (Class)|Cactus]], place [[Potato Mine (Ability)|Potato Mines]] so he has to tread carefully to prevent being vanquished. Placing [[Tallnut Battlement]]s also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for their heads for critical hits. As Citron, either use your roll to escape or activate your [[Peel Shield]] immediately. Your high health should give you enough time to try and turn around to kill the Marine Biologist. [[Kernel Corn]]s should try [[Husk Hop]] to jump away and potentially kill the Marine Biologist in the process. [[Rose]] should use her [[Arcane Enigma]] to escape, or alternatively use any of her other abilities to stall or weaken the Marine Biologist. |
== Version History == |
== Version History == |
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MarineBiologistConcept2.png|More concept art of the Marine Biologist (after a design was chosen) |
MarineBiologistConcept2.png|More concept art of the Marine Biologist (after a design was chosen) |
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Toxic Pea and Marine Biologist.jpg|A Marine Biologist figure with a Toxic Pea figure |
Toxic Pea and Marine Biologist.jpg|A Marine Biologist figure with a Toxic Pea figure |
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+ | marine biologist concept art from Art of PvZ.png|Concept art from [[The Art of Plants vs. Zombies]] |
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</gallery> |
</gallery> |
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*His weapon resembles the [[dolphin]] from ''[[Plants vs. Zombies]]''. |
*His weapon resembles the [[dolphin]] from ''[[Plants vs. Zombies]]''. |
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**It makes sounds when it shoots and reloads. |
**It makes sounds when it shoots and reloads. |
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− | *For some reason, the glasses he wears are also equipped with |
+ | *For some reason, the glasses he wears are also equipped with his tank helmet, which is peculiar, since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the [[Paleontologist]] wears. |
− | *When he reloads, one can see that he tosses a fish up in the air, and the dolphin eats it. |
+ | *When he reloads, one can see that he tosses a fish cracker up in the air, and the dolphin then eats it in the last second before it falls to the ground. |
*In ''Garden Warfare 2'', he no longer wears glasses. |
*In ''Garden Warfare 2'', he no longer wears glasses. |
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− | *According to the [[Zoologist]]'s Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy |
+ | *According to the [[Zoologist]]'s Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy." |
− | **It also says that |
+ | **It also says that both him and the Zoologist were fierce rivals. |
− | {{ |
+ | {{Zombies/Shooters}} |
− | {{GardenWarfare2 Zombies}} |
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[[ru:Морской Биолог]] |
[[ru:Морской Биолог]] |
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[[Category:Playable characters]] |
[[Category:Playable characters]] |
Revision as of 16:42, 18 September 2019
Template:Plantpic Marine Biologist is a Super Rare variant of Scientist in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is extremely powerful and devastating at a close range, with an ability to deal around 45 damage (when not upgraded) or 50 damage (when upgraded), downgrading to 8 damage at far distances, or 11 damage when upgraded from far range.
Descriptions
Stickerbook description
The Marine Biologist and his Dolphin Zombie Companion are a dangerous pair. They are able to effectively spray fish innards with an almost unmatched style and effectiveness.
In-game description
The Dolphin Blaster deals huge, fishy damage at close range!
AI Health
- Easy: 60
- Normal: 80
- Hard: 100
- CRAAAAZY: 120
Primary weapon
The primary weapon of the Marine Biologist is the Dolphin Blaster. It fires more rapidly than other Scientist variants and deals 15-30 impact damage and 20-52 critical damage based on distance, but has a heavily decreased range.
Abilities
Left abilities | |
---|---|
Sticky Explody Ball |
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage. |
Mega Heal Bomb |
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health. |
Sticky Cheetah Ball |
An alternate ability of Sticky Explody Ball, Sticky Cheetah Ball is orange in color with black spots, deals 75 damage. |
Center abilities | |
Warp |
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc. |
Energy Warp |
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost. |
Cheesy Warp |
An alternate ability of Warp, Cheesy Warp has the same use as Warp but deals 30 damage to all plants after reaching its destination. |
Right abilities | |
Zombie Heal Station |
The Zombie Heal Station heals all zombies within its radius. |
Armored Heal Station |
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings. |
Cheetah Heal Station |
An alternate ability of Zombie Heal Station, Cheetah Heal Station heals at a faster rate, but also self-destructs faster. |
Left abilities | |
---|---|
Heal Beam of Science |
The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target. |
Zombie Heal Station |
The Zombie Heal Station heals all zombies within its radius. |
Armored Heal Station |
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings. |
Armored Bling Station |
The Armored Bling Station is a reskin of the Armored Heal Station and therefore has no difference other than appearance. |
Center abilities | |
Warp |
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc. |
Energy Warp |
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost. |
Right abilities | |
Sticky Explody Ball |
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage. |
Mega Heal Bomb |
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health. |
Weapon upgrades
Less Slippery Fish
The fish snacks for Dolphin Zombie are less slippery, resulting in faster reload times.
Improved Dolphin Hunger
Dolphin Zombie is hungry and able to store more fish guts, resulting in an increase to ammo capacity.
Genetically Modified Fish
By using Genetically Modified Fish for food, the Dolphin Zombie spits out more damaging fish guts.
Strategies
For
Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your warps to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the enemies, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) to 2 shot most Sunflower (except Metal Petal, which takes 3 shots to take her out), Rose variants and even Agent Pea, as well as taking out most Citron variants with 4 shots. The Dolphin Blaster's fast rate of fire and high damage output are sure to get you some quick vanquishes without losing much health or being vanquished by a surviving plant or the rest of their allies if you are agile enough, using your warp ability to its full potential in situations like these also tend to help a lot in escaping alive and well or vanquishing more enemy plants. Remember to be constantly moving so you are a harder target to hit. Using the Energy Warp is less effective on the Marine Biologist due to the nature of this variant. The Energy Warp is slower and more noticeable than the regular warp, and will give the plants more time to retaliate. However, it does provide good coverage for escaping. If you are good at sneaking in on enemies, then use the Energy Warp for quick exits. If not, the Warp will help immensely. Good strategies are to sneak up on rooted plants and quickly defeat them. Peashooter using the Gatling Pea however can be a dangerous move, so make sure it's damaged first to make sure you don't die if the Peashooter turns around.
Against
Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. However, most of the time, you will likely die without quick reactions, especially for Sunflowers and Roses. For the Peashooter, use either of the hyper abilities to run away or run around him so you are a harder target to hit and to get critical hits. For the Chomper, just chomp or spray the Marine Biologist, however getting away with your burrow ability is a much better idea. Place down some Spikeweeds so you can get away easier. For the Sunflower, make sure you plant either your healing or Dark Flower to heal or also attack the Marine Biologist, while aiming for critical hits on him. For the Cactus, place Potato Mines so he has to tread carefully to prevent being vanquished. Placing Tallnut Battlements also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for their heads for critical hits. As Citron, either use your roll to escape or activate your Peel Shield immediately. Your high health should give you enough time to try and turn around to kill the Marine Biologist. Kernel Corns should try Husk Hop to jump away and potentially kill the Marine Biologist in the process. Rose should use her Arcane Enigma to escape, or alternatively use any of her other abilities to stall or weaken the Marine Biologist.
Version History
Garden Warfare
Legends of the Lawn DLC
- Decreased rate of fire
Gallery
Trivia
- His Dolphin Blaster was in a trailer called Chum Rush with the phrase, "Put down the shotgun, pick up a dolphin!".
- In the Trouble in Zombopolis: Part One DLC, the Marine Biologist had his splash damage reduced along with a warp nerf.
- His weapon resembles the dolphin from Plants vs. Zombies.
- It makes sounds when it shoots and reloads.
- For some reason, the glasses he wears are also equipped with his tank helmet, which is peculiar, since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the Paleontologist wears.
- When he reloads, one can see that he tosses a fish cracker up in the air, and the dolphin then eats it in the last second before it falls to the ground.
- In Garden Warfare 2, he no longer wears glasses.
- According to the Zoologist's Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy."
- It also says that both him and the Zoologist were fierce rivals.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |