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{{Plantpic|Marine_BiologistGW}}
{| class="infobox"
 
|<tabber> GW1 = {{Infobox Zombie/GW
+
{{Zombie
 
|image/GW = Marine biologist GW1.png
|sub = true
 
 
|health/GW = 100
|image = Marine biologist GW1.png{{!}}250px
 
 
|variant of/GW = [[Scientist]]
|health = 100
 
 
|weapon/GW = Dolphin Blaster
|variant of = [[Scientist]]
 
 
|abilities/GW = {{M|Sticky Explody Ball|GW1}}{{M|Warp|GW1}}{{M|Zombie Heal Station|GW1}}<br>{{M|Mega Heal Bomb|GW1}}{{M|Energy Warp|GW1}}{{M|Armored Heal Station|GW1}}<br>{{M|Sticky Cheetah Ball|GW1}}{{M|Cheesy Warp|GW1}}{{M|Cheetah Heal Station|GW1}}
|weapon = Dolphin Blaster
 
 
|rarity/GW = Super Rare
|abilities = [[Sticky Explody Ball]]<br>[[Warp]]<br>[[Zombie Heal Station]]<br>[[Mega Heal Bomb]]<br>[[Energy Warp]]<br>[[Armored Heal Station]]<br>[[Sticky Cheetah Ball]]<br>[[Cheesy Warp]]<br>[[Cheetah Heal Station]]
 
 
|image/GW2 = Marine Biologist GW2.png
|rarity = Super Rare}}
 
|-| GW2 = {{Infobox Zombie/GW2
+
|health/GW2 = 100
 
|variant of/GW2 = {{M|Scientist|GW2}}
|sub = true
 
 
|weapon/GW2 = Dolphin Blaster
|image = Marine Biologist GW2.png
 
  +
|abilities/GW2 = {{M|Sticky Explody Ball|GW2}}{{M|Warp|GW2}}{{M|Heal Beam of Science|GW2}}<br>{{M|Mega Heal Bomb|GW2}}{{M|Energy Warp|GW2}}{{M|Zombie Heal Station|GW2}}<br>{{M|Armored Heal Station|GW2}}{{M|Armored Bling Station|GW2}}
|health = 100
 
 
|rarity/GW2 = Super Rare}}
|variant of = [[Scientist]]
 
 
'''Marine Biologist''' is a Super Rare variant of [[Scientist]] in ''[[Plants vs. Zombies: Garden Warfare]]'' and ''[[Plants vs. Zombies: Garden Warfare 2]]''. He is extremely powerful and devastating at a close range, with an ability to deal around 45 damage (when not upgraded) or 50 damage (when upgraded), downgrading to 8 damage at far distances, or 11 damage when upgraded from far range.
|weapon = Dolphin Blaster
 
|abilities = [[Sticky Explody Ball]]<br>[[Warp]]<br>[[Zombie Heal Station]]<br>[[Mega Heal Bomb]]<br>[[Energy Warp]]<br>[[Armored Heal Station]]<br>[[Heal Beam of Science]]
 
|rarity = Super Rare}}
 
</tabber>
 
|}
 
'''Marine Biologist''' is a Super Rare variant of [[Scientist]] in ''[[Plants vs. Zombies: Garden Warfare]]'' and ''[[Plants vs. Zombies: Garden Warfare 2]]''. It is extremely powerful and devastating at a close range, with an ability to deal 40 to 50 damage (when not upgraded) or 52 damage (when upgraded), downgrading to eight damage at far distances. They fire more rapidly than other Scientist variants and deal more damage but has a heavily decreased range.
 
   
 
==Descriptions==
 
==Descriptions==
Line 26: Line 21:
 
===In-game description===
 
===In-game description===
 
''The Dolphin Blaster deals huge, fishy damage at close range!''
 
''The Dolphin Blaster deals huge, fishy damage at close range!''
  +
==AI Health==
  +
*Easy: 60
  +
*Normal: 80
  +
*Hard: 100
  +
*CRAAAAZY: 120
   
 
==Primary weapon==
 
==Primary weapon==
The primary weapon of the Marine Biologist is the Dolphin Blaster, which deals 15-30 impact damage and 20-52 critical damage based on distance.
+
The primary weapon of the Marine Biologist is the Dolphin Blaster. It fires more rapidly than other Scientist variants and deals 15-30 impact damage and 20-52 critical damage based on distance, but has a heavily decreased range.
   
 
==Abilities==
 
==Abilities==
  +
<tabber>
{{Sciabilities}}
 
  +
|-| GW1= {{ScientistAbilities1}}
  +
|-| GW2= {{ScientistAbilities2}}
 
</tabber>
 
==Weapon upgrades==
 
==Weapon upgrades==
 
[[File:MarineBiologistUpgrade.png|thumb|right|400px|Description about the Marine Biologist's weapon upgrades]]
 
[[File:MarineBiologistUpgrade.png|thumb|right|400px|Description about the Marine Biologist's weapon upgrades]]
Line 46: Line 49:
 
==Strategies==
 
==Strategies==
 
===For===
 
===For===
Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your [[warp]]s to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. Marine Biologist is extremely powerful,but do not blindly run into the enemies,as they can take you out extremely quickly due to your low health,instead,sneak up on them and prepare to attack the moment you get the chance,the dolphin blaster's rate of fire and damage are sure to get you some quick vanquishes without losing much health or being vanquished yourself if you are agile enough. Remember to be constantly moving so you are a harder target to hit.
+
Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your [[warp]]s to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the enemies, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) to 2 shot most Sunflower (except [[Metal Petal]], which takes 3 shots to take her out), Rose variants and even [[Agent Pea]], as well as taking out most Citron variants with 4 shots. The Dolphin Blaster's fast rate of fire and high damage output are sure to get you some quick vanquishes without losing much health or being vanquished by a surviving plant or the rest of their allies if you are agile enough, using your warp ability to its full potential in situations like these also tend to help a lot in escaping alive and well or vanquishing more enemy plants. Remember to be constantly moving so you are a harder target to hit. Using the [[Energy Warp]] is less effective on the Marine Biologist due to the nature of this variant. The Energy Warp is slower and more noticeable than the regular warp, and will give the plants more time to retaliate. However, it does provide good coverage for escaping. If you are good at sneaking in on enemies, then use the Energy Warp for quick exits. If not, the Warp will help immensely. Good strategies are to sneak up on rooted plants and quickly defeat them. Peashooter using the Gatling Pea however can be a dangerous move, so make sure it's damaged first to make sure you don't die if the Peashooter turns around.
  +
 
===Against===
 
===Against===
Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. For the [[Peashooter (PvZ: GW)|Peashooter]], use either of the [[hyper]] abilities to run away or run around him so you are a harder target to hit and to get critical hits. For the [[Chomper (PvZ: GW)|Chomper]], just chomp or spray the Marine Biologist, however getting away with your [[burrow]] ability is a much better idea. For the [[Sunflower (PvZ: GW)|Sunflower]], make sure you plant either your healing or [[Dark Flower]] to heal or also attack the Marine Biologist, while aiming for critical hits on him. For the [[Cactus (PvZ: GW)|Cactus]], place [[Potato Mine (PvZ: GW)|Potato Mines]] so he has to tread carefully to prevent being vanquished. Placing [[Tallnut Battlement]]s also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for their heads for critical hits.
+
Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. However, most of the time, you will likely die without quick reactions, especially for Sunflowers and Roses. For the [[Peashooter (Class)|Peashooter]], use either of the [[hyper]] abilities to run away or run around him so you are a harder target to hit and to get critical hits. For the [[Chomper (Class)|Chomper]], just chomp or spray the Marine Biologist, however getting away with your [[burrow]] ability is a much better idea. Place down some Spikeweeds so you can get away easier. For the [[Sunflower (Class)|Sunflower]], make sure you plant either your healing or [[Dark Flower]] to heal or also attack the Marine Biologist, while aiming for critical hits on him. For the [[Cactus (Class)|Cactus]], place [[Potato Mine (Ability)|Potato Mines]] so he has to tread carefully to prevent being vanquished. Placing [[Tallnut Battlement]]s also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for their heads for critical hits. As Citron, either use your roll to escape or activate your [[Peel Shield]] immediately. Your high health should give you enough time to try and turn around to kill the Marine Biologist. [[Kernel Corn]]s should try [[Husk Hop]] to jump away and potentially kill the Marine Biologist in the process. [[Rose]] should use her [[Arcane Enigma]] to escape, or alternatively use any of her other abilities to stall or weaken the Marine Biologist.
  +
  +
== Version History ==
  +
  +
=== [[Garden Warfare|''Garden Warfare'']] ===
  +
  +
==== [[Legends of the Lawn DLC]] ====
  +
* Decreased rate of fire
   
 
==Gallery==
 
==Gallery==
Line 56: Line 67:
 
MarineBiologistConcept2.png|More concept art of the Marine Biologist (after a design was chosen)
 
MarineBiologistConcept2.png|More concept art of the Marine Biologist (after a design was chosen)
 
Toxic Pea and Marine Biologist.jpg|A Marine Biologist figure with a Toxic Pea figure
 
Toxic Pea and Marine Biologist.jpg|A Marine Biologist figure with a Toxic Pea figure
  +
marine biologist concept art from Art of PvZ.png|Concept art from [[The Art of Plants vs. Zombies]]
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Its Dolphin Blaster was in a trailer called Chum Rush with the phrase, "Put down the shotgun, pick up a dolphin!".
+
*His Dolphin Blaster was in a trailer called Chum Rush with the phrase, "Put down the shotgun, pick up a dolphin!".
*In the [http://plantsvszombies.wikia.com/wiki/Trouble_In_Zombopolis:_Part_One_DLC Trouble in Zombopolis Part One DLC] the Marine Biologist had it's splash damage reduced along with a warp nerf.
+
*In the [[Trouble in Zombopolis: Part One DLC]], the Marine Biologist had his splash damage reduced along with a warp nerf.
 
*His weapon resembles the [[dolphin]] from ''[[Plants vs. Zombies]]''.
*Marine Biologist used to have a fast attack speed, but was nerfed in the [[Legends of the Lawn DLC]] due to its high close range power.
 
**However, this nerf was reverted undocumented at an unknown patch.
 
*Marine Biologist's weapon resembles the [[dolphin]] from ''[[Plants vs. Zombies]]''.
 
 
**It makes sounds when it shoots and reloads.
 
**It makes sounds when it shoots and reloads.
*For some reason, the glasses of the Marine Biologist are also equipped with its tank helmet, which is peculiar, since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the [[Paleontologist]] wears.
+
*For some reason, the glasses he wears are also equipped with his tank helmet, which is peculiar, since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the [[Paleontologist]] wears.
*When it reloads, one can see that he tosses a fish up in the air, and the dolphin eats it.
+
*When he reloads, one can see that he tosses a fish cracker up in the air, and the dolphin then eats it in the last second before it falls to the ground.
*In ''Garden Warfare 2'', it no longer wears glasses.
+
*In ''Garden Warfare 2'', he no longer wears glasses.
*According to the [[Zoologist|Zoologist's]] Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Stick Academy".
+
*According to the [[Zoologist]]'s Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy."
**It also says that the Marine Biologist and the Zoologist were fierce rivals.
+
**It also says that both him and the Zoologist were fierce rivals.
  +
{{GardenWarfare Zombies}}
 
{{GardenWarfare2 Zombies}}
+
{{Zombies/Shooters}}
 
[[ru:Морской Биолог]]
 
[[ru:Морской Биолог]]
 
[[Category:Playable characters]]
 
[[Category:Playable characters]]
 
[[Category:Variants]]
 
[[Category:Variants]]
 
[[Category:Scientist variants]]
 
[[Category:Scientist variants]]
[[Category:Headwear zombies]]
 
 
[[Category:Zombie variants]]
 
[[Category:Zombie variants]]
[[Category:Plants vs. Zombies: Garden Warfare 2 zombies]]
 
 
[[Category:Super Rare zombies]]
 
[[Category:Super Rare zombies]]
 
[[Category:Super Rare variants]]
 
[[Category:Super Rare variants]]

Revision as of 16:42, 18 September 2019

Template:Plantpic

Marine Biologist is a Super Rare variant of Scientist in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is extremely powerful and devastating at a close range, with an ability to deal around 45 damage (when not upgraded) or 50 damage (when upgraded), downgrading to 8 damage at far distances, or 11 damage when upgraded from far range.

Descriptions

Stickerbook description

The Marine Biologist and his Dolphin Zombie Companion are a dangerous pair. They are able to effectively spray fish innards with an almost unmatched style and effectiveness.

In-game description

The Dolphin Blaster deals huge, fishy damage at close range!

AI Health

  • Easy: 60
  • Normal: 80
  • Hard: 100
  • CRAAAAZY: 120

Primary weapon

The primary weapon of the Marine Biologist is the Dolphin Blaster. It fires more rapidly than other Scientist variants and deals 15-30 impact damage and 20-52 critical damage based on distance, but has a heavily decreased range.

Abilities

Left abilities
Sticky Explody BallGW1
Sticky Explody Ball
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.
Mega Heal BombGW1
Mega Heal Bomb
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.
Sticky Cheetah BallGW1
Sticky Cheetah Ball
An alternate ability of Sticky Explody Ball, Sticky Cheetah Ball is orange in color with black spots, deals 75 damage.
Center abilities
WarpGW1
Warp
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc.
Energy WarpGW1
Energy Warp
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
Cheesy WarpGW1
Cheesy Warp
An alternate ability of Warp, Cheesy Warp has the same use as Warp but deals 30 damage to all plants after reaching its destination.
Right abilities
Zombie Heal StationGW1
Zombie Heal Station
The Zombie Heal Station heals all zombies within its radius.
Armored Heal StationGW1
Armored Heal Station
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
Cheetah Heal StationGW1
Cheetah Heal Station
An alternate ability of Zombie Heal Station, Cheetah Heal Station heals at a faster rate, but also self-destructs faster.

Left abilities
Heal Beam of ScienceGW2
Heal Beam of Science
The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target.
Zombie Heal StationGW2
Zombie Heal Station
The Zombie Heal Station heals all zombies within its radius.
Armored Heal StationGW2
Armored Heal Station
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
Armored Bling StationGW2
Armored Bling Station
The Armored Bling Station is a reskin of the Armored Heal Station and therefore has no difference other than appearance.
Center abilities
WarpGW2
Warp
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc.
Energy WarpGW2
Energy Warp
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
Right abilities
Sticky Explody BallGW2
Sticky Explody Ball
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.
Mega Heal BombGW2
Mega Heal Bomb
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.

Weapon upgrades

MarineBiologistUpgrade

Description about the Marine Biologist's weapon upgrades

Less Slippery Fish

The fish snacks for Dolphin Zombie are less slippery, resulting in faster reload times.

Improved Dolphin Hunger

Dolphin Zombie is hungry and able to store more fish guts, resulting in an increase to ammo capacity.

Genetically Modified Fish

By using Genetically Modified Fish for food, the Dolphin Zombie spits out more damaging fish guts.

Strategies

For

Use the Marine Biologist in close quarter maps and areas to do maximum damage to your enemies. Save your warps to get close to an enemy, if it is too overwhelming, use your second warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the enemies, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) to 2 shot most Sunflower (except Metal Petal, which takes 3 shots to take her out), Rose variants and even Agent Pea, as well as taking out most Citron variants with 4 shots. The Dolphin Blaster's fast rate of fire and high damage output are sure to get you some quick vanquishes without losing much health or being vanquished by a surviving plant or the rest of their allies if you are agile enough, using your warp ability to its full potential in situations like these also tend to help a lot in escaping alive and well or vanquishing more enemy plants. Remember to be constantly moving so you are a harder target to hit. Using the Energy Warp is less effective on the Marine Biologist due to the nature of this variant. The Energy Warp is slower and more noticeable than the regular warp, and will give the plants more time to retaliate. However, it does provide good coverage for escaping. If you are good at sneaking in on enemies, then use the Energy Warp for quick exits. If not, the Warp will help immensely. Good strategies are to sneak up on rooted plants and quickly defeat them. Peashooter using the Gatling Pea however can be a dangerous move, so make sure it's damaged first to make sure you don't die if the Peashooter turns around.

Against

Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If it warps towards you, the best strategy is to get critical hits, or use abilities to get away from him. However, most of the time, you will likely die without quick reactions, especially for Sunflowers and Roses. For the Peashooter, use either of the hyper abilities to run away or run around him so you are a harder target to hit and to get critical hits. For the Chomper, just chomp or spray the Marine Biologist, however getting away with your burrow ability is a much better idea. Place down some Spikeweeds so you can get away easier. For the Sunflower, make sure you plant either your healing or Dark Flower to heal or also attack the Marine Biologist, while aiming for critical hits on him. For the Cactus, place Potato Mines so he has to tread carefully to prevent being vanquished. Placing Tallnut Battlements also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for their heads for critical hits. As Citron, either use your roll to escape or activate your Peel Shield immediately. Your high health should give you enough time to try and turn around to kill the Marine Biologist. Kernel Corns should try Husk Hop to jump away and potentially kill the Marine Biologist in the process. Rose should use her Arcane Enigma to escape, or alternatively use any of her other abilities to stall or weaken the Marine Biologist.

Version History

Garden Warfare

Legends of the Lawn DLC

  • Decreased rate of fire

Gallery

Trivia

  • His Dolphin Blaster was in a trailer called Chum Rush with the phrase, "Put down the shotgun, pick up a dolphin!".
  • In the Trouble in Zombopolis: Part One DLC, the Marine Biologist had his splash damage reduced along with a warp nerf.
  • His weapon resembles the dolphin from Plants vs. Zombies.
    • It makes sounds when it shoots and reloads.
  • For some reason, the glasses he wears are also equipped with his tank helmet, which is peculiar, since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the Paleontologist wears.
  • When he reloads, one can see that he tosses a fish cracker up in the air, and the dolphin then eats it in the last second before it falls to the ground.
  • In Garden Warfare 2, he no longer wears glasses.
  • According to the Zoologist's Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy."
    • It also says that both him and the Zoologist were fierce rivals.
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Imp
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Imp Gravity Grenade · Robo Call · Impkata
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Gravedirt of Summoning Browncoat Zombie · Conehead Zombie · Buckethead Zombie · Flag Zombie · Newspaper Zombie · Screen Door Zombie · Coffin Zombie · Outhouse Zombie · Heal Zombie · Exploding Imp · Karate Zombie
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Others Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie
Plants vs. Zombies: Battle for Neighborville zombies
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Swarm TV Head
Abilities
Foot Soldier Super Stink Cloud · Rocket Jump · ZPG
Imp
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Solo Gravity Smash · Station Inflation · Big Bang Beam
Passenger Asteroid Shield · Escape Pod · Hands-On Torpedo
Space Station Space Force · Escape Pod · Crater Maker
Scientist Sticky Healy Thingy · Warp · Healing Hose
Engineer Bullhorn Swarm · Heavy Helper · Double Time
Wizard Zee-lixir · Spell Disaster · Co-Star
TV Head Commercial Break · Yeti, Set, GO! · Overheated Dinner
Spawnable Zombies
Build-a-Bot
Range Rocket Bot · Gatling Bot · Hide-n-Shoot Bot · Mr. Electro
Support Dr. Heals · Loudmouth Bot
Melee Boxer Bot · Explody Bot · Breaker Bot
Gravedirt of Summoning
Melee Buckethead Zombie · Outhouse Zombie · Screen Door Zombie
Range TV Head · TV Buckethead
Support Heal Zombie · Yeti Imp
Battle Leaders Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy
Bounty Hunt
Town Center Byte Knight · Captain Featherbrainz · Shock Wheelz Crew
Mount Steep Bomby Dearest · Ninjimp · Tiny
Elusive Foes
Town Center Fantastico · Pack Rat · Squiddy Shaw
Mount Steep Dig Wig · Mag Pete-O · Safety Stan
Bosses Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb
Quest NPCs Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston
Others Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead