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Marine Biologist is a Super Rare variant of Scientist in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is mighty and devastating at a close range, with an ability to deal around 45 damage (when not upgraded) or 50 damage (when upgraded), downgrading to 8 damage at far distances and 11 when upgraded.

Descriptions[]

Stickerbook description[]

The Marine Biologist and his Dolphin Zombie Companion are a dangerous pair. They are able to effectively spray fish innards with an almost unmatched style and effectiveness.

In-game description[]

The Dolphin Blaster deals huge, fishy damage at close range!

AI health[]

  • Easy: 60
  • Normal: 80
  • Hard: 100
  • CRAAAAZY: 120

Primary weapon[]

The primary weapon of the Marine Biologist is the Dolphin Blaster. It fires more rapidly than other Scientist variants and deals 10 impact damage at long range and 20 impact damage at close range. At point-blank range, his weapon deals 25 spread damage. His weapon holds 6 ammunition (7 when upgraded).

Abilities[]

Left abilities
Sticky Explody BallGW1
Sticky Explody Ball
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.
Mega Heal BombGW1
Mega Heal Bomb
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.
Sticky Cheetah BallGW1
Sticky Cheetah Ball
An alternate ability of Sticky Explody Ball, Sticky Cheetah Ball is orange in color with black spots, deals 75 damage.
Center abilities
WarpGW1
Warp
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc.
Energy WarpGW1
Energy Warp
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
Cheesy WarpGW1
Cheesy Warp
An alternate ability of Warp, Cheesy Warp has the same use as Warp but deals 30 damage to all plants after reaching its destination.
Right abilities
Zombie Heal StationGW1
Zombie Heal Station
The Zombie Heal Station heals all zombies within its radius.
Armored Heal StationGW1
Armored Heal Station
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
Cheetah Heal StationGW1
Cheetah Heal Station
An alternate ability of Zombie Heal Station, Cheetah Heal Station heals at a faster rate, but also self-destructs faster.

Left abilities
Heal Beam of ScienceGW2
Heal Beam of Science
The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target.
Zombie Heal StationGW2
Zombie Heal Station
The Zombie Heal Station heals all zombies within its radius.
Armored Heal StationGW2
Armored Heal Station
An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.
Armored Bling StationGW2
Armored Bling Station
The Armored Bling Station is a reskin of the Armored Heal Station and therefore has no difference other than appearance.
Center abilities
WarpGW2
Warp
With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go upstairs, small fences, etc.
Energy WarpGW2
Energy Warp
An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state). The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.
Right abilities
Sticky Explody BallGW2
Sticky Explody Ball
Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.
Mega Heal BombGW2
Mega Heal Bomb
An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.

Upgrades[]

Garden Warfare[]

MarineBiologistUpgrade

Description about the Marine Biologist's weapon upgrades

Less Slippery Fish[]

The fish snacks for Dolphin Zombie are less slippery, resulting in faster reload times.

Improved Dolphin Hunger[]

Dolphin Zombie is hungry and able to store more fish guts, resulting in an increase to ammo capacity.

Genetically Modified Fish[]

By using Genetically Modified Fish for food, the Dolphin Zombie spits out more damaging fish guts.

Garden Warfare 2[]

Health Regeneration Delay
Health Regeneration Delay Upgrade

This upgrade decreases the delay before health regeneration begins!

Zoom Upgrade
Zoom Upgrade

This upgrade increases the zoom distance of your primary weapon!

Health Regeneration
Health Regeneration Upgrade

This upgrade increases how quickly your health regenerates!

Speed Upgrade
Speed Upgrade

This upgrade allows you to move faster!

Reload
Reload Upgrade

This upgrade decreases your reload time!

Ammo Upgrade
Ammo Upgrade

This upgrade increases the number of times you can fire before reloading!

Damage Upgrade
Damage Upgrade

This upgrade increases your primary weapon damage!

Health Upgrade
Health Upgrade

This upgrade increases your maximum health!

Strategies[]

For[]

Use the Marine Biologist in close-quarter maps and areas to do maximum damage to your enemies. Save your Warps to get close to an enemy. If it is too overwhelming, use your second Warp to get away and heal yourself. The Marine Biologist is extremely powerful, but do not blindly run into the plants, as they can take you out very quickly due to your low health. Instead, sneak up on them and prepare to attack the moment you get the chance. Marine Biologist is capable (when upgraded) of vanquishing most Sunflower variants in two shots (except Metal Petal, who takes three shots to vanquish), Rose variants, and even Agent Pea and taking out most Citron variants in four shots. He is very effective against most Cactus variants, as they are not suited for close-range combat. The Dolphin Blaster's fast rate of fire and high damage output are sure to get you some quick vanquishes without losing much health or being vanquished. If you are agile enough, using your Warp ability to its full potential in situations like these also tends to help you escape alive and well or vanquish more enemy plants. Remember to be constantly moving, making you a more challenging target to hit. Using the Energy Warp is less effective with the Marine Biologist due to his nature. The Energy Warp is slower and more noticeable than the regular Warp and will give the plants more time to retaliate. However, it does provide good coverage for escaping. If you are good at sneaking in on enemies, attack, then use the Energy Warp for quick exits. If not, the Warp will help immensely. A good strategy is to sneak up on rooted plants and quickly defeat them. A Peashooter using the Pea Gatling can be dangerous, so make sure you have a good amount of health if he turns around.

Against[]

Stay far away from the Marine Biologist and go for critical hits to take him out quickly. If he Warps towards you, the best strategy is to get critical hits or use abilities to get away from him. However, you will likely die without quick reactions most of the time, especially for Sunflowers and Roses. For the Peashooter, use either Hyper or Super Pea Jump to run away or run around him, so you are a more challenging target to hit and can get critical hits. For the Chomper, Chomp or spray the Marine Biologist; however, getting away from or vanquishing him with the Burrow is a much better idea. Place down some Spikeweeds so you can get away easier. For the Sunflower, make sure you plant either your Heal Flower or Dark Flower to heal yourself or attack him while aiming for critical hits. For the Cactus, try vanquishing him from long range. If he gets too close, place Potato Mines, so he must tread carefully to avoid being vanquished. Placing Tallnut Battlements also will help you stay alive longer as he has to aim higher on your body to hit you. Once again, aim for his head for critical hits. As a Citron, either use your Citron Ball to escape or activate your Peel Shield immediately. Stunning him with the EMPeach makes him vulnerable, allowing you to attack him without much resistance. Your high health should give you enough time to try and turn around to kill the Marine Biologist. Kernel Corns should try Husk Hop to jump away and potentially kill the Marine Biologist. Rose should use her Arcane Enigma to escape or use her other abilities to stall or weaken him.

Balancing changes[]

Garden Warfare[]

Legends of the Lawn DLC[]

  • Decreased rate of fire

Related achievements[]

Stuck on You PSN
Stuck on You
As a Scientist, Vanquish 10 Players with the Sticky Explody Ball
Hunting Season PSN
Hunting Season
Vanquish 100 Soldiers, 100 Scientists, 100 Engineers and 100 All Stars

Gallery[]

In other languages[]

Please note that only official translations are used.

Language Name Description
United States of America English Marine Biologist
Taiwan Traditional Chinese 海洋生物學家
France French Biologiste marin
Germany German Meeresbiologe
Italy Italian Biologo marino
Japan Japanese Dr.マリーン
Poland Polish Oceanolog
Brazil Brazilian Portuguese Biólogo Marinho
Spain Spanish Biólogo marino


Trivia[]

  • His Dolphin Blaster was in a trailer called Chum Rush with the phrase, "Put down the shotgun, pick up a dolphin!".[1]
  • In the Trouble in Zombopolis: Part One DLC, the Marine Biologist had his splash damage reduced, along with a warp nerf.
  • His weapon resembles the Dolphin from Plants vs. Zombies.
    • It makes dolphin sounds when it shoots and reloads.
  • The glasses he wears are also equipped with his tank helmet, which is peculiar since the glasses are not connected with the tank helmet. This also happens with the dinosaur helmet that the Paleontologist wears.
  • When he reloads, you can see that he tosses a fish cracker up in the air, and the dolphin then eats it in the last second before it falls to the ground.
  • In Garden Warfare 2, he no longer wears glasses.
  • According to the Zoologist's Stickerbook description, the Marine Biologist was taught marine biology at "Zomboss' Marine Biology and Fish Sticks Academy."
    • The Stickerbook description also says that both him and the Zoologist were fierce rivals.
  • The hat icon for him is also used by Dr. Toxic for an unknown reason.
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Swarm TV Head
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Imp
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Others Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead
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