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For other uses, see Magnet-shroom (disambiguation).

Magnet-shroom is a mushroom that takes away metallic objects such as buckets, metal grates and even Punk Zombies' heads, lowering their toughness and/or preventing them from using their special abilities, while only having a small recharge time needed between thefts. Although he does not cause any damage, he can render some of the toughest zombies almost defenseless, such as Knight Zombie by removing their helmet, reducing their health to that of a normal zombie and making them easier to defeat in all situations.

Audio

Sound Description
Attracting1
Attracting2
Attracting metal
MagnetPF1
Plant Food
Metalhitting1
Metalhitting2
Metalhitting3
Metalhitting4
Metalhitting5
Metal hitting zombies

About

For more information about this character, see Magnet-shroom

Magnet-shroom makes its return in Dark Ages. It is unlocked after completing Dark Ages - Night 15 and is the last plant to be obtained in Dark Ages. It has the same effect as the original game, but it no longer glows when he steals metallic items or turns into a blackish color after he takes an object. Its recharge is ten seconds slower than in the first game.

Almanac entry

Magnet-shroom

SUN COST: 100
RECHARGE: 15

TOUGHNESS: 300
Special: Destroy Objects

RANGE: Multi-Lane
FAMILY: Contain-mint

Magnet-shrooms remove helmets and other metal objects from zombies.

Special: removes metal objects from zombies

Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy.


Upgrades

Plant Food effect

Magnet-shroomPF

Plant Food ability (animated)

When given Plant Food, Magnet-shroom unleashes a high amount of electricity that attracts up to 20 metallic objects from zombies within his vicinity and throws each object ahead of his lane. Each thrown bucket and helmet deals 300 damage per shot, while Treasure Yeti's head deals 500 damage per shot and Punk Zombie heads will not be thrown at all. The maximum amount of possible damage is 6200 damage per shot, overkilling all zombies except Zombots.

Contain-mint effect

When boosted by Contain-mint, Magnet-shroom only takes 1/4 of the time to destroy objects, and his range is doubled.

Level Upgrade

Level Seed Packets Coins Upgrades
Sun Cost Recharge
(Mediocre)
Starting
Recharge
Toughness
(Typical)
Special
(Destroy Objects)*
Range
(Multi-Lane)
1 0 0 100 15 seconds 10 seconds 300 dps 10 seconds 5x7
2 10 1,000 100 15 seconds 10 seconds 400 dps 9.5 seconds 5x7
3 75 5,000 100 14 seconds 9 seconds 500 dps 9 seconds 5x8
4 200 10,000 75 13 seconds 8 seconds 600 dps 8.5 seconds 5x8
5 400 20,000 75 13 seconds 8 seconds 700 dps 8 seconds 6x8
6 750 30,000 75 12 seconds 7 seconds 800 dps 7.5 seconds 6x9
7 1,000 40,000 50 12 seconds 7 seconds 900 dps 7 seconds 6x9
8 1,250 50,000 50 11 seconds 6 seconds 6.5 seconds 7x9
9 1,500 60,000 25 11 seconds 6 seconds 6 seconds 7x10
10 2,000 75,000 25 10 seconds 5 seconds 5 seconds 8x10

*The time Magnet-shroom takes to destroy an object.

Level upgrade (China only)

Level Upgrades Description
LevelIcon2New Magnet-shroom Upgrade 1
Strong Magnetic Field
Magnet-shroom can attract Level 2 zombies' metallic objects and recharges 15% faster.
CombatTrainingIcon
Combat Training
Magnet-shroom gains 50% more attack power and health (150% of initial).
LevelIcon3New Magnet-shroom Upgrade 2
Stronger Magnetic Field
Magnet-shroom can attract Level 3 zombies' metallic objects and recharges 30% faster.
CellActivationIcon
Cell Activation
Magnet-shroom gains another 50% more attack power and health (200% of initial).
LevelIcon4New AbilityAwakendIcon
Ability Awaken
Magnet-shroom may be boosted when planted.
FightingPowerIcon
Fighting Power
Magnet-shroom gains another 50% more attack power and health (250% of initial).


Costumed (China only)

Magnet-shroom can throw metallic objects at any zombie on the lawn.

Strategies

While quite different as he is from his first appearance, Magnet-shroom still has the same affect on metal item zombies. Magnet-shroom sacrificed his recharge speed to slightly hasten removal of metallic equipment from zombies.

Use Magnet-shroom only when you see Buckethead Zombies, Knight Zombies, Poncho Zombies, or Punk Zombies. Because two of the four zombies that he can steal armor from make appearances in Wild West, Neon Mixtape Tour, and Dark Ages, it makes him a good plant to use in those three worlds, as well as many Arena levels with lots of armored zombies or Zombie Kings. For zombie hordes with huge amounts of metal wearing zombies, use its Plant Food ability to cripple them. Remember that its Plant Food effect only does 300 damage per metal object, so you will need to have a large amount of zombies on the lawn with metal objects for its Plant Food to be effective. It is also a good idea to use Magnet-shroom in Neon Mixtape Tour because it can instantly kill Punk Zombies and steal buckets from Buckethead Zombies. It also recovers faster after killing Punk Zombie than he does after stealing normal metal objects.

In Endless Zones, Magnet-shroom is generally only good if used in conjunction with other Plant Food effects via Tile Turnip. Without his Plant Food effect, Magnet-shroom will quickly falter against the massive swarms of zombies. However, since his Plant Food effects up to 20 zombies on screen, using it in the middle of intense situations, such as huge waves, can make the zombies much easier for your offensive plants to handle.

Pros and cons

Pros

  • Renders the Buckethead Zombies and its time based variants, and Knight Zombies, who are among the toughest zombies, helpless.
  • He makes the Zombie King much easier to handle.
  • He can steal the Poncho Zombie's metal grate once the poncho is removed.
  • His Plant Food ability is very useful in handling large hordes especially if he is boosted and can stun the Zombot Dark Dragon for a couple of seconds, providing an open fire.
  • He can instantly kill Punk Zombie, and he absorbs its head quickly.

Cons

List of magnetic objects

The nose ring on the Zombot Dark Dragon will not be removed, but it can be attracted, causing the Zombot to be stunned for three seconds.

Related achievements

Your Hat, Sir!
Your Hat, Sir!
Destroy a Zombie using only Magnet-shroom
Head Banger2
Head Banger
Use a magnet-shroom on a Punk Zombie

Gallery

Plants vs. Zombies Wiki has a gallery for Magnet-shroom (PvZ2).
Magnet-shroom2
Visit this page to see it.
Magnet-shroom2

Trivia

  • He was first seen in the end of Plants vs. Zombies 2 second trailer of Google Play, thus making it a confirmed mushroom.
  • His costume alludes Magneto's (a villain from the X-Men comics) cape.
  • He can now attack zombies using its Plant Food ability. He can deal a maximum of 6200 DPS to zombies in a straight range.
  • Unlike the first game, He now has a "Mediocre" recharge. However, the time it takes for it to attract a metal object, dissolve it, and attract another one is five seconds faster.
  • He does not have eyebrows in this game.
  • His magnet detaches itself from the mushroom cap when using its Plant Food ability, or while being watered in the Zen Garden.
  • His range is not shown in the Almanac.
  • He no longer turns gray if he attracts a metal object.
  • When a metal object has been attracted by it, the player can see the object shrinking.
  • If he is transformed by a Wizard Zombie while attracting, the object does not shrink.
  • The last night of Dark Ages gives the player a boosted Magnet-shroom for the Zomboss battle. The last day of Big Wave Beach also has Lily Pad as a mandatory boosted plant. These are the only Zomboss battles that have this feature.
  • If the player uses Plant Food on him when a Treasure Yeti's head or arm is fallen on the ground, Magnet-shroom will attract it.
  • He is the only plant that has two achievements related to him - Your Hat, Sir! and Head Banger.
  • If a metallic object is about to stick to him and it became frozen, the metallic object will just stay stuck in mid-air until it is unfrozen.
    • Ironically, magnetism will work even if frozen in real life, meaning that it will be stuck to the ice instead.
  • He is the only plant that can (technically) damage zombies protected by Glitter Zombie's rainbow by stealing Neon Buckethead's bucket and Punk Zombie's head.
    • He can also gain points in Arena if he steals the head of Punk Zombie or a Bucket from a Buckethead Zombie.
  • He has lesser charge time if he grabs Punk Zombie's head, unlike other metallic objects.
  • Despite being made of a rock instead of a metal, he can steal both Cave Buckethead's and Jurassic Buckethead's bucket. This is most likely because the buckets have some magnetic ore in them.
    • This also applies to Buckethead Kung-Fu and Monk Zombie, as their buckets look like they're made of porcelain rather than metal.
  • The metal object will drop if the plant is removed when the metal item is still stuck on it.
    • This is one of the only ways to see a defensive equipment to drop without it being destroyed. Other examples include Shadow-Shroom, Hypno-Shroom's plant food, Grimrose, Goo Peashooter, Shadow Peshooter, Chili Bean, and certain other instant-kill plants.
  • Despite being able to do it in Plants vs. Zombies, he cannot steal All-Star Zombie's football helmet, as it cannot fall off.

Specific to the Chinese version (China only)

  • When the player uses Sunflower Singer's Plant Food effect while a Magnet-shroom is charging, the metal object stays in the mid-air even after he has been fed Plant Food or dug up.

See also

V · T · E
Plants (Tower defense)
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