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Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Lost City - Day 22.
For the level before the v1.8 update, see Lost City - Day 22 (Chinese version: pre-1.8).

Lost City - Day 22 is the 22nd level of Lost City in the Chinese version of Plants vs. Zombies 2. It is an Unsodded level. When this level is finished for the first time, the player gets coins.

Difficulty[]

This level can be hard if you don't have the right plants. You are given only three lanes to plant. Without a good strategy, zombies might be able to get into your house via lanes one and five. Plants that can target in multiple lanes should be put into consideration.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie23 None
2 Conehead Adventurer Zombie24 None
3 Adventurer Zombie22 Adventurer Zombie23 None
4 Adventurer Zombie24 Adventurer Zombie24 Excavator Zombie24 None Carries 1x Plant Food.
5 Conehead Adventurer Zombie23 Conehead Adventurer Zombie23 Bug Zombie23 None
6 Adventurer Zombie21 Adventurer Zombie21 Adventurer Zombie25 Buckethead Adventurer Zombie25 Flag Adventurer Zombie2 Parasol Zombie21 Imp Porter25 None First flag.
Carries 1x Plant Food.
7 Conehead Adventurer Zombie22 Conehead Adventurer Zombie22 Conehead Adventurer Zombie22 Conehead Adventurer Zombie24 Conehead Adventurer Zombie24 Conehead Adventurer Zombie24 None
8 Adventurer Zombie21 Adventurer Zombie21 Adventurer Zombie23 Adventurer Zombie23 Parasol Zombie25 Parasol Zombie25 None Carries 1x Plant Food.
9 Excavator Zombie23 Excavator Zombie23 Excavator Zombie23 Excavator Zombie23 Parasol Zombie22 Parasol Zombie22 Parasol Zombie22 Parasol Zombie22 None
10 Bug Zombie21 Bug Zombie21 Bug Zombie21 Bug Zombie21 Bug Zombie25 Bug Zombie25 Bug Zombie25 Bug Zombie25 None Carires 1x Plant Food.
11 Parasol Zombie22 Parasol Zombie22 Parasol Zombie23 Parasol Zombie23 Parasol Zombie24 Parasol Zombie24 None
12 Conehead Adventurer Zombie21 Conehead Adventurer Zombie21 Conehead Adventurer Zombie21 Conehead Adventurer Zombie22 Conehead Adventurer Zombie22 Conehead Adventurer Zombie23 Conehead Adventurer Zombie23 Conehead Adventurer Zombie23 Conehead Adventurer Zombie24 Conehead Adventurer Zombie24 Conehead Adventurer Zombie24 Conehead Adventurer Zombie25 Conehead Adventurer Zombie25 Flag Adventurer Zombie2 Excavator Zombie21 Parasol Zombie22 Imp Porter25 None Final wave.
Carries 1x Plant Food.


Strategies[]

  • There is an abundance of Gold Tiles, the player should be able generate enough sun at the start to plant powerful area-of-effect plants such as Winter Melon.
  • On unsodded areas, flying plants such as Spinnapple should be used to defend those lanes.
  • There are Gold Tiles at the ninth column. The player should pay attention to Imp Porters that appear on lanes 2-4.
  • Blovers should be used only when there are Bug Zombies, especially on lanes one and five.

Difficulty[]

The zombies here are now at level 4. With that in mind, the player should use strong level 1 plants such as Cattail or upgrade them to higher levels. Imp Porters are perhaps one of the major threats in this level due to the fact that there are gold tiles at the ninth column. If they pitch their tents at that column, it could spawn level 4 zombies if the tents are not destroyed quickly.

Strategies[]

  • Do as what you did in normal mode, but with upgraded plants. You could also try out new strategies for this level.


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