For the Chinese version of the level, see Lost City - Day 10 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Lost City - Day 10 (Chinese version: pre-1.8).

Lost City - Day 10 is the tenth level of Lost City in Plants vs. Zombies 2. There are five Gold Tiles laid out in a plus (+) sign shape in the fourth, fifth and sixth columns. When this level is finished for the first time, the player unlocks Endurian.

Difficulty

  • This level follows the pattern set by Dark Ages to have a new plant pre-selected for the player. This does not mean that Endurian is needed for completing the level.
  • The layout of the Gold Tiles are better for defensive plants than sun-producing plants. This is an opportunity to experiment with Endurian but ironically, Wall-nuts are much more durable.
  • As with earlier levels, both Parasol Zombie and Excavator Zombie are encountered. The familiar pair of Red Stinger and A.K.E.E. are perfectly capable of taking down the aforementioned zombies without the need of picking more expensive plants like Melon-pult.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie2.png None
2 Adventurer Zombie2.png Adventurer Zombie2.png None
3 Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png4 None Carries 1x Plant Food.
4 Adventurer Zombie2.png1 Adventurer Zombie2.png2 Conehead Adventurer Zombie2.png5 Flag Adventurer Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png First flag.
Parachute Rain!
5 Adventurer Zombie2.png3 Excavator Zombie2.png3 None
6 Adventurer Zombie2.png2 Adventurer Zombie2.png4 Parasol Zombie2.png1 None
7 Adventurer Zombie2.png3 Adventurer Zombie2.png5 Excavator Zombie2.png5 None Carries 1x Plant Food.
8 Conehead Adventurer Zombie2.png2 Conehead Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png4 Conehead Adventurer Zombie2.png5 Buckethead Adventurer Zombie2.png1 Flag Adventurer Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Second flag.
Parachute Rain!
9 Buckethead Adventurer Zombie2.png2 Parasol Zombie2.png4 None
10 Adventurer Zombie2.png2 Adventurer Zombie2.png4 Conehead Adventurer Zombie2.png1 Conehead Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png5 None Carries 1x Plant Food.
11 Adventurer Zombie2.png1 Adventurer Zombie2.png3 Adventurer Zombie2.png Excavator Zombie2.png1 Parasol Zombie2.png3 None
12 Adventurer Zombie2.png1 Adventurer Zombie2.png1 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Adventurer Zombie2.png4 Adventurer Zombie2.png5 Adventurer Zombie2.png5 Conehead Adventurer Zombie2.png3 Conehead Adventurer Zombie2.png4 Flag Adventurer Zombie2.png Excavator Zombie2.png2 Parasol Zombie2.png3 Parasol Zombie2.png5 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Final wave.
Parachute Rain!


Strategies

Created by EnzoTheAckee

  • Required plants:
  • First, plant two columns of Sun-shrooms. Use Potato Mines to take care of the first zombies.
  • Next, on the third column, plant a full column of A.K.E.E.s, and Primal Peashooters on the fourth column.
  • You may add Endurians on the fifth lane to protect the other plants and damage the zombies as they eat it. Do not use it as primary offense.

Gallery

Walkthroughs


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