Loose Cannon is a galactic uncommon zombie card in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 1 to play and has 1/1. He has the Overshoot 2 trait and does not have any abilities.
He is based on a stunt performer, someone who performs dangerous stunts, often as a career, and a cannon, a piece of artillery that uses gunpowder or other usually explosive-based propellants to launch a projectile, which may or may not be explosive.
His appearance is a pun on the phrase "loose cannon," which is a phrase to describe someone who is out of control and capable of unintentional damage, as Loose Cannon is literally an Imp in a cannon. Loose also refers to it's low stats - Any damage, and it falls apart.
- Class: Crazy
- Tribes: Barrel Imp Zombie
- Trait: Overshoot 2
- Abilities: None
- Set - Rarity: Galactic - Uncommon
His friends keep telling him it's too dangerous, but he never listens. He's having a blast.
- Added to the game.
This zombie is a basic 1/1 Imp. However, his Overshoot trait is what makes him stand out. You can combine him with Disco-Naut to ensure that his Overshoot damage is unblockable or if you are playing as Impfinity, use him as a glass cannon with Toxic Waste Imp to destroy anything in his way or Imp Commander to draw a card before combat. However, the main usage for this zombie is to slowly do damage each turn to your opponent, which can increase your chances of winning in the late game if you play your strategy carefully. This can also waste up their Super-Block Meter and lower their health.
In the late game, avoid using this zombie, as his stats, even with the Overshoot trait will not be good enough to hurt most plants, unless the aforementioned Toxic Waste Imp gives him Deadly or if drawing additional cards with Imp Commander.
Statwise, he is very weak. Anything that does damage will destroy him unless he has a health boost. However, be wary of his Overshoot trait, especially if there is a Disco-Naut or an Imp Commander on the field. You can also use a damaging environment as this its ability activates first before the Overshoot. Speaking of damage, you can use Banana Bomb to take it out.
- For a few frames after he attacks, the pupil in his left eye disappears and reappears rapidly.